I never said it was comparable, so I'm not sure what you're getting at
I said Echoes maps are a step back from the gimmicky design of fates. And when I said gimicky I meant it. Having to deal with shit like poison pots and levers and dragon powers to change maps isn't exactly what I want from a fire emblem game...
I'm not saying I prefer barren simple maps like most of the ones in Echoes over the variety presented in Conquest, but I don't dislike them either. The challenge they present is completely different and satisfying when you finally overcome the realize what the game expects you to do. The challenge doesn't come from destroying pots or hitting levers but from carefully moving your units back and forth so they won't get killed
Right, my bad.
Anyway, here's the problem with the bolded; the Echoes didn't present a real challenge. They're barren, poorly designed and depressingly shallow. Every map is approached the same way, with little variance in strategy. There are no side objectives, and 99% of the maps are rout. Send your strongest, fastest units and kill everything. The game also littered its maps with enemies in an indiscriminate fashion with no real focus. That's what happens when you faithfully adapt the worst Fire Emblem game's maps and do nothing to change things. Hard mode was more tedious than outright difficult.
Conquest offered the polar opposite of that. The maps in that game actually required strategy and thinking ahead. Things that are fundamental to a strategy game. The pot map is the perfect example of that; you actually had to carefully map a route past Ryoma, and somehow find a way to do it before time ran out. Or maybe you found a way to defeat him yourself? Maps like that are bad if you're the type who enjoyed throwing units at enemies and killing swathes of enemies but for people who enjoy strategy, Conquest is among the best in the series.
The challenge doesn't come from destroying pots or hitting levers but from carefully moving your units back and forth so they won't get killed
This is fundamental to literally every Fire Emblem game in existence, and Echoes is by far one of the easiest games when it comes to keeping your units alive.