Call of Duty: Black Ops Multiplayer Footage

I will say that my first killstreak reward has been nothing but UAV for the most part (aside from when i set it for the 579 or 7911 setup, which I havent in awhile). Since I see people running coldblooded as much as I see unicorns, UAV is just crazy good, IMO, and helps out everyone. Easy +100 too.
 
TheApatheticOne said:
I will say that my first killstreak reward has been nothing but UAV for the most part (aside from when i set it for the 579 or 7911 setup, which I havent in awhile). Since I see people running coldblooded as much as I see unicorns, UAV is just crazy good, IMO, and helps out everyone. Easy +100 too.
Man, Coldblooded and Ninja were arguably some of my favourite perks in MW2. Just because I like to be a sneaky guy. That and I was invisible to every air killstreak, so I never had to carry launchers.
 
soultron said:
Man, Coldblooded and Ninja were arguably some of my favourite perks in MW2. Just because I like to be a sneaky guy. That and I was invisible to every air killstreak, so I never had to carry launchers.

Does anyone else think that ninja / ninja pro should have been switched around? I feel like no hbs detection is a secondary benefit that's not worth a perk on its own.
 
Neverender said:
Does anyone else think that ninja / ninja pro should have been switched around? I feel like no hbs detection is a secondary benefit that's not worth a perk on its own.
I don't really think that IW designed that perk well, what with long-term player behaviours basically dropping the HBS from their set-ups, barring a few modes where it actually comes in handy.

There are a lot of interesting options in MW2, but I just feel that every player felt the need to chase after higher damage and massive kill streak configurations. Anything that would ensure more kills.
 
I want to get hyped for the replay editor, but I have a feeling it will require MONEY (the uploading part)!!!!

Activision got me all paranoid, but I am pretty sure.
 
Also, we need team streaks (i.e. rewards for assists, planting bombs, etc), not just killstreaks.

MOH beta was good because it would add up points for streaks, something similar to that would be cool.
 
soultron said:
There are a lot of interesting options in MW2, but I just feel that every player felt the need to chase after higher damage and massive kill streak configurations. Anything that would ensure more kills.
Uh...

It's a PvP game.

What do you expect the player-base to do?

Until they drop k/d stats from all modes except Deathmatch, I'm tired of the bitching.
 
Wasn't there a rumor going around that you didn't level up in this game by getting kills, but by play time? I noticed theres no progress bar on the bottom, so it could be true. I think that would encourage a little more team work, since everyone isn't just out to get the most kills so they level up faster. Lets be honest, everyones out for them self's in past CoD games to get more XP.
 
Chip N Chance said:
Wasn't there a rumor going around that you didn't level up in this game by getting kills, but by play time? I noticed theres no progress bar on the bottom, so it could be true. I think that would encourage a little more team work, since everyone isn't just out to get the most kills so they level up faster. Lets be honest, everyones out for them self's in past CoD games to get more XP.

God, I hope not.

Remember the players that would draw out Sabotage games to 20 minutes? That would be the norm.

There is a balance to be struck, and I think it's removing the k/d ratio from all displayed stats. It serves a purpose, but it's derailing the game itself.
 
Net_Wrecker said:
You see how fast it pulled up behind those two guys? No way you turn around and shoot it in time. I just don't understand the choices they've made with the CoD franchise since World at War.

These games are now part of a new genre: First Person Killstreaks. Just tone it all back down for the love of God.

Believe me I shoot it all the time, its easy.
 
Safe Bet said:
Uh...

It's a PvP game.

What do you expect the player-base to do?

Until they drop k/d stats from all modes except Deathmatch, I'm tired of the bitching.
I'm pretty sure that they hinted at having k/d and other stats unique for each playlist, meaning you can have a .84 k/d on domination, and a separate 1.14 in team deathmatch..
 
Chip N Chance said:
Wasn't there a rumor going around that you didn't level up in this game by getting kills, but by play time? I noticed theres no progress bar on the bottom, so it could be true. I think that would encourage a little more team work, since everyone isn't just out to get the most kills so they level up faster. Lets be honest, everyones out for them self's in past CoD games to get more XP.
there's no bar, but it gives the guy points for kills and things like 'buzz kill' in the video so i'm pretty sure you're still leveling the same way...

edit/// damn, sorry for the double post...
 
natedog4000 said:
there's no bar, but it gives the guy points for kills and things like 'buzz kill' in the video so i'm pretty sure you're still leveling the same way...

edit/// damn, sorry for the double post...

yeah, true. But maybe the XP thing is just for unlocking stuff, and not a thing to show for (Ranks, and Levels). The rumor that was going around was that every so many hours played, you would be able to Prestige. I would be all for it actually. That way people wouldn't be so hell bent on getting the most kills each match, so that they can unleash a Nuke.
 
natedog4000 said:
..meaning you can have a .84 k/d on domination, and a separate 1.14 in team deathmatch..
My argument is why track k/d stats for modes in which killing the opposing team is not the objective?
 
natedog4000 said:
I'm pretty sure that they hinted at having k/d and other stats unique for each playlist, meaning you can have a .84 k/d on domination, and a separate 1.14 in team deathmatch..

this would be great, but wouldn't change much if there was also an overall k/d listed
 
Safe Bet said:
My argument is why track k/d stats for modes in which killing the opposing team is not the objective?
I think a better XP distribution would be better for objective type games. I think that having more "events" or situations that reward XP would be benefitial, but this would need to be play tested, of course.

For instance, if you were playing CTF, these events would reward XP

2/kill
1/kill assist
50/acquire enemy flag from flag spawn
5/kill the flag carrier
3/kill for flag carrier
4/kill in defense of flag carrier
25/recover your flag
15/recover enemy flag from dead comrade
15/make it halfway between flag spawns with flag
300/score flag

Maybe things like this would make objective/team modes more attractive to the community?
 
So many of you guys have the CoD community all wrong. People don't ignore the objective because they want XP (a flag cap gives more XP than a kill does), nor do they do it because they care about their KD (most people hover around 1.0 and don't really give a shit).

They do it because Team Deathmatch is over too fast and the lesser skilled (a.k.a campers) don't get enough of a chance to hang around one spot and score a Chopper Gunner or whatever, because the better players will be out there getting kills and ending the match in just a few minutes.

Go ahead, ask a camping objective ignorer the next time you have one in your lobby. He'll say "TDM is too short," guaranteed. I propose a simpler solution - a playlist simply called "Long TDM," that requires like 250 kills to win rather than 75. That would probably satisfy everybody.

RedStep said:
God, I hope not.

Remember the players that would draw out Sabotage games to 20 minutes? That would be the norm.
How does this make any sense at all? One full length sabotage match or 3 domination matches both amount to 20 minutes of playtime, dude... :lol
 
natedog4000 said:
there's no bar, but it gives the guy points for kills and things like 'buzz kill' in the video so i'm pretty sure you're still leveling the same way...

edit/// damn, sorry for the double post...
The bar's gone because nobody looked at it anyways and it was taking up screen estate.
 
aku:jiki said:
So many of you guys have the CoD community all wrong. People don't ignore the objective because they want XP (a flag cap gives more XP than a kill does), nor do they do it because they care about their KD (most people hover around 1.0 and don't really give a shit).

They do it because Team Deathmatch is over too fast and the lesser skilled (a.k.a campers) don't get enough of a chance to hang around one spot and score a Chopper Gunner or whatever, because the better players will be out there getting kills and ending the match in just a few minutes.

Go ahead, ask a camping objective ignorer the next time you have one in your lobby. He'll say "TDM is too short," guaranteed. I propose a simpler solution - a playlist simply called "Long TDM," that requires like 250 kills to win rather than 75. That would probably satisfy everybody.

This man is correct. Why do you think people get so pissy when you plant the bomb in Sabotage in the first minute of the game?

There's another aspect of it as well. Team spawns are much more predictable in Domination than they are in TDM. If I'm playing TDM, I have to be aware of moving spawns and a changing flow of battle. In Domination, it's much easier to predict where people will be moving (i.e., it's easier to spawn trap).
 
aku:jiki said:
Go ahead, ask a camping objective ignorer the next time you have one in your lobby. He'll say "TDM is too short," guaranteed. I propose a simpler solution - a playlist simply called "Long TDM," that requires like 250 kills to win rather than 75. That would probably satisfy everybody.

How does this make any sense at all? One full length sabotage match or 3 domination matches both amount to 20 minutes of playtime, dude... :lol

That would be cool with me. Hell I'd be happy if they bumped the kill limit of regular TDM to 100.
 
Damn it, I was NOT in to buy this... but now I think I am... that looks like fun and an updated MW2 in a few ways. There goes $60 and my consumer whorism.
 
johnFkennedy said:
List of changes I would like to see

-No commando (some say it has been confirmed, but I haven't seen a source)
-No stopping power (without juggernaut, what's the point?)
-Give the guns more recoil (nothing crazy, but cod4 levels of realism would be nice)
- cycle-able kill streak awards ( if I have an air strike and a uav, don't force me to call in the air strike first
-less sniper auto-aim ( I don't mind quick scoping but when it's clear that the game did the aiming for you, it can be pretty irritating.
-No noob tube spam
I like this list. Bolded the ones I really would like to see.
 
Pretty much reading what people want in this thread would turn the game into the recent Medal of Honor Beta that was complete garbage, IMO.

Keep CoD how it is, yes it is full of bullshit at times but it is only bullshit when it happens to you, it becomes awesome and amazing when it works for you.
 
aku:jiki said:
So many of you guys have the CoD community all wrong. People don't ignore the objective because they want XP (a flag cap gives more XP than a kill does), nor do they do it because they care about their KD (most people hover around 1.0 and don't really give a shit).

They do it because Team Deathmatch is over too fast and the lesser skilled (a.k.a campers) don't get enough of a chance to hang around one spot and score a Chopper Gunner or whatever, because the better players will be out there getting kills and ending the match in just a few minutes.

Go ahead, ask a camping objective ignorer the next time you have one in your lobby. He'll say "TDM is too short," guaranteed. I propose a simpler solution - a playlist simply called "Long TDM," that requires like 250 kills to win rather than 75. That would probably satisfy everybody.

How long is an average Team Deathmatch game? 9-10 minutes right? If you can't go out there and get work done in 9-10 minute stretches against only 6 people, then most likely, YOUR playstyle is the problem, which AGAIN goes back to the inclusion of something like the Nuke, or Chopper Gunner which completely changes how these people are playing the game.

Not a Jellyfish said:
Pretty much reading what people want in this thread would turn the game into the recent Medal of Honor Beta that was complete garbage, IMO.

Keep CoD how it is, yes it is full of bullshit at times but it is only bullshit when it happens to you, it becomes awesome and amazing when it works for you.

If someone gets happy, and uses those same cheap tactics against the people doing it to him, they are no better than the people using it in the first place. I DON'T WANT to rape people at spawn with a Chopper Gunner. I DIDN'T WANT to Akimbo 1887 everything in sight, I don't like camping for killstreaks or having my Harrier build my streak without me doing anything. CoD4 was simple, flowing, and chaotic all without feeling "cheap" most of the time. I can't say the same in the slightest for MW2.
 
Whatever one thinks about COD, the trailer has 1.7 million youtube views and it was posted august 9th. The most anticipated game of the year has under 600,000 views and was posted at the end of July. I'd bet money that sales ratio between the two games will be exactly the same. 60 fps for the win.
 
I hate how in MW2, getting shot makes the gun recoil upwards, but if you shoot a guy with a sniper rifle, he's able to keep the gun perfectly still. At least fucking pull him out of scope.
 
theignoramus said:
Whatever one thinks about COD, the trailer has 1.7 million youtube views and it was posted august 9th. The most anticipated game of the year has under 600,000 views and was posted at the end of July. I'd bet money that sales ratio between the two games will be exactly the same. 60 fps for the win.

One is a reveal of a long awaited multiplayer mode and the other is a 60 second commercial spot for TV. Good analogy dipshit.
 
I think this will do quite a bit better than WaW because this basically looks like another Modern Warfare title. I still don't think it will reach MW2 sales.
 
Vire said:
One is a reveal of a long awaited multiplayer mode and the other is a 60 second commercial spot for TV. Good analogy dipshit.
You'd have a point if the 5 month old multiplayer trailer of the most anticipated game of the year wasnt under 1 million views.
 
AnEternalEnigma said:
I hate how in MW2, getting shot makes the gun recoil upwards, but if you shoot a guy with a sniper rifle, he's able to keep the gun perfectly still. At least fucking pull him out of scope.
Then he might as well lay over and die. It's a lot easier to re-adjust your aim with irons/reddot/acog than a scope that's zoomed in.
 
theignoramus said:
You'd have a point if the 5 month old multiplayer trailer of the most anticipated game of the year wasnt under 1 million views.

Ugh, don't make me go digging.

The world premiere trailers have over 3 million views.

http://www.youtube.com/watch?v=MqIEvH7sGQ0

http://www.youtube.com/watch?v=k9ez7iNjoVg

I don't see your point in intentionally trolling other games. Nice try buddy...

It's pretty clear both will sell well, but keep in mind Black Ops is a multiplatform title. So it's pretty apparent that it will sell to a broader audience.
 
aku:jiki said:
So many of you guys have the CoD community all wrong. People don't ignore the objective because they want XP (a flag cap gives more XP than a kill does), nor do they do it because they care about their KD (most people hover around 1.0 and don't really give a shit).

They do it because Team Deathmatch is over too fast and the lesser skilled (a.k.a campers) don't get enough of a chance to hang around one spot and score a Chopper Gunner or whatever, because the better players will be out there getting kills and ending the match in just a few minutes.

Go ahead, ask a camping objective ignorer the next time you have one in your lobby. He'll say "TDM is too short," guaranteed. I propose a simpler solution - a playlist simply called "Long TDM," that requires like 250 kills to win rather than 75. That would probably satisfy everybody.

How does this make any sense at all? One full length sabotage match or 3 domination matches both amount to 20 minutes of playtime, dude... :lol

This explains why I always have a much different experience than I see everyone complaining about on here. I play exclusively TDM Express unless I have a group of people to play with. I see the stuff that they complain about, but it happens so infrequently that I always wondered why they were so upset.

It also explains why there are people in TDM that consistent get a 0.33 K/D or worse and yet continue to play long enough to prestige multiple times. Seeing the Black Ops trailer made me jump back into MW2 after a two month absence and was dumbfounded trying to figure out what would compel a person to continue playing that long if they were always going 5-15.
 
theignoramus said:
Whatever one thinks about COD, the trailer has 1.7 million youtube views and it was posted august 9th. The most anticipated game of the year has under 600,000 views and was posted at the end of July. I'd bet money that sales ratio between the two games will be exactly the same. 60 fps for the win.
What's the most anticipated game of the year? Honest question.
 
johnFkennedy said:
List of changes I would like to see

-No commando (some say it has been confirmed, but I haven't seen a source)
-No stopping power (without juggernaut, what's the point?)
-Give the guns more recoil (nothing crazy, but cod4 levels of realism would be nice)
- cycle-able kill streak awards ( if I have an air strike and a uav, don't force me to call in the air strike first
-less sniper auto-aim ( I don't mind quick scoping but when it's clear that the game did the aiming for you, it can be pretty irritating.
-No noob tube spam

lol @ people complaining about stopping power. A lot of assault rifles take too many shots if you don't use it. That would be pretty annoying in Search.
 
soultron said:
2/kill
1/kill assist
50/acquire enemy flag from flag spawn
5/kill the flag carrier
3/kill for flag carrier
4/kill in defense of flag carrier
25/recover your flag
15/recover enemy flag from dead comrade
15/make it halfway between flag spawns with flag
300/score flag
That can easily be abused. That said, basing kills of anything objective is emphatic and lame.

theignoramus said:
Whatever one thinks about COD, the trailer has 1.7 million youtube views and it was posted august 9th. The most anticipated game of the year has under 600,000 views and was posted at the end of July. I'd bet money that sales ratio between the two games will be exactly the same. 60 fps for the win.
Your logic is astounding.
 
Vire said:
Ugh, don't make me go digging.

The world premiere trailers have over 3 million views.

http://www.youtube.com/watch?v=MqIEvH7sGQ0

http://www.youtube.com/watch?v=k9ez7iNjoVg

I don't see your point in intentionally trolling other games. Nice try buddy...

It's pretty clear both will sell well, but keep in mind Black Ops is a multiplatform title.
if you were honest, then you'd compare that to Black Ops' numbers for its "premier trailers", which have been out for two months, as opposed to 8 months and 14 months.

So it's pretty apparent that it will sell to a broader audience.

I thought so too, but Microsoft's marketing department didnt.

What's the most anticipated game of the year? Honest question.
The game that officially states that it is in its campaign trailer.

Your logic is astounding.
Eh, I'm willing to go with that ratio for Call of Duty game sales relative to other shooters. Modern Warfare 2 is a titan in sales.
 
Net_Wrecker said:
If someone gets happy, and uses those same cheap tactics against the people doing it to him, they are no better than the people using it in the first place. I DON'T WANT to rape people at spawn with a Chopper Gunner. I DIDN'T WANT to Akimbo 1887 everything in sight, I don't like camping for killstreaks or having my Harrier build my streak without me doing anything. CoD4 was simple, flowing, and chaotic all without feeling "cheap" most of the time. I can't say the same in the slightest for MW2.
I do the same thing. I hardly ever use the knife, even if I'm sure I could get an easy kill with it face to face I'll stick to using a gun. I only use commando when I use a riot shield, but look how many people use commando (a lot) and look at how much it's complained about. The only time I knife is when I come right up behind someone and want a quiet kill, yet I get knifed in the face nearly every match.
 
johnFkennedy said:
List of changes I would like to see

-No commando (some say it has been confirmed, but I haven't seen a source)
-No stopping power (without juggernaut, what's the point?)
-Give the guns more recoil (nothing crazy, but cod4 levels of realism would be nice)
- cycle-able kill streak awards ( if I have an air strike and a uav, don't force me to call in the air strike first
-less sniper auto-aim ( I don't mind quick scoping but when it's clear that the game did the aiming for you, it can be pretty irritating.
-No noob tube spam


I agree with these. Especially cycle-able kill streaks. That would be VERY NICE!

I'd also like to see Commando Pro stay in. I love jumping off of shit.
 
DarknessTear said:
lol @ people complaining about stopping power. A lot of assault rifles take too many shots if you don't use it. That would be pretty annoying in Search.

Obviously the game would be adjusted for the omission of the stopping power perk.
 
theignoramus said:
Eh, I'm willing to go with that ratio for Call of Duty game sales relative to other shooters. Modern Warfare 2 is a titan in sales.
If you're talking 360 sales vs. multi-platform, then you are absolutely right. But if it's head to head on the 360, I don't see why you're so concluded to Black Ops beating it outright.

I mentioned proper playtesting. Maybe a beta this time too...
My apology. Didn't mean to come off hostile. :P
 
DarknessTear said:
lol @ people complaining about stopping power. A lot of assault rifles take too many shots if you don't use it. That would be pretty annoying in Search.

Um, no? Learn to aim better?

The only reason Stopping Power even still exists is to prevent snipers from being able to be invisible on radar and still get easy OHKs. Without Juggernaut, SP is actually a little bit too powerful.
 
divisionbyzorro said:
Um, no? Learn to aim better?

The only reason Stopping Power even still exists is to prevent snipers from being able to be invisible on radar and still get easy OHKs. Without Juggernaut, SP is actually a little bit too powerful.
Yup, if there is going to be SP we need to have Jug. It's either none or both.
 
So now stopping power is overpowered when just a few months ago the general consensus around here was that it was useless?
 
Brian Fellows said:
So now stopping power is overpowered when just a few months ago the general consensus around here was that it was useless?
When SP makes the M16 and Famas one burst sniper rifles, yes.
 
Well, the solution is to bring back juggernaut. You can't have SP without Jugg. The ridiculous thing about MW2 is that not only did they get rid of jugg and KEEP SP, they also have nonsense like danger close to add to the already overpowered loadouts in the game. Shotgun secondaries, seriously?

Having jugg in the game will only work if the weapons are balanced without stopping power though.
 
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