Lionel Richie
Member
Alpha chad
OutrageousFacts
recently posted a Top 10 list of features we could see in the Breath of the Wild sequel. I'm going to quote a few to get the conversation going:
So there, this is all stuff we can reasonably expect, but one should never assume anything with a Nintendo title. Do you expect BOTW 2 to be an iterative sequel like Super Mario Galaxy 2 where they add something like Yoshi and overall deliver more of the same, or do you expect it to be like Majora's Mask in that they reuse a lot of assets but build the game around a central gameplay loop that makes it a significant departure from the predecessor?
Personally, I think they will do a smaller scale title more focused on dungeon exploration. I think you're going to control Zelda a lot in the game, it sounds awesome to play as a caster/ranger with the BOTW combat. It's somewhat safe to assume the game won't be set inside a cavern lol so they could end up in a different version of Hyrule, like maybe you time travel and shit. The series likes that. Maybe the game is set in a different continent, like that would be nice as well.
But what do YOU think we're getting?
- Underwater Exploration
Let’s get the elephant in the room out of the way: BotW2 must let us dive, swim, use iron boots to explore vast, fascinating underwater areas. It was one of the biggest omissions from the first game. Visting the Zora’s area without being able to dive with them was tragic. Reaching Lake Hylia felt like there could be so much more to explore in that huge body of water below Link’s feet. With how many lakes and rivers there are in BotW 1’s world, you could probably add another third of the existing world’s size to the exlorable area.
- Both Link and Zelda Playable
I sincerely hope that Aonuma didn’t feel pressured by the harassment that he received from some extremist online communities that were outraged when Link turned out not to be female in BotW 1. But if he chooses to include a female option on his own, that’d be quite nice, actually. I’m imagining a dual-character concept similar to Pikmin 3 where you can freely switch between characters and give commands to the one you currently don’t control. Each of them should have different abilities and physical properties.
-Destructable Environment
So Link spends large stretches of the game underground. Wouldn’t it be boring to just follow an existing path? That’s why the digging gloves/claws return. Unlike previous Zelda-games, however, this time they follow BotW’s mantra of freedom: You get to dig your very own underground paths, both horizontally and vertically.
-A Two-World Concept
We saw the reveal-trailer where Link and Zelda are underground and find the remains of, probably, Ganondorf. Link also seems to acquire a new power. Many have speculated that BotW 2 might take place entirely underground, and I half-agree: I think it will take place both underground AND within the overworld of BotW 1.
-2-Player Coop
(please I hope not, but yeah the trailer hinted at something like that)
So there, this is all stuff we can reasonably expect, but one should never assume anything with a Nintendo title. Do you expect BOTW 2 to be an iterative sequel like Super Mario Galaxy 2 where they add something like Yoshi and overall deliver more of the same, or do you expect it to be like Majora's Mask in that they reuse a lot of assets but build the game around a central gameplay loop that makes it a significant departure from the predecessor?
Personally, I think they will do a smaller scale title more focused on dungeon exploration. I think you're going to control Zelda a lot in the game, it sounds awesome to play as a caster/ranger with the BOTW combat. It's somewhat safe to assume the game won't be set inside a cavern lol so they could end up in a different version of Hyrule, like maybe you time travel and shit. The series likes that. Maybe the game is set in a different continent, like that would be nice as well.
But what do YOU think we're getting?