BLOODBORNE Spoiler Thread (read OP)

Really? Ah that's pretty cool. I've never preloaded so I thought it was like a disc where you have to start the game to initialize the download for the patch.

Nope. The PS4 treats a preloaded game the same as one you buy digitally. When you buy a game digitally, you immediately see the game and it's patch(es)/addons added to the download list. The only difference being you can't start the preloaded game until a specific date has been reached.
 
My favorite thing is how fluid and threatening the boss AI is.

The bosses behave congruent to their haunting and powerful design, attacking with vicious frquency and unrelenting aggressiveness. This appears to be well balanced with your character's increased mobility and the incentive to retaliate.

Simply going off what I've seen, I think they have found the perfect balance between something like Onimusha and Resident Evil. Incredible action that is restrained by layers of fear and a horrific and frightful atmosphere. I know the encounters will be difficult, but every second looks so damn satisfying.
 
My favorite thing is how fluid and threatening the boss AI is.

The bosses behave congruent to their haunting and powerful design, attacking with vicious frquency and unrelenting aggressiveness. This appears to be well balanced with your character's increased mobility and the incentive to retaliate.

Simply going off what I've seen, I think they have found the perfect balance between something like Onimusha and Resident Evil. Incredible action that is restrained by layers of fear and a horrific and frightful atmosphere. I know the encounters will be difficult, but every second looks so damn satisfying.

Agreed. The extra speed given gives then a ton of more options for boss design.
 
UeREVDy.png


is this real ?
 
I hope it's real, looks cool, it's how I'll look most of the time after 3 or so characters, after all (except for PVP and NG+ characters, I guess).
 
UeREVDy.png


is this real ?

Probably, the faces looked thin and weird in one of the character creator videos, one of the only things that's a step back from Dark Souls 2 it seems, the faces and hair in 2 actually looked quite decent. Well, Well. I managed to create some good-looking characters in the first Dark Souls
, in Demon's Souls it was futile however
, so it's not a big deal.
 
Yeah, Dark Souls II's character creator was godlike.

At least now there won't be a hollow form to make you look like shit no matter how much work you put into customizing your character.

EDIT: Not that it was a big deal anyway, humanity was easy to acquire.
 
Probably, the faces looked thin and weird in one of the character creator videos, one of the only things that's a step back from Dark Souls 2 it seems, the faces and hair in 2 actually looked quite decent. Well, Well. I managed to create some good-looking characters in the first Dark Souls
, in Demon's Souls it was futile however
, so it's not a big deal.

No it didn't. You had a quite a poor selection. Bloodborne has a lot more to choose from.
 
Yeah. I always choose my armour in the Souls games after how stylish it is, that means I mostly wore helmets and things that covered up my whole character, now with hollow form that "restriction" isn't a thing any more, which is nice.
 
Question to the fellow hunters. Are you planning to go solo or summon other hunters ? I think I'll go solo but if I die too many times in one particular area, then I might seek some help.
I'm planning to play online, a lot. not because "it's easier lolcasuls" but because these games are much better with such a great and fun online system, when it works that is.
honestly I hope to get more invasions than summons. (・//ε//・)

-
is this real ?
why wouldn't it be, their character editor has never been good. creating monsters is the best part

she's ok though.
 
No it didn't. You had a quite a poor selection. Bloodborne has a lot more to choose from.

Disagree, poor selection and different strokes for different folks notwithstanding, of what I have seen the faces are a step back from Dark Souls 2. To me at least. Though, I say it again, it certainly isn't a big deal. At all.
 
why wouldn't it be, their character editor has never been good. creating monsters is the best part

she's ok though.

It was pretty good in Dark Souls II, imo. Even in Dark Souls you could make a decent looking character, but it took a lot of work. Dark II you could easily make pretty girls <3

Fashion Souls was really strong in Dark II, and Fashionborne seems to be incredible s2

One of my favorite Dark Souls II faces, from my second character:

 
School? Are you a teacher or something, Yoshi?

It would be funny to see a sleepless teacher trying to teach lmao
Studying to become a teacher!

Yoshi, can't you just go to a doctor and call in sick ?
That was the case originally. Turns out, these four particular days (Teu-Fri) is impossible for me to be absent.

FUCK MY ASSHOLE.
 
, Well. I managed to create some good-looking characters in the first Dark Souls
, in Demon's Souls it was futile however
, so it's not a big deal.
HOW DARE YOU?! I got this from using the random button a few days ago!

 
It was pretty good in Dark Souls II, imo. Even in Dark Souls you could make a decent looking character, but it took a lot of work. Dark II you could easily make pretty girls <3

Fashion Souls was really strong in Dark II, and Fashionborne seems to be incredible s2

One of my favorite Dark Souls II faces, from my second character:

That's exquisite, good job! Indian maybe.
 
I have this thread and the Kojima thread opened side by side. Conflicted emotions.

Also, I'll really have to pay attention to the face customization this go around given the lack of hollow form.
 
Yoshi, if you don't have a ps vita, buy one and play in class.
No, like, I'm needed in a very big project. There's zero % chance that I'll be able to sleep/be inactive during it ._.

But seriously, I'll just be awake for 3-4 days and go from school to Bloodborne non-stop. I'll be a complete utter mess but it's the only option I have.

Unless I decide to physically hurt myself severaly and show my professor the proof. God damn it, why am I even considering this option...
Sorry Yoshichan! I hoped you wouldn't notice!
My eyes are everywhere! EVERYWHERE, I TELL YOU!

:D
Holy shit, random beats me 10-0 in Demon's, apparently.
Hahaha
 
Can you even pay attention and appreciate Bloodborne staying awake for that long? I assume you'll just start functioning on auto pilot after a couple of days.
 
Man, my internet crapped out yesterday due to a broken fiber cable in the area, plus I had a bad outlet in my house. I was worried that I would not be able to download this come Sunday, but thankfully I am back up this morning.
 
Can you even pay attention and appreciate Bloodborne staying awake for that long? I assume you'll just start functioning on auto pilot after a couple of days.
Yeah I've done this for a couple of games and it doesn't really affect my enjoyment of the game! I hope it doesn't, at least!
 
Having had some experience with slew depravation, I recommend not going without longer than 24 hours and def not attempting to do anything important while that tired. Get at least 4 hours of sleep a night if you are that dedicated, or you might as well be absent those days.
 
Disagree, poor selection and different strokes for different folks notwithstanding, of what I have seen the faces are a step back from Dark Souls 2. To me at least. Though, I say it again, it certainly isn't a big deal. At all.

SnapCrab_NoName_2014-4-27_20-47-45_No-001.jpg


oh please. Look at that poor selection.

Meanwhile Bloodborne:

https://www.youtube.com/watch?v=gXK2_CFGK7w

Both of them are inferior to the best character creation I've seen in a game: Dragons Dogma.
 
Some guy on reddit wrote a nice post highlighting what he hates about Bloodborne. It's spoilery only in terms of the game mechanics.

Disclaimer: Yes I'm playing it right now and yeah I love the game.

That being said...

J-E-S-U-S do I H-A-T-E the new Health Potion system over the old Flask system. This is the worst possible method of implementing a healing system. I PRAY, ABSOLUTELY PRAY TO GOD the release day patch helps this issue, and either a) makes the vials drop more frequently and/or b) makes them cheaper to buy.

Basically, never before in a Souls game has my forward progress been completely stopped in it's tracks by the fact I'm... well... "out" of healing pots. Making boss attempts and using 5-15 an attempt? Better hope you have tons! Run out of pots on your last boss attempt? Back to grinding mobs you don't give a shit about!

The worst part is, some zones have an overabundance of vial drops and some have almost none at all. This means you actually have to completely leave some zones altogether and go back to other zones just to farm vials so you can progress on the zones you actually want to be in. Believe me, this is not how I enjoy playing the game.

Everything else is great. I love so many new features of Bloodborne and I'm having a blast. But this is one of a few "features" that, in any other circumstance, would actually probably make me hate and quit the game.

Pray my friends. Pray the release day patch helps this.

(Yes I realize as you get further in the game you start to accumulate souls at an exponential rate and you can just buy vials, but that still sucks. Who the hell wants to dump all their souls in to buying vials? Especially at friggin 360 a piece. They should be like 100.)

Runner up features you guys won't like and should accept as reality now to get over the rage early before the game releases:

You have to teleport back to home base and then teleport back to the zone (two loading screens at 15-20 seconds each) to respawn enemies. Simply "resting" at the lamppost (bonfire) does not reset enemies at all. This may not seem like a big deal at first, until you take the aforementioned notion of farming for things we take for granted like health vials on garbo enemies. Something you don't even want to be doing, with full minutes of load screens added in to the equation!

Entire game mechanic systems such as Runes require finding an item ingame before you can actually equip them. I had half a dozen or more runes (the ring equivalent) sitting in my inventory for hours and hours, until I managed to find the stupid item that let me actually use the work bench and thus equip them. Really lame. Unlock the work bench when you find your first rune instead IMO, this is a really frustrating feature.

There are a lot of things they simply do not explain nearly enough. I'm toughing it out and using pre-established Souls logic to make sense of some of the features, but players new to the game mechanics are going to have a FIELD DAY with this game when it hits next week. Ohhh lordy lord. Especially with the manual being delayed... good luck guys!

The good news is those are literally the only complaints I've had! Everything else is amazing, the game is top notch and you'll love it. Which is a good thing because otherwise holy shit you'd hate it.

I really hope some of that can be fixed.
 
No, like, I'm needed in a very big project. There's zero % chance that I'll be able to sleep/be inactive during it ._.

But seriously, I'll just be awake for 3-4 days and go from school to Bloodborne non-stop. I'll be a complete utter mess but it's the only option I have.

Unless I decide to physically hurt myself severaly and show my professor the proof. God damn it, why am I even considering this option...

My eyes are everywhere! EVERYWHERE, I TELL YOU!

:D

Hahaha

Get some drugs to give 100%, but always try to be active and eat healthy.. You will be able to do this. And always stretch often so that your muscles wont get fucked up.
 
Some guy on reddit wrote a nice post highlighting what he hates about Bloodborne. It's spoilery only in terms of the game mechanics.

(Yes I realize as you get further in the game you start to accumulate souls at an exponential rate and you can just buy vials, but that still sucks. Who the hell wants to dump all their souls in to buying vials? Especially at friggin 360 a piece. They should be like 100.)

I thought earlier in this thread
it was shown that health vials were 40 each?
 
Some guy on reddit wrote a nice post highlighting what he hates about Bloodborne. It's spoilery only in terms of the game mechanics.

Disclaimer: Yes I'm playing it right now and yeah I love the game.

That being said...

J-E-S-U-S do I H-A-T-E the new Health Potion system over the old Flask system. This is the worst possible method of implementing a healing system. I PRAY, ABSOLUTELY PRAY TO GOD the release day patch helps this issue, and either a) makes the vials drop more frequently and/or b) makes them cheaper to buy.

Basically, never before in a Souls game has my forward progress been completely stopped in it's tracks by the fact I'm... well... "out" of healing pots. Making boss attempts and using 5-15 an attempt? Better hope you have tons! Run out of pots on your last boss attempt? Back to grinding mobs you don't give a shit about!

The worst part is, some zones have an overabundance of vial drops and some have almost none at all. This means you actually have to completely leave some zones altogether and go back to other zones just to farm vials so you can progress on the zones you actually want to be in. Believe me, this is not how I enjoy playing the game.

Everything else is great. I love so many new features of Bloodborne and I'm having a blast. But this is one of a few "features" that, in any other circumstance, would actually probably make me hate and quit the game.

Pray my friends. Pray the release day patch helps this.

(Yes I realize as you get further in the game you start to accumulate souls at an exponential rate and you can just buy vials, but that still sucks. Who the hell wants to dump all their souls in to buying vials? Especially at friggin 360 a piece. They should be like 100.)

Runner up features you guys won't like and should accept as reality now to get over the rage early before the game releases:

You have to teleport back to home base and then teleport back to the zone (two loading screens at 15-20 seconds each) to respawn enemies. Simply "resting" at the lamppost (bonfire) does not reset enemies at all. This may not seem like a big deal at first, until you take the aforementioned notion of farming for things we take for granted like health vials on garbo enemies. Something you don't even want to be doing, with full minutes of load screens added in to the equation!

Entire game mechanic systems such as Runes require finding an item ingame before you can actually equip them. I had half a dozen or more runes (the ring equivalent) sitting in my inventory for hours and hours, until I managed to find the stupid item that let me actually use the work bench and thus equip them. Really lame. Unlock the work bench when you find your first rune instead IMO, this is a really frustrating feature.

There are a lot of things they simply do not explain nearly enough. I'm toughing it out and using pre-established Souls logic to make sense of some of the features, but players new to the game mechanics are going to have a FIELD DAY with this game when it hits next week. Ohhh lordy lord. Especially with the manual being delayed... good luck guys!

The good news is those are literally the only complaints I've had! Everything else is amazing, the game is top notch and you'll love it. Which is a good thing because otherwise holy shit you'd hate it.

I really hope some of that can be fixed.

If he us relying that much on
health potions
maybe hes just not that good at the game....just saying.
 
Hey guys, anyone remember this picture I took of my livingroom aka Bloodborne-room a few days ago?

NzGc7aI.jpg


Well, 5-6 days has gone by and all I can say is UPGRADE MOTHERFUCKING COMPLETE!

2AS9ijp.jpg


I specifically remember someone calling me out on animal cruelty. I hope I have redeemed myself.

My body is more ready than ever for HUNTING. EDIT: The media table for the TV is on its way. Don't worry, I'm not gonna treat my neck that way :lol
 
Some guy on reddit wrote a nice post highlighting what he hates about Bloodborne. It's spoilery only in terms of the game mechanics.

Disclaimer: Yes I'm playing it right now and yeah I love the game.

That being said...

J-E-S-U-S do I H-A-T-E the new Health Potion system over the old Flask system. This is the worst possible method of implementing a healing system. I PRAY, ABSOLUTELY PRAY TO GOD the release day patch helps this issue, and either a) makes the vials drop more frequently and/or b) makes them cheaper to buy.

Basically, never before in a Souls game has my forward progress been completely stopped in it's tracks by the fact I'm... well... "out" of healing pots. Making boss attempts and using 5-15 an attempt? Better hope you have tons! Run out of pots on your last boss attempt? Back to grinding mobs you don't give a shit about!

The worst part is, some zones have an overabundance of vial drops and some have almost none at all. This means you actually have to completely leave some zones altogether and go back to other zones just to farm vials so you can progress on the zones you actually want to be in. Believe me, this is not how I enjoy playing the game.

Everything else is great. I love so many new features of Bloodborne and I'm having a blast. But this is one of a few "features" that, in any other circumstance, would actually probably make me hate and quit the game.

Pray my friends. Pray the release day patch helps this.

(Yes I realize as you get further in the game you start to accumulate souls at an exponential rate and you can just buy vials, but that still sucks. Who the hell wants to dump all their souls in to buying vials? Especially at friggin 360 a piece. They should be like 100.)

Runner up features you guys won't like and should accept as reality now to get over the rage early before the game releases:

You have to teleport back to home base and then teleport back to the zone (two loading screens at 15-20 seconds each) to respawn enemies. Simply "resting" at the lamppost (bonfire) does not reset enemies at all. This may not seem like a big deal at first, until you take the aforementioned notion of farming for things we take for granted like health vials on garbo enemies. Something you don't even want to be doing, with full minutes of load screens added in to the equation!

Entire game mechanic systems such as Runes require finding an item ingame before you can actually equip them. I had half a dozen or more runes (the ring equivalent) sitting in my inventory for hours and hours, until I managed to find the stupid item that let me actually use the work bench and thus equip them. Really lame. Unlock the work bench when you find your first rune instead IMO, this is a really frustrating feature.

There are a lot of things they simply do not explain nearly enough. I'm toughing it out and using pre-established Souls logic to make sense of some of the features, but players new to the game mechanics are going to have a FIELD DAY with this game when it hits next week. Ohhh lordy lord. Especially with the manual being delayed... good luck guys!

The good news is those are literally the only complaints I've had! Everything else is amazing, the game is top notch and you'll love it. Which is a good thing because otherwise holy shit you'd hate it.

I really hope some of that can be fixed.

If anyone remember my posts in the Bloodborne threads, I've been far more negative than positive, but all of those actually sound like great things to me, honestly. Haha.

EDIT: Except the respawn thing, but that was to be expected, since you can't rest at lamps.
 
If he us relying that much on
health potions
maybe hes just not that good at the game....just saying.

Yes, and no. I have seen a huge reliance on potions in streams since last week. I honestly think that characters really are that weak at first. It will get better of course.
 
Shouldn't the new mechanic of regaining health with an immediate counter-attack offset the fact that health vials might be more sparse in this game?
 
Shouldn't the new mechanic of regaining health with an immediate counter-attack offset the fact that health vials might be more sparse in this game?
I was just about to say. Health vials are infrequent because you're supposed to regain health with quick follow-up strikes.
 
I think they want us to take advantage of the health regain method.

Remember that guy who used 20 vials on one boss and still nearly died just becuase he was too scared to wait for an opening and attack him back while having a low amount of life.......thats what you should not do.
 
Hey guys, anyone remember this picture I took of my livingroom aka Bloodborne-room a few days ago?



Well, 5-6 days has gone by and all I can say is UPGRADE MOTHERFUCKING COMPLETE!

I specifically remember someone calling me out on animal cruelty. I hope I have redeemed myself.

My body is more ready than ever for HUNTING. EDIT: The media table for the TV is on its way. Don't worry, I'm not gonna treat my neck that way :lol

Hahaha I was gonna say your neck is going to be killing you after a few hours
 
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