Bloomberg: iPad 3 in March with retina display, quad core chip

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I'm pretty sure people have discussed this already but I was just thinking...

If the retina rumours are true, we're gonna have to deal with lots of blurry apps for some time, right?

If the screen is exactly 2x2 the resolution of the current iPad, then scaling would be perfect and non-retina apps would look just as sharp as they do on the current iPad. They'd look even better since you won't see the pixel structure of the screen.

The screen would have to be 2048x1536 resolution for that to be the case.
 
If the screen is exactly 2x2 the resolution of the current iPad, then scaling would be perfect and non-retina apps would look just as sharp as they do on the current iPad. They'd look even better since you won't see the pixel structure of the screen.

The screen would have to be 2048x1536 resolution for that to be the case.

Scaling of default UI elements maybe, not not everything. Apps not optimized for the iPhone 4/4s look like shit and are clearly pixelated.
 
So do we know if they will discontinue iPad 2 or drop the price? And how much?

Do you really need to ask that question? Do you think anyone in this thread, or anyone outside Apple's very inner circle is privy to that information? iPad 3 doesn't even exist as far as Apple is concerned.
 
So do we know if they will discontinue iPad 2 or drop the price? And how much?

With the iPhone they've kept the last-gen model around and dropped the price $100. I'd expect them to do the same thing here and make the iPad 2 a lower cost entry model, probably $399.

No one knows for sure though.
 
I'm fairly certain that the benefit of universal apps is that there isn't so much duplication of assets as there is just scaling of assets. Like the assets running on the iPad would ideally just be scaled to run on the iPhone...but wouldn't require two different files, you know what I mean?

I doubt that this is true 100% of the time, but admittedly I'm not fully in-the-know on the subject.

For what it's worth I haven't noticed universal apps being insanely larger than regular apps by any stretch. That may change when Retina becomes the standard though...because all new apps would supposedly support up to Retina level graphics.
I'm pretty sure that isn't how it works. You always see duplicated art assets when browsing through the iOS filesystem. The rumors of a retina display were prompted by higher resolution files with the 2x appendage not code allowing for scaling. I thought we all understood that Apple has no plans to provide any scaling mechanism which is why they chose to double the resolution each time?!
 
Do you really need to ask that question? Do you think anyone in this thread, or anyone outside Apple's very inner circle is privy to that information? iPad 3 doesn't even exist as far as Apple is concerned.
I can ask what I want to ask.
Rumor is that iPad 2 will stick around at a sub $400 price point. I guess we'll find out shortly if that's true or not.
Thank you kind sir <3
With the iPhone they've kept the last-gen model around and dropped the price $100. I'd expect them to do the same thing here and make the iPad 2 a lower cost entry model, probably $399.

No one knows for sure though.
The thing is they did it with the 3G and 3GS also but not the iPad 1. I guess it makes sense to do it with the iPad 2 now with all the competition.
 
Scaling of default UI elements maybe, not not everything. Apps not optimized for the iPhone 4/4s look like shit and are clearly pixelated.

Yes, everything.

The reason non-iPhone 4/4s apps look like shit on the 4/4s is because the resolution is not an integer multiple of the original iPhone's native resolution.

If you want an example, just look at PSP games on the Vita. The Vita's screen resolution is an integer multiple of the original PSP, and as a result PSP games look even better on it than the original hardware.

When the screen resolution is an integer multiple of another, you can scale perfectly with zero blurring.
 
The thing is they did it with the 3G and 3GS also but not the iPad 1. I guess it makes sense to do it with the iPad 2 now with all the competition.
It made sense to ditch the iPad 1 last year. No cameras, for starters. I think they wanted to end that as quickly as possible. More importantly, the iPad 2 is a lot stronger technically, and can keep up for at least another year.
 
If the screen is exactly 2x2 the resolution of the current iPad, then scaling would be perfect and non-retina apps would look just as sharp as they do on the current iPad. They'd look even better since you won't see the pixel structure of the screen.

The screen would have to be 2048x1536 resolution for that to be the case.

I thought about that but then I remembered how bad non-retina stuff looks on a 4(S) and as others have noticed it's exactly 2x2 of the iPhone 3 res.
 
I thought about that but then I remembered how bad non-retina stuff looks on a 4(S) and as others have noticed it's exactly 2x2 of the iPhone 3 res.

You're right...

That actually doesn't make any sense. Could be Apple is doing some weird scaling/processing which makes it look like shit.

There's no reason for it not to look perfect.

To be honest, I haven't seen a non-retina game in a really long time. Anyone know of a game I can download and check out quickly? 2D with a simple art style would be preferable, as it can show off scaling issues easier.

Anyways, my guess is Apple is applying some bilinear filtering or something which makes it look blurry.
 
As for the retina update and scaled stuff looking "bad."

Even if it looks identical to the previous gen because of perfect pixel doubling the thing that makes it look "bad" is seeing the non-retina next to the new assets.

Every pixel looks like a rock when it is right next to (or sequential with) the retina scale assets.
 
Well yeah it obviously will look bad compared to native stuff, but with simple pixel doubling it should at least look just as good on the new device as it did on the old. The problem here is people seem to be saying it looks worse on the new device than on the old.
 
Well yeah it obviously will look bad compared to native stuff, but with simple pixel doubling it should at least look just as good on the new device as it did on the old. The problem here is people seem to be saying it looks worse on the new device than on the old.

That's what I mean. Exactly like it did before appears worse because you have it in direct comparison with something nicer.
 
No, the iPhone does blur things a bit, so even if everything is exactly 1 to 4 pixels it still looks a bit crappy. I don't know how the scaling engine works, but it's not a pixel perfect scale with sharp edges.
 
Yes, everything.

The reason non-iPhone 4/4s apps look like shit on the 4/4s is because the resolution is not an integer multiple of the original iPhone's native resolution.

If you want an example, just look at PSP games on the Vita. The Vita's screen resolution is an integer multiple of the original PSP, and as a result PSP games look even better on it than the original hardware.

When the screen resolution is an integer multiple of another, you can scale perfectly with zero blurring.

What are you TALKING about? It's exactly an integer. 2x2, same as the predicted iPad situation. You can google the resolutions in like 5 seconds. 480x320 to 960x640

I don't understand why some people say things that are so wrong, so confidently, without bothering to spend a few seconds to check the facts. Also, you're wrong about your last statement. As I said, only iOS native UI elements are scaled automatically. Artwork isn't going to magically increase in resolution. They will be scaled and pixelated/blurred unless specifically redone by the developer.
 
Well yeah it obviously will look bad compared to native stuff, but with simple pixel doubling it should at least look just as good on the new device as it did on the old. The problem here is people seem to be saying it looks worse on the new device than on the old.

That's what I mean. Exactly like it did before appears worse because you have it in direct comparison with something nicer.

Excuse me for not knowing all the terminology for LCD so I'm not going to be able to describe this as well as I wish, however I think part of the reason doubling pixels doesn't look as nice as the original source has to do with the new screen being clearer. There are little areas/lines between each pixel where light cannot pass through, and the finer the pixels the finer these lines have to be, so it makes a region that used to contain 1 pixel, which now has 4 appear squarer-er on the 'retina' displays, and blend less well with it's neighboring pixels. I don't think there are any sort of filtering applied except to certain non-derived image views that are scaled by the OS.
 
It seems there's a lot of confusion about the chip included in the iPad 3. Dual core A5X, or the quad core A6? With the Tegra 3 and Vita, I wonder why Apple would use a dual core chip?
 
Retina iPad, all-new iPhone, all-new MacBook Pros, and Apple television... yeah, this year is pretty big for ze apples.

Wallet am cry.
 
Retina iPad, all-new iPhone, all-new MacBook Pros, and Apple television... yeah, this year is pretty big for ze apples.

Wallet am cry.

Yeah Apple is going to make me go broke this year. I'm buying all that plus upgrading my iMac.

Then there's software like Mountain Lion and most likely a new iLife. 2012 is gonna be a huge year for Apple.
 
I hoping for Intel Ivy Bridge and I would like a matte screen instead of the current gloss one.
Compared to the glass-covered screen on the Pros, the Air's screen is very readable under most lighting conditions. It's a perfect balance between the vibrancy of glossy screens and the legibility that matte screens allow.
 
I have no idea how it could be practically implemented, but a form of back touch page-scrolling would be so damn nice.
 
I'm fairly certain that the benefit of universal apps is that there isn't so much duplication of assets as there is just scaling of assets. Like the assets running on the iPad would ideally just be scaled to run on the iPhone...but wouldn't require two different files, you know what I mean?

I doubt that this is true 100% of the time, but admittedly I'm not fully in-the-know on the subject.

For what it's worth I haven't noticed universal apps being insanely larger than regular apps by any stretch. That may change when Retina becomes the standard though...because all new apps would supposedly support up to Retina level graphics.

Not only do you need to double up on assets to properly cater towards everything, but there is also a hit on exe size depending on which devices and OS versions you support.

In the scheme of things I'd consider it inconsequential, though from a developer perspective it makes it hard to keep apps below 20MB and going over that limit has a huge negative impact on sales.
 
Oh, yeah, I knew it had the back touch pad, I meant that functionality specifically.
 
Even when iPads overtake PC shipments from every other company combined, some people will still be parroting they're 'not real computers'. As if there's a magic ingredient that suddenly makes a computer 'real'. When people are using iPads to replace most of the tasks they used their laptops for, then yes, they're computers. An iPad doesn't need to be a replacement for 100% of the specific things you can do with a desktop OS to be considered a computer. I wouldn't trade my Macbook Air for an iPad in a million years, as I do professional design work and need the full power of many desktop suites, but I'm able to look at the big picture and realize what most people use their computers for, and don't project my requirements on the market at large.

These are Apple's mobile computer sales which include macbooks and iPads. It's crystal clear where things are going.

http://photos.appleinsider.com/displaysearch-120223.jpg



Yeah, I'm thinking about getting an iPad to replace my laptop, but apparently that makes me a hypocrite because I don't have thousands of dollars a year to spend on dental and eye care. Or at least, I am not allowed to talk about it. :(
 
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