Blizzcon Discussion thread of "you made how many billion?"

Shit, I'm really looking forward to the beta now thanks to the editor being included. I can't wait to see what talented people do with it. :D
 
Shining Sunshine said:
I hope they brought Icefrog onboard to make SC2's DotA to pwn all those DotA clones.
http://www.playdota.com/forums/blogs/icefrog/62/icefrog-com-q-session-2/

Q: Any plans on creating DotA for SC2 once it is out?
A: I certainly plan on playing SC2; I am a huge fan of the original Starcraft. It is hard for me to say whether I will do modding for Starcraft 2 at this point. It depends a lot on what capabilities the editor will have, so it is too early to give an answer right now. In either case though, I enjoy what I'm doing and have no plans to stop development on Warcraft 3 anytime soon.

by the way, does anyone have video links to the SC2 panels? The only thing i could find on youtube was the custom map demo.
 
etiolate said:
What happened to the WoW class and item discussion panel that was today? Is that tomorrow?
Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

Reforging

•Reforging is another way to customize your gear.
•It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
•It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.

Professions

•Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
•Gathering should be a little more fun.
•Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
•Fishing will also have some big changes, no details yet but it's going to be more fun.

Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans.


•MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
•Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
•Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
•Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
•Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
•Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
•Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
•Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

Legendary Item

•Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.

Goblins

•Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
•Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
•Time is money - Cash in on a 1% increase to attack and casting speed.
•Best Deals Anywhere - Best possible gold discount, regardless of reputation.
•Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
•Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
•Goblins can be all classes except Paladin or Druids

Worgens

•Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
•Viciousness - Increase damage by 1%.
•Abberation - Reduced duration on Curses and Diseases used against you by 15%.
•Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
•Worgens can be all classes except Paladins or Shamans

Worgen Form

•The Worgen Form is cosmetic only
•out of combat you can pick between Human or Worgen.
•In combat you will be a worgen.

Hunter

•Hunter's mana is GONE!!!
•Hunters now use focus, no longer care about intellect or mana regen.
•Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
•Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
•A shot costs 30 to 60 focus.
•Hunters will have fewer cooldowns on abilities
•Ammos will become an item, not a consumable.

Warlock

•Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
•Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
•You get three shards per fight, they will regen very quickly out of combat.
•It will be possible to get more for long fights or mistakes through Drain Soul.
•Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
•Empowered Searing Pain : Next 3 Searing Pains crit
•Empowered Summon Demon : Instant Cast
•Empowered Soulfire : Instant Cast
•Empowered Fear : Instant Cast
•Empowered Death Coil : Longer Horror, more healing received.
•They are only used in combat, summons or demons won't use your shards.
 
etiolate said:
That is from yesterday. MMO listed a panel at 2:30 today after the dungeon and raid panel.

ah here is the problem

World of Warcraft Classes, Items and Professions: 2:30pm to 3:30pm PDT (Not offered on DirecTV stream)
 
Boo. I was hoping for more class change info.

No matter what new stuff they add, it is the basic core of the game that is keeping me away. With major reductions to grinds in WoW, all thats been left is the basic core of the game and it's showing its vivid mediocrity. New raids don't interest me, because the raid game hasn't grown. Total lack of dynamic gaming within WoW is making being a Werewolf not interesting. Once I get over the fact I'm a wolflock, I'll be back to the same pigeonholed PVE and imabalanced PVP.
 
Deadly said:
Holy shit... This is insane. Totally worth the long years we've all waited :D

Seriously man, thats more of a game editor than a map editor. I mean basically if you like RTS, buy the game. If you games at all, buy the game. If the community takes off as well as it should...SC II will be insane.
 
Scrow said:
the lack of SC2 info, videos and announcements at this year's blizzcon makes it the worst one ever. :(

Did you miss the incredible map editor demo?!

But yeah I suppose compared to the last couple Blizzcon, this year has been lacking any real info on SC2. But hopefully that's a sign of how close it is to beta...
 
aznpxdd said:
Did you miss the incredible map editor demo?!
no, i saw it (and posted about it). but i want more. where's the rest of the video from that panel? where are the videos for the other panel that happened? why didn't blizz make any announcements about it at the opening ceremony?

SC2 coverage at this year's blizzcon is severely lacking. it's not really blizzard's fault... they did the panels as promised.... there's just no videos/transcripts for them.
 
i hope that trolls and wargen get there very own druid shape shifts, like the worgen get Wolf-styled shifts, and the trolls get reptile/trollish shifts Eg: Cat Form is replaced with Raptor Form.
 
etiolate said:
Boo. I was hoping for more class change info.

No matter what new stuff they add, it is the basic core of the game that is keeping me away. With major reductions to grinds in WoW, all thats been left is the basic core of the game and it's showing its vivid mediocrity. New raids don't interest me, because the raid game hasn't grown. Total lack of dynamic gaming within WoW is making being a Werewolf not interesting. Once I get over the fact I'm a wolflock, I'll be back to the same pigeonholed PVE and imabalanced PVP.
Yeah, my short-term hiatus with the game has taught me that there isn't much in the ways that I want in WoW. I've had to break away from what is considered the norm for the herd and run my own style of appreciating the game. Whether I stop playing again after this current game card runs out, that seems most likely. But I'll definitely be back for the expansion, inject my 2 months worth of fun into my vein and leave it at that.

I suppose now I play merely for myself, I take my time to update two professions I've always wanted to do but hated the simple thought of the grind towards them; fishing and cooking. I'm exploring and re-exploring content that I haven't seen for years, perhaps in the chance that I may never see these things as they stand now.
 
Sins* said:
i hope that trolls and wargen get there very own druid shape shifts
a post earlier in the thread (or was it in the WoW thread in the Online forum?) mentioned that someone on a WoW panel simply stated "yes" to the same question.

Sins* said:
like the worgen get Wolf-styled shifts, and the trolls get reptile/trollish shifts Eg: Cat Form is replaced with Raptor Form.
as far as raptor/worgen form.... i doubt it. it will probably still be a cat, but with a few troll/worgen like characteristics.
 
Scrow said:
as far as raptor/worgen form.... i doubt it. it will probably still be a cat, but with a few troll/worgen like characteristics.

Troll cat will propably be a lynx and the rest won't change that much, except, they all will have tusks.
 
Tacitus_ said:
Troll cat will propably be a lynx and the rest won't change that much, except, they all will have tusks.


I hope they update the Moonkin/Tree forms as well, they really need to change the trees since it interferes with the whole 'identify enemy/friend based on silhouette' design.

Milpool said:
Damn, why aren't the druid transformations that awesome. Just a growl and a fart of smoke.
I don't even know if this is going to play when you enter combat, just when you activate the ability to change in or out of worgen form.



It sounds boring as hell to me, and when I heard worgen for the alliance I didn't even believe it. They're just humans with a curse. Since they can be druids does this mean that humans can be druids? Boring.
 
LAUGHTREY said:
It sounds boring as hell to me, and when I heard worgen for the alliance I didn't even believe it. They're just humans with a curse. Since they can be druids does this mean that humans can be druids? Boring.
yeah, the worgens as druids really doesn't make sense to me. but then, neither does taurens as paladins, or gnomes as warriors.
 
Hey guys! Short question. I need a new bluetooth headset (have to buy a bluetooth USB stick, too). For teamspeak (PC - online gaming). Is the original PS3 headset good for this stuff, too?
 
Have there been any specifics about what you can do in the Starcraft2 editor in regards to changing mechanics? Like, could I make a more squad focused single player campaign ala Dawn of War? That would be the shit. THE SHIT. but all I can seem to find is about map editing and single player missions etc.

edit: well that video ^ just confirmed what I wanted. cheeeeeeeeeeeeers blizzard. :)
 
Brobzoid said:
Have there been any specifics about what you can do in the Starcraft2 editor in regards to changing mechanics? Like, could I make a more squad focused single player campaign ala Dawn of War? That would be the shit. THE SHIT. but all I can seem to find is about map editing and single player missions etc.

They managed to do a SHMUP and a 3rd person shooter with it. The latter even had enterable buildings, conversations with NPCs and underground areas with a roof.
 
Brobzoid said:
Have there been any specifics about what you can do in the Starcraft2 editor in regards to changing mechanics? Like, could I make a more squad focused single player campaign ala Dawn of War? That would be the shit. THE SHIT. but all I can seem to find is about map editing and single player missions etc.

Yeah I'd suggest checking out that video I just posted above you. Judging from what they've already put on display it certainly seems likely that it would be possible to achieve what you've described.

http://www.youtube.com/watch?v=joNPrnY4K_4
 
i finally found something on the SC2 panels. they're only transcripts, but it's better than nothing.

http://blizzlive.com/content/starcraft-ii-lore-panel
http://blizzlive.com/content/starcraft-ii-gameplay-panel

lore panel is kinda boring, i'll admit i didn't read all of it.

the gameplay panel doesn't really go into a whole lot about the gameplay. it focuses more on the editor and b.net, expanding on that video we've all seen a little more.

really, this blizzcon was extremely disappointing as far as SC2 is concerned. and i knew it was going to be when blizz revealed a bunch of single player stuff a few days before blizzcon. they wanted D3 and WoW:Cat to be the focus.
 
Milpool said:
Damn, why aren't the druid transformations that awesome. Just a growl and a fart of smoke.
Clearly it would just ruin a lot of rotation things for druids :P Too slow!
 
I really hope they revamp the old world more than was shown. The mountains of Dun Morogh, Black Rock, Hyjal, Winterspring, Stonetalon and others would looks so much better with Wrath's jaggedness. Otherwise, if Gilneas and the Lost Isles are the only ones with improved-looking terrain, it'll seem kind of weird while on a fly-by. Wind-swept hills like the ones in the Barens can stay "pulled up" from the flats as they are now though.

Oh, and Ashenvale can do for better looking trees.
 
Thrall's encounter with Deathwing (Cataclysm's primary antagonist) in Warcraft Adventures
:lol


Deathwing2.jpg
 
Lyphen said:
I really hope they revamp the old world more than was shown. The mountains of Dun Morogh, Black Rock, Hyjal, Winterspring, Stonetalon and others would looks so much better with Wrath's jaggedness. Otherwise, if Gilneas and the Lost Isles are the only ones with improved-looking terrain, it'll seem kind of weird while on a fly-by. Wind-swept hills like the ones in the Barens can stay "pulled up" from the flats as they are now though.

Oh, and Ashenvale can do for better looking trees.

Yeah, honestly, the trailer made it seem like "revamped old world = old world w/random tracts of lava."
 
Holy shit World of Warcraft BLOWOUT. Sweet jesus, the new expansion plus the features that are going to be implemented before its relase sounds MIND BLOWING. Cross LFG servers? New raids/dungeons/old world revamped dungeons/5man heroics? Holy Shit.

Each time I quit WoW thinking its for good, a new expansion comes out and I cant help myself to think "I'm going to play the living shit out of it"
 
FoxSpirit said:
Okay, WHERE did you get this??
From the canned project Warcraft Adventures: Lord of the Clans. Was going to be a point & click adventure game. Some of the story that was going to be involved in the game eventually found its way into the novel Lord of the Clans anyway, but it still would've been cool to play this campy game :lol
 
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