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Bloober Team has read the nasty tweets and it's seen the videos in which skeptics brace for disappointment; it hasn't ignored the pessimism. The Polish, horror-obsessed studio even admits it's made "shitty" games in the past. Now, it's out to prove Silent Hill 2 Remake wasn't a one-hit wonder built from a trustworthy, pre-existing blueprint. Speaking with Bloober Team less than 24 hours after its newest horror game, Cronos: The New Dawn, was revealed during the latest Xbox Partner Preview, and just two weeks after the Silent Hill 2 Remake parade of praise kicked off, I learned the studio's next project is intended to reinforce a newly emerging narrative: the Bloober Team redemption arc.
"We don't want to make a similar game [to Silent Hill 2]," director/designer Wojciech Piejko told me during an interview focused on the team's first post-Silent Hill project, which began to take shape a few months after The Medium was released in 2021. Though Cronos: The New Dawn and Silent Hill 2 Remake were being developed on overlapping timelines, they come from largely different teams within the studio and are meant to feel like "different pizzas with different toppings--both delicious," he said with a laugh. Silent Hill 2 Remake was better than most seemed to expect, but Cronos: The New Dawn seeks to prove they can build something special from scratch, too.
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Still, the entire staff was keenly aware of the tenor of the internet's criticism surrounding the Silent Hill 2 remake and the studio as a whole. When the team was revealed as the developer of Konami's major revival project, much of the online reaction was pessimistic or skeptical. People felt Bloober Team wasn't cut out for the job, not having made true survival-horror games before, and thus never having shown it could build out deeper mechanics like inventory management and combat. Eventually, the company put out a statement aimed at the general public in which it asked for patience as it worked on Silent Hill 2, all while the people inside the company were unable or unwilling to block out the noise.
"It was tough for those couple of years before [Silent Hill 2's] release," he said, but added that the remake team was tough, too, for not letting it get under their skin. "They made it. We made it. Bloober made it. And now, it's very good spirits inside [the studio.] We want to show what we can do on our own, how we can evolve our ideas."
"They recreated a legendary game," Piejko said of his colleagues on the remake team. "They made the impossible possible, and it was a bumpy road because of all the hate on the internet. The pressure was big on them, and they delivered, and for the company, it's an amazing moment."
When Cronos was revealed, "we all felt relief," Piejko revealed. "All the comments were like, 'Yeah, this looks great. I love the design of the character.'" To him and others, it was uplifting to see how the perception of the studio is already noticeably changing. Despite all the pressure of Silent Hill 2 Remake, there's arguably still plenty bearing down on the team as it seeks to prove it can conjure magic entirely of its own, but the directors told me this genre is where they want to be, and they're willing to prove they have what it takes.
"We want to be a horror company," Zieba told me. "We want to find our niche, and we think we found our niche, so now we just--let's evolve with it. [...] And how that happens is more complex, but it also happens organically in a way, like with [2016's] Layers of Fear, people in the studio were like, 'Okay, we made some shitty games before, but we [can] evolve."
"We gathered a team that loves horror," Piejko added. "So I think, for us, it would not be easy to switch [to other genres], and we don't want to."
I tried to add most of the interesting tidbits from the article, but I'd still recommend reading it in full on Gamespot's website.
Bloober Team Says It's Done Making "Shitty" Games And Silent Hill 2 Remake Wasn't A Fluke
With Cronos: The New Dawn, the oft-maligned studio seeks to continue its redemption arc.
www.gamespot.com