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Call of Duty: Black Ops III |OT| No Content For Old Gen

uavs are super easy to shoot down in this game with rockets. lmgs can also take them down quick. if at least one person on your team isn't shooting enemy air support down, make that part of your job. that problem is solved. i personally will die on purpose if i'm out of rocket rounds and don't have a streak built up so that i can respawn and help the team by taking out enemy air support.
It's not solved. I'm not always in a position to find the Uav's because I'm focusing on an objective, or I search the sky and can't find it because of the cluttered skybox, such as on Redwood. And I try to shoot them down as much as I can. It was bad in black ops 2, but my point is, that making the maps so porous and also easy to traverse quickly with the movement system and unlimited sprint massively exacerbates the problem. In black ops 2, it wa a bit annoying, but not a big deal. Here, with all the factors involved it's pretty awful.
 

antitrop

Member
Was wondering this too. I've only had some luck with the firefly swarm and light arms.

None of the other abilities I've tried to use will target them, so they seem to be walking bullet sponges.

My goto strategy is the swarm to stun and then just unload 2-3 mags into them. Seems to be the only thing that works.
 
The martial abilities work pretty well. The speed boost combined with rapid strike drops him quick. It's bullshit that not all types of cybercore abilities are available all the time. Some parts of the campaign really suck if you chose wrong.

Definitely. You unlock that for getting to twenty, but most people will probably have got their worth by the time you unlock all three for using spontaneously. I'll probably do a playthrough for novelty once I've got that.
 

RoboPlato

I'd be in the dick
Definitely. You unlock that for getting to twenty, but most people will probably have got their worth by the time you unlock all three for using spontaneously. I'll probably do a playthrough for novelty once I've got that.
I think the quality of the campaign suffered with the addition of the progression system and loadouts. The early missions just make you feel ill-equipped to deal with the encounters and even the field loadouts won't assign you a suggested cybercore talent so you can still be in bad shape.
 

Raptor

Member
I feel like every game I have someone on my team going 1-20.

Every game.

That is probably me, but what should I do if I get killed at every turn and I swear I shot at people but they turn and kill me, any tips would be appreciated on what weapon to use, what perks, how should I approach this?

People are way too good at this game already is insane.

Also changing between BF4 and this is really jarring how muted this game sounds, BF4 is loud and punchy as fuck, this I have to put teh volume all teh way up on my headset.
 

RedAssedApe

Banned
It's not solved. I'm not always in a position to find the Uav's because I'm focusing on an objective, or I search the sky and can't find it because of the cluttered skybox, such as on Redwood. And I try to shoot them down as much as I can. It was bad in black ops 2, but my point is, that making the maps so porous and also easy to traverse quickly with the movement system and unlimited sprint massively exacerbates the problem. In black ops 2, it wa a bit annoying, but not a big deal. Here, with all the factors involved it's pretty awful.

redwood is an anomaly. can't see shit on that map if you're in the forest. for all the other maps its pretty easy to spot uavs in this game if you're outdoors as they are huge in this game.

can't really comment on the other stuff without having seen your playstyle :)
 
I think the quality of the campaign suffered with the addition of the progression system and loadouts. The early missions just make you feel ill-equipped to deal with the encounters and even the field loadouts won't assign you a suggested cybercore talent so you can still be in bad shape.

Yea, I pretty much agree. It's such a burn too, because mission 2 does such a good job of showing you everything you're going to be able to do...eventually. I tried to engage with the game by reading the mission briefs before deploying, but it didn't help often, found myself changing core's at a loadout box usually. Also, the field abilities like wall running, picking up weapons etc are strangely tucked away. Why even make those unlocks.

After crawling through hardened with mostly jsut the control core, it does feel good to go back and go crazy with everything unlocked, even if I still can't freely change between cores.
 
After a nefarious start (I didn't even wanted to check my K/D ratio to no get depressed) and feeling to old for this shit, compete with 13 year old kids which more time and experience than me (and reflexes), I decided to play CoD on my own style.

Instead of trying to do cool shit: wallrunning, jumping and sliding to get a kill like a pro, I took a more grounded and careful gameplay approach (almost as I was playing a BF game), that is checking for my enemy sounds, aiming while taking corners, cover doors and other openings at the minimal sign of something dangerous, backtracking to safer locations and cover other places (camp if you wish to call it that), use rocket launchers to take down UAV, trying to cover my teamates back, sprint and use boosters sparingly to avoid getting discovered...

And my K/D improved to 1.0, which is nothing exceptional but it has been getting much better and I end most matches on positive while having a good score and helping my team.

I also find that the Matchmaking on TDM is much better than in other game modes, so I focused on that.

The best was when 2 players from my own team saw me I was dominating the match with my tactics and called me a "camper" and started shooting me, they couldn't believe someone lower level was doing so much better than them lool
 

Moza

Member
The more I've played, the more I'm stunned by how much content is in this game. All the usual COD hate aside, they truly have set a new benchmark for content in a FPS.
 

Bishop89

Member
I'm not feeling what they did with Snipers in this game. No auto-aim is cool but puts them at a massive disadvantage where every map, with no exception, is designed for close encounters, not to mention specialist super abilities with excessive homing assist.
I disagree, snipers need good map design to do well, not anything else. That's why sniping has been shit for every cod AFTER Mw2. Thankfully these maps are decent. I wouldn't say there is any disadvantage in Blops 3 when I'm getting scores like 40-5, 35-4, 55-12 etc SNIPING ONLY when I struggled to maintain a positive k/d with Snipers only from Blops 2 through to AW.
 

RoboPlato

I'd be in the dick
How is Nightmare? I know others have said it's better than the regular campaign.
I like the new narration, music, and vibe of it but having to use power ups and clear all the enemies as often as you do makes it occasionally a slog. I could see it being a lot of fun in co-op though.
 
It's super grindy compared to past CoDs, no? You have to hit level X to get X weapon, and then you have to do X thing to get X item. It's like the carrot-on-a-stick thing from past CoD was dialed to 11.

I don't have Black Ops 3 (and I don't plan on buying it), but wasn't this the way it's always been in COD? You have to hit a certain level to unlock a weapon, and then you have to perform more challenges in order to unlock attachments for said weapon (e.g. 25 headshots for a camo, 100 kills for a silencer, etc.)

Has this changed in Black Ops 3?
 

RedAssedApe

Banned
After a nefarious start (I didn't even wanted to check my K/D ratio to no get depressed) and feeling to old for this shit, compete with 13 year old kids which more time and experience than me (and reflexes), I decided to play CoD on my own style.

Instead of trying to do cool shit: wallrunning, jumping and sliding to get a kill like a pro, I took a more grounded and careful gameplay approach (almost as I was playing a BF game), that is checking for my enemy sounds, aiming while taking corners, cover doors and other openings at the minimal sign of something dangerous, backtracking to safer locations and cover other places (camp if you wish to call it that), use rocket launchers to take down UAV, trying to cover my teamates back, sprint and use boosters sparingly to avoid getting discovered...

And my K/D improved to 1.0, which is nothing exceptional but it has been getting much better and I end most matches on positive while having a good score and helping my team.

I also find that the Matchmaking on TDM is much better than in other game modes, so I focused on that.

The best was when 2 players from my own team saw me I was dominating the match with my tactics and called me a "camper" and started shooting me, they couldn't believe someone lower level was doing so much better than them lool

those are the type of morons who probably run around like headless chickens making tons of noise and are generally the reason why the you're having to shoot down uavs in the first place. make sure you stay as far away from them as possible. i often get killed because of these guys not knowing any better and giving away my position.
 

RedAssedApe

Banned
I dunno guys I'm thrashing fools right now with an unmodded weevil. I might just be a god though since I did win a game with only a pistol equipped.

this seems relevant lol

i laughed a little bit

a4cc96771d791eb4656db2485af89535.jpg
 
redwood is an anomaly. can't see shit on that map if you're in the forest. for all the other maps its pretty easy to spot uavs in this game if you're outdoors as they are huge in this game.

can't really comment on the other stuff without having seen your playstyle :)
It's true that redwood is an extreme example. But on many of the maps, it's still often not easy to find them, in my opinion.

I vary my play style a lot. Sometimes I run around with a Kuda, sometimes an AR, I play domination mostly, and use an LMG, or AR mostly and go between various choke points and power positions.

Having a good ghost perk would help, but if they kept ghost how it is, and got rid of the terrible movement system, and unlimited sprint I'd be much happier. Hell, they can keep the slide and the quick mantling/clambering and I'd be ok with that probably.
 

JTripper

Member
Realistic difficulty is absolutely meant to be played in co-op. I see no reason why I should continue in solo when you can actually revive a teammate instead of just restarting checkpoint if you die solo. Challenge is not even fitting to describe realistic. It's basically just "memorize the enemy placements".

There's no other rhyme or reason to it.
 
So I got this from Gamefly today on the PS3. (I'm sure I'll get it for PS4 for Christmas).

Holy hell does this game look and play like ass on the last gen consoles. I have no idea why they even bothered. The connection is terrible. Everyone lags everywhere. It's also frozen my PS3 three times so far.
 
Yeah maybe you guys are right. I've found quite a few weapons that I can do really well with. Definitely a huge leap in balance over AW. I never found a gun that fit me in that game, just ones that were good so I used them.
 

CHC

Member
Damn this campaign DOES fucking suck. People weren't kidding.

Mission 2 was kind of cool and Hypocenter LOOKED like it would be good but holy hell, it isn't. Hendricks is not only 100% unlikeable and generic, but also completely useless. All the objectives are completely generic and bland, and all the missions are just straight shooting, no cool variety or interesting use of equipment.

Terrible, really terrible.
 

Pat_DC

Member
Damn this campaign DOES fucking suck. People weren't kidding.

Mission 2 was kind of cool and Hypocenter LOOKED like it would be good but holy hell, it isn't. Hendricks is not only 100% unlikeable and generic, but also completely useless. All the objectives are completely generic and bland, and all the missions are just straight shooting, no cool variety or interesting use of equipment.

Terrible, really terrible.

I have so little game time and so many other games to still finish that I don't think I will even try to finish the SP, only finished level 2/midway through 3 and think all my time with the game will just be in MP. Will leave me much happier from what I have played so far.
 
I get spawned killed 60% of the time. These maps are crap
The maps may have something to do with it, but I think it's more likely the fast ability to get all over the map so fast due to the movement system. It's garbage. I despised advanced warfare, and while this is better, it's still not great.


People have complained about spawns in cod for years. Around MW3, developers started seemingly making the maps maze like, with a ton of entrances and routes everywhere, because people would whine about "campers" or people controlling choke points and power positions on the map, even though there were always ways to deal with those players. They seem to cater to the spastic sprinting style of play so much now, and the movement system/unlimited sprint along with UAV spam makes it even worse.
 

ryan299

Member
The maps may have something to do with it, but I think it's more likely the fast ability to get all over the map so fast due to the movement system. It's garbage. I despised advanced warfare, and while this is better, it's still not great.

It's definitely a mixture of both. It's way to easy to get around people and into their spawns. They needed to revamp the whole spawning system the second they decide to add the new movement.
 

jorgejjvr

Member
The ripper is not bad at all, I mean it's so bad that they made it good

Like 150 points per kill, more than others. Keep your bar per round, if you die while using it, you keep the bar where it left off, hence it's the specialist you will get most in games
 

Pat_DC

Member
It's definitely a mixture of both. It's way to easy to get around people and into their spawns. They needed to revamp the whole spawning system the second they decide to add the new movement.

Sucks you guys are having that experience but to me these are the best maps in a COD since Bop2. As for movement AW's was way over the top, this seems like a nice balance.

Though I've only really played TDM & Kill Confirmed so maybe the modes would effect my experience.
 
It's definitely a mixture of both. It's way to easy to get around people and into their spawns. They needed to revamp the whole spawning system the second they decide to add the new movement.
Check my edit. I think the map design like I mentioned has something to do with it. It's hard to fix spawns when people can get all over the place so fast, through so many different routes all the time. Either the maps have to become so big that the flow starts to disappear, or the movement system and map design system needs to be changed in
my opinion.

Fixing the maps is what's needed. Even these maps are great, or close to it, but modifications would help, and the movement system changing (in this cod in particular) would help massively.

Maybe spawns themselves could be improved a little, but I think only to a relatively small degree, particularly compared to the other issues.
 
9 more Vision Pulse kills more my upgrade. I don't like it, they have to still be red for it to count so I find myself rushing to get the credit.
 

Falchion

Member
Grinding through these Kinect Armor kills with Battery to finish unlocking her customizations. It really makes me appreciate how good War Machine is.
 
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