Call of Duty: Black Ops Multiplayer Footage

DRE Fei said:
Well, the solution is to bring back juggernaut. You can't have SP without Jugg. The ridiculous thing about MW2 is that not only did they get rid of jugg and KEEP SP, they also have nonsense like danger close to add to the already overpowered loadouts in the game. Shotgun secondaries, seriously?

Having jugg in the game will only work if the weapons are balanced without stopping power though.
Or just discard Stopping Power and Juggernaut.
 
But if you take those perks out how am I suppose to do my quick scope OHKs?!

Someone please think of all the Youtube "skill" montages?!
 
Killstreaks
They also need to make it so that if you die while carrying an unused kill streak, you lose it. It'll separate the men from the boys.

Recoil
I think the the recoil and bullet spread should be like counter strike for the pc version. The console players can have their hand holding version for all I care.

Perk system
They need to design the perks with some drawbacks like the newer weapons from team fortress 2.
If you trick out your weapon with too many gadgets and wear too much body armor you won't be able to sprint as much. If you carry only a knife and pistol you'll be able to sprint faster.
Basically they should make the perks hidden within the weapons and items you carry.

Maneuverability
It is also paramount that leaning returns.

no scoping
They should just make it so the weapon wont shoot straight until 1 or .5 seconds after looking down sniper scope.
 
divisionbyzorro said:
I support this idea.
If you take away the damage modifying perks everyone will just use cold blooded, which means UAV becomes useless. In order to remedy that, I guess cold blooded would have to be removed also, which eliminates stealth from the game. Why not just remove all perks?

I'm not sure what you guys want. I like the perk system in the COD games. I just think MW2 went overboard with that stuff. The game just needs better counters to every perk, which MW2 fails at. At least treyarch is actively taking suggestions from the community long before the game comes out, which is a good sign.
 
GeneralIroh said:
no scoping
They should just make it so the weapon wont shoot straight until 1 or .5 seconds after looking down sniper scope.
While I like your ideas, this one wouldn't work. As a sniper, you sometimes have close encounters with people running up in front of you to gun you down. If you had a pause each time you lift the scope, during those instances you would be killed. Yes, you can always switch to your secondary, but what with the weapon switch delay when carrying certain side weapons, you'll be killed again.
 
Koroshi said:
While I like your ideas, this one wouldn't work. As a sniper, you sometimes have close encounters with people running up in front of you to gun you down. If you had a pause each time you lift the scope, during those instances you would be killed. Yes, you can always switch to your secondary, but what with the weapon switch delay when carrying certain side weapons, you'll be killed again.

It comes with the territory of being a sniper in a video game. You excel at long range but your close range is weak. Therefore you should be reliant on your sidearm.
 
Koroshi said:
While I like your ideas, this one wouldn't work. As a sniper, you sometimes have close encounters with people running up in front of you to gun you down. If you had a pause each time you lift the scope, during those instances you would be killed. Yes, you can always switch to your secondary, but what with the weapon switch delay when carrying certain side weapons, you'll be killed again.
I think its worth it especially after seeing a booth at E3 promoting cross hair stickers you can put on your tv monitor. SMH!
If they increase the recoil to cs style recoil then I'm pretty sure the snipers will have a decent chance at retaliating if they aim carefully.
 
soultron said:
I mentioned proper playtesting. Maybe a beta this time too...

I had a discussion about this very thing in regards to MW2 with someone that did internal testing for the game...he found it totally outrageous for the public to test the game and thought it was a stupid idea.

What can I say, he still defends the game and thinks it's perfectly fine.
 
RS4- said:
I had a discussion about this very thing in regards to MW2 with someone that did internal testing for the game...he found it totally outrageous for the public to test the game and thought it was a stupid idea.

What can I say, he still defends the game and thinks it's perfectly fine.
I still remember the IW quote "We don't need a beta, we do all the testing in house" LOL.

Anyway there has already been a few hints that Black Ops will have one.
 
VaLiancY said:
It comes with the territory of being a sniper in a video game. You excel at long range but your close range is weak. Therefore you should be reliant on your sidearm.
The problem I have with this argument is the fact that the assault rifles currently have little to no recoil. If the weapon classes were balanced properly I would be inclined to agree with you, but I don't see the situation changing much. The modern warfare stuff is focused heavily on assault rifles. In MW2 there is no reason to use a sniper, an LMG or an SMG (except the UMP) if your goal is to win gunfights. IMO, the FAMAS is better than all of the sniper rifles in MW2, so until they actually balance the weapon classes things will not change.
 
DRE Fei said:
The problem I have with this argument is the fact that the assault rifles currently have little to no recoil. If the weapon classes were balanced properly I would be inclined to agree with you, but I don't see the situation changing much. The modern warfare stuff is focused heavily on assault rifles. In MW2 there is no reason to use a sniper, an LMG or an SMG (except the UMP) if your goal is to win gunfights. IMO, the FAMAS is better than all of the sniper rifles in MW2, so until they actually balance the weapon classes then that's all you're going to see.

Well, MW2 had a lot of poor design decisions. Secondary weapons expanding past pistols was one issue(Grenade launcher backup? Sure!). Weapons were another, I always argued that the ACR was bullshit due to a lack of recoil but everyone told me "It's weak" despite it can headshot in a few burst. WA2000 and M14EBR I hated because they were so easy to use because of their lethality and versatility.

I do agree with some of your points. I've always felt assault rifles should be effective at all ranges but not overly dominate. A FAMAS burst can kill me in my spawn in Highrise. LMGs are worthless.
 
I am just glad this is Treyarch making this game because unlike IW, if something is obviously broken, they will fix it as best as they can. So when I see videos of Micro Machines rolling around with C4 strapped to it, or spring loaded knife launchers, or anything else, I know if there is a big issue, it will be fixed. I also think Treyarch has an infinitely superior grasp on their community. That or maybe they just cater to the actual gamers in their community while IW seems to only worry about the dudebro crowd. Not surprised at all to see Treyarch continue to push the online interactivity and usability even further beyond where IW has ever taken it. Medal of Honor is going to have an extremely short life :lol
 
DRE Fei said:
Well, the solution is to bring back juggernaut. You can't have SP without Jugg. The ridiculous thing about MW2 is that not only did they get rid of jugg and KEEP SP, they also have nonsense like danger close to add to the already overpowered loadouts in the game. Shotgun secondaries, seriously?

Having jugg in the game will only work if the weapons are balanced without stopping power though.

Danger close and Stopping power can't be used at the same time. If SP is overpowered, it certainly isn't overpowered at the same time DC is used.

Personally, I love the tradeoff decisions that I have to make between SP and the other red perks. It keeps the game interesting.
 
BigNastyCurve said:
Danger close and Stopping power can't be used at the same time. If SP is overpowered, it certainly isn't overpowered at the same time DC is used.
I know they can't be used together. I was just bringing that up to point out the fact that they have no counters. Blast shield is a joke.

Bumblebeetuna said:
I am just glad this is Treyarch making this game because unlike IW, if something is obviously broken, they will fix it as best as they can. So when I see videos of Micro Machines rolling around with C4 strapped to it, or spring loaded knife launchers, or anything else, I know if there is a big issue, it will be fixed. I also think Treyarch has an infinitely superior grasp on their community. That or maybe they just cater to the actual gamers in their community while IW seems to only worry about the dudebro crowd. Not surprised at all to see Treyarch continue to push the online interactivity and usability even further beyond where IW has ever taken it. Medal of Honor is going to have an extremely short life :lol
I agree with this.
 
Love the hate and love recent cod games get :lol , il be putting all my online time into reach this year so black ops will have to wait till next year to get my all nighters :lol
 
Kentpaul said:
Love the hate and love recent cod games get :lol , il be putting all my online time into reach this year so black ops will have to wait till next year to get my all nighters :lol

This is Treyarch's first time going head-to-head with a real Halo sequel. It will be interesting to see what happens, especially with three other CoD games still alive and splitting the community.
 
Bumblebeetuna said:
I am just glad this is Treyarch making this game because unlike IW, if something is obviously broken, they will fix it as best as they can. So when I see videos of Micro Machines rolling around with C4 strapped to it, or spring loaded knife launchers, or anything else, I know if there is a big issue, it will be fixed. I also think Treyarch has an infinitely superior grasp on their community. That or maybe they just cater to the actual gamers in their community while IW seems to only worry about the dudebro crowd. Not surprised at all to see Treyarch continue to push the online interactivity and usability even further beyond where IW has ever taken it. Medal of Honor is going to have an extremely short life :lol

*cough* MP40 *cough*
 
If there is no Juggernaut, there should be no Stopping Power.

Both cancel eachother out, I was fucking pissed when they took out Juggernaut in MW2. It's the one thing that made Stopping Power whores aim properly, and the Juggernaut guy had no weapon advantage. It was balanced and they ruined it.
 
Koroshi said:
While I like your ideas, this one wouldn't work. As a sniper, you sometimes have close encounters with people running up in front of you to gun you down. If you had a pause each time you lift the scope, during those instances you would be killed. Yes, you can always switch to your secondary, but what with the weapon switch delay when carrying certain side weapons, you'll be killed again.


There lies the balance of picking the sniper class. THAT would balance it.
 
RavenHawk said:
*cough* MP40 *cough*

Nowhere near as bad as people made it out to be. Most of the complainers I saw were just pissed off bolt action rifle users. I won't deny its the best gun and most popular gun in the game but I don't think its even as bad as the M16 in MW1.

And certainly pales in comparison to all of the broken shit in MW2 imho.
 
Make good maps
Make a balanced game
Make Kill streaks less desirable.
Support the competitive scene if there is one (if you have dedicated servers, there will be one).
Do not put exploding cars in your maps
REMOVE 1 BUTTON 1 HIT MELEE KILLS

That's all you need to do to make a better game than MW2.
 
grap3fruitman said:
Didn't they patch the MP40 on PC but not consoles for some reason?

We console peasants need all the gud guns we can get.

Also, maybe I missed it, but was there any noticeable gore in the trailer? Man I hope they didn't tone it down. That was one of WaW's best features, its gruesome side.
 
Bumblebeetuna said:
We console peasants need all the gud guns we can get.

Also, maybe I missed it, but was there any noticeable gore in the trailer? Man I hope they didn't tone it down. That was one of WaW's best features, its gruesome side.
The first reveal trailer showed massive gore (mainly dudes getting eaten up by helicopter MG fire, if I remember correctly.) so I'm assuming it's still in. However, I'd guess regular gun gore will be provided mainly by shotguns, like in W@W. "I just pasta sauced that guy's face!"

Explosives probably ether guys like they did in W@W. (Although it's odd that the sniper in the MP trailer just ragdolled down from the railing.)
 
Bumblebeetuna said:
We console peasants need all the gud guns we can get.

Also, maybe I missed it, but was there any noticeable gore in the trailer? Man I hope they didn't tone it down. That was one of WaW's best features, its gruesome side.
I'm pretty sure it won't be toned down.
 
FTWer said:
So you want the game to be flat out terrible?

My post was sarcasm.

I'm more amused by the fact that tons of people are asking for no perks, no killstreaks, and/or no attachments when that takes away what made the last few CoD games different from the past games.
 
Strider2K99 said:
...that takes away what made the last few CoD games different from the past games.
You're completely ignoring the change to a modern setting.

IMO

That played a huge role in the franchise's rise in mainstream popularity.
 
Safe Bet said:
That played a huge role in the franchise's rise in mainstream popularity.
That was what got them to take a look inside, but they stayed for the XP and unlock systems, IMO.

I know that was what hooked me on MP.
 
vocab said:
Make good maps
Make a balanced game
Make Kill streaks less desirable.
Support the competitive scene if there is one (if you have dedicated servers, there will be one).
Do not put exploding cars in your maps
REMOVE 1 BUTTON 1 HIT MELEE KILLS

That's all you need to do to make a better game than MW2.
What??
 
vocab said:
Make good maps
Make a balanced game
Make Kill streaks less desirable.
Support the competitive scene if there is one (if you have dedicated servers, there will be one).
Do not put exploding cars in your maps
REMOVE 1 BUTTON 1 HIT MELEE KILLS

That's all you need to do to make a better game than MW2.

:lol Worst post in thread.
 
Bumblebeetuna said:
Nowhere near as bad as people made it out to be. Most of the complainers I saw were just pissed off bolt action rifle users. I won't deny its the best gun and most popular gun in the game but I don't think its even as bad as the M16 in MW1.

And certainly pales in comparison to all of the broken shit in MW2 imho.

Oh, it certainly was. Hands down the most overpowered weapon in the game. I do agree however, that World at War is much better than the cesspool know as Modern Warfare 2.

grap3fruitman said:
Didn't they patch the MP40 on PC but not consoles for some reason?

Nope. Each bullet did 50 damage close range, and 29 damage over long distances... 2 shots = death. Since it already did so much damage, everyone threw on juggertwat and steady aim and just walked around spraying death everywhere. If you actually wanted to aim, and had stopping power on, it was a one shot kill to the head.
 
VaLiancY said:
Well, MW2 had a lot of poor design decisions. Secondary weapons expanding past pistols was one issue(Grenade launcher backup? Sure!). Weapons were another, I always argued that the ACR was bullshit due to a lack of recoil but everyone told me "It's weak" despite it can headshot in a few burst. WA2000 and M14EBR I hated because they were so easy to use because of their lethality and versatility.

I do agree with some of your points. I've always felt assault rifles should be effective at all ranges but not overly dominate. A FAMAS burst can kill me in my spawn in Highrise. LMGs are worthless.

I agree with most of this stuff but I think it's funny how many people I've seen that think all of the stuff you've mentioned is overpowered and some people say it's worthless.
Except for the Thumper; everyone agrees on that.
 
I am just glad this is Treyarch making this game because unlike IW, if something is obviously broken, they will fix it as best as they can.

I'm still waiting for Treyarch to fix the broken shotgun silencer exploit for Quantum of Solace two years later.
 
Probably get this. Besides Commandooooo my only headache in MW2 comes from the worst spawns ever and Treyarch fixed that in WaW so I'm counting on that it will work as good in this.

Every other killcam I watch in MW2 I see how they just spawned right behind me or they see me spawn while scoping.
With commando I do have a small chance to counter (killed one yesterday in the middle of a warp..) but a spawn 1 meter behind me is just impossible to do anything about. Or when spawning 2 ms before a Predator hits the ground on that spot. Or spawning with a killcam (i.e spawning dead).

Come November!
 
Welcome to the thread of whiners that suck at CoD. You'd think a hardcore gaming forum would have.. you know.. more hardcore gamers.

You know why burst fire weapons kill in one burst with stopping power? Because it's a fucking burst fire weapon. In close range, an automatic weapon has the advantage. It's balanced out.
 
RC cars as killstreaks..? What is next the super sheep from Worms..?

28rmd6o.jpg
 
DarknessTear said:
Welcome to the thread of whiners that suck at CoD. You'd think a hardcore gaming forum would have.. you know.. more hardcore gamers.

Yes, every complaint in this thread is because it's filled with casual CoD players that know absolutely nothing. Lets all just keep quiet and pretend that MW2 didn't majorly screw any semblance of balance in the series.

Hopefully a 5 kill streak in Black Ops is a Chopper Gunner that shoots Predator missiles with nukes inside of them. Oh the joys of being a hardcore gamer.
 
DRE Fei said:
If you take away the damage modifying perks everyone will just use cold blooded, which means UAV becomes useless. In order to remedy that, I guess cold blooded would have to be removed also, which eliminates stealth from the game. Why not just remove all perks?

I'm not sure what you guys want. I like the perk system in the COD games. I just think MW2 went overboard with that stuff. The game just needs better counters to every perk, which MW2 fails at. At least treyarch is actively taking suggestions from the community long before the game comes out, which is a good sign.

Well, I think an obvious solution to that would be to make perks that compare to cold-blooded in the same slot. If Steady Aim, Scavenger, or Sleight of Hand were also in that slot or Special Grenade immunity or some uber crap you might see people using more than one perk.

Also, looks like that diving guy has a Dragunov (heart that gun):
29yl1eg.jpg
 
TheApatheticOne said:
I will say that my first killstreak reward has been nothing but UAV for the most part (aside from when i set it for the 579 or 7911 setup, which I havent in awhile). Since I see people running coldblooded as much as I see unicorns, UAV is just crazy good, IMO, and helps out everyone. Easy +100 too.
It still blows my mind how many people don't seem to use UAV nowadays. They're probably all trying for the AC130 or nuke. If they're able at all or not...
 
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