FreedomFighter
Member
Nah, brah. I paid my dues in the first 40 - 50 hours. I died A TON. By the time I was 60 hours in, found some good weapons and armor, trained myself up a bit to have several more hearts and another stamina wheel, got better at parrying and all that, the challenge was still there due to enemy scaling but I didn't die as much. In fact, from hour 90 - 140, I was a goddamn GOD. And I loved it. I love becoming OP in these types of games.I find it a bit frustrating that the absolutely amazing first parts of the game get so diluted and ruined by you becoming a walking wal-mart food store with armor that make you effectively invulnerable and hp bars in the 40+s of hearts. Past zeldas had basically little progression, but had 0 challenge from the start aside from puzzles. BotW has like the perfect amount of challenge, adjustable to your likes from where you want to go and what you want to do, but give you so much progression that the challenge after a while is even less than traditional "easy-mode" zeldas.
Personally i can't wait for the next zelda where they learn to do progression right (lot of ideas in the right place, like the ability to sell your heart containers which was made with people who like challenge in mind for sure), with the challenging exploration of BotW to go with it. I may as well stop playing right after that.
But I agree with you here:
That's a really good idea.HP for monsters shouldn't scale nowhere as much as it does now, with better monsters having betters stats other than just HP (Faster animations/movement/reaction, better aim, better AI, more damage, ability to parry etc...).