Interficium
Banned
Played the multi for 3 or so hours today.
The paired-down way they've done killstreaks but added a lot of potential modifiers to each killstreak is cool, seems like each modifier could really change up the gameplay implications.
Titanfall-esque movement options feel tacked-on at best, doesn't make you feel any more mobile (compared to Titanfall. No momentum conservation system or wall-running, etc). Game actively punishes you for using exo maneuvers. Don't expect miracles here, it's COD with double-jump. Most of the exo abilities in general are pretty "fluffy," in fact, not just the mobility stuff.
Game looks great single player, exactly like Ghosts in multiplayer.
With small pool of players it's tough to judge TTK, too much latency. Seems nearly imperceptibly longer than Ghosts, definitely not Black Ops level.
Maps are better than Ghosts/MW3.
The paired-down way they've done killstreaks but added a lot of potential modifiers to each killstreak is cool, seems like each modifier could really change up the gameplay implications.
Titanfall-esque movement options feel tacked-on at best, doesn't make you feel any more mobile (compared to Titanfall. No momentum conservation system or wall-running, etc). Game actively punishes you for using exo maneuvers. Don't expect miracles here, it's COD with double-jump. Most of the exo abilities in general are pretty "fluffy," in fact, not just the mobility stuff.
Game looks great single player, exactly like Ghosts in multiplayer.
With small pool of players it's tough to judge TTK, too much latency. Seems nearly imperceptibly longer than Ghosts, definitely not Black Ops level.
Maps are better than Ghosts/MW3.