GeekyDad
Member
Well, I'm at the point in the game where you get control of both parties. I'm kind of enjoying it a little more now. I've read folks saying that the rock-paper-scissors thing is gone, but that's not really true. Flyers still seem weak to archers, and my knights definitely are taking a lot more damage from mages than melee units, but of course, they block most of the damage from melee. But I like that everything's not spelled out too much. I like the shrines/dungeons too. Breaks things up nicely. The item system is a neat change in that you can only have a single item. It's a fair trade off to the normal weapon system. It's been a while since I played Fates already (and never finished it), but I think I remember them removing the weapon-wear system, which I was, and still am not, happy about. To me, it's an important characteristic of the series. But for what this game is, it works nicely, I think.
Was about the shelf this, but I think it's won me over. Though I don't care for a fair amount of the dialogue and story, it doesn't get in the way as much as Fates did to me.
Was about the shelf this, but I think it's won me over. Though I don't care for a fair amount of the dialogue and story, it doesn't get in the way as much as Fates did to me.