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Blue Dragon (Xbox360) |OT|

Ginko

Member
Blimblim and duckroll, can you guys sum up the gameplay aspects from that peercast. I don't wanna watch it due to spoilers, I just wanna know the gameplay's "good and bad".
 

Blimblim

The Inside Track
Ginko said:
Blimblim and duckroll, can you guys sum up the gameplay aspects from that peercast. I don't wanna watch it due to spoilers, I just wanna know the gameplay's "good and bad".
I'm not a RPG specialist, but it looks good to me.
Boss fight right now!
 

duckroll

Member
Okay the guy has played for about 90mins now and it's getting really horribly boring to watch. Aside from cutscenes and FMVs, watching other people play JRPGs = REALLY BORING. Especially if they play like I do, checking out everything, fiddling with the menus, etc. But clearly the guy is just playing the game so too bad for us I guess! :lol

The Good:

- Smooth graphics
- Nice charming world
- Great models
- Great music
- Everything feels very fast, from the movement on the field. to the attacks in battle, etc
- Areas are pretty big for exploration
- Like in FFXII and DQVIII there isn't a "world map" so to speak, but the entire world is the world map with you running from hub to hub

The Not-So-Good:

- There's still loading time from the TGS built, it's about a second or two going into battles and about three seconds or more between areas after after FMVs
- It doesn't seem to have the really awesome draw distance that FFXII and DQVIII have where entire areas are drawn beyond their hub lines, but this might be because of the nature of the areas so far... not sure yet but it isn't as impressive in terms of scope just yet
- No voice outside of cutscenes/FMVs, so all dialogue on the field is text only
- Some of the animations when examining/kicking/pushing stuff to get items could be smoother, looks a little rushed
- So far the areas just aren't very visually overwhelming, artwise many high-end PS2 RPGs still destroy it so far

The Bad:

- That goddamn voice that narrates every single action that happens in realtime "DETECTED", "LOST", "DEAD", "JOIN UP", "ITEM", "GOLD"....... ARGAHRGAHRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAUUUUUGHHHHHHHHHHHHHHHHHHHH
 

JoeFenix

Member
Seems to be a cool charge-up system where you can choose to power up an attack past your turn. Can't say exactly how it works (takes more mp or not) but it looks really solid from what i've watched so far!
 

Alex

Member
Yay, the boss is actually hitting them hard and is soaking up a ton of damage, that's what I like to see.

I like the little subsystems and gauges too, what kind of customizaiton system does this game have? I remember hearing something about classes, which I am hoping is true, but I'm not getting my hopes up.

Anyhow, looks good, like a souped up Dragon Quest, which I adore, I hope the localization doesn't take too long.

Oh man, look at that map and the exploration you can do, great stuff...
 

Ginko

Member
Blimblim said:
I'm not a RPG specialist, but it looks good to me.
Boss fight right now!
Cool.


duckroll said:
Okay the guy has played for about 90mins now and it's getting really horribly boring to watch. Aside from cutscenes and FMVs, watching other people play JRPGs = REALLY BORING. Especially if they play like I do, checking out everything, fiddling with the menus, etc. But clearly the guy is just playing the game so too bad for us I guess!

The Good:

- Smooth graphics
- Nice charming world
- Great models
- Great music
- Everything feels very fast, from the movement on the field. to the attacks in battle, etc
- Areas are pretty big for exploration
- Like in FFXII and DQVIII there isn't a "world map" so to speak, but the entire world is the world map with you running from hub to hub

The Not-So-Good:

- There's still loading time from the TGS built, it's about a second or two going into battles and about three seconds or more between areas after after FMVs
- It doesn't seem to have the really awesome draw distance that FFXII and DQVIII have where entire areas are drawn beyond their hub lines, but this might be because of the nature of the areas so far... not sure yet but it isn't as impressive in terms of scope just yet
- No voice outside of cutscenes/FMVs, so all dialogue on the field is text only
- Some of the animations when examining/kicking/pushing stuff to get items could be smoother, looks a little rushed
- So far the areas just aren't very visually overwhelming, artwise many high-end PS2 RPGs still destroy it so far

The Bad:

- That goddamn voice that narrates every single action that happens in realtime "DETECTED", "LOST", "DEAD", "JOIN UP", "ITEM", "GOLD"....... ARGAHRGAHRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAUUUUUGHHHHHHHHHHHH HHHHHHHH

Hmm, interesting.

Every "not-so-good" point is not so important (or depends on the areas the guy is playing in) except the voice thing. I mean for a game like BD you would expect something like DQ8 or FF12 in terms of VA. Oh well.
 

Alex

Member
DQ8 did VA in the same way BD does, and only in the US version. DQ8 JP didnt even have VA as far as I recall; the localization for that game really went above and beyond.

Unless of course I'm thinking of something else.
 

duckroll

Member
Ginko said:
I mean for a game like BD you would expect something like DQ8 or FF12 in terms of VA. Oh well.

But..... FFXII is the same way. And erm.... DQVIII had NO voice at all. Wtf? :lol
 

davepoobond

you can't put a price on sparks
duckroll said:
But..... FFXII is the same way. And erm.... DQVIII had NO voice at all. Wtf? :lol

personally, i think its more from the vantage that this is supposed to be a next-gen rpg. ::shrug::
 
I really don't know how a lot of this technical stuff works, so I probably am an idiot asking this, but ...

can someone youtube it??? :DDD???

or, you know, make this a downloadable video or something?
 

Blimblim

The Inside Track
FateBreaker said:
I really don't know how a lot of this technical stuff works, so I probably am an idiot asking this, but ...

can someone youtube it??? :DDD???

or, you know, make this a downloadable video or something?
I didn't save the stream, so sorry I can't.
Guy stopped playing for 10 minutes, he's back now.
 

duckroll

Member
davepoobond said:
personally, i think its more from the vantage that this is supposed to be a next-gen rpg. ::shrug::

That's not what he said though. :D

Customization seems pretty deep, and the combat options in battle are nice. There are nice details too like when you cast a power down spell on an enemy with a weapon, the weapon gets disarmed while the spell is active. Some of the game elements are hard to tell from watching, so I'll only know for sure when I play the game myself...
 

Ginko

Member
duckroll said:
But..... FFXII is the same way. And erm.... DQVIII had NO voice at all. Wtf? :lol
DQ8(US) had VA. Unless they change BD and do a VA for the US version, then yeah, BD=DQ8 in terms of VA. But what are the odds?

Oh and about FF12, I don't know why I read that as "only in FMVs". My bad.
 

duckroll

Member
Ginko said:
DQ8(US) had VA. Unless they change BD and do a VA for the US version, then yeah, BD=DQ8 in terms of VA. But what are the odds?

Oh and about FF12, I don't know why I read that as "only in FMVs". My bad.

Huh? I think there's some misunderstanding. In all cutscenes, story scenes and FMVs, the game is fully voiced. But when you're running around and talking to NPCs there's no voice.

It's the same way FFXII and DQ8-US worked. I don't think there's every been a JRPG which is 100% voiced, unless there's very little text or dialogue in the entire game. It wouldn't even make sense. I was just listing it because as someone else mentioned, it would have really pushed it to OMG-NEXT-GEN levels but clearly it isn't very practical.
 

Coop

Member
omg who is the idiot that thought the woman's voice would be a good idea. please tell me you can turn that off.
 

davepoobond

you can't put a price on sparks
duckroll said:
Huh? I think there's some misunderstanding. In all cutscenes, story scenes and FMVs, the game is fully voiced. But when you're running around and talking to NPCs there's no voice.

It's the same way FFXII and DQ8-US worked. I don't think there's every been a JRPG which is 100% voiced, unless there's very little text or dialogue in the entire game. It wouldn't even make sense. I was just listing it because as someone else mentioned, it would have really pushed it to OMG-NEXT-GEN levels but clearly it isn't very practical.

Ys: Ark of Napishtim did it. ;)
 

JoeFenix

Member
Hey Blim, which viewer does your Peercast use? Mine opens up with winamp for some reason and it skips all the time!! Any clue how i might get it to open up with something better?
 

duckroll

Member
JoeFenix said:
Hey Blim, which viewer does your Peercast use? Mine opens up with winamp for some reason and it skips all the time!! Any clue how i might get it to open up with something better?

It uses whatever media player you've associated wmv files with on your PC by default.
 

Blimblim

The Inside Track
JoeFenix said:
Hey Blim, which viewer does your Peercast use? Mine opens up with winamp for some reason and it skips all the time!! Any clue how i might get it to open up with something better?
I opened it in windows media player directly, but I'd say VLC could be the best choice.
 

Ginko

Member
duckroll said:
Huh? I think there's some misunderstanding. In all cutscenes, story scenes and FMVs, the game is fully voiced. But when you're running around and talking to NPCs there's no voice.

It's the same way FFXII and DQ8-US worked. I don't think there's every been a JRPG which is 100% voiced, unless there's very little text or dialogue in the entire game. It wouldn't even make sense. I was just listing it because as someone else mentioned, it would have really pushed it to OMG-NEXT-GEN levels but clearly it isn't very practical.

Hmm, so it's the usual VA in general. Yeah I sure got confused from you listing that with the "not-so-good" points.

I don't know, but I don't expect to see a fully voiced JRPG in the near future. Especially if it was as big as BD or DQ.
 

Blimblim

The Inside Track
Haha nice, there was a fire lizard and a water lizard in the same room, so that guy got detected by one and had it follow him. He then went to the other and started the fight. The 2 lizards attacked each other and canceled their powers so they were simple lizards with no special powers :)
I've recorded it, I'll put it online later.
 

Orodreth

Member
Blimblim said:
Haha nice, there was a fire lizard and a water lizard in the same room, so that guy got detected by one and had it follow him. He then went to the other and started the fight. The 2 lizards attacked each other and canceled their powers so they were simple lizards with no special powers :)
I've recorded it, I'll put it online later.

that sounds great :)
 

GhaleonEB

Member
Blimblim said:
Haha nice, there was a fire lizard and a water lizard in the same room, so that guy got detected by one and had it follow him. He then went to the other and started the fight. The 2 lizards attacked each other and canceled their powers so they were simple lizards with no special powers :)
I've recorded it, I'll put it online later.
that sounds awesome. I hope it's indicitive that there's lots of that stuff in the game. :D
 
duckroll said:
- Like in FFXII and DQVIII there isn't a "world map" so to speak, but the entire world is the world map with you running from hub to hub

That's great if it's like DQVIII, but I think it's more like FFXII, which is different. There are loading times between areas and they are separate fields, with almost no connection among them, in term of landscape.
Wasn't there a Famitsu world map scan aniway?

duckroll said:
- It doesn't seem to have the really awesome draw distance that FFXII and DQVIII have where entire areas are drawn beyond their hub lines, but this might be because of the nature of the areas so far... not sure yet but it isn't as impressive in terms of scope just yet

That's bad :(
 

ssoass

Member
I'm watching it (he's currently fighting a
hydra boss
), and it looks pretty cool, but as someone said it's incredibly boring watching someone else play this kind of game.
The music overall is awesome, but I have to say the boss music would drive me completely insane after a while. (it's the voice mostly... it's not that the singing itself is the problem, but hearing that entire song looped 5 times in a row makes me angry)
 

Blimblim

The Inside Track
Damn, the asf file works correctly when being played back, but I can't find a way to get it to convert correctly to anything. Variable framerate FTL.
I'll keep trying.
 

RebRab

Member
Cant u change the extension to .wmv ?? it should work no encoding just change it.
Thats what i was recording it in cause it wouldnt work as .asf :)
And i got a dodgey net connection so nothing i recorded was viewable.
 

Blimblim

The Inside Track
RebRab said:
Cant u change the extension to .wmv ?? it should work no encoding just change it.
Thats what i was recording it in cause it wouldnt work as .asf :)
And i got a dodgey net connection so nothing i recorded was viewable.
Well I don't want to realease a 500 MB wmv file...
I'm still struggling with this, but I'll find a way :D
btw the stream is working again, the new music is great :)
 

Ginko

Member
Great, thanks Blim!

EDIT: Yeah they gotta take out that annoying voice from the US version. Other than that, I'm loving what I just saw.
 
Dr. Kitty Muffins said:
Awesome. I just hope 360 fans buy it and don't complain becuase its not the usual 360 fan fodder.

3.jpg

"What the heck! This game with a little kid and a dragon on the cover DOESN'T have bulked up he-men shooting things? MAAAANAAAAGEERRRRR."
 
BenjaminBirdie said:
3.jpg

"What the heck! This game with a little kid and a dragon on the cover DOESN'T have bulked up he-men shooting things? MAAAANAAAAGEERRRRR."

Apparently you haven't been to TXB.lol

I think someone over there once commented th ey was not interested in the Burger King games for that reason.
 
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