It's a great game and all, but I'm sorry:
THIS IS GARBAGE FOR WHICH THERE CAN BE NO EXCUSE.
Some of you might remember my rant about Burnout 2 for Xbox not supporting the memory card back in April (posted here on the old GA forum too). Then Criterion goes and does it again with Burnout 3... WTF? This makes it impossible to transfer game saves.
In a game with so many unlockables and modes of play, why don't they provide for the possibility that people might want to actually continue their progress at a friend's house? Maybe play the game at work? You know, do something besides playing it exclusively on one console for the entire life of the game?
I have a few friends that really dig the Burnout series and we love to take turns tag-teaming the different modes, but now whenever we unlock something on one Xbox or another, I have to do it all over again on my own machine. This is what pissed me off about Burnout 2... I had played so much of it at a buddy's place that it made no sense for me to even continue playing the game at my house.
What kind of justification is there for this beside sheer laziness on the part of Criterion... ?
Don't tell me that it might be possible for someone to fudge with the online leaderboards by copying a save or whatever. Who cares about those anyway. All they'd need is to give an option to either participate in online leaderboards or use the memory card when I start a new game, and I'd gladly choose the latter. It's that simple.
I had a long talk with a couple Criterion reps about this at E3 too, telling them how much of a pain it was that Burnout 2 didn't work with the memory card, and how the addition of this option would be much appreciated by fans in the sequel. They agreed and said, "We're working on that this time."
They didn't work on it.
THIS IS GARBAGE FOR WHICH THERE CAN BE NO EXCUSE.
Some of you might remember my rant about Burnout 2 for Xbox not supporting the memory card back in April (posted here on the old GA forum too). Then Criterion goes and does it again with Burnout 3... WTF? This makes it impossible to transfer game saves.
In a game with so many unlockables and modes of play, why don't they provide for the possibility that people might want to actually continue their progress at a friend's house? Maybe play the game at work? You know, do something besides playing it exclusively on one console for the entire life of the game?
I have a few friends that really dig the Burnout series and we love to take turns tag-teaming the different modes, but now whenever we unlock something on one Xbox or another, I have to do it all over again on my own machine. This is what pissed me off about Burnout 2... I had played so much of it at a buddy's place that it made no sense for me to even continue playing the game at my house.
What kind of justification is there for this beside sheer laziness on the part of Criterion... ?
Don't tell me that it might be possible for someone to fudge with the online leaderboards by copying a save or whatever. Who cares about those anyway. All they'd need is to give an option to either participate in online leaderboards or use the memory card when I start a new game, and I'd gladly choose the latter. It's that simple.
I had a long talk with a couple Criterion reps about this at E3 too, telling them how much of a pain it was that Burnout 2 didn't work with the memory card, and how the addition of this option would be much appreciated by fans in the sequel. They agreed and said, "We're working on that this time."
They didn't work on it.