Guns aren't for damage for the most part. They are to provide an opportunity to attack. When the enemy is about to attack, press r2 and the enemy will go into a stunned state and you can perform what is called a visceral attack if your close enough to the enemy.
You need to be locked on to throw molotovs correctly.
I've tried that and it doesn't seem to do anything, but maybe I fucked up. Would be nice of the game to show me this shit.
There is a shortcut that lets you skip fighting the wolves altogether (as well as most of the mobs). I would search around for it and use it if I were you.
I thought I found a shortcut around, that's how I got to that Father boss, but I honestly don't see any other area I haven't been in. Would be nice if the game had a fucking map. I looked online but I still don't see where else to go around the wolves. I could go through them, but at this point that beginning section bores me to fucking tears and I don't know if I can bring myself to do it again. Maybe I'll try running if I do get back to the game.
Use a guide to get past Central Yarnham. Its badly designed, having a guide makes a huge difference. Bloodborne starts incredibly poorly. Past FG it starts making way more sense. Also, in most cases once you explore, open the shortcuts and pick up items you can just run through areas without getting hit and get back to the bosses.
Well, at least someone admits it's badly designed. So far my experience with Bloodborne feels like everyone was lying to me about the game. "It's fair they say," meanwhile I get attack through fucking walls. "It's so well designed" they say meanwhile the first area is a goddamned mess and there's no map to help visualize anything.
use a guide, will change your whole ethos on the game as it sounds like you are beyond frustrated, those wolves by the way can not go through doors, and there is a door right near there
anyway use this guide before giving up, he tells you what to expect when to expect it, what shortcuts to open up etc etc
http://www.gamefaqs.com/ps4/805577-bloodborne/faqs/71399
N.B there will be people who would go insane at the though of you using a guide as they feel the only true way it to learn and adapt yourself, but if you are about to give up this will help no end
I have no problem using guides, but it feels kind of ridiculous that you have to in order to play this...
Is this your first Soulsborne game RDreamer?
No. I played a decent chunk of Demon's Souls but stopped because it was getting terribly boring and I was annoyed at the invasion mechanic at the time. I remember the first areas in Demon's Souls being infinitely better designed that this bullshit here, though.
Attacking through walls is pretty much a series standard. Some people don't like it, but a lot do - look at it this way if an enemy can attack you through a wall, you can attack them through a wall.
But... I can't. I've tried doing it to them and failed over and over again. Maybe it's because my weapon is shorter? Still, it's ridiculous because it looks like I should be able to hit them and they do hit me.
I'd stick with it - Soulsborne games can offer a different way of playing to most other action games, but they're very rewarding too. When they click with you, they click and you get hooked!
That's my problem so far. There's no actual reward. I think I'm a different sort of gamer than most and I like things happening in the story as a reward or getting something really rad, but it sounds like you don't get nice loot drops from bosses and nothing really happens. I played like 6-8 hours so far and my crowning triumph is opening a fucking gate. Woohoo to that... =/
Don't look at dying as losing progress but as an opportunity to learn from a mistake a do better next time - a lot of deaths are from greed in these games - you went for 3 hits on an enemy instead of 2 and ran out of stamina, you healed immediately instead of waiting for an opening to do so - that kind of thing.
You're GOING TO DIE, that's how Souls games are. It's not losing progress, yes it resets the areas enemies but in the same way dying in Mario does. It's that kind of mindset you have to come from. Once you know the area and finished looting and exploring, most zones either have shortcuts or relatively quick runs back the boss where you don't have to engage a single enemy - as someone said above you just run past everything to the fog gate.
That's why I think the central gameplay loop in this isn't for me. I'm the sort of person that saves every 3 seconds no matter what happens in a game because I fucking hate
hate HATE redoing things. I hate it with all the passion of my being. You should see me play Fallout or Bioshock. *Save* *Picks something out of a barrel* *save* *kills one enemy* *Save*
Have you upgraded your weapon yet? There's enough bloodshards in the first area to get your weapon to +2 I think and if you have good drops from the wolf-men enemies above and around the sewer area they drop them too and get you to +3 with a little farming, even +2 will help a lot against Gascoigne. The wolf men are good practice for parrying with the gun too which is very useful for Gascoigne and the whole game in general. Also fully explore the area, there is an NPC in one of the houses that gives you an item specifically to help in that boss fight. Also if you're online summon other players to help you, it can make bosses too easy but it's there to be used and co-op is fun.
I've leveled up. I didn't know upgrading weapons was a thing. Thanks game! You're a real fucking dick, Bloodborne. In fact yesterday my weapon just said some cryptic fucking message and had to google search it to see where the hell to take it to repair.