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Broken Age |OT| A Double Fine Adventure! [iPad/Ouya Act One out now]

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Fuu

Formerly Alaluef (not Aladuf)
Did anyone else approach this object the way I did?
I couldn't figure out how to get Gus down (amusing in hindsight, but that was the puzzle I was stuck on for the longest!). Vella talks about not wanting anything to do with unhooking his underpants, but the way he's hanging there's a clear, er, crevice to aim at. And Vella spits the pit...

For a fair while I thought that my positioning was simply wrong.
Yep, I also tried something in that vein. :lol I think it was the puzzle that took the longest for me too,
at first it didn't occur to me that each hole would have a different outcome, even though I noticed the different camera angle when I fell through the one closest to the entrance.
 

Diamond

Member
I had trouble with this particular object
(the fruit) because I gave it to the lumberjack and he took it (!), saying he would do a detox smoothie with it. I thought it wouldn't be used for something else.
 

Gazoinks

Member
Yep, I also tried something in that vein. :lol I think it was the puzzle that took the longest for me too,
at first it didn't occur to me that each hole would have a different outcome, even though I noticed the different camera angle when I fell through the one closest to the entrance.

On the other hand,
as soon as I walked into the room I accidentally fell down the correct hole.
xp
 
Just finished... Tim Schafer is still the king of adventure games.

The wait for act two is going to be a bitch though. Would have been easier to just wait for the whole thing but it's nice to be part of the conversation... plus I don't have to worry about spoilers.
 

rezn0r

Member
Just finished... Tim Schafer is still the king of adventure games.

The wait for act two is going to be a bitch though. Would have been easier to just wait for the whole thing but it's nice to be part of the conversation... plus I don't have to worry about spoilers.

Just finished it a minute ago, came here to basically post exactly what you said. Loved it.
 

sn00zer

Member
Im confused.....is this just the first part? So im paying $20 for part one of a two part game then have to shelf out another $20 for part 2?
 

Mistle

Member
Sucks that the game outright told me how to solve the last puzzle of Shay's story. Would have been a good puzzle, too :/

Anyway, finished Shay's and played probably around half of Vella's. LOVING the game, but echo the thoughts on easy puzzles. Haven't even been stuck for a second yet, and I don't mean that as some lame brag haha. Everything is just rather straightforward, but I do miss the "a-ha!" moments.
 

nStruct

Neo Member
Finished it today and loved it. I'm not usually into point and click adventures but this is a beautiful and highly entertaining game. The wait for Act 2 is going to be excruciating!
 

Vert boil

Member
Is there a way to get back in, like as a sidequest?

No sidequest, it's just behind one of the doors on the ship once you can roam around. I think it was near the spacewalk hatch.

Can you remove the gif from the quote, I've pm'ed Mess asking him to just link to it since a lot of people won't get to play the game until next week.

Edit, Fuu can you do the same.
 

trinest

Member
Loved that part, hahaha. But yikes, is the screen tearing that bad on some computers? It was smooth on mine but I had D3DOverrider running.

Mine was fine but in the girls story near the end some things just seemed odd so I had to switch into windows and look at walkthroughs which caused the game to flicker heaps.

No sidequest, it's just behind one of the doors on the ship once you can roam around. I think it was near the spacewalk hatch.

Can you remove the gif from the quote, I've pm'ed Mess asking him to just link to it since a lot of people won't get to play the game until next week.

Edit, Fuu can you do the same.
I am aware of that, I meant more as in can I give him something or knock him out to ride the train again!

Oh and as for people playing next week, why? Is it out of beta then or something? Isn't it pretty much compadability bugs anyway?
 

Vert boil

Member
I am aware of that, I meant more as in can I give him something or knock him out to ride the train again!

Oh and as for people playing next week, why? Is it out of beta then or something? Isn't it pretty much compadability bugs anyway?

If there is a way to do it again I couldn't find it.

Just out of respect for the people that are either choosing to wait for any bugs to be ironed out or for people that didn't back the game. It just has the potential to take away part of the humour for them.
 

mnz

Unconfirmed Member
On the other hand,
as soon as I walked into the room I accidentally fell down the correct hole.
xp
That sucks by the way, because
you don't get to talk to that (Pendleton Ward's) character at all.
Happened to me, too.
 

Mistle

Member
I've been thinking about the game more, and trying to figure out why the game feels so short even though there is quite an amount of visual assets, and I think ultimately, it lacks a high level of interactivity.

Consider this: not only are there more screens than puzzles in the game, but in each screen itself, there really isn't that much to interact with. Interaction can come in various forms, but in traditional adventure game lingo let's just use talk/look/take. I don't really think the game lacks in the take department, since most items which look like they can be taken, can be taken. Not a fan of red herring items either, so it's good the game doesn't have them. But there's quite a severe lack of look and talk options.

For look, let's take Shay for example. I'll just use one of the very first screens here - the one where he's sitting at the controls and you have to pick a mission at the start. I was really excited when I saw the screen because it was really detailed and there were all sorts of silly gadgets and stuff on the control panel. I wanted to mess with them or at least click and get reactions. But nope, you can't click on anything there. It's locked to the dialogue menu where you just pick a mission. That's disappointing because simply having fun distractions like that would increase the player's investment in the setting, and also provide fun diversions which pace them through the story in a slower way if they enjoy optional stuff like that.

For talk, I think Vella has a number of examples, but let's take the very first main screen - your house at the start of the game. There are five characters in the room, and there could be a good amount of interactivity if talking to characters about a topic can allow them to say things which open up other dialogue options with the other characters. This is something I find lacking in the dialogue throughout the game - I can't think of a single time where talking to other characters unlock additional dialogues with related characters even if it makes sense.

Playing a good point and click adventure game should involve the player being able to click on anything interesting on the screen and get unique responses whether they are related to a critical path or not. In Broken Age, it feels like a lot of the responses are generic in a given area, and there aren't many hotspots on a screen to begin with. That's probably the main thing which leads to the game feeling very easy and on rails, where you can easily breeze through the game, even though the content on the critical path isn't lacking. Simply with the lack of anything else to do other than to progress, it makes the game feel much smaller than the content represents.
you actually can inspect the controls there, later on. you can go back and talk to the mother, then if you go back a third time, you're free to inspect. he has multiple comments about how they're all "fake".

anyway, i just finished both acts! question:
I wetn Shay -> Vella. How does the ending take place if I went Vella -> Shay? It seemed rather dependent on me doing Vella second.
 

mclem

Member
Ending spoilers ahead.

anyway, i just finished both acts! question:
I wetn Shay -> Vella. How does the ending take place if I went Vella -> Shay? It seemed rather dependent on me doing Vella second.

Both storylines end at the moment the character falls down. Vella just after defeating Mog Chothra, Shay just after seeing that giant eye-thing; at that point, control switches to the other character, and whenever you switch back to your first, you just see them unconscious. At the point you've done both, there's a single unified end cutscene that opens with Vella waking up.

Whichever direction you come from, in other words, the ending ends with your current character being knocked out, and then Vella waking up. If you do Vella->Shay - as I did - the cut to Vella waking up from just having controlled Shay is slightly jarring, but no more jarring than the swap to the other character after completing one story, I didn't find it problematic.
 
Do you think there's anything to look forward to on the 28th if you're already in the beta and played Part 1? Maybe a patch release? Just seems like from our point of view, if we've played it, the 28th will just kinda pass by.
 
Do you think there's anything to look forward to on the 28th if you're already in the beta and played Part 1? Maybe a patch release? Just seems like from our point of view, if we've played it, the 28th will just kinda pass by.

Yesterday it automatically downloaded a 5.8mb update, but yeah, it's not like they are adding more content to the game and there were no major bugs. I'd like to read all the comments from the new players, though.
 
Do you think there's anything to look forward to on the 28th if you're already in the beta and played Part 1? Maybe a patch release? Just seems like from our point of view, if we've played it, the 28th will just kinda pass by.

I think the trading cards will be added so that's something. I'm personally looking forward to that, anyway. Other than that I don't know of anything. Maybe achievements? Although they may wait and add those when the game is finished, if they add them at all.
 

kudoboi

Member
Broken age seems to be doing pretty badly on steam. its currently #29 on the steam top sellers

edit: now its at #57
 

jediyoshi

Member
Broken age seems to be doing pretty badly on steam. its currently #29 on the steam top sellers

It'll probably ramp back up again as the release actually closes in, between backers and when the preorder initially went live, there isn't much reason for it to have gone back up.
 

duckroll

Member
Broken age seems to be doing pretty badly on steam. its currently #29 on the steam top sellers

Well I'm not particularly surprised. It's 25 bucks for a 3 hour game with no ending. The people who want the game most already paid for it. And it's not even technically out yet, so right now anyone who buys it won't even be able to play it.
 

thefro

Member
Do you think there's anything to look forward to on the 28th if you're already in the beta and played Part 1? Maybe a patch release? Just seems like from our point of view, if we've played it, the 28th will just kinda pass by.

They just pushed out a 709 MB update that addresses the control complaints (you can pick either "click" or "drag" mode now) and has a lot of other various fixes.
 

Fuu

Formerly Alaluef (not Aladuf)
They just pushed out a 709 MB update that addresses the control complaints (you can pick either "click" or "drag" mode now) and has a lot of other various fixes.
Nice to know about the click or drag, it didn't bother me while playing but that will make it more seamless.
 
They just pushed out a 709 MB update that addresses the control complaints (you can pick either "click" or "drag" mode now) and has a lot of other various fixes.

Can someone explain what this would do? I had no problems playing the game outside of it crashing once
 

thefro

Member
Can someone explain what this would do? I had no problems playing the game outside of it crashing once

Just tested it out

"Click Mode" - Click once on an item in your inventory to pick it up. Click again to look at it (magnifying glass appears on the item) while you haven't moved it in your inventory. You can either just move your mouse and click again on a hotspot or click/drag to use an item. New default control scheme (and it's definitely an improvement).
"Drag Mode" - Click once on item to look at it, click and drag to use it

There's also a hotspot in the lower-left corner of the screen now where you can just hover the mouse over it to bring up the inventory.
 

jett

D-Member
Well I'm not particularly surprised. It's 25 bucks for a 3 hour game with no ending. The people who want the game most already paid for it. And it's not even technically out yet, so right now anyone who buys it won't even be able to play it.

I wonder how will this affect Act 2 production. The whole point of splitting the game up was to fund Act 2 with the revenue from Act 1, lololol.

Anyway, when is Act 2 supposed to come out?
 
Broken age seems to be doing pretty badly on steam. its currently #29 on the steam top sellers

edit: now its at #57

I wonder how much of the "gentlemen's embargo" was just to line up reviews with the actual release of the game. All of the positive reviews the game has received (and the general blog buzz) are great but their effect is kind of lessened when the reader goes to open Steam and finds the game isn't out.
 

mnz

Unconfirmed Member
Broken age seems to be doing pretty badly on steam. its currently #29 on the steam top sellers

edit: now its at #57

Well I'm not particularly surprised. It's 25 bucks for a 3 hour game with no ending. The people who want the game most already paid for it. And it's not even technically out yet, so right now anyone who buys it won't even be able to play it.

It's really what I was thinking. I hope they didn't put too much at risk with this thing, because there is a reason why adventure games need kickstarters, they are just not popular. It doesn't even matter if it's amazing, which it isn't.
They'll release it on many platforms, but they will have an even harder time asking that much money on iPad.
 
Are people worried about the game sales already?

It's been out for preorder for two weeks.
It will get a sale spike when it's released.
It will get a sale spike when Act 2 is released.
They are still to release the iOS version.
It's a game with pretty much guaranteed long tail sales.
 

Haunted

Member
Are people worried about the game sales already?

It's been out for preorder for two weeks.
It will get a sale spike when it's released.
It will get a sale spike when Act 2 is released.
They are still to release the iOS version.
It's a game with pretty much guaranteed long tail sales.
The Kickstarter should've financed the game and that should've been that. Ideally, any additional sales would just be profits on top of that.

But well, we all saw what happened in the documentary episodes. :D

For realsies? = (
Apparently so.
 

maxcriden

Member
Well I'm not particularly surprised. It's 25 bucks for a 3 hour game with no ending. The people who want the game most already paid for it. And it's not even technically out yet, so right now anyone who buys it won't even be able to play it.

If Act II really is shorter, then that seems like a pretty expensive game for the game length. I thought $15 for The Cave was a fair price and that offers significant replayability and probably a similar length first quest.

(P.S. Act II. I'm hungry for popcorn now.)
 
Got around to watching the QL of this on giantbomb and I love the attention to detail the game has. Each background doesn't look like a simple "background" but an actual world with things going on it.

I might get it on the 28th but part of me kind of wants to wait for a steam sale. I haven't purchased The Wolf Among us or Walking Dead Season 2 yet, don't get me wrong I want Broken Age but why should I pay $24.99 on it (yeah I know there's the %10 discount) when I could buy TWAU or TWD at around the same price and get more content. I know it's unfair to compare it those two since they are for two complete different audiences but they are still adventure games.

edit: I think $19.99 would be a more appropriate price point.
 

duckroll

Member
If Act II really is shorter, then that seems like a pretty expensive game for the game length. I thought $15 for The Cave was a fair price and that offers significant replayability and probably a similar length first quest.

(P.S. Act II. I'm hungry for popcorn now.)

Even if Broken Age is a 5 hour game, it will still be ten times the game The Cave is, regardless of price. Lol. I'm so bitter over The Cave. :(
 

blamite

Member
Just finished Act 1. I liked it a lot! I have very little experience with the classic adventure games everybody loves (I played the first third or so of the first Monkey Island on XBLA and that's about it) so I can't really compare it to those but it was definitely a fun experience, if a little easy.

I stupidly got stuck on
the puzzle to activate the laser in the pyramid. I thought I had tried everything I could do but apparently I hadn't actually put both pieces in the wrong slots at the same time. I was wandering all over the place thinking I needed to heat something up with the coil.

Also does the game not let you
put the chum in the tear gas dispenser until after you activate the laser? I swear I tried to do that when I first got to Shellmound and I was trying to get the perfume, but I think Vella just said "I don't think I can put that in there" or something. I guess it makes sense since if you did it too soon you'd be able to start the feast without having the laser, but it was weird how that just arbitrarily became allowed.
I might be misremembering this part though, I did it a day or two ago.
 
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