Heisenberg007
Gold Journalism
Its gonna be some shit like Returnal
Its gonna be some shit like Returnal
More like Blueballs. Which is what Sony/Miyazaki has been doing to Bloodborne fans every damned time they open their mouth about it.Bluepoint are not working on Bloodborne.
They're working on an original title.
Bluedborne.
If they ever say they are leading their own game -or new IP- I'll accept it as a fact. But that never happened until now, the fact right now is that they absolutely never said so even if you insist without providing any source to back your claims other than what comes out from your ass.You guys are going to have to ignore yurinka BIG time on this one, I have no clue why he has sooooo much invested in this, I have no clue where this ego is coming from.
Not only has the team stated this several times, one of the times they said they will reveal it later, God Of Wars already a revealed game....
God Of War has already released, for them to tweet this clearly shows they were not talking about God Of War support as not only was that known publicly, why would they make such statements about simply assisting a team on an existing IP?
I'm starting to think, Blue Point games can literally say to yurinka's face that they are doing a new IP, their own game, it will be something different, brand new and he'll be like
"Ok, new can mean many things, like new to entry" - yurinka
"No, we mean new IP" - Blue Point
"Ok, they could mean new to the series, of an existing IP, that is an established IP, like God Of War 2018 is a bit different then the other games, like its with Viki-" - yurinka
"No we mean NEW IP, new universe, new everything" Blue Point
"Ok, are you saying new or "knew" like you knew it existed and wanted to make a new entry and maybe you misspoke" - yurinka' lol
I'm just messing with you yurinka lol, but you have to see how crazy this is when the team is literally stating this again. Sooooooooo yea, clearly they are not talking about God Of War support as the game has already released
In that Bluepoint page of the document instead of listing names or codenames for their projects it said "original content", and didn't show any budget for the outsourcing section.Didn't the Insomniac leak also contain concept art that Bluepoint was working on? Which showed an Egyptian-looking structure on a floating island, with two characters looking at it? One who suspiciously looks like a slightly older and bigger Atreus from behind?
Naughty Dog and SIE Santa Monica Studio are working on new IPs.I’m 99% sure it’s an Atreus game.
Which makes me very sad. But it is what is.
The only dev that will have freedom for single player new IPs at this point is Housemarque. They’ll be the black sheep of Sony.
At least that.
SSM's rumored sci-fi game or a Loki goes to Egypt spinoff.If they ever say they are leading their own game -or new IP- I'll accept it as a fact. But that never happened until now, the fact right now is that they absolutely never said so even if you insist without providing any source to back your claims other than what comes out from your ass.
What they said instead is that after Demon's Souls they moved away from remasters or remakes to work instead on original content/game/titles (meaning that the "rumor" saying they were working on Bloodborne Remaster/Remake was a fake).
But not leading their own game, we saw they are now a support codevelopment team first in GoWR. We saw Sony labeling them a few days ago as "partner" studio and grouping them with the Nixxes and Valkyries support studios instead of with the studios who lead the different types of new games.
They don't have enough people in certain roles to lead their own AAA/AA game: you can also go to their LinkedIn page to see that out of their 75 workers they don't have any game director, any creative director, any writer, any producer to handle outsourcing (they only have 4 producers btw), and that their design team has only 4 people: a single game designer, a couple of level designers and a single combat designer. You'll see they only have ten coders including their head of technology.
Their dev team are basically artists (over 40 of them) and a tiny skeleton in the other areas, good for being a remakes or support team but not enough for leading their own game and even less a new IP.
And this is after having growth: you can see in the linkedin or in GoWR credits most of their devs worked there, with a few exceptions that were hired after it. As an example, 3 Bluepoint designers worked in GoWR:
These were all the ones they had. After GoW hired 2 designers more:
- Howard Tang: continues there as Bluepoint's Lead Game Designer
- Alex Gold: left Bluepoint and moved to Retro Studios last year
- Gabriel Amadeo: his first game as designer, was a QA tester in Demon's Souls
We know they are a support team and that work in original games. So their next game to be released must be a new game leaded by somebody else (as could be SSM, ND, FromSoft...) with Bluepoint codeveloping in a support role. Not a remaster/remake and not a new game leaded by them.
- Adam Puhl: lead combat designer hired January 2024 (worked in Blizzard, SSM or Midway before)
- Casey Holtz: Level designer hired August 2023 (worked in Sanzaru, Ember Lab, Illfonic before)
You guys are going to have to ignore yurinka BIG time on this one, I have no clue why he has sooooo much invested in this, I have no clue where this ego is coming from.
Not only has the team stated this several times, one of the times they said they will reveal it later, God Of Wars already a revealed game....
God Of War has already released, for them to tweet this clearly shows they were not talking about God Of War support as not only was that known publicly, why would they make such statements about simply assisting a team on an existing IP?
I'm starting to think, Blue Point games can literally say to yurinka's face that they are doing a new IP, their own game, it will be something different, brand new and he'll be like
"Ok, new can mean many things, like new to entry" - yurinka
"No, we mean new IP" - Blue Point
"Ok, they could mean new to the series, of an existing IP, that is an established IP, like God Of War 2018 is a bit different then the other games, like its with Viki-" - yurinka
"No we mean NEW IP, new universe, new everything" Blue Point
"Ok, are you saying new or "knew" like you knew it existed and wanted to make a new entry and maybe you misspoke" - yurinka' lol
I'm just messing with you yurinka lol, but you have to see how crazy this is when the team is literally stating this again. Sooooooooo yea, clearly they are not talking about God Of War support as the game has already released
Sony trademarked Intergallactic: The Heretic Prophet back in February. Which looking at other games means they could announce it around this fall and release it up to around a year or so later.SSM's rumored sci-fi game or a Loki goes to Egypt spinoff.
Both are "original titles."
This name still sounds weird to me. Unless they are planning on 'Intergalactic' being a series with different post titles after it (like a trilogy of sorts).Intergallactic: The Heretic Prophet
Intergallactic: Super Knack Three some xDDThis name still sounds weird to me. Unless they are planning on 'Intergalactic' being a series with different post titles after it (like a trilogy of sorts).
Intergallactic: The Heretic Prophet
Intergallactic: The Ark Builders
Intergallactic: Armageddon
Etc..
It could also still be in the same vein as "Savage Starlight" if it is indeed AAA.
But not leading their own game, we saw they are now a support codevelopment team first in GoWR. We saw Sony labeling them a few days ago as "partner" studio and grouping them with the Nixxes and Valkyries support studios instead of with the studios who lead the different types of new games.
They don't have enough people in certain roles to lead their own AAA/AA game
That you know of bud, for you all know they are in the process of creating that game where those individuals have not been revealed to the public yet, you need to factor that 100% of all that are involved in this project will not just be documented RIGHT NOW ,cause using this logic, you'd be able to reveal basically every major game that is being made by anyone before reveal or something.they don't have any game director, any creative director, any writer
Yea..soooo none of that fucking matters.
1. Sony can label them anything, that would not suddenly make a game appear or go away or anything like that and would never go against the developer themselves literally saying they are working on an original game, why you'd go based on this is odd and sound like you are just trying your best to refute the most obvious comments about them making their own game.
2. This whole "they don't have enough people" sir, you don't even know what stage they are at in that game, you don't even know if it will be a AAA title or a AA title.
So........yea.
I think its best to just go with what the actual damn developer is literally telling you lol
That you know of bud, for you all know they are in the process of creating that game where those individuals have not been revealed to the public yet, you need to factor that 100% of all that are involved in this project will not just be documented RIGHT NOW ,cause using this logic, you'd be able to reveal basically every major game that is being made by anyone before reveal or something.
So all this means is they have not listed them on purpose and its merely unknown to you.
So...right now, you using your exact fucking logic, Bluepoint games is lying to the public and Sony about making an original game, cause you are not going against just me or anyone else on here, you are directly arguing against the very people making these fucking statements, unless you know more then Bluepoint games regarding their own damn studio, I'd suggest you leave it to Bluepoint games on whats going on with their own studio.
I'm willing to speculate and debate many things, however, I have to draw the line when the very studio making something, is now being doubted based on their own statements about making a game.
That sounds like an odd debate. The only way this even makes sense is if you are telling me they are lying about this, fraud, scamming Sony or something weird like that.
Housemarque had 90 people when they completed Returnal. Why would 80 people at Bluepoint not be enough? They could be at 85 or 90 now, for all we know. With the right people.
Agreed.
Because we do not know what stage they are at, they could still be in those early stages and simply hire and outsource more as the game moves along or something, also because we don't even know the type of game they are making, they may have enough now, they may outsource more later or something.
Bluepoint doesn't have any game director, creative director or writer. Only 4 designers, being like half of them specilized on something specific. Only 4 producers, non of them to handle outsourcing teams that would work for them if they'd be a lead dev team. They can't lead a AAA game with that, they can't even start it.Yea..soooo none of that fucking matters.
1. Sony can label them anything, that would not suddenly make a game appear or go away or anything like that and would never go against the developer themselves literally saying they are working on an original game, why you'd go based on this is odd and sound like you are just trying your best to refute the most obvious comments about them making their own game.
2. This whole "they don't have enough people" sir, you don't even know what stage they are at in that game, you don't even know if it will be a AAA title or a AA title.
So........yea.
I think its best to just go with what the actual damn developer is literally telling you lol
That you know of bud, for you all know they are in the process of creating that game where those individuals have not been revealed to the public yet, you need to factor that 100% of all that are involved in this project will not just be documented RIGHT NOW ,cause using this logic, you'd be able to reveal basically every major game that is being made by anyone before reveal or something.
So all this means is they have not listed them on purpose and its merely unknown to you.
No, my logic is what all Sony and Bluepoint said is true, and that the GoWR credits and LinkedIn are true.So...right now, you using your exact fucking logic, Bluepoint games is lying to the public and Sony about making an original game, cause you are not going against just me or anyone else on here, you are directly arguing against the very people making these fucking statements, unless you know more then Bluepoint games regarding their own damn studio, I'd suggest you leave it to Bluepoint games on whats going on with their own studio.
I'm willing to speculate and debate many things, however, I have to draw the line when the very studio making something, is now being doubted based on their own statements about making a game.
That sounds like an odd debate. The only way this even makes sense is if you are telling me they are lying about this, fraud, scamming Sony or something weird like that.
Because Housemarque has the game director, creative directors, enough designers, producers, etc. needed to lead their own AAA game. They have a team built to lead their own games.Housemarque had 90 people when they completed Returnal. Why would 80 people at Bluepoint not be enough? They could be at 85 or 90 now, for all we know. With the right people.
Bluepoint PS5 Exclusive Possibly Spotted in PlayStation Video - PlayStation LifeStyle
Evidence is mounting that the new Bluepoint PS5 exclusive game, which has been in development for a while, is a high fantasy title.www.playstationlifestyle.net
I mean technically Bloodborne 2 would be though…This guy is clearly mistaken because Bloodborne is not an original title.
Bluepoint PS5 Exclusive Possibly Spotted in PlayStation Video - PlayStation LifeStyle
Evidence is mounting that the new Bluepoint PS5 exclusive game, which has been in development for a while, is a high fantasy title.www.playstationlifestyle.net
Bluepoint PS5 Exclusive Possibly Spotted in PlayStation Video - PlayStation LifeStyle
Evidence is mounting that the new Bluepoint PS5 exclusive game, which has been in development for a while, is a high fantasy title.www.playstationlifestyle.net
Bluepoint PS5 Exclusive Possibly Spotted in PlayStation Video - PlayStation LifeStyle
Evidence is mounting that the new Bluepoint PS5 exclusive game, which has been in development for a while, is a high fantasy title.www.playstationlifestyle.net
Bluepoint PS5 Exclusive Possibly Spotted in PlayStation Video - PlayStation LifeStyle
Evidence is mounting that the new Bluepoint PS5 exclusive game, which has been in development for a while, is a high fantasy title.www.playstationlifestyle.net
Bluepoint PS5 Exclusive Possibly Spotted in PlayStation Video - PlayStation LifeStyle
Evidence is mounting that the new Bluepoint PS5 exclusive game, which has been in development for a while, is a high fantasy title.www.playstationlifestyle.net
The hate for DeS remake is cringe and pretty much every change was made under the direction of Japan Studio.After seeing everything they did to Demon's Souls, this one is better off just being cancelled. Sometimes I wish Microsoft owned them just so they can be unceremoniously shuttered.
so edgy.After seeing everything they did to Demon's Souls, this one is better off just being cancelled. Sometimes I wish Microsoft owned them just so they can be unceremoniously shuttered.
What the hell does Japan Studio have to do with Demon’s Souls? If that remake didn’t offend you, deeply, I think your time and money are better spent on Assassins Creed, or possibly Star Wars Outlaws. Very much inline with the art style of the Remake.The hate for DeS remake is cringe and pretty much every change was made under the direction of Japan Studio.
Because it had good lights in a couple areas? Have you played the original?I don't understand how someone can say that Demons Souls remake wasn't a great job.
They developed the remake and produced the original game?What the hell does Japan Studio have to do with Demon’s Souls?
If that remake didn’t offend you, deeply, I think your time and money are better spent on Assassins Creed, or possibly Star Wars Outlaws. Very much inline with the art style of the Remake.
Bluepoint didn't even play the original. The environments no longer match the story. There's no other way to explain the changes. "Hey FromSoft, thanks for getting started on this, but let the professionals from Bluepoint take it from here."They developed the remake and produced the original game?
Couldn't the whole "Bluepoint is/isn't developing their own game" situation be explained by them being tasked with crafting and engineering an original game that is led by a creative team (of directors, writers and designers) from an outside studio, such as Santa Monica Studio perhaps?Bluepoint doesn't have any game director, creative director or writer. Only 4 designers, being like half of them specilized on something specific. Only 4 producers, non of them to handle outsourcing teams that would work for them if they'd be a lead dev team. They can't lead a AAA game with that, they can't even start it.
In their linkedin page say they are 70+ people and have listed 75 people on their LinkedIn, meaning everyone (maybe there's 1 or 2 people as exception) on their studio is listed in their Linkedin. It's basically their GoWR team adding a few hirings they did later and removing a few people who left. They don't have hidden team members.
Most or them are artists. They have a team that first for a remaster/remakes/support team, not to lead a AAA title. All the facts we have coming from Sony and Bluepoint point to them being working as a support team on an original/new team again, as they did in GoWR. There's not a single one that says they are leading their own game now, and we have many that say they are a support team.
As I said, every change was made under the direction of Sony Japan, this is not a Bluepoint game.Bluepoint didn't even play the original. The environments no longer match the story. There's no other way to explain the changes. "Hey FromSoft, thanks for getting started on this, but let the professionals from Bluepoint take it from here."
Look on a technical level it's a very good looking game. It's just completely bereft of all flavor and humanity. They ditched all the style and just played it completely straight, 'Flight Simulator with skeletons' is the best characterization of it that I've seen.
As a random SoulsLike It's well above average. As a Demon's Souls remake it's just... why. Why would they do that.
You keep bringing up Sony Japan like they did anything besides administrative paperwork. Are they forming your opinion? "If Sony Japan signed off on it, I know it to be good". Do you have any person opinions about the changes? Maybe I'm taking for granted that you played the original. How do you explain Latria in the remake?As I said, every change was made under the direction of Sony Japan, this is not a Bluepoint game.
Agree to disagree, I guess. I just find very little substance in these takes.
I mean, Santa Monica Studio was a department within SCEA (or nowadays, the current American SIE LLC, different from SIEA). It's not an actual company like Naughty Dog LLC or Sucker Punch Productions LLC.Not unlike how back in the day David Jaffe, a creative director from SCEA rather than of any individual studio that worked on the games he put out, led the development of Twisted Metal, Twisted Metal 2, Twisted Metal Black, God of War and Calling All Cars without ever being an employee of SingleTrac, Incognito or Santa Monica. He just came in from SCEA and led games at those various places.
They led development on it, they did not led development on Bloodborne or the original Demon's Souls.You keep bringing up Sony Japan like they did anything besides administrative paperwork.
Lol, no, it was just in response to your cringe hatred towards Bluepoint for a project that was mainly made by another studio, to the point of wishing them to be closed down.Are they forming your opinion? "If Sony Japan signed off on it, I know it to be good".
Explain what? I thought it looked pretty good. I think the original was better overall, but I'm not autistic enough to be mad for any single artistic change, like in every single remake.Do you have any person opinions about the changes? Maybe I'm taking for granted that you played the original. How do you explain Latria in the remake?
If you chalk up what they did to Latria as a simple "artistic change" than this debate is pointless. We're seeing completely different things.I mean, Santa Monica Studio was a department within SCEA (or nowadays, the current American SIE LLC, different from SIEA). It's not an actual company like Naughty Dog LLC or Sucker Punch Productions LLC.
They led development on it, they did not led development on Bloodborne or the original Demon's Souls.
Lol, no, it was just in response to your cringe hatred towards Bluepoint for a project that was mainly made by another studio, to the point of wishing them to be closed down.
Explain what? I thought it looked pretty good. I think the original was better overall, but I'm not autistic enough to be mad for any single artistic change, like in every single remake.
If you chalk up what they did to Latria as a simple "artistic change" than this debate is pointless. We're seeing completely different things.
Agree to disagree, I guess. I just find very little substance in these takes.
Sure, but my point was more that Jaffe was, as he's described it several times in the past, a direct Sony employee (from the more corporate side of the company) rather than an employee of any given studio.I mean, Santa Monica Studio was a department within SCEA (or nowadays, the current American SIE LLC, different from SIEA). It's not an actual company like Naughty Dog LLC or Sucker Punch Productions LLC.
He said that? My understanding is that he used to work at Sony Imagesoft when it was absorbed by SCEA (a simple division of SCEI at the time) to become the SISA department, and then years later he was moved into the newly established SMS department, all until he left SCEA in 2007.Sure, but my point was more that Jaffe was, as he's described it several times in the past, a direct Sony employee (from the more corporate side of the company) rather than an employee of any given studio.
Bluepoint PS5 Exclusive Possibly Spotted in PlayStation Video - PlayStation LifeStyle
Evidence is mounting that the new Bluepoint PS5 exclusive game, which has been in development for a while, is a high fantasy title.www.playstationlifestyle.net
are they doing GaaS?
It's has already been explained: Bluepoint is "working in an original game". But as support team, as was the case in GoWR.Couldn't the whole "Bluepoint is/isn't developing their own game" situation be explained by them being tasked with crafting and engineering an original game that is led by a creative team (of directors, writers and designers) from an outside studio, such as Santa Monica Studio perhaps?
Not unlike how back in the day David Jaffe, a creative director from SCEA rather than of any individual studio that worked on the games he put out, led the development of Twisted Metal, Twisted Metal 2, Twisted Metal Black, God of War and Calling All Cars without ever being an employee of SingleTrac, Incognito or Santa Monica. He just came in from SCEA and led games at those various places.
So perhaps Bluepoint is now in the position that SingleTrac, Incognito and Santa Monica were under Jaffe, but with a core group of design creatives from another Sony studio calling the shots on whatever they're working on.
That's what I'm saying, that another studio - say Santa Monica - would provide the creative and design staff in charge of calling the shots for a game that the entirety of Bluepoint would work on.It's has already been explained: Bluepoint is "working in an original game". But as support team, as was the case in GoWR.
SSM was the lead dev team of GoWR having the game direction, creative direction, narrative, game design, management of the support/ teams etc. And out of the several support teams they had, one of them was Bluepoint.
Bluepoint can't be the lead dev team when they only have a handful game designers and no game director, creative director etc.