Tellaerin said:Yes, it's much more atmospheric to fight the same handful of enemy types over and over again. Who needs bosses? For a real challenge, they can just throw a whole bunch of regular enemies at the player instead! *coughLibrarycough*
I enjoyed Halo 2. I couldn't stand Halo, and the absence of any real bosses was one of the reasons why. That, along with the repeating environments, really helped contribute to the impression of monotony I felt when I played it. Done right, boss battles add unique, memorable, and (dare I say it) atmospheric elements to a game. Not including bosses would be, as you put it, 'teh ghey'.![]()
I'd hate for this to turn into a Halo vs. Halo 2 thread, but I'll toss in my quick thoughts here.
The first Halo is told entirely from the human perspective and we get no insight into the Covenant. As such, any 'bosses' are really just climactic battles spaced throughout the game. If there were bosses it would be tough to know why certain guys were harder than others without it being established. It fit the narrative.
In Halo 2, there was a bigger emphasis on characters, both human and Covenant. As such, when the heroes had to battle a character that had been established, it made sense to make the fight more than just a normal battle - it had to have oomph. Thus boss battles better fit the narrative. I don't think they were particularly well implimented, but the fact that they were there didn't jump out as being inappropriate to me.