I'm almost finished with this game, as far as I can guess, and I have to wonder where all the import love came from. Usually, the import crew around here is spot on and never miss in a game recommendation, which is why I'm wondering why Bujingai kinda sucks.
Elaborating in point form:
* Clashing. What's the point? I'm sure I'm doing something wrong here, because this part of the game just feels so random to me. I'll mash square a little, get his defense down and smack him up some. Or I'll be the one losing defense and backing up to get it raised, and then repeating the clashing.
* Precision control. Lau just floats around, it feels like, without me having much control. Running up a wall or gliding to an exact spot is a pain in the ass because he doesn't control very well in those situations. Worst are the spots where you have to climb a wall and launch a glide off of it in the opposite direction. That's just a big WTF.
* Level design. Sooooooo boooooooring! A few rooms in each part of the level, each containing like three enemies. One archer, one or two grunts and perhaps one of the more "difficult" enemies. Repeat, repeat, repeat, repeat.
* Auto blocking. Yeah. Fuck this. Due to Lau's attacks sometimes taking longer than they should (ie, he does two swipes during the second press of the combo, stuff like that), I never feel like I have any power over getting hit or not. And it totally sucks that if an enemy gets one hit in, he can roam free with a full combo knocking off a good inch off my health bar.
* Lau isn't very cool. He never says anything and the style chosen for this game is just...gross. Mixing in pinks and purples where they sure as hell don't belong is not stylish. Otogi's twin blades that leave orange and blue trails look beautiful, Bujingai's dark purple/black and yellow trails just look like a cheap knock-off.
I don't know... To me, it feels like Red played Onimusha and Otogi and missed what made them fun when making Bujingai. So what's up? Where's the love coming from, what am I misunderstanding?
Elaborating in point form:
* Clashing. What's the point? I'm sure I'm doing something wrong here, because this part of the game just feels so random to me. I'll mash square a little, get his defense down and smack him up some. Or I'll be the one losing defense and backing up to get it raised, and then repeating the clashing.
* Precision control. Lau just floats around, it feels like, without me having much control. Running up a wall or gliding to an exact spot is a pain in the ass because he doesn't control very well in those situations. Worst are the spots where you have to climb a wall and launch a glide off of it in the opposite direction. That's just a big WTF.
* Level design. Sooooooo boooooooring! A few rooms in each part of the level, each containing like three enemies. One archer, one or two grunts and perhaps one of the more "difficult" enemies. Repeat, repeat, repeat, repeat.
* Auto blocking. Yeah. Fuck this. Due to Lau's attacks sometimes taking longer than they should (ie, he does two swipes during the second press of the combo, stuff like that), I never feel like I have any power over getting hit or not. And it totally sucks that if an enemy gets one hit in, he can roam free with a full combo knocking off a good inch off my health bar.
* Lau isn't very cool. He never says anything and the style chosen for this game is just...gross. Mixing in pinks and purples where they sure as hell don't belong is not stylish. Otogi's twin blades that leave orange and blue trails look beautiful, Bujingai's dark purple/black and yellow trails just look like a cheap knock-off.
I don't know... To me, it feels like Red played Onimusha and Otogi and missed what made them fun when making Bujingai. So what's up? Where's the love coming from, what am I misunderstanding?