ElzarTheBam
Member
I must say, I preferred Infinite's living world compared to Rapture's abandoned dystopia.
Both are great in contrast.
Both are great in contrast.
You are far from the only one that voiced this complaint. I agree, gameplaywise Irrational should have just stuck with the formula of BioShock. I really miss the smaller encounters, the crafting mechanism, the hacking and the collectible med packs/eve hypos.Might be in a massive minority here, so don't shoot me down but after an hour or so with the game, the combat is the worst part. After roaming the streets and see all the things going on, as soon as the combat kicks in it just feels like another shooter. Part of me wishes that they had gone for an RPG or Adventure instead of a shooter. Will keep playing though to see how I get on but the shooting part is doing nothing for me.
You are far from the only one that voiced this complaint. I agree, gameplaywise Irrational should have just stuck with the formula of BioShock. I really miss the smaller encounters, the crafting mechanism, the hacking and the collectible med packs/eve hypos.
Is Winter Gear good? Because I just got it and I remembered some discussion about it in this Thread. At first glance, it doesn't look that special to me.
Vigor Test 1
https://www.youtube.com/watch?v=w81QmjRamts
Vigor Test 2
https://www.youtube.com/watch?v=zRIHwJgoOd4
May contain spoilers depending on what you consider a spoiler. No cutscenes though, only combat.
Might be in a massive minority here, so don't shoot me down but after an hour or so with the game, the combat is the worst part. After roaming the streets and see all the things going on, as soon as the combat kicks in it just feels like another shooter. Part of me wishes that they had gone for an RPG or Adventure instead of a shooter. Will keep playing though to see how I get on but the shooting part is doing nothing for me.
Might be in a massive minority here, so don't shoot me down but after an hour or so with the game, the combat is the worst part. After roaming the streets and see all the things going on, as soon as the combat kicks in it just feels like another shooter. Part of me wishes that they had gone for an RPG or Adventure instead of a shooter. Will keep playing though to see how I get on but the shooting part is doing nothing for me.
Vigor Test 1
https://www.youtube.com/watch?v=w81QmjRamts
Vigor Test 2
https://www.youtube.com/watch?v=zRIHwJgoOd4
Winter gear is one of the coveted. Some of the hardest fights in the game have sky rails, and winter gear makes you the boss during them. Any of the gears that make you temporarily invulnerable are very valuable on higher difficulty modes.
another shooter ? not sure, see -->
Might be in a massive minority here, so don't shoot me down but after an hour or so with the game, the combat is the worst part. After roaming the streets and see all the things going on, as soon as the combat kicks in it just feels like another shooter. Part of me wishes that they had gone for an RPG or Adventure instead of a shooter. Will keep playing though to see how I get on but the shooting part is doing nothing for me.
Now that looks more like I am playing Borderlands.
true ! but Borderlands is fun right ? : )
Might be in a massive minority here, so don't shoot me down but after an hour or so with the game, the combat is the worst part. After roaming the streets and see all the things going on, as soon as the combat kicks in it just feels like another shooter. Part of me wishes that they had gone for an RPG or Adventure instead of a shooter. Will keep playing though to see how I get on but the shooting part is doing nothing for me.
Has anyone else started reading The Devil in the White City? It's mentioned in the wiki for the Infinite as part of the inspiration for the game. I'm about half way through and it's really great. Well worth picking up.
Might be in a massive minority here, so don't shoot me down but after an hour or so with the game, the combat is the worst part. After roaming the streets and see all the things going on, as soon as the combat kicks in it just feels like another shooter. Part of me wishes that they had gone for an RPG or Adventure instead of a shooter. Will keep playing though to see how I get on but the shooting part is doing nothing for me.
Yep. I started reading it the day after I beat Infinite, and I am also about halfway through. It is a fantastic book that I recommend to anyone with even a passing interesting in either American history or serial killers.
If you even are in the minority, it's a sizable one. Much talk has already transpired over how Infinite is held back by its tedious combat segments and how implementing recharging health is largely to blame for the more mindless combat scenario design.
The game doesn't have recharging health.
Might be in a massive minority here, so don't shoot me down but after an hour or so with the game, the combat is the worst part. After roaming the streets and see all the things going on, as soon as the combat kicks in it just feels like another shooter. Part of me wishes that they had gone for an RPG or Adventure instead of a shooter. Will keep playing though to see how I get on but the shooting part is doing nothing for me.
Yep. I started reading it the day after I beat Infinite, and I am also about halfway through. It is a fantastic book that I recommend to anyone with even a passing interesting in either American history or serial killers.
The game doesn't have recharging health.
Have you guys watched Lapslappin's videos? His Far Cry 3 videos were incredible, and his Bioshock Infinite videos are also pretty good:
Vigor Test 1
https://www.youtube.com/watch?v=w81QmjRamts
Vigor Test 2
https://www.youtube.com/watch?v=zRIHwJgoOd4
Rail Battle
https://www.youtube.com/watch?v=JNdv42-dytg
May contain spoilers depending on what you consider a spoiler. No cutscenes though, only combat.
Semantics. The way that the shield (basically health) recharges in this game is virtually identical to how it works in Halo.
Utterly semantic. That's like saying the zombies in RE4 aren't zombies. It may be called a "shield," but it's just another layer of health.The game doesn't have recharging health.
It's just a yellow meter called "shield" instead of a red one called "health." Semantics.It's not semantics. Shields and health are not the same and health doesn't recharge in this game. You can't just sit there after shields charge and wait for your health to come back like Halo. You still have to scavenge for health packs.
Whatever. How do you beat thisComstock bitch?
Use maxed out Charge with Electric Punch+Blood to Salt+Vampire's Embrace+Last Man Standing. Does the trick every time.
" I want a BioShock where we have the OPTION to resolved confrontation w/o the use of guns."
Jim Sterling quoted me from Twitter in a very intelligent and thoughtfully written piece. BTW Infinite is a game I really really like! I'm still coming down from the game's experience and was kind of thinking out loud, but I really really appreciate the discussion that's come from all this.
Thought this might be an excellent discussion here too?
http://t.co/r5e8IQa0qZ
Bioshock Infinite is an awesome game till you start overthinking too much. I like infinite as much as Bio 1
Pheeww, just passedghost lady on 1999, afraid of the last fight against the zeppelins :S
Good luck...I wont even try this on hard lol...
Good luck...I wont even try this on hard lol...
I also love how attacking one enemy with a vigor affects all enemies. It's great.
It's not Deus Ex. We aren't going to engage in protracted philosophical discussions to get enemies to stand down or give us stuff. The idea of the Shock games (despite how far Infinite has gone from System Shock 2) is to have an utterly hostile environment. As ridiculous as the "mow down literally 30 policemen in 2 minutes" first combat section was, there isn't supposed to be any sort of negotiation. Dewitt is a killer, and he's so jaded that he doesn't even think it's justified, he just puts self-preservation above anything else. The idea is that Booker is just grumpy and confused, dwelling on his past but refusing to get past it or reform in any way.
On another topic, as big a step that the gunplay is above BioShock, it is kind of a shame that the game is so linear and there are so many hitscan enemies. The other two games tended to be too easy. BioShock gives you tons of supplies and ammo, and the only way it really instills "challenge" is with crappy bullet sponge enemies who you can just kill with the crossbow by the time they show up anyway. BioShock 2 picks up once you get the drill dash, and you're nearly invincible by the end of Siren Alley, which is maybe 2/3 through the game at best. I liked Infinite more than BioShock, but not sure if we'll ever get the game BioShock could have been.
Also don't say System Shock 2, because the shooting is still terrible in that game.
using Return to Sender bywhile abusing Charge + Undertow and callingattaching traps to the Zeppelin' coreonce in a while makes the last battle a walk in the park even in 1999 mode.songbird
Has anyone else started reading The Devil in the White City? It's mentioned in the wiki for the Infinite as part of the inspiration for the game. I'm about half way through and it's really great. Well worth picking up.
I swear they have a documentary about this on Netflix right now too.
Brilliant, did you catch the name of the documentary? I'm keen to check it out