Apophenia Overload
Member
Take away Vanquish's gameplay.
Take away Plancescape Torment's story.
Take away Alice Madness Return's art design.
Take away Tomb Raider 2013's production values.
Take away Bullet Storm's scoring/combo system.
Take away Skyrim's out and world size.
lol.
We're separating story from production values here, this is somewhat of a non sequitur. Bioshock Infinite is being chiefly praised for its story and production values (which I'm using to generalize its art direction, graphics, music. etc.), and I'm arguing that the former is uplifted by the latter, and wouldn't have been upheld as great if not for the latter, meaning that the story isn't that groundbreaking.
I think in this case the production values definitely service the game as a whole. It's not always the case with games, or films. Sometimes you can see a game/film was ludicrously expensive and the lack of substance is almost painful.
In this case, the production values support the creation of a very impressive world through art design, visual fidelity, voice acting etc. The quality of the story itself is debatable, but most agree the setting is fantastic.
I agree with this.