What is the most reliable way to take out a Handyman?
Need answers to this before tackling more difficult settings once I finish this 1st playthrough.
You can also try the shield/reflect power. It also works on them.
What is the most reliable way to take out a Handyman?
Need answers to this before tackling more difficult settings once I finish this 1st playthrough.
Possession is more useful to me as a free kill than the actual possessing part. Helps with crowd control if you know you can get one or two enemies picked off for free (and they'll draw fire away from you before they do so)
Its the one vigor i consistently stuck with because its really handy in a pinch
I don't think skylines add much to the combat as it is now. You're either moving too fast to aim all that well, or you brake to aim and become an easy target. Considering you can't use plasmids while riding either, you might as well be on the ground. Plus, like I said before, it encourages a more conventional, distant style of play.
As for the shields, that's not a solution to a problem. Being constantly shield broken just adds to the annoyance and disorientation.
This is something where playstyle will be the biggest factor. The Skylines led me to be much more aggressive on 1999. I would constantly throttle, immelman, slow down, jump to other rails if available, shoot at various speeds, jump down to platforms or ships and take a bunch out and get back on the Skyline. If that's "conventional" I'd like to know what other games I can do that stuff in.
I looked at any arena with the Skylines as basically my own personal jungle gym.
Not sure if you played on a pad or what, but this is (one of the many) cases where mouse/kb is almost certain have a significant impact. Aiming from a speeding Skyline with a pad is probably a good bit tougher even with whatever auto-aim they give you.
Part of it is the expectations. The first Bioshock was heralded as the de facto "games as art" example, and perhaps rightly so. It used its multimedia talents to tell a stylish satire on contemporary issues as told through a lens of exaggeration and pomp. It had a novel plot twist which worked on several levels, and what's more, stood up to scrutiny. After, what, 5 years, Infinite has a lot to live up to, and it not only seems shallower and less involving than before, there's a level of intellectual dishonesty to it that seems to undermine everything about it. It's hard to not let that disappointment overtake one's opinions.I find it interesting that there has been this backlash to Infinite, with people being extra critical after the initial wave of reviews (Like TotalBiscuit's WTF and Leigh Alexander's blogpost). I agree with most of this criticism (combat being just okay, under realized villains, ect) but that just didn't detract from the entire experience for me. Reading and listening to all of this stuff almost makes me feel ashamed for liking the game as much as I do.
Yahtzee said:Bio and System were horror games in which you were late for the party and had to piece together the events of the party on a gloomy, hungover Sunday morning. Whereas Infinite is a pulpy, swashbuckling adventure and you're just in time for the party because the party is you.
At no point is Infinite trying to be horror or anything like that.
I didn't mean to imply the mechanic is conventional. Just that it encourages attacking from a distance, which I feel is a more conventional shooter style.
I played the game kb+m on 1999. It felt like I was using skylines to get more of a view of the battlefield because it was confusing from ground zero. Like I was compensating for their design, rather than using the mechanic for my enjoyment. I can see why people enjoy the movement it allows. I was raised on Quake and UT where movement is paramount, but I didn't feel like the skylines contributed much to my enjoyment or playstyle. It was just an extension of how the game encourages you to play anyway, which I think is the result of flawed design.
Infinite just didn't feel cohesive to me. It was more a reasonably good job of fitting an existing structure into a new setting.
One thing I can say about Infinite is that it avoided that bad design of becoming too powerful by the end of the game, as in BioShock 1 and 2. I was on my toes throughout the entire game.
People saying Decoy doesn't exist? Possession is basically a better version of it. I don't know that there are any meaningful Bioshock 1/2 plasmids that don't have a vigor analogue.
Sure it was. Near the end it got pretty creepy as fuck. My wife was watching and even commented a few times about it being total nightmare fuel.
But overall you're right
http://www.abc.net.au/arts/stories/s3733057.htm
Already been posted in this thread, but it is spot on. I'm only halfway through, but so far there doesn't seem to be a POINT. Racism is actually a relevant topic in 2013 because of its online prevalence. But Bioshock neglects to make use of its own narrative to address prejudice at all and instead just exploits it for aesthetic. It's especially bad the player who chooses the white supremacist path is rewarded with the same outcome as the racial sympathizer.
Randomized gear is bad and you should feel bad, Irrational.
So I am at. Can anyone give me a ballpark completion percent to this point?Lady Comstock's grave
Thanks.2 Hours.
I find it interesting that there has been this backlash to Infinite, with people being extra critical after the initial wave of reviews (Like TotalBiscuit's WTF and Leigh Alexander's blogpost). I agree with most of this criticism (combat being just okay, under realized villains, ect) but that just didn't detract from the entire experience for me. Reading and listening to all of this stuff almost makes me feel ashamed for liking the game as much as I do.
Randomized gear is bad and you should feel bad, Irrational.
All the cool kids get the blood to salt gear except me
Literally the second piece of gear I got
What white supremacist path?http://www.abc.net.au/arts/stories/s3733057.htm
Already been posted in this thread, but it is spot on. I'm only halfway through, but so far there doesn't seem to be a POINT. Racism is actually a relevant topic in 2013 because of its online prevalence. But Bioshock neglects to make use of its own narrative to address prejudice at all and instead just exploits it for aesthetic. It's especially bad the player who chooses the white supremacist path is rewarded with the same outcome as the racial sympathizer.
Literally the second-to-last gear I got... and I thought "fuck NO" when I saw it. I got shot too much for that shit.
http://www.abc.net.au/arts/stories/s3733057.htm
Already been posted in this thread, but it is spot on. I'm only halfway through, but so far there doesn't seem to be a POINT. Racism is actually a relevant topic in 2013 because of its online prevalence. But Bioshock neglects to make use of its own narrative to address prejudice at all and instead just exploits it for aesthetic. It's especially bad the player who chooses the white supremacist path is rewarded with the same outcome as the racial sympathizer.
Randomized gear is bad and you should feel bad, Irrational.
I can`t remember but was Bioshock 1 the same? I don`t think so, or?
The more I think about Infinite the less I like it. I started a replay to collect all the audiologs etc. but just kind of gave up for now. It's really boring now that I know the story and can't really deviate.The backlash for this game is getting ridiculous.
I'm starting to feel like a crazy person, because I pretty much unreservedly loved it and finished it twice within a week.
And I don't feel any different about it yet either.
Am I weird, GAF?
Man I cannot beat the end on 1999 mode.
You should probably spoiler tag your last post.
My friend figured out the twist about halfway through and I'm almost to that point. I'm really hyped to see if I can guess the twist. Here's hoping the twist either blows my mind or is laughably bad. I don't want to run down my hall screaming "MEHHHHHHHHHHHHHHHHHHHHHHHH!"
Part of it is the expectations. The first Bioshock was heralded as the de facto "games as art" example, and perhaps rightly so. It used its multimedia talents to tell a stylish satire on contemporary issues as told through a lens of exaggeration and pomp. It had a novel plot twist which worked on several levels, and what's more, stood up to scrutiny. After, what, 5 years, Infinite has a lot to live up to, and it not only seems shallower and less involving than before, there's a level of intellectual dishonesty to it that seems to undermine everything about it. It's hard to not let that disappointment overtake one's opinions.
Nobody is saying you can't enjoy the game, and more power to you if you do. But I think Infinite has earned its backlash and the resulting discussion about it is probably more interesting than the shallow spectacle it ultimately ended up being.
The more I think about Infinite the less I like it. I started a replay to collect all the audiologs etc. but just kind of gave up for now. It's really boring now that I know the story and can't really deviate.
The backlash for this game is getting ridiculous.
I'm starting to feel like a crazy person, because I pretty much unreservedly loved it and finished it twice within a week.
And I don't feel any different about it yet either.
Am I weird, GAF?
The media is treating it like a critical darling, consumers are rightly pointing out it's flaws.The backlash for this game is getting ridiculous.
The media is treating it like a critical darling, consumers are rightly pointing out it's flaws.
I feel like the pendulum will eventually swing back to a more appropriate position.
It's not a "9.5-10" level game but perhaps an "8.5-9.0".
I'm all for the media hyping it though, games like this need to be bought and played so that more games like it can be put into production (and refined and improved).