I wish Infinite had multiplayer.
The vision!
It's more like a team-based, first-person Smash Bros than just typical deathmatch. The goal is to knock the opponents off of Columbia. The players have a meter over their head, going from green to red, that tells you how easy it is to knock them off. This meter recharges over time, and is depleted with gunfire, plasmids, and whatever else is used, maybe turrets or killstreak-like-call-ins, like a Motorized Patriot or Mosquito. Obviously, people would be able to take a bunch of damage so the meter has more meaning.
But, the way you knock an opponent off isn't with a typical gun (though rocket-launchers and plasmids maybe would have an effect). There would be no weapon-switching and guns would be picked off of the ground (no loadouts/upgrading) classic-style. The primary tool to knock people off would be an "air blast gun," or something of the sort, which every player would have and would be used with whatever button was previously used to switch weapons (we'll say R2 in this case). This air-gun charges itself over time, building a more powerful blast, so there is a risk-reward in deciding when to use it. Use it early, and you may not have enough to knock your opponent off. Wait too long, and you may miss your shot and have to recharge all over again.
Obviously, if a person's "health" is in the far red, and is hit with a full charge, they're knocked back 100 yards or more in a joyous moment of a flying body soaring through the air. At the same time, if someone's health is full and they're hit the starting charge, they move back maybe three feet. Finding the right balance would undoubtedly be difficult.
Lastly, I see a secondary function for the air-gun: if you see one of your teammates being knocked off, you can target them and hold R2, which will shoot out an emergency chain/rope/whatever to give them a last second save. You hold the button, the rope shoots out, and if you hit the teammate you then have to aim the other end of the rope at something else in the environment for it to attach to and allow your teammate to climb up. I don't see this being something that is done very often, just a neat little thing that would happen once every few matches that would be a pretty cool game-saving moment that would be exciting. Also, the rope could be shot/melee'd in half.
I would see this mode not involving dozens of kills or deaths for each player, but deaths instead being fairly infrequent by typical multiplayer standards, as to avoid the incredibly boring respawn downtime. The best player in the game could frequently not be knocked off at all, or only once, where the worst player maybe gets knocked off six or so times in a 20 minute match. That would be my hope at least, as again, respawn load screens suck.
As a person who really enjoys competitive games, but is bored to tears of typical deathmatch, I think this would be a ton of fun. Anyone think this wasn't a waste of text?