SomeOneInaHat
Member
It all depends on the personality traits of a person when it comes to how they handle any control method. I have no beef with K+M and don't plan on going on about how controllers are a superior control method but instead offer an alternative to the unnatural statement. It seems a bit more unnatural observing a scenario with a control method that is halted by a finite user input radius. A left hold on a thumb stick creates a continuous speed without any variability unless given the proper instruction. Mouse controls are great for focusing and following onto a focal point but offers little in the way of a wider focus without what could possibly create mouse stutter. Having something that is pixel accurate to a limb doesn't support a natural view of an environment that a human eye develops. Then again neither does a controller, as stated with your "Robotic" argument.I dont see how this is true at all.. if you watch people play with a controller then a mouse the viewing of the mouse always seems so much more fluid and natural where as controller it always looks like the person is viewing in a straight line. Maybe Im crazy but it has a more organic viewing motion where as I can always tell someones using a controller cause its always so angular and unnatural.. like you are a robot.
But lets be honest here controllers will be pausing the game to select abilities while I will be enjoying the action and views.
What this game truly needs is Oculus Rift support to strike a balance between both.