MMaRsu said:Someone help
MMaRsu said:Ehh I bought this but I really suck, I mean I can't even get the final 2 puzzle pieces in world 2 ( you know the first 2 difficult ones )
In the room where you have to assamble the puzzle, there are 2 puzzle pieces I can't get. And I've tried everything!!!!!!
Someone help
Opus Angelorum said:Do you have all of the pieces except those in that room?
ItsInMyVeins said:The ones near the painting?
Opus Angelorum said:That's exactly how I felt when I posted yesterday, initially the mechanic introduced in World 4 seems frustrating.
The advice given to me yesterday really helped, study the layout and rewind/fast-forward a few times to see how the scenario is played.
Gowans007 said:MMaRsugo and get the other pieces, after you've sussed out the others you'll suss out that one.
MMaRsu said:Like the room where you have to kill all those goomba like creatures, I have no idea how to get on top.
ItsInMyVeins said:So, goombas is the now official name of those little, uh, goombas? :lol
UltimaPooh said:Sorry but your princess is in another castle.
For me... yes, very much so.poweld said:So I haven't taken the plunge and purchased this yet, but from what I see people are saying it's fairly short. I appreciate artistic games and all, but this is a fairly high price point if it's very short. Would GAF recommend it as a worthwhile value?
ItsInMyVeins said:I guess that dinosaur's gotta go by "Yoshi" then?
ItsInMyVeins said:I guess that dinosaur's gotta go by "Yoshi" then?
I still haven't seen any proof that the $15 was ultimately chosen by anyone but the creator himself.FightyF said:As far as price is concerned, I think Jonathan Blow had the right idea at pricing it at $10 (800 pts). I think it's dickish of MS to attempt to maximize profits by setting it at 1200 pts, knowing they can because it is a critically acclaimed game.
epmode said:I still haven't seen any proof that the $15 was ultimately chosen by anyone by the creator himself.
GhaleonEB said:I'll give it a day or so. I'm definately on the overall list, and that's up to date otherwise.
http://joaomgcd.planetaclix.pt/gamersleaderboards/GhaleonEB.xml
Last Update: Wednesday. August 06. 2008 10:53:18 PM GMT
epmode said:I still haven't seen any proof that the $15 was ultimately chosen by anyone by the creator himself.
Jonathan Blow said:My feeling was that Microsoft would price the game at 1200 no matter what I said; however, I never pushed them to that point. Late last week, Microsoft and I had a conversation where we talked about a bunch of issues and I agreed on the 1200 point price.
There are good reasons why I picked 1200 instead of 800 (I thought about writing them up today, but Im not sure its really appropriate; I might, though, tonight. Well see how I feel about it later.)
The Readers Digest version is, I would have been perfectly happy with a launch price of 800 points. At 1200 points I am less happy, but I am okay with it.
Brakara said:If you read all the blog comments, he doesn't seem to mind the $15 price either.
Publishers have always decided pricing, stop trying to persuade anyone otherwise.ItsInMyVeins said:Apart from him saying that he would prefer it to be lower, you mean? Of course he agreed on it in the end, but.. Ah, whatever. The game's worth it.
cjelly said:Publishers have always decided pricing, stop trying to persuade anyone otherwise.
FightyF said:That's the only one I couldn't figure out
But I was able to read all the rest.
To me it seems likehe was looking for a princess, but in the end his mom did more for him. It's clear the the braid belongs to his mom
He also said he'd have rather priced it at $0. But this isn't candyland, and someone who's put a signifigant investment into making something needs to recoup that investment if they want to continue making additional somethings in the future.ItsInMyVeins said:Hmm? I'm not trying to persuade anybody -- I'm just repeating what he's said himself. Microsoft published the game, he agreed on the price in the end, even though he'd rather seen a lower one.
Shig said:He also said he'd have rather priced it at $0. But this isn't candyland, and someone who's put a signifigant investment into making something needs to recoup that investment if they want to continue making additional somethings in the future.
Read his post concerning how he didn't want it to be another Space Giraffe. A popular misconception is that lower prices will multiply an audience by factors of doubles and triples. This has very, very rarely proven to be the case.
ItsInMyVeins said:Yes, I know and I've read that. But 800 pts doesn't mean 0 either. He didn't say he tried to get it out for free even if he wished he could. But he does suggest that he would have liked to see it at 800 pts. There's a difference there.
The biggest annoyance with the 1200 pts (imho) is that you can't buy that amount and have to go for either 1000+500 pts or 2000.
BenjaminBirdie said:Zune.com lets you buy in perfect sized increments of 400.
GhaleonEB said:Hmmm I'm not on that list, but I posted in the thread to add my GT. How often does it update?
Still re: 4-6ItsInMyVeins said:Hm, isn't that one just about timing the jump?
Jonnyram said:Still re: 4-6
as far as I can see, there is no timing involved. You move right, the stage advances, you move left, the stage rewinds. I haven't found a way to "interrupt" that, so I assume I need to find a simple solution, but I am totally, utterly stumped
Crisis said:The controls should definitely have been explained a lot better as well as the introduction of new concepts for each world.
McBacon said:That's half the fun
But I'm not a very patient person. Like I've said I've gotten 43 pieces on my own. I think my patience has worn thin and will need to "cheat'. I'm not perfect, sorry.rhino4evr said:be patient, and think.
Crisis said:Getting the new stuff for each world was fun. Not knowing how to use it because it's never explained is frustrating. I didn't even know you could freeze time (X + RB) until I read it here. Something is wrong there.
Majora said:I don't think freezing time was ever necessary to complete a puzzle.
Personally I loved the lack of tutorials and handholding. The whole thing was very intuitive and concepts were gradually introduced, usually with something basic like the recurring pit level before building in complexity. So nice not to have pop up boxes of instructions and to he treated like an intelligent person.
Apparently so. I just needed convincing that that was the correct way, I guess. I finally got it after about 100 attempts. Thought this game was not supposed to be pixel perfect, but it ends up that way a couple of times.ItsInMyVeins said:I think I just climed the right side of the highest platform (the one with two locked doors with a puzzle piece inside) and jumped from there. I'm not sure, but that's how I think I did it.