Blizzcon Discussion thread of "you made how many billion?"

KaYotiX said:
I predict next expansion after this all races will be all classes......Blizzard is just making Lore up as they go now.

I love the lore. Still I would rather they do that than use lore as a justification for design decisions that cause gameplay problems like an entire faction not getting BoK.
 
Lostconfused said:
No they excused it by saying

"In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past."



These aren't Wrogen, these are humans with the Worgen infection. Worgen come from a different plane of existence, a different realm, a different world, whatever you wanna call it. You guys need to keep up if you're going to argue stuff like this, I'm a nerd like you've never seen and I'll argue semantics all day.


Worgen summoned by the scythe can probably easily be druids, wow.com has a good article about how that can be false though since they caused more harm than good.
 
LAUGHTREY said:
These aren't Wrogen, these are humans with the Worgen infection. Worgen come from a different plane of existence, a different realm, a different world, whatever you wanna call it. You guys need to keep up if you're going to argue stuff like this, I'm a nerd like you've never seen and I'll argue semantics all day.


Worgen summoned by the scythe can probably easily be druids, wow.com has a good article about how that can be false though since they caused more harm than good.

And we still know nothing about the place they come from, so perhaps they have two forms there as well but are trapped in their wolf form on Azeroth. I'm keeping up fine btw, thanks for being concerned ;)
 
LAUGHTREY said:
These aren't Wrogen, these are humans with the Worgen infection. Worgen come from a different plane of existence, a different realm, a different world, whatever you wanna call it. You guys need to keep up if you're going to argue stuff like this, I'm a nerd like you've never seen and I'll argue semantics all day.


Worgen summoned by the scythe can probably easily be druids, wow.com has a good article about how that can be false though since they caused more harm than good.

You're just getting into a nebulous area now. We've already seen human characters that can transform into Worgen, and they've always been called Worgen in the game. The pedigree stands, and if the only reason you won't accept it is because Blizzard won't call them "half-Worgen" or something unnecessary like that, then the problem really is on you.

You know what playable humans affected by the Scourge are? Undead (or Forsaken, as they call themselves).

The only argument I see that you have to stand on is the fact that, when not transformed, they essentially use the Human character models. But if that's honestly an issue for you, you can always, 100% of the time, walk around in your transformed state.
 
Belfast said:
You're just getting into a nebulous area now. We've already seen human characters that can transform into Worgen, and they've always been called Worgen in the game. The pedigree stands, and if the only reason you won't accept it is because Blizzard won't call them "half-Worgen" or something unnecessary like that, then the problem really is on you.

You know what playable humans affected by the Scourge are? Undead (or Forsaken, as they call themselves).

The only argument I see that you have to stand on is the fact that, when not transformed, they essentially use the Human character models. But if that's honestly an issue for you, you can always, 100% of the time, walk around in your transformed state.

While personally I'm not too fussed, it may be worth making the Gilnean humans look a bit different.
Considering the isolation, perhaps evidence of inbreeding would be appropriate. ;)

Only problem is that it means making assets for both forms' gear or removing gear from the wolf form; one of which doubles the additional work involved in introducing the new race, and the other of which would be very unpopular.
 
The Lamonster said:
Except kinda annoyed that they're taking mana away from hunters.
why? i think the focus mechanic with steady shot sounds really interesting.

Littleberu said:
Well, Blizzard created.... oh nevermind.
:lol

so true

Tamanon said:
But the male human model already shows evidence of inbreeding.
i always thought that had more to do with the people that played their faction...
 
jim-jam bongs said:
While personally I'm not too fussed, it may be worth making the Gilnean humans look a bit different.
Considering the isolation, perhaps evidence of inbreeding would be appropriate. ;)

Only problem is that it means making assets for both forms' gear or removing gear from the wolf form; one of which doubles the additional work involved in introducing the new race, and the other of which would be very unpopular.

I don't completely disagree, but I'm not sure about in-breeding. I'm not sure Gilneas has been closed up for quite long enough to see evidence of that! Still, I love the gothic Victorian vibe the country has going on. I think we just need to see several variations of mutton chops.
 
Tamanon said:
But the male human model already shows evidence of inbreeding.

:lol

I play Alliance and it's always so sad to take part in one of the most exciting moments in WoW with Cletus Wrynn and Brandine Proudmoore. Rolling through Undercity with Thrall and Sylvanas must be much cooler.

Belfast said:
I don't completely disagree, but I'm not sure about in-breeding. I'm not sure Gilneas has been closed up for quite long enough to see evidence of that! Still, I love the gothic Victorian vibe the country has going on. I think we just need to see several variations of mutton chops.

Maybe the werewolf change makes them a little randy ;)

You're right though, according to official timelines it's only about a decade. Adding different chops and Victorian hairstyles to the barber for Gilneans' human forms would be perfect; monocles would be the ultimate WoW accessory.
 
zombieshavebrains said:
Tauren Paladins? What fuck...

So awesome. Out of any of the Horde races, I would have figured the Tauren would have been in touch with the light first being as spiritual as they are.
 
KaYotiX said:
Blizzard is just making Lore up as they go now.

Considering it's their lore and their lore is fiction, that sort of comes with the territory.

Not liking the lore I believe is the complaint you were trying to make.
 
Kintaro said:
So awesome. Out of any of the Horde races, I would have figured the Tauren would have been in touch with the light first being as spiritual as they are.

I'm just not sure why it's so hard for some people to accept the idea of someone (or, in this case, some race) learning new skills.
 
Belfast said:
I'm just not sure why it's so hard for some people to accept the idea of someone (or, in this case, some race) learning new skills.

I don't get it either. Its a nice evolution and has precedence with the Tauren helping the Orcs reclaim their lost shamanism. I'm sure there's other examples like that in pre-existing lore as well.
 
Belfast said:
I'm just not sure why it's so hard for some people to accept the idea of someone (or, in this case, some race) learning new skills.
Garona and Medivh's love child has the ability to harness shamanistic, arcane, and holy powers. Med'an is gonna be a bad ass. 8D
 
From the art gallery at BlizzCon (from WoW.com):

Raynor in his armor:
raynor-prerendered.jpg


Kerrigan pre-infestation:
kerrigan-prerendered.jpg
 
Belfast said:
I'm just not sure why it's so hard for some people to accept the idea of someone (or, in this case, some race) learning new skills.

I'm just a fan of Tauren. :lol
 
going off WoW for a second...

does anyone think that the paid custom maps/mods in battle.net2 could be a really great business opportunity?

think of the user base playing SC2. now think of the % of people from that number that would avidly play mods like DotA. hundreds of thousands of people? say you get $1 per person from that subset.... that's nothing to sneeze at.

i for one will be getting heavily involved in the mod scene for SC2.
 
Scrow said:
going off WoW for a second...

does anyone think that the paid custom maps/mods in battle.net2 could be a really great business opportunity?

think of the user base playing SC2. now think of the % of people from that number that would avidly play mods like DotA. hundreds of thousands of people? say you get $1 per person from that subset.... that's nothing to sneeze at.

i for one will be getting heavily involved in the mod scene for SC2.
thats pretty bad business math...thats like saying 20% of wii owners are a viable market for your game. which means millions of people are going to buy it
 
Kyzer said:
thats pretty bad business math...thats like saying 20% of wii owners are a viable market for your game. which means millions of people are going to buy it
i'm not sure what you're getting at here....?
 
Scrow said:
doesn't hurt your chances though.
Consider the community though. It's PC gamers. Mods and levels, in fact all user generated content has up until this point been free. It's most likely that DoTA was only popular because it was free.

Pay for custom maps can really hurt a multiplayer game. Mostly because they segregate parts of the community. What's the likelihood you'll even be able to charge for a multiplayer SC2 map when you can't count on a whole group owning the map? A lot of modders/mappers have a hard enough time getting their product out there and noticed by the public even when it's free. The usefulness and viability of a marketplace for user created content seems severely limited.

It's just...dumb.
 
Scrow said:
doesn't hurt your chances though.
Okay, but how many DotA's are there in the War3 mod scene? (And this is in a FREE market)

The thing I really like about this pay model though is that it might encourage mod makers to actually finish their projects. :P And I'll gladly pay for the good ones.
 
Scrow said:
going off WoW for a second...

does anyone think that the paid custom maps/mods in battle.net2 could be a really great business opportunity?

think of the user base playing SC2. now think of the % of people from that number that would avidly play mods like DotA. hundreds of thousands of people? say you get $1 per person from that subset.... that's nothing to sneeze at.

i for one will be getting heavily involved in the mod scene for SC2.
Well, thinking about the fact that there are/were dozens of Hunters, Tower Defense, Heroes, etc. maps for SC and WCIII, I think most will scoff at the idea of paying, especially the large amount of kids without credit cards. Then again, I gurss Blizzard could sell BlizzPoints at Best Buy.

The cream tends to rise to the top, though, as it did first with Cube Defense then DotA in WC3. I can see the best maps in SC2 starting free than asking for a buck or two, leading to a massive groan across Battle.net. Then again, we see incredibly popular mods/maps die overnight in these types of games for unknown reasons so that could happen as well.
 
Dance In My Blood said:
Consider the community though. It's PC gamers. Mods and levels, in fact all user generated content has up until this point been free. It's most likely that DoTA was only popular because it was free.

Pay for custom maps can really hurt a multiplayer game. Mostly because they segregate parts of the community. What's the likelihood you'll even be able to charge for a multiplayer SC2 map when you can't count on a whole group owning the map? A lot of modders/mappers have a hard enough time getting their product out there and noticed by the public even when it's free. The usefulness and viability of a marketplace for user created content seems severely limited.

It's just...dumb.

It seems like they're aiming more for an iTunes marketplace where there is a lot of free content but people can charge if they want. The benefit of that type of arrangement for consumers is the convenience that comes with centralisation, but the downside is that there is fragmentation which doesn't exist for products outside this industry.
 
SuperAngelo64 said:
Where exactly did they confirm that races can switch factions in WoW?

I dont know but on mmochampion I read that on a discussion it was told that soonly we will be able to switch races and to switch factions. Awesome. Totally awesome.
 
sykoex said:
Okay, but how many DotA's are there in the War3 mod scene? (And this is in a FREE market)

The thing I really like about this pay model though is that it might encourage mod makers to actually finish their projects. :P And I'll gladly pay for the good ones.

Yes but think about it, Blizzard is already going to charge us for three motherfucking SC2 games, plus people wants priced mods/maps? I mean the best maps are always the user created ones. If they are going to cost moneys you cant have them unless you pay, and you already pay a lot. Keep 'em free I say
 
Dance In My Blood said:
It's most likely that DoTA was only popular because it was free.
or because it's a well designed, fun game. being free helps too.

i can't imagine it'll cost much either. like jim-jam bongs said, this will be an apple app store kinda thing i imagine. very cheap ($1-3) and perhaps not even mandatory.

and for the kids without a credit card, Talon's remark about "BlizzPoints at Best Buy" could solve that.

honestly, i think the gaming community has become accustomed not only to DLC but micro-transactions.
 
Scrow said:
or because it's a well designed, fun game. being free helps too.

i can't imagine it'll cost much either. like jim-jam bongs said, this will be an apple app store kinda thing i imagine. very cheap ($1-3) and perhaps not even mandatory.

and for the kids without a credit card, Talon's remark about "BlizzPoints at Best Buy" could solve that.

honestly, i think the gaming community has become accustomed not only to DLC but micro-transactions.

Having to pay anything at all cuts your market right off the bat. PC gamers won't pay for DLC and they certainly won't pay for user made maps. This is what I've always liked about PC gaming.

But back on topic, I'm thinking I've got to go to blizzcon next year. It was great watching just the stream, couldn't imagine being there.
 
Yazus said:
Yes but think about it, Blizzard is already going to charge us for three motherfucking SC2 games, plus people wants priced mods/maps? I mean the best maps are always the user created ones. If they are going to cost moneys you cant have them unless you pay, and you already pay a lot. Keep 'em free I say

You act like getting three StarCraft games from Blizzard is a bad thing. Blizzard could put out 10 expansions for the game, as long as they were all at Blizzard's level of quality, and every one would be a gift to gamers.
 
FLEABttn said:
Considering it's their lore and their lore is fiction, that sort of comes with the territory.

Not liking the lore I believe is the complaint you were trying to make.


Thank you. I'm glad someone finally said it.
 
Minsc said:
You act like getting three StarCraft games from Blizzard is a bad thing. Blizzard could put out 10 expansions for the game, as long as they were all at Blizzard's level of quality, and every one would be a gift to gamers.
and people are forgetting about content and getting your money's worth.

yes they are charging us for 3 games... but they're wholly complete games packed with content. well worth what they'll cost. if you've done any research on that sorts of stuff they're putting into the single player campaign (the reason for the delays and splitting it into 3 parts) you'll know that it's going to be awesome and it's going to be crammed with stuff.

and of course there's always that option that you simply don't buy it if you don't think it's worth it, but we all know you will.

will52 said:
Having to pay anything at all cuts your market right off the bat.
yeah, but i never said this was a pissing comp to see who could get the most players. i'm talking about this as a small business opportunity for talented modders.
will52 said:
PC gamers won't pay for DLC and they certainly won't pay for user made maps.
I'm not entirely sure I agree with that and it seems neither does Blizzard. The Apple App store has shown that people will happily pay a small fee for basic but quality software on their Ipod. I don't know why it has to be any different for maps/mods. especially if it's done through a user friendly interface that's reliable and secure... steam paved the way in that regard.

Lostconfused said:
Yeah but if you want to be paranoid about it. Dota had a tone or revisions didn't it? The first few can be free until its popular and then whoever makes the maps cans start charging for updates. Of course i am just saying this is a possibility, i obviously have no idea what will actually happen.
exactly. build up your market and form a strong and loyal user base, and then start charging them for it.... muahahahah!

but seriously, there could also be the option of making it a voluntary payment, like a donation. of course only a small fraction will actually voluntarily pay but that small amount of money is better than none at all for all your hard work.
 
Scrow said:
or because it's a well designed, fun game. being free helps too.

i can't imagine it'll cost much either. like jim-jam bongs said, this will be an apple app store kinda thing i imagine. very cheap ($1-3) and perhaps not even mandatory.

and for the kids without a credit card, Talon's remark about "BlizzPoints at Best Buy" could solve that.

honestly, i think the gaming community has become accustomed not only to DLC but micro-transactions.
Yeah but if you want to be paranoid about it. Dota had a tone or revisions didn't it? The first few can be free until its popular and then whoever makes the maps cans start charging for updates. Of course i am just saying this is a possibility, i obviously have no idea what will actually happen.
 
I know plenty of people who wouldn't bother paying for SC2 if maps were charged content. I think charging for maps would hurt them more than it would help them.

It would be ridiculously unfair to the community of people that plays custom maps. Tournament players will play the official maps over and over, no charge to them. Custom map players might have to pay $15 in a single game session.
 
FLEABttn said:
Considering it's their lore and their lore is fiction, that sort of comes with the territory.

Not liking the lore I believe is the complaint you were trying to make.

This is the right answer.

Anyone not liking the lore that comes from Blizzard are the ones making things up.

And the real truth is that they're not designing a game for those who are deep into the lore as they are a small minority. People just like good stories, don't care if they are 100% consistent with what came before. I'm just happy it's as good as it is, which is pretty awesome for a game.
 
I wouldn't get all bent out of shape on the map charging thing.

It strikes me as something which will self regulate very easily.
 
TheExodu5 said:
I know plenty of people who wouldn't bother paying for SC2 if maps were charged content. I think charging for maps would hurt them more than it would help them.

It would be ridiculously unfair to the community of people that plays custom maps. Tournament players will play the official maps over and over, no charge to them. Custom map players might have to pay $15 in a single game session.
Well not all maps are going to cost something. Consider the thousands of free apps on the iTunes app store. It'll be like that, most likely.

(I still don't like it. I'm jus' sayin'.)
 
TheOneGuy said:
Well not all maps are going to cost something. Consider the thousands of free apps on the iTunes app store. It'll be like that, most likely.

(I still don't like it. I'm jus' sayin'.)

Are they actually doing this? I thought this was just speculative forum talk. If they're doing this I swear I'll be fucking pissed.
 
TheExodu5 said:
Are they actually doing this? I thought this was just speculative forum talk. If they're doing this I swear I'll be fucking pissed.
He explicitly mentioned it. Who "he" is I forget. And I also forget if he mentioned it as a possibility or as a definite feature. I'm pretty sure it IS happening, though.
 
Draft said:
I wouldn't get all bent out of shape on the map charging thing.

It strikes me as something which will self regulate very easily.
pretty much. let the market decide where it goes.

on another topic, here's my prediction for blizzard's release schedule in the next few years (optimistic).

SC2:WoL - March-May 2010
WoW:Cat - November-December 2010
Diablo 3 - Feburary-May 2011
SC2:HotS - October-December 2011
SC2:LofV - October-December 2012
WoW:Xpac4 - Feburary-May 2013

beyond that... who knows? New MMO late 2013, early 2014?


on yet another topic... is anyone else extremely glad that blizzard are going to trim the talent trees. they were spot on in that panel. it was getting too lengthy and complicated and with more xpacs on the way in the coming years it was only going to get worse. i think they did it knowing they would have to at some point. it just wasn't going to work continuing down the path they were going.
 
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