gigamex said::lol 9.5 right there!
Seriously
gigamex said::lol 9.5 right there!
Gek54 said:Seriously
Gek54 said:Whoa, I never claimed it was some ultra amazing feature, but it is very rewarding to blow down a door from a single blast from a shotgun. It should be a new norm for FPS games.
gigamex said:You do know this isn't the first game to ever allow you to blow open a door right?
gigamex said:You do know this isn't the first game to ever allow you to blow open a door right?
gigamex said:You do know this isn't the first game to ever allow you to blow open a door right?
Darkwatch is better than Black...Gek54 said:Project: Snowblind, Brothers in Arms, MOH:European Assult and Darkwatch all came out a few months ago and no one with a straight face should be able to say they are better than Black.
The Faceless Master said:Darkwatch is better than Black...
more like kilzone 0.3alumn said:Killzone 2.0
Gek54 said:I never thought otherwise but most dont and come to think of it I cant remember the last one I played that allowed you to do that.
Kabuki Waq said:Gek: can ya answer my question?
Gek54 said:Only becuase of this
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Otherwise...meh.
Gek54 said:PS2 version.
Kabuki Waq said:framerate doesnt bother you? :lol do you still have an xbox ? if so why didnt you get that version ?
gigamex said:It's like something having a nice texture on it. Is it the good that texture is better? Of course. Does it actually increase my long term enjoyment of said title? Not really.
That's my problem with Black. For the number of things it "gets right". It's missing dozens and dozens of things that are just standard in other FPS's. I don't see how I'm supposed to only see what it brings to the table without realizing everything it didn't bring.
Kabuki Waq said:framerate doesnt bother you? :lol do you still have an xbox ? if so why didnt you get that version ?
Gek54 said:Only framerate issue I have noticed is a couple of instnaces of shooting people at a very far distance while there is smoke or dust in the view. Other than that its been nice, its not like it is a racing game anyways.
I still have an xbox but everyone only sends me PS2 copies of games. If the xbox version is as good or better I would rather play using the controller-S.
Gek54 said:Holy fuck dude, you are comparing textures to the ability to blow doors down? Its part of the gameplay mechanics that adds to the immersion and over all fun of the game.
Gek54 said:Man, black must really be good if all you have to troll is the fact that its not the first game to do such a thing.
Gek54 said:Were you one of the people that bitched that Dual-weilding in Halo 2 is lame and doesnt add to the enjoyment becuase its been done before?
Gek54 said:No FPS game does everything right though I guess you will never get to enjoy the things Black does right becuae your glass is always half empty. Have fun with that mentality.
gigamex said:We don't agree on the definition of actual gameplay mechanics.
Gek54 said:To advance through the game you must mechanically open doors by blasting them open. I dont think there are two ways about it. Its part of the gameplay mechanics in the purest sense.
Shooting a door solely to open it when that is your only option is not by itself a gameplay mechanic.
gigamex said:You get no real advantage by shooting people versus walking up and pressing a button and people fall down. Or mentally using magic powers in the game and wishing the people dead. Or by having your character enter an animation and kick people down. The killing enemies isn't a puzzle.
Gek54 said:From the very begining of the game you can not advanced until you figure out that you need to blow the door down, PUZZLE. Later on you have the option of either blowing a door down to a room or blowing a hole in the wall, both have their advantages and disadvantages.
Oh its not? Dr. Davidson seems to dissagree.
"I use the term gameplay to describe and define the mechanics of interactions within which a game enables players to engage and progress through the game. Gameplay is how players experience and interact with the gaming situation, the "combination of ends, means, rules, equipment, and manipulative action" required to engage the game (Eskelinen). The gameplay of a game is the interactive process players go through to reach the goal of the game (Federoff). It is through gameplay that players act toward an end, or as Greg Costikyan puts it, the gameplay of games requires decision-making and management of resources in pursuit of a goal"
- Drew Davidson, Ph.D
Any interaction you have with a game is part of the mechanics, quit trying to refute this fact. There is no such distinction as "true mechanics".
See how dumb that sounds.
Wario64 said:Well at least Black does one thing right:
Shooting doors down
_leech_ said:Not really, considering only shotguns and grenades can do it (and the rocket launcher i'd assume, though that'd be a waste). I'd be nice if i could just shoot a door near the lock region and melee it down...
Zaxxon said:I don't "get" the secondary objectives. I'll walk over a red document that I barely noticed and it'll say, "YOU FOUND THE TERRORIST'S PLANS TO POISON THE LA WATER SUPPLY." So what? It might have well have been a gold banana or a jig saw piece. It doesn't effect the gameplay in any way. I knew Black was about old school game play, but I thought we had advanced beyond this sort of thing.
Also bad guys should die about 80% sooner. I've had baddies get up after being shot with a shotgun point blank.
alexward said:OK then here is the info about secondary objectives....
Gek54 said:Its great to see a dev come here and give their reasoning behind certain game designs decisions.
My problem with the secondary objectives are that the items are obscurely placed around the level and they do not reward the player with any special insight to what all is really going on in the story. Its just, "Hey you found some blue prints." Great, does this tell me anything that will affect the gameplay or story in any significant way?...not that I could tell.
They need to placed in more believable conditions and locations. It would be nice if they provide hints to side routes or tell you were certain things are hidden.
alexward said:So...they are related to story.
Black is a game where we're not telling you everything.
I think Black is a very good game, a solid 8/10, but not because of it's story or storytelling.alexward said:So...they are related to story.
They are hidden around the level so you have to explore to find them.
Black is a game where we're not telling you everything.
It's for the player to discover.
Wario64 said:The worst thing about secondary objectives is that they become a pain in the ass on hard of black ops difficulty, since you HAVE to complete all of them in black ops. They serve no purpose to the game but to make it tedious and making it into a collect-a-thon. I think Criterion is too fixated on the way Burnout is structured (making a bunch of side objectives and let the player accomplish them if they wish). Only problem here is that these secondary objectives are actually a requirement to complete the game, unless you play it on easy difficulty
Keio said:Retrospective storytelling does not, in my opinion, work well in a game. It removes player engagement due to the fact that the events have already happened and there will be no changing the course of things.
alexward said:OK then here is the info about secondary objectives.
Sure, they are things to collect.
But what you miss is how they are all part of the overall tone and vibe of the game.
The idea behind Black is that the whole thing is believable, credible and real.
This is not a game set in science fiction. Nor is it based on a known war setting, it is based in a present day setting.
You can google almost all of the secondary objectives, and see that they are almost all set in reality - real espionage and stuff based around the real world of Black.
alexward said:So...they are related to story.
They are hidden around the level so you have to explore to find them.
Black is a game where we're not telling you everything.
It's for the player to discover.
Of course, if you want to ignore it all, you can.
.