lem0n
Member
It's just a single burst per kill. All the burst guns are too OP.
I'm enjoying it before inevitable nerf
It's just a single burst per kill. All the burst guns are too OP.
Finished the campaign tonight and it was by leaps and bounds the worst COD campaign, hope they never do this shit again.
It's 2015. Why the fuck am I still seeing "Migrating Hosts" screens (twice in one game)?
It's just a single burst per kill. All the burst guns are too OP.
What? XR-2 punishes you the second you miss your first burst or all shots didn't land. It also is one of the worst ARs to have in close range.
And the burst weapons being one burst kill is what makes them viable. Anything less and they are useless. They reward you for accuracy, but you can easily lose a gun battle if you miss, usually it being your first burst.
If you think the burst weapons are bad here, you probably were (or would) foaming at the mouth with CoD4's M16, MW2's FAMAS, BO1's G11, MW3's Type 95, and so on.
I honestly feel any nerf to the burst weapons is a crime when all shots in one burst need to land for a one burst kill. M8 is the only thing I can see getting toned down and it probably will be a range nerf if anything, but even that gun is fine.
What did you find in the campaign to be bad?
the missions? levels? A story, characters and overall narrative which wasn't clear? Lack of wow moments that's present in past COD games exceptGhosts
Finished the campaign tonight and it was by leaps and bounds the worst COD campaign, hope they never do this shit again.
UAV constant is on BO2 as well lol. It makes the game go by faster.I love the mode , but i loathe it in this.
Having UAV constantly on and showing where everyone is , at all times , is stupid as fuck.
It's apparently to stop "Camping" but it makes it easier...
Too bad , because i love the mode , but i really hate it in this game
I thought it was pretty terrible too.
Missions - uninspired objectives. Defend so-and-so while he hacks some terminal. Get to the extraction point. Survive. Etc. All really just blah, typical FPS objectives. Never any moments where I felt like "let's do this!"
Characters - none to speak of. Hendricks was a non-entity, his most memorable scene was him... eating a candy bar. Literally did nothing else interesting. Taylor was actually good but only because Christopher Meloni did the voice acting and he is incredible.
Story / Narrative - a giant mess. I REALLY don't ask for much in a COD campaign and they tried (and failed) to deliver so much more. Seriously - keep it simple. Set up a good semi-plausible villain and let me do some missions to bring his ass down.
Lack of wow moments - definitely. The only missions that were not 100% straight up shooting waves of enemies were the VTOL one in the desert refinery (pretty cool!) and the half-assed stealth mission in the cyberpunk city where it was basically a matter of the game being like "eh you can sneak if you want but we don't really care either way."
Levels - this is different from missions. I LOVED the levels. They all look astoundingly good and the aesthetic of the whole game is fantastic. Looks like a militarized, roboticized, plasticized future. Like District 9 meets Maschinen Krieger. Very cool levels and equipment designs. Just too bad they weren't used for any good set pieces.
I like the MP though.
I use Ghosts, never have to worry about UAV againI love the mode , but i loathe it in this.
Having UAV constantly on and showing where everyone is , at all times , is stupid as fuck.
It's apparently to stop "Camping" but it makes it easier...
Too bad , because i love the mode , but i really hate it in this game
Shadows of Evil Easter Egg has been solved
A lot more than people thought. Probably gonna try to do it tonight if I can get a team together.Geez I can't even beat wave 8 to save my life. I can't imagine all the work needed for that lol
Shadows of Evil Easter Egg has been solved
Ahhhh the Type 95, good times... good times .
'Bout time. I remember Moon being solved in a couple days or less.Shadows of Evil Easter Egg has been solved
Feel the same, and you forgot the jarring transition from 60fps-30fps-60fps while from gameplay-cinematics-gameplay. Why was it this way?
I thought it was pretty terrible too.
Missions - uninspired objectives. Defend so-and-so while he hacks some terminal. Get to the extraction point. Survive. Etc. All really just blah, typical FPS objectives. Never any moments where I felt like "let's do this!"
Characters - none to speak of. Hendricks was a non-entity, his most memorable scene was him... eating a candy bar. Literally did nothing else interesting. Taylor was actually good but only because Christopher Meloni did the voice acting and he is incredible.
Story / Narrative - a giant mess. I REALLY don't ask for much in a COD campaign and they tried (and failed) to deliver so much more. Seriously - keep it simple. Set up a good semi-plausible villain and let me do some missions to bring his ass down.
Lack of wow moments - definitely. The only missions that were not 100% straight up shooting waves of enemies were the VTOL one in the desert refinery (pretty cool!) and the half-assed stealth mission in the cyberpunk city where it was basically a matter of the game being like "eh you can sneak if you want but we don't really care either way."
Levels - this is different from missions. I LOVED the levels. They all look astoundingly good and the aesthetic of the whole game is fantastic. Looks like a militarized, roboticized, plasticized future. Like District 9 meets Maschinen Krieger. Very cool levels and equipment designs. Just too bad they weren't used for any good set pieces.
I like the MP though.
Is it just me or does domination seem too easy for defenders and too hard for attackers?
Basically lose b and lose the game..
I agree with you on the gameplay of the campaign and I am iffy on the story at the moment- but I feel like the story will get a delayed appreciation akin to MGS2 as more and more details emerge. I don't think everything has been discovered yet.
I don't know about MGS2 levels, but most COD campaigns seem to age favorably (except Ghosts). People claim to love Advaned Warfare now and it seems like it was just yesterday it was universally slammed by everyone.
I will admit though, I liked the VTOL mission and Lotus Towers following it. Pretty fun, classic COD action.
I don't know about MGS2 levels, but most COD campaigns seem to age favorably (except Ghosts). People claim to love Advaned Warfare now and it seems like it was just yesterday it was universally slammed by everyone.
I will admit though, I liked the VTOL mission and Lotus Towers following it. Pretty fun, classic COD action.
what they should do is slightly increase drop rates for rare and higher for black market the more you prestige. would make it more enticing for people to continue that grind seeing as how getting to level 55 seems to take longer than previous games?
That works tooi think you should get my cryptokeys instead imo
So was looking at the map list and saw a map called Havok. I have 17 hours playtime and have yet to play this map, and have only played Redwood once.
havoks pretty cool
Is there no 25 kill scorestreak?