Akiyama_AE
Member
tried out the chaingun on
when I was helping someone this shit is cheap as fuck boss can't even move
Maria
Been farming blood gems in the chalices this evening. Which would be better for MLHB: nourishing gems to up both phys and arcane or focusing on the +27.2% phys gems?
I've been using 2 nourishing gems so far. Switched out one for a +27.2%, but I was kind of sad to see my arcane damage drop so much
Wow 27.2% physical damage? I need to dive into Chalice Dungeons again. If I haven't been in one since I did what was necessary for the Platinum, what are the best methods to get the best gems? I'm on NG+.
Nourishing for the best overall damage. Pure physical will give you better R1 damage but way lower L2 and R2 damage, and the gains you get from R1 are not worth the difference , considering atleast IMO that the best part about the weapon are the L2 and two hit R2 attacks.
I'm leveling my new character for the Old Hunters and just got to Nick Cage, WTF is wrong with this guy, i remember fucking him up on first try, now he destroys me, spams this star attack jezz at least 10 tries and he is still not down.
L2 is great as well as R2, but most of the time you gonna be hitting with R1 since they are considerably faster strikes, I try to end my combos with L2, but unless I'm fighting enemies like the watchers I can't do a lot of charge R2 attacks.
I'm gonna have to try it, thought, but still leveling ARC.
I think Fishing Hamlet is easily one of my favourite levels in the whole series.
so * good
I love it, it was definately my favourite area in the DLC and gives me hope for the variety of areas in DS3 (as if there was ever any doubt!)I think Fishing Hamlet is easily one of my favourite levels in the whole series.
so * good
usually the normal weapons are fine but there a few outliers where the uncanny/lost variations will outperform their normal counterparts because of the gem imprints.what's the point of lost/uncanny weapons when p much all the gems do the same stuff?
what's the point of lost/uncanny weapons when p much all the gems do the same stuff?
Wow 27.2% physical damage? I need to dive into Chalice Dungeons again. If I haven't been in one since I did what was necessary for the Platinum, what are the best methods to get the best gems? I'm on NG+.
Quick question about ng+, do echoes and insight carry over or should I spend these before finishing it.
They carry over of course.
what's the point of lost/uncanny weapons when p much all the gems do the same stuff?
Episode 16, Pimmsy vs. The Hunters of Yahar'gul: https://www.youtube.com/watch?v=980LfnesiII
Probably put more effort into editing this than any other video, but it needs it when a) there's no background music to the fight and b) the end of round 2 in the video happens.
It's definitely a good idea to take on the hunters one by one, especially if you can sneak up on the one on the stairs like Pimmsy did. I remember what I did was lead them outside until two went back inside so I could murder the other with the Tonitrus. Course you have to make sure everything outside is dead too, which is easier said than done!
Pimmsy tried the trick of glitching OoK with the BoM by the way, but it didn't seem to work. She managed to parry him a few times though, which was better than before.
Does anybody mind helping me with?Orphan of Kos
Is your skill stat a lot higher than the other two?Eh guys, is that normal that the Skill scaling on the Moonlight Sword gives more damage than the Strength and Arcane scaling despite the fact that the Skill scaling is only C ?
Strength and Arcane scaling are B and A, respectively. This is weird.
Eh guys, is that normal that the Skill scaling on the Moonlight Sword gives more damage than the Strength and Arcane scaling despite the fact that the Skill scaling is only C ?
Strength and Arcane scaling are B and A, respectively. This is weird.
I actually hate Orphan Of Kos so much. It's the one boss in this game that is actually irritating me.
I've been playing the DLC since day one and just beat OoK for the first time.
It was one of those moments that, after failing hundreds of times in a row, I took a long break and beat it on the first couple of tries.
And, typical of Bloodborne bosses, the fight seems so simple in retrospect.
Here are some tips:
1. Do not play a distance game. The boss tricks you into staying far away because its attacks have so much range. But you should be using these attacks as opportunities to rush it. Its weapon works sort of like a satellite: it orbits around the orphan while it swings it around. During this animation, you are completely safe when you are between the weapon and OoK itself.
2. Bait and take advantage of two attacks in phase one.
Jumping Attack: Most people have figured out that this attack has a lot of ending lag and it leaves the orphan open. What not many people realize is that it has zero tracking whatsoever. Once the orphan jumps, it's going to land in the same spot no matter what. The best way to deal with this is to be locked on the it and run towards it. Before it lands simply start charging an attack and the tracking will turn you around and stab the orphan. Depending on your weapon and timing, you'll get a visceral opening. But if your timing is bad, you'll just unleash a charge attack on its side. Which still does a lot of damage.
The overhead swing: the orphan raises its weapon over its head and slams it straight down. If it hits you, it will be painful. But it comes straight down. Just dodge to the left and get in a bunch of hits with a one-handed weapon.
3. Speaking of dodging to the left, dodge to the left. When you are up close and personal, dish out a couple of hits and dodge left. You will almost always evade its retaliatory attack and can repeat the process.
4. Don't fight the orphan on the beach. Run straight out into the ocean, which isn't an ocean at all. You have a huge, completely open space to fight OoK in, and you benefit hugely from the ability to run away and heal.
5. Phase two is hectic and scary, but its accuracy is extremely poor. It's also very, very easy to bait out its jumping attack. On the ocean, you can run away and trigger its leap, then simply roll to avoid its impact. Just like before unleash as many attacks as you can, dodge left, and repeat.
6. If you have it, the one handed version of the Holy Moonlight Sword has the perfect timing and range to predictably stagger with backstabs on phase one. I didn't do this personally, but check this out: http://m.youtube.com/watch?v=BtH_N-inqPw
wheel? by the way try wheel
Is your skill stat a lot higher than the other two?
After 25 STR, you get more on SKL pre 25, so yeah. That's why you need both STR and SKL to 25, then keep up leveling STR if you want more.
ARC is totally diferent because the S scaling kicks with the L2/R2 IMO, regular R1 doesnt add that much ARC damage.
Haha, it's just ragdolls from some broken environment. I thought it looked funny.
A poorly thought out, unbalanced upgrade system that better not come back in DS3.
Yeah that was in Hemwick.I don't even remember where there are wheels like that in the game. Somewhere in Hemwick?
No?Yeah, it would be unbalanced as fuck, but so was DS2 loool
As a person that likes to do lots of characters, I wouldn't care if gems never come back. Or if they do, don't put them with shit drop rates. They're a hassle to farm with multiple characters.
I would honestly like Chalice dungeons to return, but without any kind of progression, just randomized dungeons focused only on endgame content.
As a person that likes to do lots of characters, I wouldn't care if gems never come back. Or if they do, don't put them with shit drop rates. They're a hassle to farm with multiple characters.
I would honestly like Chalice dungeons to return, but without any kind of progression, just randomized dungeons focused only on endgame content.
As a person that likes to do lots of characters, I wouldn't care if gems never come back. Or if they do, don't put them with shit drop rates. They're a hassle to farm with multiple characters.
I would honestly like Chalice dungeons to return, but without any kind of progression, just randomized dungeons focused only on endgame content.