Posted these in the subreddit and even submitted them to Activision as feedback (lol), but here are two ideas I have for changes I think would add a bit to the multiplayer:
First, my idea for Variants:
I like attachment variants. They're a really cool addition to the game that can sometimes totally change up the appearance of a gun, but I rarely ever get to see them since they're tied exclusively to the Black Market's endless wheel of duplicates. Being as they're less of a big ticket item--many people seem to be expressly unhappy to get variants in chests--I think it would be a good idea to offer another way of getting variants, alongside the Black Market.
My idea is to introduce weapon-specific attachment challenges, such as "get 50 kills shortly after aiming with quickdraw equipped" or "get 25 double kills with the same magazine with extended mags equipped" or "get 30 kills through walls/kill 20 scorestreaks with FMJ equipped". That sort of thing. The completion of these challenges would then unlock the variant for that attachment for whatever gun you were using.
I think this addition would bring back a lot of upper-echelon players who have completed the dark matter and hero armor challenges, have hit prestige master and have completed the majority of the multiplayer challenges. Folks are always looking for some kind of goal that they can actively work towards (that isn't based around pure luck and very low probability).
This idea would be a way of doing that while using the content that has been in the game since day 1. I've been playing since day 1, and the largest number of variants I have for a gun is 4.
And second, my idea for equipping Secondaries as Primaries:
I really like using a lot of the secondary weapons, especially handguns. However, I find my use of these weapons is limited by their secondary weapon status. Sometimes I want to play with a pistol and a launcher, or a pistol and a melee weapon, or a pistol and another pistol. With the current system, you can't do these things. I'd also like to be able to put more than two attachments on these secondary weapons. I can tell that a lot of the attachments are made to fit together nicely, but you can't ever see a fully decked out pistol because of the two attachment limitation. Without giving secondaries an unreasonable buff, here is my idea for how these could be implemented.
In the primary weapon selection, have every weapon available. From SMGs to pistols, sniper rifles to launchers, shotguns to melee weapons. All weapons in the primary slot should be able to use the primary gunfighter wildcards, allowing applicable weapons, such as pistols, to be fitted with up to five attachments and an optic.
The secondary weapon selection would remain the same as it is now. By standard it would only feature the typical secondary weapons. It would still need a wildcard to equip primaries, and all weapons in this slot would still be limited to two attachments and an optic.
My last suggestion is to allow attachments to be equipped along with dual wield, but dual wield itself would take up two attachment spaces/pick 10 points for balance purposes. I'd really dig having dual silenced pistols, or dual pistols with laser sights.
Unless one of the secondary weapons proves to be extremely more powerful than the primaries when given more than two attachments (I can see this narrative happening, but I doubt the accusation would hold water. I think it'd be more of a case of "it's different and I don't like being killed by it so it's broken/OP") I think this is about as elegant a solution as they come, and I don't see it disrupting the game's balance in a major way.
I've come back to the game after several weeks away, I finished golding my last Black Market gun (the Interdiction) and I'm looking for any way to spruce up the experience again. What do you guys think?