You won't get crucified, plenty of people here didn't like the game
OK then.
This game is creatively bankrupt, derivative crap.
I already played Bioshock 2. I already played Bioshock. Hell, I already played System Shock 2. They've done the RPG/shooter corridor crawl in an isolated setting that forces you to take a certain path - several times, in fact. They've done the protector/protectee, Big Daddy/Little Sister dynamic already - several times. I've already played through this story about a man and his ridiculously unlikely city that's backed up with unbelievable - and I mean that in the literal sense - scientific discoveries. I've fired these weapons before. I've use these Vigors/Plasmids before. I've even done melee attacks with a weapon like that before.
But what about the new stuff? The skylines are hardly worth mentioning. They turn what was already pretty linear into a literal on-rails shooter, no matter if you can jump forwards or backwards on it or reverse course. It's also pretty marginal in terms of total gameplay impact.
Elizabeth, then, the supposed best AI companion ever.
Elizabeth isn't a companion. She's a device. In terms of story she's something to dispense exposition and narration, as well as literally propelling this Mobius Strip shaped pretzel of a story on far too many occasions and being the only reason it managed to cohere into something vaguely resembling a closed loop at all.
In terms of gameplay, she's even less. She's a checkbox. If the box is ticked, the player has a passive chance of receiving a certain resource when he runs low (he just has to respond to a prompt by hitting a button instead of just getting it immediately), as well as the power to slightly alter the environment in a limited amount of situations. Out of combat, a ticked box also means getting free money in exchange for wasting time with a very repetitive and annoying animation. This is not the best companion ever - it's a script with tits and a face that bribes you to like it.
So the game is pretty much the exact same one that we've already played years ago with a minimum of changes to the way it plays and that's bad enough. But the story is little more than an excuse for that fact.
The fact that they try to explain why it's all so similar and familiar and
derivative by bending over backwards with this crazy excuse for a story is just insulting. What's worse is that they were blowing their own horns about it beforehand and now, people are just eating it up.