I am sorta bummed there's no co-op.
here is a review from a child's perspective
http://www.playereffort.com/2013/08/brothers-a-tale-of-two-sons-review-a-kids-perspective/
Did you edit his review? If your brother wrote that all by himself, then color me impressed.
I am sorta bummed there's no co-op.
So, do you think this game's relatively quiet/flat launch is due to MS's disinterest in Summer of Arcade? Bad marketing and media coverage, perhaps? Is it just the aging consoles? The 360 audience on the whole having no interest in a game of this type?
SteamPC or Steam though?
Take the language that the game's inhabitants speak, for example. It's a completely made up mother tongue, and you aren't provided with any subtitles at all. Essentially you have no idea what the people in the game are saying to each other.
"The language was important for me," he notes. "I mean, don't get me wrong, I appreciate games like Heavy Rain and The Walking Dead, but I think they are too close to movie experiences. For me, it was the interactivity that was important, and also how the player interprets the story."
"That's one of the reasons that the language is made up," he continues. "So that you can put in your own thoughts and decide what they say. You can read the body language, how they talk, stuff like that - it's all for the player to be part of everything, even the short cutscenes we have in the game. That's the main reason why it's a made up language."
At one point during our chat, I questioned whether Fares had considered adding a multiplayer co-operative mode to the game, in which two players could take control of each of the brothers and work together. Before I'd even got the question out, Fares was shouting "No no no!"
"That is absolutely out of the question," he says. "It's something that people have been asking me all the time, from the publisher and everything, but I've always said it is impossible. It's never going to happen."
"I remember the first time we brought the game to Microsoft, and they said that to me," he adds. "But the idea is that you actually connect - left hand is big brother, right hand is little brother. Players will understand once they've played all the way through the game why it is important to keep the brothers on each hand."
http://www.gamasutra.com/view/news/197999/A_film_director_gets_video_games_right_in_Starbreezes_Brothers.phpIt sounds like this will not be Fares' only video game venture. The director is keen to explore more ideas, and use his background to create even more different game experiences.
"I really felt like, and I still really feel, like I have a lot of ideas for games that I hope I can make in the future," he says.
It's been a while since I played Limbo but I'd say about the same, however Limbo probably requires more precision when it comes to controls.How does the difficulty of the puzzles compare to a game like LIMBO?
How does the difficulty of the puzzles compare to a game like LIMBO?
Journey and Braid were both format exclusives and they both got more of a push/buzz than this one seems to be getting. It will be a real shame if this one doesn't get all the attention and commercial success it deserves, although it certainly seems like word of mouth is building and hopefully the floodgates will open when it hits PC and PSN.
Better get your ass as a guest on Giant Bomb's GOTY deliberations then!
Or a 'box' quote
"Awesome Game" - Gary Whitta, screenwriter
I showed my wife the game over the weekend, she didn't really like it. She said it got 'too weird', I think by how dark it gets especially after such an innocent beginning.
Yeah that's what I told her. But she still didn't care for it. She also generally does not like dark/sad movies though.it's a game that has dark elements to it. Like grim brother fairytale.
The variety in the puzzles was also a sticking point for Fares, and something that caused arguments. Coming from a film industry background, Fares found that many modern games extend the playtime by simply repeating the same old mechanics and set pieces over and over again.
"Variety in the game mechanics was extremely important," he tells me. One thing I get tired with in games is when they reuse the same mechanic all the time. The idea with Brothers was to change it all the time."
I am sorta bummed there's no co-op.
I showed my wife the game over the weekend, she didn't really like it. She said it got 'too weird', I think by how dark it gets especially after such an innocent beginning.
That man's got a fever and the only cure is more DOTA.Brad and Alexis really seem to like the game. I hope for a full review on GB soon.
Far easier than Limbo.How does the difficulty of the puzzles compare to a game like LIMBO?
There's a fantastic interview with the director, Josef Fares, on Gamasutra. Some snippets:
http://www.gamasutra.com/view/news/197999/A_film_director_gets_video_games_right_in_Starbreezes_Brothers.php
I'd say you're about half way.Anyone know off the top of their heads how many chapters there are?
Just wondering how far along I am. I justgot to chapter 4 I think. Right after I saved the little bro from drowning.
Anyone know off the top of their heads how many chapters there are?
Just wondering how far along I am. I justgot to chapter 4 I think. Right after I saved the little bro from drowning.
I'd say you're about half way.
I think it was 7, not including the prologue and epilogue. I could be wrong.
Alrighty, thanks. Looks like I'll clock in right around the 3 hour mark then. It's a shame this game isn't longer, I flew through 1.5 hrs of it before I even knew it.
Thanks for posting, good discussion here. The part with the guys kid was kind of sad.Gamer with Jobs podcast,
http://www.gamerswithjobs.com/node/115697
Spoiler free talk (2.05 - 7.00 (but they yammer on to the ninth minute.))
Spoiler talk (1.49.55 - 2.23.41)
Shawn Andrich, Julian Murdoch and Justin McElroy.
edit,
Bombcast
Spoiler free talk (2.13.30 - ~2.18.00 for the main talk. They go on for a few more minutes and bring it up occasionally throughout the rest of the show.)
So no leaderboards? Wouldn't make sense in a game like this but I thought every XBLA game had to have a demo and leaderboards.
Surprised to not hear thegetting called out by more people as a highlight. That was one of my favorite sections.giants battleground/graveyard