I'm not a RPG specialist, but it looks good to me.Ginko said:Blimblim and duckroll, can you guys sum up the gameplay aspects from that peercast. I don't wanna watch it due to spoilers, I just wanna know the gameplay's "good and bad".
duckroll said:- No voice outside of cutscenes/FMVs, so all dialogue on the field is text only
Cool.Blimblim said:I'm not a RPG specialist, but it looks good to me.
Boss fight right now!
duckroll said:Okay the guy has played for about 90mins now and it's getting really horribly boring to watch. Aside from cutscenes and FMVs, watching other people play JRPGs = REALLY BORING. Especially if they play like I do, checking out everything, fiddling with the menus, etc. But clearly the guy is just playing the game so too bad for us I guess!
The Good:
- Smooth graphics
- Nice charming world
- Great models
- Great music
- Everything feels very fast, from the movement on the field. to the attacks in battle, etc
- Areas are pretty big for exploration
- Like in FFXII and DQVIII there isn't a "world map" so to speak, but the entire world is the world map with you running from hub to hub
The Not-So-Good:
- There's still loading time from the TGS built, it's about a second or two going into battles and about three seconds or more between areas after after FMVs
- It doesn't seem to have the really awesome draw distance that FFXII and DQVIII have where entire areas are drawn beyond their hub lines, but this might be because of the nature of the areas so far... not sure yet but it isn't as impressive in terms of scope just yet
- No voice outside of cutscenes/FMVs, so all dialogue on the field is text only
- Some of the animations when examining/kicking/pushing stuff to get items could be smoother, looks a little rushed
- So far the areas just aren't very visually overwhelming, artwise many high-end PS2 RPGs still destroy it so far
The Bad:
- That goddamn voice that narrates every single action that happens in realtime "DETECTED", "LOST", "DEAD", "JOIN UP", "ITEM", "GOLD"....... ARGAHRGAHRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAUUUUUGHHHHHHHHHHHH HHHHHHHH
Ginko said:I mean for a game like BD you would expect something like DQ8 or FF12 in terms of VA. Oh well.
duckroll said:But..... FFXII is the same way. And erm.... DQVIII had NO voice at all. Wtf? :lol
I didn't save the stream, so sorry I can't.FateBreaker said:I really don't know how a lot of this technical stuff works, so I probably am an idiot asking this, but ...
can someone youtube it??? DD???
or, you know, make this a downloadable video or something?
davepoobond said:personally, i think its more from the vantage that this is supposed to be a next-gen rpg. ::shrug::
DQ8(US) had VA. Unless they change BD and do a VA for the US version, then yeah, BD=DQ8 in terms of VA. But what are the odds?duckroll said:But..... FFXII is the same way. And erm.... DQVIII had NO voice at all. Wtf? :lol
Ginko said:DQ8(US) had VA. Unless they change BD and do a VA for the US version, then yeah, BD=DQ8 in terms of VA. But what are the odds?
Oh and about FF12, I don't know why I read that as "only in FMVs". My bad.
duckroll said:Huh? I think there's some misunderstanding. In all cutscenes, story scenes and FMVs, the game is fully voiced. But when you're running around and talking to NPCs there's no voice.
It's the same way FFXII and DQ8-US worked. I don't think there's every been a JRPG which is 100% voiced, unless there's very little text or dialogue in the entire game. It wouldn't even make sense. I was just listing it because as someone else mentioned, it would have really pushed it to OMG-NEXT-GEN levels but clearly it isn't very practical.
JoeFenix said:Hey Blim, which viewer does your Peercast use? Mine opens up with winamp for some reason and it skips all the time!! Any clue how i might get it to open up with something better?
I opened it in windows media player directly, but I'd say VLC could be the best choice.JoeFenix said:Hey Blim, which viewer does your Peercast use? Mine opens up with winamp for some reason and it skips all the time!! Any clue how i might get it to open up with something better?
duckroll said:Huh? I think there's some misunderstanding. In all cutscenes, story scenes and FMVs, the game is fully voiced. But when you're running around and talking to NPCs there's no voice.
It's the same way FFXII and DQ8-US worked. I don't think there's every been a JRPG which is 100% voiced, unless there's very little text or dialogue in the entire game. It wouldn't even make sense. I was just listing it because as someone else mentioned, it would have really pushed it to OMG-NEXT-GEN levels but clearly it isn't very practical.
Blimblim said:Haha nice, there was a fire lizard and a water lizard in the same room, so that guy got detected by one and had it follow him. He then went to the other and started the fight. The 2 lizards attacked each other and canceled their powers so they were simple lizards with no special powers
I've recorded it, I'll put it online later.
that sounds awesome. I hope it's indicitive that there's lots of that stuff in the game.Blimblim said:Haha nice, there was a fire lizard and a water lizard in the same room, so that guy got detected by one and had it follow him. He then went to the other and started the fight. The 2 lizards attacked each other and canceled their powers so they were simple lizards with no special powers
I've recorded it, I'll put it online later.
duckroll said:- Like in FFXII and DQVIII there isn't a "world map" so to speak, but the entire world is the world map with you running from hub to hub
duckroll said:- It doesn't seem to have the really awesome draw distance that FFXII and DQVIII have where entire areas are drawn beyond their hub lines, but this might be because of the nature of the areas so far... not sure yet but it isn't as impressive in terms of scope just yet
Any spoilers contents? Or just gameplay?Blimblim said:2 hours of footage recorded already, still looking good
I'll just cut some interesting parts.Ginko said:Any spoilers contents? Or just gameplay?
Thanks, really appreciatedBlimblim said:I'll just cut some interesting parts.
Stream stopped, I'll see what I can use.
Well I don't want to realease a 500 MB wmv file...RebRab said:Cant u change the extension to .wmv ?? it should work no encoding just change it.
Thats what i was recording it in cause it wouldnt work as .asf
And i got a dodgey net connection so nothing i recorded was viewable.
Blimblim said:Ok, it's working.
I'll put the videos online as I reencode them, they will all be there:
http://www.xboxyde.com/news_3864_en.html
duckroll said:
:lol @ the snoring bear.duckroll said:
PhatSaqs said::lol @ the snoring bear.
duckroll said:
Dr. Kitty Muffins said:Awesome. I just hope 360 fans buy it and don't complain becuase its not the usual 360 fan fodder.
BenjaminBirdie said:
"What the heck! This game with a little kid and a dragon on the cover DOESN'T have bulked up he-men shooting things? MAAAANAAAAGEERRRRR."