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Call of Duty: Black Ops III |OT| No Content For Old Gen

jorgejjvr

Member
Wow, the ripper is devastating when used effectively. Without overclock, it is regained quickly. Furthermore, you get 150 points for kills with it as opposed to 125 with other weapons, AND dying while using the ripper does not make the entire bar reset (the bar stays at the amount there was left when you died).

My brother just went 63-5 and earned a metal by using Spectre and his ripper.
 

jorgejjvr

Member
It's bullshit that I shoot a guy in the chest and he gets the flinch headshot on me by shooting my feet and vice versa.

Really? There is much less flinch than there was in the beta. Now when I play the game I feel that there is much more opportunity for someone to outgun another due to accuracy than before. Then again, I do mostly use SMGs, so I'm unsure how bad the flinch is with assault rifle users that attack from longer ranges and therefore have smaller targets.
 
Wow, the ripper is devastating when used effectively. Without overclock, it is regained quickly. Furthermore, you get 150 points for kills with it as opposed to 125 with other weapons, AND dying while using the ripper does not make the entire bar reset (the bar stays at the amount there was left when you died).

My brother just went 63-5 and earned a metal by using Spectre and his ripper.

Indeed it is. I have a rushing class set up with Spectre's ripper, the Argus and a combat knife. People don't even know what to do when I'm up in their faces.
 

Creaking

He touched the black heart of a mod
Wow, the ripper is devastating when used effectively. Without overclock, it is regained quickly. Furthermore, you get 150 points for kills with it as opposed to 125 with other weapons, AND dying while using the ripper does not make the entire bar reset (the bar stays at the amount there was left when you died).

My brother just went 63-5 and earned a metal by using Spectre and his ripper.

The ripper is probably my favorite specialist weapon. So satisfying to use and nice that it regenerates fast. Basically the best part of that whole commando pro craze from MW2. I really hope it doesn't get nerfed at all.

I one time went from a wall-run into a ripper kill and ended up killing two people before I touched the ground.

Indeed it is. I have a rushing class set up with Spectre's ripper, the Argus and a combat knife. People don't even know what to do when I'm up in their faces.

Minus the combat knife, I had a highly similar class going on. Ripper, unmodded Argus (now in gold), and 6 perks.

Yes. And this gets exacerbated when people use the bullshit high caliber attachment too.

I thought the high-caliber attachment was only available for sidearms in the beta. Seemed fine there, but I don't like the idea of having it available for the already powerful Assault Rifles.
 
Impressions on realistic ? Doable or rage inducing ?

I feel as though some points of the game were not tested on realistic, just by the shear amount of bullets coming your way.
It is rage inducing at times, but it has made me look at the solution to not get one shotted. But I am genuinely stuck at the moment, I can't see a solution.
It is doable, but you will need patience.
 
Really? There is much less flinch than there was in the beta. Now when I play the game I feel that there is much more opportunity for someone to outgun another due to accuracy than before. Then again, I do mostly use SMGs, so I'm unsure how bad the flinch is with assault rifle users that attack from longer ranges and therefore have smaller targets.

I main SMGs, play fast and have a few head scratchers every now and then.
 

jorgejjvr

Member
Awkward sight lines, cluttered layout, movement system and unlimited sprint make for a totally unpredictable clusterfuck.

I personally love Combine, it's my favorite map. It's really great for my SMG run-and-gun play style as well as the ripper. I only ever get a bad game there whenever my teammates have no idea what they are doing. The key in Combine is to simply stay within your weapon's range. There are sight lines that benefit all weapons on Combine, you just need to look for them. Admittedly, having the C flag may lead to a spawn trap, but I find it easy to get out of so long as you use the wall run area to sneak past enemies and capture the A flag (making your teammates spawn there).

Also, what're your thoughts on the mothership?
 

Creaking

He touched the black heart of a mod
It's the only time vision pulse works. I find if you use it in regular play, it just makes people more aware of their surroundings, and that you're near.

Yeah, I've been avoiding it thus far because I didn't really see the point.
 

Creaking

He touched the black heart of a mod
It's funny how Rejack went from most to least used ability.

Honestly, I think the beta complaints were unfounded. Without being able to retain scorestreak, the ability is useless. At the very best, you can get one free kill if the person who killed you is an idiot who doesn't notice the swirling tornado of I'm-not-dead-yet-ness.
 

jorgejjvr

Member
Honestly, I think the beta complaints were unfounded. Without being able to retain scorestreak, the ability is useless. At the very best, you can get one free kill if the person who killed you is an idiot who doesn't notice the swirling tornado of I'm-not-dead-yet-ness.

I mean, technically, doesn't using Rejack make it so that you don't get a death in your permanent statistics (I know they changed it by giving the person who killed you points and a kill, but you yourself still do not acquire a death if you use it)?
 
I personally love Combine, it's my favorite map. It's really great for my SMG run-and-gun play style as well as the ripper. I only ever get a bad game there whenever my teammates have no idea what they are doing. The key in Combine is to simply stay within your weapon's range. There are sight lines that benefit all weapons on Combine, you just need to look for them. Admittedly, having the C flag may lead to a spawn trap, but I find it easy to get out of so long as you use the wall run area to sneak past enemies and capture the A flag (making your teammates spawn there).

Also, what're your thoughts on the mothership?
I can see why you'd like it if you enjoy the SMG style. I like maps that cater a bit more towards everyone. Nuketown and Hikacked did this much better I feel. I think it also highlights the issues that the movement and unlimited sprint system have. I actually don't think it's a bad map, just that with modifications it would have been much better. It just feels awkward to play on for me. I think that the key to any map is staying in your weapons effective range though. Haha

I haven't used the mothership. Funnily enough, I've played a ton of this game thus far, and I don't believe I've seen even one mothership used. Did they raise the score streak requirements on some things a bit? I could have sworn that some things were lower on the beta. But I also could be wrong of course.
 

jorgejjvr

Member
I can see why you'd like it if you enjoy the SMG style. I like maps that cater a bit more towards everyone. Nuketown and Hikacked did this much better I feel. I think it also highlights the issues that the movement and unlimited sprint system have. I actually don't think it's a bad map, just that with modifications it would have been much better. It just feels awkward to play on for me. I think that the key to any map is staying in your weapons effective range though. Haha

I haven't used the mothership. Funnily enough, I've played a ton of this game thus far, and I don't believe I've seen even one mothership used. Did they raise the score streak requirements on some things a bit? I could have sworn that some things were lower on the beta. But I also could be wrong of course.

Frankly I think the only weapons that have a small disadvantage on Combine are LMGs.

That's precisely why I use the mothership, so that people can get to witness it. It was relatively powerful, but not as much as the VTOL warship, I would say. It lasted a long time. The rockets weren't too effective, but the gun was powerful. Sadly, my kills were usually stolen by the other two players who decide to join me on it. At least you till get points for their kills, though.
 

jorgejjvr

Member
I can see why you'd like it if you enjoy the SMG style. I like maps that cater a bit more towards everyone. Nuketown and Hikacked did this much better I feel. I think it also highlights the issues that the movement and unlimited sprint system have. I actually don't think it's a bad map, just that with modifications it would have been much better. It just feels awkward to play on for me. I think that the key to any map is staying in your weapons effective range though. Haha

I haven't used the mothership. Funnily enough, I've played a ton of this game thus far, and I don't believe I've seen even one mothership used. Did they raise the score streak requirements on some things a bit? I could have sworn that some things were lower on the beta. But I also could be wrong of course.

Frankly I think the only weapons that have a small disadvantage on Combine are LMGs.

That's precisely why I use the mothership, so that people can get to witness it. It was relatively powerful, but not as much as the VTOL warship, I would say. It lasted a long time. The rockets weren't too effective, but the gun was powerful. Sadly, my kills were usually stolen by the other two players who decide to join me on it. At least you still get points for their kills, though.
 
Frankly I think the only weapons that have a small disadvantage on Combine are LMGs.

That's precisely why I use the mothership, so that people can get to witness it. It was relatively powerful, but not as much as the VTOL warship, I would say. It lasted a long time. The rockets weren't too effective, but the gun was powerful. Sadly, my kills were usually stolen by the other two players who decide to join me on it. At least you still get points for their kills, though.
Indeed, and I prefer to be an LMG player most of the time. Though I like to switch things up, and use SMG's and AR's well. I think the LMG's have a substantial disadvantage on that map. I didn't feel they were disadvantaged on Hijacked or Nuketown however, which I feel are much better examples of smaller, right, frequent engagement maps.

Right. Plus with the movement abilities and unlimited sprint I think it's probably easier for people to get into cover from the mothership as well.
 
Alright two questions:

1) How do you guys feel about infinite sprint?

2) Are the specialists showing any balance issues? I feel like the guy with the spikes is extremely common. Are the specialist weapons too common in general? They do, after all, seem like they could have easily been killstreaks.
 
Something I'm struggling with in this (and Halo 5 for fuck's sake) is that when I need to adjust my aim a centimeter to my left (screen distance) I blow way past my target. I keep adjusting my sensitivity, but I'm at fucking 4 so far. 3 was so slow that bad guys can sprint past me. What am I doing wrong? What sensitivity are you all playing with?
Alright two questions:

1) How do you guys feel about infinite sprint? I feel like it promotes one style of play way too much, and actually enjoy Blops 2 for making it a perk. This way, the slower gameplay is viable, since not everyone is always running.

2) Are the specialists showing any balance issues? I feel like the guy with the spikes is extremely common. Are the specialist weapons too common in general? They do, after all, seem like they could have easily been killstreaks.
1) Infinite sprint is amazing and should've been done a good while ago. Truly in the end, it punishes players for being too aggressive and not slowing down. If you're smart and play slow, it's a great addition.

2) I haven't had any specialist complaints yet.
 
I just beat the campaign.

It story started off really well...but it falls apart as you progress. I think there are a lot of great ideas but I feel like Treyarch held a lot back. Like they didn't want to risk potentially straying too far from the typical CoD formula.

I wish they would have gone all in with the scifi elements. I like the idea of the story but it ultimately didn't pay off
.
 
Awkward sight lines, cluttered layout, movement system and unlimited sprint make for a totally unpredictable clusterfuck.

Yes, this is my problem as well!

It just feels like the spawn bases are so small-- you can get trapped very easily. Both outer lanes have no freedom and force you to the enemy's side of the lane.

Is Combine considered the same size as Nuketown?

Also, how many maps would you guys say are small, medium, large?
 
Honestly, I think the beta complaints were unfounded. Without being able to retain scorestreak, the ability is useless. At the very best, you can get one free kill if the person who killed you is an idiot who doesn't notice the swirling tornado of I'm-not-dead-yet-ness.

The problem was that you could only counter it if you were in an ideal scenario where you didn't have to reload and didn't have other enemies approaching.

I would have been fine with it not counting as a death and continuing your streak if headshot kills, explosive kills, and combat knife kills prevented you from using it.
 
I would if i could find out! lol Wish they tracked cool stuff like that. Compared to what? The other shotguns in the game? I'm not too sure. Would love to see quantitative test done among all 3 with TTK, damage compared to range and accuracy.
Compared to every other pump/lever shotgun in every CoD ever. Tac19 had better 1HKs, Stakeout had better 1HKs, MW3 shotguns (with or even without damage) had better 1HKs. Even the trench gun from WaW had further consistent 1HK range and that gun was one of the worst shotguns of all time.

I get that they didn't want the KRM to be as powerful as the 870, but that shotgun was only OP because of the fast fire rate.
 
New game settings update that happened earlier:

http://charlieintel.com/2015/11/10/...-bo3-sd-xp-changed-to-500-bug-fixes-and-more/

Spawn changes in FFA and Gun Game

Arena mode:
Banned items that should be restricted will still be restricted, but attachments are not working. Needs a patch for that.

Anti-Up issue has been fixed

Issues with some challenges have been fixed

Bad ADS views with kill counter and/or clan tags put on weapon have been fixed

Increased the amount of score you get in Search & Destroy. Match bonus was only being displayed, but you were actually getting full amount. Full number should be showed now.

XP earned per kill in Search and Destroy has increased from 250 to 500.

Zombies: fixed issue where solo games were joinable

Treyarch has stated that they won’t be issuing patch notes for all of the Game Settings Updates, as many are minor and are back end stuff. They are committed to bringing more fixes. Vahn says to count on a lot of version changes.

Vahn said its too early for weapon changes, but they have heard feedback about weapons, including the Gorgon LMG. They will announce details when they have info on their plans for future updates.

Gorgon users, enjoy while you can!
 

Creaking

He touched the black heart of a mod
Yes, this is my problem as well!

It just feels like the spawn bases are so small-- you can get trapped very easily. Both outer lanes have no freedom and force you to the enemy's side of the lane.

Is Combine considered the same size as Nuketown?

Also, how many maps would you guys say are small, medium, large?

Nuketown and Combine are the only two of their size. The other maps are largely similar to each other in size (think stronghold/hunted/evac), with varying levels of density and open areas. Aquarium is decently sized, but with few open areas. Fringe is also fairly large with a wide lane through the center of the map.
 
Nuketown and Combine are the only two of their size. The other maps are largely similar to each other in size (think stronghold/hunted/evac), with varying levels of density and open areas. Aquarium is decently sized, but with few open areas. Fringe is also fairly large with a wide lane through the center of the map.

Thank you!

Can someone please tell me what "Arena" is? Is it 4v4? I'm sorry for all the questions, I'm only now seriously reading up on BO3 and I'm increasingly excited.
 
I just beat the campaign.

It story started off really well...but it falls apart as you progress. I think there are a lot of great ideas but I feel like Treyarch held a lot back. Like they didn't want to risk potentially straying too far from the typical CoD formula.

I wish they would have gone all in with the scifi elements. I like the idea of the story but it ultimately didn't pay off
.

This.
 

CHC

Member
Spawning is never going to be fixed in this franchise, will it?

Deathmatch is a clusterfuck, but that's just part of the deal. From the bit of Domination that I've played, however, I personally never saw an enemy spawn nor was I ever killed upon spawning.
 

Rnr1224

Member
man i just cannot get a feel for the shotguns besides the haymaker. I just can never seem to get any kills with them when ADS.
 
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