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Bonus Round - Online Services

Zzoram said:
That would mean like 95% of users have an online account, or a lot of people have duplicates for region locked content.

That's what I said:

"Of course, the real number of ps3's online is significantly lower."

A lot of people have duplicate accounts.
 
Il Comodino said:
"a lot" for you or for many other peoples, but not for me and many other peoples. I prefer to play with many people but not necessarily to speak to us

What's the point of having more people if you don't want to talk to them? They might as well just be bots then.

More is not always better when it comes to online shooters. I've been in plenty of 50 man servers in Counterstrike Source, but I always have more fun where it's ~20 players. Yes I know Resistance 2 separates you into smaller squads, but it begs the question of why even bother to put that many people together if you're supposed to ignore everyone except the 8 guys you're competing with?
 
I haven't watched the video yet, (BT Broadband is barely above 56k speeds on sundays) but i'm guessing they fawn over XBLive, shit on PSN and ignore steam/PC online in general?
 
fizzelopeguss said:
I haven't watched the video yet, (BT Broadband is barely above 56k speeds on sundays) but i'm guessing they fawn over XBLive, shit on PSN and ignore steam/PC online in general?
They talk crap almost the whole time. No outlining of what PSN is doing right or acknowledgment of the unique content (Games).
 
Spiegel said:
That's what I said:

"Of course, the real number of ps3's online is significantly lower."

A lot of people have duplicate accounts.

On Xbox Live, almost nobody has duplicate accounts. Maybe a few on Xbox Live, but most people want to only ever use 1 account to accumulate tons of achievement points. Sony always releases stuff in Japan and Europe first, so their majority US online base is always chasing content with accounts. Microsoft almost always releases stuff in the US first, recognizing that it is where most of the online base is, plus I'm they changed it so you can't just make duplicates to get Japanese content (which is usually of no interest, Idol Master wat?) anyways.
 
LiquidMetal14 said:
They talk crap almost the whole time. No outlining of what PSN is doing right or acknowledgment of the unique content (Games).

Is it so hard to see why people are upset about PSN? Sony had a year to copy Xbox Live but didn't. It's been obvious from the start that their Japanese overlords never took online seriously, and only did it because of the Xbox 360 pressuring them. Then they announced ambitious plans to improve but have been really slow at rolling updates out. The only good thing about PSN is the bigger downloadable games, but in reality, downloadable games are still chump change compared to retail sales. Burnout Paradise is the best selling PSN download game, and it sold 25,000 copies.
 
Pachter pisses me off.

Free hurts the model? And because asshats can come in and play? Uhhh, Live has a ton of dumbasses.

Also.

He's complaining about how Sony never releases # of players for a certain game - guess what, doofus, neither does Microsoft!! Sure, they rank which are most popular, but you never seen accurate # of players.
 
Zzoram said:
On Xbox Live, almost nobody has duplicate accounts. Maybe a few on Xbox Live, but most people want to only ever use 1 account to accumulate tons of achievement points. Sony always releases stuff in Japan and Europe first, so their majority US online base is always chasing content with accounts. Microsoft almost always releases stuff in the US first, recognizing that it is where most of the online base is, plus I'm they changed it so you can't just make duplicates to get Japanese content (which is usually of no interest, Idol Master wat?) anyways.
Yeah I have 4 different PSN accounts.
 
Zzoram said:
That stuff matters A LOT, and dedicated servers only lets you have more players in a game, it doesn't make the whole experience more fun. The things Xbox Live does better are what resonates with people. Would you rather have 60 player online, or 16 player with integrated friends list showing you what everyone is doing, letting you easily compare game achievements, cross-game chat, custom soundtracks, everyone having a mic, ability to mute anyone in with 2 button presses, achievements, etc.? The Xbox Live experience is way more uniform. PSN is a patchwork of ideas without a standard. New games coming out still don't have custom sound tracks and trophies standard.

60 player lag free. The rest is nice, but fluff.

But maybe that's the computer gamer in me talking.
 
Zzoram said:
Is it so hard to see why people are upset about PSN? Sony had a year to copy Xbox Live but didn't. Then they announced ambitious plans to improve but have been really slow at rolling updates out. The only good thing about PSN is the bigger downloadable games, but in reality, downloadable games are still chump change compared to retail sales. Burnout Paradise is the best selling PSN download game, and it sold 25,000 copies.
LOL what? I swear they said a while back that flow was their best selling game. And that was over a year ago, it seems.

And the bigger games are a good point BUT the little games make it a standout as well.

Now we could argue about the movie services and junk but to me the games matter the most. Not having more movies and such. Or more arcade games for that matter.
 
Zzoram said:
What's the point of having more people if you don't want to talk to them? They might as well just be bots then.


Everyone knows playing against real people is better then playing against AI, .


Patcher's comment about PSN being bad because it's free is very muddled, the only good thing about it is it's free, and then he says xbox players are allowed to bitch and swear because they paid for it!

I've seen him getting confused before when he tries to marry together the arguement of businesses making money and the users experience, he is a business man at heart.
 
fizzelopeguss said:
60 player lag free. The rest is nice, but fluff.

But maybe that's the computer gamer in me talking.

It's not fluff to me, 60 player online is fluff to me. I'm still primarily a PC gamer, so high player count servers don't impress me. I've been there, done that, and had more fun with lower player counts.
 
Zzoram said:
Pachter doesn't always have his facts right, but he's generally a realist, which is what he has to be considering his job. He initially overestimated the strength of the Playstation brand, and underestimated the Wii, but I think he's corrected for that.

He's no fanboy, he's a financial analyst. His job is to figure out which companies will make a lot of money, and when they will do it. Him saying that Gears of War 2 will be much bigger than Resistance 2 because it resonates better with consumers is just being realistic.

As for Xbox Live, he sees that 8 million people are paying $50/mo to play it, which is a hell of a lot of money every year. Microsoft doesn't need an MMO to rival World of Warcraft, because Xbox Live IS their World of Warcraft.


yes exactly, and analysts can do this just fine, i know, my brother is one for UBS .. and they acn get quite lucky just looking at numbers and history.

BUT ..thats not that this pannel is there for ..they are there to supposdly discuss the merits and features of these online services...and patcher admits in episode one to not having even bothered to load up the new XBL interface, even though he has the disc ... and he's totally ignorent to anything psn. so again ..what's he on this for? it's clear the only contact with the gameing industry and exposure to actual games he gets is the odd MS funded junket he gets invited to.
 
I think Left 4 Dead is a perfect example of how more players doesn't mean a better experience. I have more fun with Left 4 Dead's low player count because I actually feel like I'm part of a team that depends on me, and that I depend on. The more people there are, the less team work there is, it's plain and simple. It's hard to coordinate with more than a couple of guys.
 
Hmm, while speaking of online, Valve needs to do another full round of Hardware Surveys. They don't even have the new Radeon HD4800 series, GeForce 9800 (rebadged 8800) and GTX200 series in their stats yet.
 
Zzoram said:
Is it so hard to see why people are upset about PSN? Sony had a year to copy Xbox Live but didn't. It's been obvious from the start that their Japanese overlords never took online seriously, and only did it because of the Xbox 360 pressuring them. Then they announced ambitious plans to improve but have been really slow at rolling updates out. The only good thing about PSN is the bigger downloadable games, but in reality, downloadable games are still chump change compared to retail sales. Burnout Paradise is the best selling PSN download game, and it sold 25,000 copies.
Huh? :lol
 
Spiegel said:
WTF? That's not true.

Source?

I heard it on a podcast, I think it was 1UP Yours. That number sounds totally reasonable. I think Castle Crashers, the biggest Xbox Live Arcade game to come out yet, debut'd to a ~55,000 week, and these games tend to also be frontloaded like big retail releases.
 
You know, while I agree with Pachter in theory that free should provide greater numbers of assholes... it's just not true in this case.

I've spent good time with both systems and I can tell you that XBL is MUCH worse with jerks, likely for two reasons.

1) PS3's lack of a headset means only people interested in investing in one have it talk into. It's the exact same reason that Pachter thinks live would be better ironically.

2) PSN seems to trend older, I've noticed many fewer 13 year olds saying bad words for the sake of saying bad words. (Or perhaps they just don't have a headset?)

I hear more obscenities in five minutes on XBL then I do all day on PSN.

Somewhat ironic that you'd have three people talking about PSN who obviously don't use it. But their points aren't without merit, PSN needs a party system and invites overhaul pretty bad. If you want to play with random people it's fine, but with friends it's a hassle.
 
Zzoram said:
I heard it on a podcast, I think it was 1UP Yours. That number sounds totally reasonable. I think Castle Crashers, the biggest Xbox Live Arcade game to come out yet, debut'd to a ~55,000 week, and these games tend to also be frontloaded like big retail releases.
Sorry, but 1UP Yours is always getting random facts wrong. I've searched and found nothing saying it was the best selling PSN game ever.
 
sykoex said:
Sorry, but 1UP Yours is always getting random facts wrong. I've searched and found nothing saying it was the best selling PSN game ever.

Then maybe they did get it wrong, maybe they have info that gamefaqs doesn't, I don't know.

The point I was making was that download games are nice but they are still chump change in the console market. On PC it's different, but that's the nature of the platform.
 
Zzoram said:
I heard it on a podcast, I think it was 1UP Yours. That number sounds totally reasonable. I think Castle Crashers, the biggest Xbox Live Arcade game to come out yet, debut'd to a ~55,000 week, and these games tend to also be frontloaded like big retail releases.
Trust me, this is not the best selling game on PSN. I know way more people just on my friends list who have stuff like SSHD or Wipeout than the DL version of BP. That title was frontloaded at retail and conveniently placed on the PSN. By and large, the sales of that game were in retail and not PSN. But if they've sold 25k unique DL's on PSN then that is excellent. But I still believe it's not even close to something like SSHD which has seen it's share of time on the top ten list on the frontend of the store.

At a time like this, it would be nice if there was a way to gauge the amount of sales like LIVE. I guess the only fair gauge is looking at the leaderboards of a game.
 
Wow.

Are we back in 2007? The same excuses and remarks made in the show make it seem like these whole past 12 months have not transpired.

lol.

I really wish people would get with the times, it's a shame that people like Pachter can get on a video game podcast thingy, yet not know anything about videogames. lol.
 
Zzoram said:
It's not fluff to me, 60 player online is fluff to me. I'm still primarily a PC gamer, so high player count servers don't impress me. I've been there, done that, and had more fun with lower player counts.

If a game and server can handle 60 players smooth and lag free then that's a solid base for any multiplayer. Hits not registering and players warping all over the show is not a good online experience, and i've experienced that far too often on this "glorious" subscription based XBLive.

I think Left 4 Dead is a perfect example of how more players doesn't mean a better experience. I have more fun with Left 4 Dead's low player count because I actually feel like I'm part of a team that depends on me, and that I depend on. The more people there are, the less team work there is, it's plain and simple. It's hard to coordinate with more than a couple of guys.

L4Dead's demo matchmaking is winding me up, maps not loading, laggy ass games when i do get in, any idea if there's a server browser for it?
 
Didn't really see this discussed but the part where they really could not come up with anything that would add to Xbox Live. How about full downloadable retail 360 games? That ever going to happen? It would be great to see MS's full first party offering on there. They could even pull a Steam and put up bundle deals and sales on occasion. Although knowing MS the sale part maybe a little too much. IIRC, for every $60 game sold at Gamestop the publisher gets $48. I mean Microsoft could offer there games for $55 online and still make a better margin (especially so since there would be no boxing or shipping of the product as well).

Pachter is something else with his Xbox Live Country Club analogy. Love it. :lol
 
Zzoram said:
I heard it on a podcast, I think it was 1UP Yours. That number sounds totally reasonable. I think Castle Crashers, the biggest Xbox Live Arcade game to come out yet, debut'd to a ~55,000 week, and these games tend to also be frontloaded like big retail releases.

The game sold 20k in three weeks

http://www.edge-online.com/news/burnout-paradise-psn-20k-downloads

And no, that number doesn't sound totally reasonable for the best selling PSN game.
 
fizzelopeguss said:
L4Dead's demo matchmaking is winding me up, maps not loading, laggy ass games when i do get in, any idea if there's a server browser for it?

On PC there is, which is where I'm playing Left 4 Dead. You have to enable it with a console command in the demo, but it'll be available in the full game normally when it unlocks.
 
DMeisterJ said:
Wow.

Are we back in 2007? The same excuses and remarks made in the show make it seem like these whole past 12 months have not transpired.

lol.

I really wish people would get with the times, it's a shame that people like Pachter can get on a video game podcast thingy, yet not know anything about videogames. lol.
He's a great guy and I love listening to him but his main gauge to the hardcore is here. He's great at sales talk but in terms of game knowledge he's not cut out to make those kinds of calls.

Jtyettis said:
Didn't really see this discussed but the part where they really could not come up with anything that would add to Xbox Live. How about full downloadable retail 360 games? That ever going to happen? It would be great to see MS's full first party offering on there. They could even pull a Steam and put up bundle deals and sales on occasion.
This wouldn't be a bad idea. Offer an alternative to your hardcore base who has the HDD to handle it. Heck, with the new FW coming more users (myself) will turn it on just to install games and see how they run. Not to mention it reduces stress on key components.

Spiegel said:
The game sold 20k in three weeks

http://www.edge-online.com/news/burnout-paradise-psn-20k-downloads

And no, that number doesn't sound totally reasonable for the best selling PSN game.
Not even close. a 30 dollar impusle buy of a retail game is far less attractive then a game like SSHD which has had tons of word of mouth here on GAF alone (And is much cheaper).

But again, SNE announced or mentioned a good while back that Flow was their best seller. I'm betting SSHD is the top dog now.
 
I use both services quite frequently but prefer PSN even though I have more real life friends on xbox live. Of the games I play over PSN, I never have a problem finding games with friends and talking to them before the game in the PSN's chat feature. I also don't understand the whole no one talks because they don't have a headset argument. If I am in a game with randoms, I will never use my headset at all, this goes for Live and PSN. Is not having a bunch of random people yelling at you really seen as a negative?
 
Big-E said:
I use both services quite frequently but prefer PSN even though I have more real life friends on xbox live. Of the games I play over PSN, I never have a problem finding games with friends and talking to them before the game in the PSN's chat feature. I also don't understand the whole no one talks because they don't have a headset argument. If I am in a game with randoms, I will never use my headset at all, this goes for Live and PSN. Is not having a bunch of random people yelling at you really seen as a negative?

I've had a lot of positive experiences talking to random people online, and it's really easy to permanently mute the guys who are being idiots.
 
Zzoram said:
I heard it on a podcast, I think it was 1UP Yours. That number sounds totally reasonable. I think Castle Crashers, the biggest Xbox Live Arcade game to come out yet, debut'd to a ~55,000 week, and these games tend to also be frontloaded like big retail releases.

1UpYours also stated on their podcast that the Halo 3 beta came with Shadowrun.

Big-E said:
I use both services quite frequently but prefer PSN even though I have more real life friends on xbox live. Of the games I play over PSN, I never have a problem finding games with friends and talking to them before the game in the PSN's chat feature. I also don't understand the whole no one talks because they don't have a headset argument. If I am in a game with randoms, I will never use my headset at all, this goes for Live and PSN. Is not having a bunch of random people yelling at you really seen as a negative?

Go to your privacy settings and change your voice chat to friends only. Problem solved.
 
supermackem said:
I agree with gowans the ease of xbl is what makes it so good. The matchmaking is great and now going back to server lists feels so out of date.

no one's interested gabe, no one's interested.

openserverbrower my ass. i want that fucker integrated.

Zzoram said:
On PC there is, which is where I'm playing Left 4 Dead. You have to enable it with a console command in the demo, but it'll be available in the full game normally when it unlocks.

has this been confirmed?
 
LiquidMetal14 said:
Exactly. An why not discuss the games themselves which are arguably better and more broader than on XBLA?

I always love this statement by PSN fans. How exactly are the PSN games better and broader? For pretty much every PSN game you can name a XBLA counter part, you can also name games that PSN doesn't have. Games like flOw don't really count towards anything though since it's non-game that is a glorrified screen saver.

PSN has ALOT of catching up to do with XBOX Live especially with the NXE coming out this week. Sony has their work cut out for them.
 
LiquidMetal14 said:
Also, Pachters "park" analogy was off. You get as much assholes and idiots on both platforms. And how could they spin free as being bad? Right now it's a matter of preference but that doesn't make the PSN that awful of an option like the guests made it seem.

I understand what Pachter was getting at. I think his point is that on a paid service like Xbox Live, people would (theoretically speaking) be on their best behavior, since they're paying for the privilege and run the risk of getting banned. I suppose this might hold up in theory, although in practice I haven't encountered any great number of jerks on PSN to make this worth worrying about.

LiquidMetal14 said:
Dissapointed the discussion was focused more on HOME which may not even be released until next summer. TALK ABOUT THE GAMES MAN! Or do you guys at GT not think that the PSN offers enough compelling content?

I agree, they spent way too much time talking about Home in this segment, and not enough on other compelling PSN features. I like Home, although I agree with some of their points like "it's not necessary for launching games" and that could limit Home's appeal and usefulness. I do think Home has other positive traits which will make it still worthwhile, but the panelists didn't mention them, and neither will I for now.

Near the beginning, they kind of mentioned that PSN has come a long way in two years, but didn't really talk about a lot of the features that they added in the last few firmware revisions. PSN effectively matches Xbox Live on all of the features that matter, and it's still free. That's a colossal advantage in my book, and is the reason why as far as XBL is concerned (as Russo put it) "it's time to take the tollbooth down".

Zzoram said:
Yes I know Resistance 2 separates you into smaller squads, but it begs the question of why even bother to put that many people together if you're supposed to ignore everyone except the 8 guys you're competing with?

This comment clearly came from someone who doesn't play Resistance 2.
 
UltimaPooh said:
I always love this statement by PSN fans. How exactly are the PSN games better and broader? For pretty much every PSN game you can name a XBLA counter part, you can also name games that PSN doesn't have. Games like flOw don't really count towards anything though since it's non-game that is a glorrified screen saver.

PSN has ALOT of catching up to do with XBOX Live especially with the NXE coming out this week. Sony has their work cut out for them.


are you joking?

PSn provides something XBL just doesn't ...fullREAL next gen games, not just acardy bullshit i'd rather play on a handheld.

on psn you can download burnout FFS ... wipeout, socom, warhwak, R&C quest for booty .. GT5p! .. big, 'current' gen games that could and have been on store shelves. where are these XBL counter parts? seriously ..go ahead and name some.
 
sun-drop said:
are you joking?

PSn provides something XBL just doesn't ...fullREAL next gen games, not just acardy bullshit i'd rather play on a handheld.

on psn you can download burnout FFS ... wipeout, socom, warhwak, R&C quest for booty .. GT5p! .. big, 'current' gen games that could and have been on store shelves. where are these XBL counter parts? seriously ..go ahead and name some.
That would be one aspect that maks PSN unique. All the other more abstract stuff we don't see on LIVE is something that seperates both platform. I understand his point but I wonder if he has a PS3 or much experience to dismiss PSN.

And as far as the new NXE coming, the Netflix and HDD installs are the main things I'm intersted in. If anything this should make Sony analyze their plan and respond with something of their own. I still stand on the argument on games though.
 
UltimaPooh said:
I always love this statement by PSN fans. How exactly are the PSN games better and broader? For pretty much every PSN game you can name a XBLA counter part, you can also name games that PSN doesn't have. Games like flOw don't really count towards anything though since it's non-game that is a glorrified screen saver.

PSN has ALOT of catching up to do with XBOX Live especially with the NXE coming out this week. Sony has their work cut out for them.

Siren now please name me an XBLA equivalent.
 
davidjaffe said:
Yes, that is simply incorrect. I do not know what BURNOUT has sold but I can tell you that your number for best selling PSN game is incorrect.

David
So you're not Cliffy B anymore?
 
LiquidMetal14 said:
That would be one aspect that maks PSN unique. All the other more abstract stuff we don't see on LIVE is something that seperates both platform. I understand his point but I wonder if he has a PS3 or much experience to dismiss PSN.

I have owned a PS3, and I would still own one if it weren't for financial issues a year ago. I was also a big supporter of PSN games at that point in time, I bought all the hits then (Everyday Shooter, flOw, etc.) So I do have experience with both online downloadable games.

As for the games they offer, yes they offer full size games via the service (Burnout, Warhawk "which I bought", etc. but it is unfair to consider those games PSN games since they also exist on and were made for a disc based medium.) I will agree though that Siren and Quest for Booty should be allowed as PSN games since they were designed for it from the ground up. While XBLA does not have as many big games like those it does a have a few, such as Penny Arcade (coming to PS3 I know) PSN wins in that regard having games that big on the PSN but when it comes to more Arcade esque they are pretty even, they both have thier two thumbstick schmups they both have classic games they both have their puzzle games, they both have their exclusives, they both have varriety... 360 just has more which also causes it to have alot more crap but if you look at quality at those size of games they are even in a sense.

And as far as the new NXE coming, the Netflix and HDD installs are the main things I'm intersted in. If anything this should make Sony analyze their plan and respond with something of their own. I still stand on the argument on games though.

If Home is to beat the NXE it's gonna have to be quick and easy to jump into a party and then subsequently jump into a game, that's why the NXE is good it offers the same stuff as Home ina sense but it gets rid of alot of the fluff.
 
UltimaPooh said:
I always love this statement by PSN fans. How exactly are the PSN games better and broader? For pretty much every PSN game you can name a XBLA counter part, you can also name games that PSN doesn't have. Games like flOw don't really count towards anything though since it's non-game that is a glorrified screen saver.

PSN has ALOT of catching up to do with XBOX Live especially with the NXE coming out this week. Sony has their work cut out for them.

How did I miss that. I don't give a shit what anyone says about Flow its awesome almost as good as Wowhawk.
 
It's not. It's a nice looking game, and I'm sure they put a good amount of work into it, but it has no goals what-so-ever and I don't feel I'm out of line to say it's a glorrified screen saver.

Maybe they'll do alot better gameplay wise with Flower.
 
UltimaPooh said:
It's not. It's a nice looking game, and I'm sure they put a good amount of work into it, but it has no goals what-so-ever and I don't feel I'm out of line to say it's a glorrified screen saver.

Maybe they'll do alot better gameplay wise with Flower.

That's the difference between XBLA and PSN games one offers unique experiences the other doesn't ;)
 
TheFatOne said:
That's the difference between XBLA and PSN games one offers unique experiences the other doesn't ;)

But it's really not that unique is what I'm saying. You can find the free version of it on the internet. Maybe flower will be their big unique thing.

Where is the platforming genre on PSN? XBLA has it in aces, with classics like Banjo Kazooie and new takes like Braid, where is the uniqueness of that on PSN? It's not, which is why they are pretty even on games in that regard. Full fledged games or games tht use full fledged game assets? Yeah PSN wins, I'll give you that... but in Arcade esque ways they are even.
 
UltimaPooh said:
But it's really not that unique is what I'm saying. You can find the free version of it on the internet. Maybe flower will be their big unique thing.

Where is the platforming genre on PSN? XBLA has it in aces, with classics like Banjo Kazooie and new takes like Braid, where is the uniqueness of that on PSN? It's not, which is why they are pretty even on games in that regard. Full fledged games or games tht use full fledged game assets? Yeah PSN wins, I'll give you that... but in Arcade esque ways they are even.
R&C: Quest for Booty?
 
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