Call of Duty: Black Ops Multiplayer Footage

I need some meaty multiplayer news so I know how to prioritize my Amazon credit. Still holding out until I know for sure that the annoying mechanics from MW2 are gone/balanced.
 
DuckRacer said:
They're canceling/have canceled all the $50 Black Ops orders because of an "error." :|

Email them back reminding them of their preorder guarantee.

Amazon said:
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Our Pre-Order Price Guarantee applies only to items sold by Amazon.com, and not to items (or prices) offered by other sellers on our site.

If your order enters the shipping process before the release date and the price is lowered on the release date, we will automatically refund your credit card for the difference between the price you were charged and the release-date price. If you didn't use a credit card to pay for your order, please contact customer service through the Contact Us button on the right side of any Help page.
 
Online looks better than MW2 but I don't really want to just drop MW2 after less than a year of playing? If they come out with a new COD game every 12 months then I will definitely not want to keep up. what's the point of playing if you can't put some long term work into the game?
 
ajf009 said:
Online looks better than MW2 but I don't really want to just drop MW2 after less than a year of playing? If they come out with a new COD game every 12 months then I will definitely not want to keep up. what's the point of playing if you can't put some long term work into the game?

yea thats where i'm at with it. i am only level 37 on mw2. not itching to jump into another iteration of the same game right now
 
ajf009 said:
Online looks better than MW2 but I don't really want to just drop MW2 after less than a year of playing? If they come out with a new COD game every 12 months then I will definitely not want to keep up. what's the point of playing if you can't put some long term work into the game?
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Very much looking forward to Wednesday. This is the first time I've been excited for one of the Treyarch's entries but the entire company focus behind the project seems to have done them some good.
 
sweetvar26 said:
Most of the multiplayer details will be revealed on September 1st.

Here is another link to that leaked single player gameplay, pretty bad camera angles though.

http://www.youtube.com/watch?v=bX0DqHXxikg
Love the bow and the fact you can adjust scope.
Stoney Mason said:
Very much looking forward to Wednesday. This is the first time I've been excited for one of the Treyarch's entries but the entire company focus behind the project seems to have done them some good.
Sorry if I haven't been keeping up but what happens on Wednesday?
 
Had a go on WaW multiplayer for the first time, just to see what Treyarch was capable of in anticipation of blops. Wasn't too impressed tbh, the game just flat out lacks variety, I take it the mp40 is overpowered since it was every weapon pickup around. Also I find it tough to see opponents sometimes. The main problem I had though was with hit detection, it seemed really inconsistent, I just have to hope that with a much larger team and double the dev time the guys can come out with something more interesting, it certainly looks it from the teaser.

Again this is just based off 3 hours ingame playtime but it just didn't grab me like mw2 did.
 
Mr Sandman said:
PC version it is! Unless it doesn't get them at all, then fuck it. Was damn close to getting it on the box to play with some old friends, but fuck that shit.


Uh you know the Wii Remote? As far as I can tell CoD4 Wii was pretty much the same other than its uglier graphics (yes uglier, it's a CoD trait).


Have you played COD on the 360 or PS3?
The aiming speed & sensitivity is just a few notches shy of a PC Mouse. Your comparing with the wii-motes jerky aiming that can't even turn around at a fast speed while aiming?
 
Does someone know where I can find the prestige version of the game for a EU PS3 please ?
It's like there was no reservation policy and everything is gone in just a few days.
It's for a gift so I would be happy to find one. Does someone also know if we have a video of the "RC car" included in this version ? (the real one, not the one in the game :D )
thx a lot.
 
celestial body said:
Had a go on WaW multiplayer for the first time, just to see what Treyarch was capable of in anticipation of blops. Wasn't too impressed tbh, the game just flat out lacks variety, I take it the mp40 is overpowered since it was every weapon pickup around. Also I find it tough to see opponents sometimes. The main problem I had though was with hit detection, it seemed really inconsistent, I just have to hope that with a much larger team and double the dev time the guys can come out with something more interesting, it certainly looks it from the teaser.

Again this is just based off 3 hours ingame playtime but it just didn't grab me like mw2 did.

hindsight man! WaW was a great break from Cod:4 before MW2 came out..
 
JB1981 said:
yea thats where i'm at with it. i am only level 37 on mw2. not itching to jump into another iteration of the same game right now
How long have you played for? Level 37 only took some hours to reach for me. 55 to 70 is the real time killer.
 
celestial body said:
Had a go on WaW multiplayer for the first time, just to see what Treyarch was capable of in anticipation of blops. Wasn't too impressed tbh, the game just flat out lacks variety, I take it the mp40 is overpowered since it was every weapon pickup around. Also I find it tough to see opponents sometimes. The main problem I had though was with hit detection, it seemed really inconsistent, I just have to hope that with a much larger team and double the dev time the guys can come out with something more interesting, it certainly looks it from the teaser.

Again this is just based off 3 hours ingame playtime but it just didn't grab me like mw2 did.

MP-40 isn't overpowered, it's just probably the easiest weapon. It sucks from anything beyond midrange (and WaW maps are big), so it has distinct disadvantages unlike MW2 ARs. Hit detection isn't really off, most of the guns in WaW actually have recoil.

WaW is much harder to play than MW2.
 
I hope we can see some footage of the Wii version this week. Then again, considering what happen to Modern Warfare Reflex, I shouldn't get my hopes up. Also would be nice if at least one retailer was selling the version with a 10-20$ gift card.
 
FTWer said:
Have you played COD on the 360 or PS3?
The aiming speed & sensitivity is just a few notches shy of a PC Mouse. Your comparing with the wii-motes jerky aiming that can't even turn around at a fast speed while aiming?
:lol The fuck? I have 13 days in WaW 360, many days (unsure the exact number) in CoD4 360 and two-sih days in MW2 360. But that's not what made me laugh. It's that you're comparing a mouse to a gamepad.

Also, sounds like you just played the first Red Steel. There are many examples of FPS controls done right. With the turn sensitivity cranked up you can turn around as fast as a gamepad but retain near precision and reticule speed of a mouse. Wait am I really having this ancient discussion?
 
Mr Sandman said:
Also, sounds like you just played the first Red Steel. There are many examples of FPS controls done right. With the turn sensitivity cranked up you can turn around as fast as a gamepad but retain near precision and reticule speed of a mouse. Wait am I really having this ancient discussion?

:lol
High scoring match of COD4 on the 360 with high sensitivity:
http://www.youtube.com/watch?v=sWDNBYlefLE
http://www.youtube.com/watch?v=1Bx9bPp5mro

High scoring match of COD4 on the Wii with high sensitivity:
http://www.youtube.com/watch?v=s4877x-IXNk
 
Rush2thestart said:
That doesn't prove anything at all. If you want concrete proof (that you're wrong), wait until Goldeneye releases so dual analog and pointer people can finally face off.
Because that's a quality FPS that should be taken seriously.
 
Rush2thestart said:
That doesn't prove anything at all. If you want concrete proof (that you're wrong), wait until Goldeneye releases so dual analog and pointer people can finally face off.

So that proves the wii-mote aiming is vastly inferior to good analog aiming UNTIL Goldeneye for the wii comes out???
 
FTWer said:
So that proves the wii-mote aiming is vastly inferior to good analog aiming UNTIL Goldeneye for the wii comes out???

I don't even know what you're trying to say. Let me ask you a question though, have you actually played Modern Warfare Reflex for the Wii?
 
FTWer said:
High scoring match of COD4 on the Wii with high sensitivity:
http://www.youtube.com/watch?v=s4877x-IXNk

To be fair, the best CoD players don't play on Wii - they play on 360/PS3. If SeaNanners had been playing his whole career on Wii, you better believe he'd still be putting out videos of him smokin' fools left and right.

But can we please not derail this thread? Tomorrow evening we all learn whether or not we're going to preorder this game (at least, that's where I'm at right now). I'm currently leaning towards not preordering it. I feel like I've had enough CoD for a while; this game is going to have to do something really incredible with the multiplayer to make me change my mind (and a public beta on XBL wouldn't hurt either).

EDIT: Oh, and I've been thinking about the swan dive. What if that was a perk? I.e., what if they killed dropshotting normally, but turned it into a perk ability? So you could dropshot if you wanted, but you'd have to give up ____ in order to do it?
 
It doesn't sound like a perk (http://blackops.digitalwarfare247.com/news/gamescom-live-interview):

In the multiplayer reveal we've seen a dive to prone mechanic, where a player jumps and actually dives forward to the ground to evade enemy fire. Josh confirms this to be in both singleplayer as multiplayer, but rest assured it's use will not come without cost. It's use is not confirmed to be the same in multiplayer, but in singleplayer you can hold while you're sprinting to make your character dive to prone. It's a good way to evade grenades, but you will not not be able to shoot while you're doing it and you will have to recover a short while when you land, much like switching your weapon.


...I can't think of any perk that'd be worth giving up for dropshotting. Maybe if it was a tier with just Gas Mask/Shades/Fireproof/Scrambler and Dropshot it'd be balanced but I'd rather pick something useful than hope my opponent doesn't know how to point their gun at the ground.
 
Did anyone else feel that the latency of MW2 was unbearable compared to MW or WAW?

Example (and this happens all the time, even on 4 bar matches): Run past a door way safe n sound, 5 ft past the door you die from getting shot. The enemy didn't shoot you through the door. Instead...on his screen, he didn't even see you pass the door yet due to the poor latency in MW2.

I always enjoyed COD4 and WAW because the latency was far superior. In situations where I'd run into an enemy for a 1 on 1 firefight, I feel like it's a 50/50 battle in MW2...while in COD4/WAW I'd win 90% those fights.

I think all the bullshit going on in MW2 is to blame for the poor netcode perhaps. To much environmental effects like paper, explosions and bullet spatter that it takes the game a little longer to register where you character is on the map. Nonetheless, I really hope the latency in Black Ops is up to par with World at War.
 
LeMaximilian said:
Did anyone else feel that the latency of MW2 was unbearable compared to MW or WAW?

Example (and this happens all the time, even on 4 bar matches): Run past a door way safe n sound, 5 ft past the door you die from getting shot. The enemy didn't shoot you through the door. Instead...on his screen, he didn't even see you pass the door yet due to the poor latency in MW2.

I always enjoyed COD4 and WAW because the latency was far superior. In situations where I'd run into an enemy for a 1 on 1 firefight, I feel like it's a 50/50 battle in MW2...while in COD4/WAW I'd win 90% those fights.

I think all the bullshit going on in MW2 is to blame for the poor netcode perhaps. To much environmental effects like paper, explosions and bullet spatter that it takes the game a little longer to register where you character is on the map. Nonetheless, I really hope the latency in Black Ops is up to par with World at War.

Yes a million times. I went back to CoD4 a few days and I was amazed that actually getting behind a wall or ducking behind something didn't end up with the bullet magically travelling around to kill me.
 
AnEternalEnigma said:
Yes a million times. I went back to CoD4 a few days and I was amazed that actually getting behind a wall or ducking behind something didn't end up with the bullet magically travelling around to kill me.

Yea, it's not specifically noticeable in MW2...until you go back and play the previous games.
 
LeMaximilian said:
Did anyone else feel that the latency of MW2 was unbearable compared to MW or WAW?

Example (and this happens all the time, even on 4 bar matches): Run past a door way safe n sound, 5 ft past the door you die from getting shot. The enemy didn't shoot you through the door. Instead...on his screen, he didn't even see you pass the door yet due to the poor latency in MW2.

I always enjoyed COD4 and WAW because the latency was far superior. In situations where I'd run into an enemy for a 1 on 1 firefight, I feel like it's a 50/50 battle in MW2...while in COD4/WAW I'd win 90% those fights.

I think all the bullshit going on in MW2 is to blame for the poor netcode perhaps. To much environmental effects like paper, explosions and bullet spatter that it takes the game a little longer to register where you character is on the map. Nonetheless, I really hope the latency in Black Ops is up to par with World at War.

Meh, maybe there's a difference between MW2 ,and MW/WaW, but they've always been crap IMO. I can't count how many "wrong" killcams I saw in my heavy CoD4 days where I didn't do something I CLEARLY did in my own screen.
 
treyarch said:
In the multiplayer reveal we've seen a dive to prone mechanic, where a player jumps and actually dives forward to the ground to evade enemy fire. Josh confirms this to be in both singleplayer as multiplayer, but rest assured it's use will not come without cost. It's use is not confirmed to be the same in multiplayer, but in singleplayer you can hold while you're sprinting to make your character dive to prone. It's a good way to evade grenades, but you will not not be able to shoot while you're doing it and you will have to recover a short while when you land, much like switching your weapon.

+1 respect to treyarch for considering the costs of using the dive technique.


Besides the better netcode from Cod4, it had better weapon balancing than mw2 where everything didn't do too much damage.
 
sweetvar26 said:
Glad to see that I am not the only one who love Cod4 but not a fan of MW2 at all. Didn't play much of WAW to talk about.

I only played MW2 from Nov-January. I just wasn't having fun the way I did in CoD4, they changed how players played the game. And no, I wasn't burned out because I purposely SKIPPED World at War so I wouldn't get burned out on the series.
 
Yea I played MW2 from Nov-Feb myself. I enjoyed WaW for awhile mostly for zombies and co-op. Tanks were probably my main issue with the game. Cod4 I still play to this day and probably will continue to play.

I'm really looking forward to mp news for Black Ops tomorrow. It's really going to be the difference of me getting this day 1 or not at all. I really don't want to make the same mistake like I did with MW2.
 
eternaLightness said:
Yea I played MW2 from Nov-Feb myself. I enjoyed WaW for awhile mostly for zombies and co-op. Tanks were probably my main issue with the game. Cod4 I still play to this day and probably will continue to play.

I'm really looking forward to mp news for Black Ops tomorrow. It's really going to be the difference of me getting this day 1 or not at all. I really don't want to make the same mistake like I did with MW2.

Pretty much how I feel. I only played the WaW Beta, and even then the Tanks felt really unnecessary so I guess I agree with you there as well.

Here's hoping for some good news tomorrow.
 
So looking forward to the reveal tomorrow. I wonder if they will really reveal EVERYTHING though.

I mean, there's weapons, attachments, perks, equipment, killstreaks, the new create-a-class stuff, vehicles, video recording, etc.
 
Strider2K99 said:
So looking forward to the reveal tomorrow. I wonder if they will really reveal EVERYTHING though.

I mean, there's weapons, attachments, perks, equipment, killstreaks, the new create-a-class stuff, vehicles, video recording, etc.

Everything on the multiplayer side:

"All of the above =). 9/1 will be a reveal of ALL #CodBlackOps MP will have to offer!" - JD_2020
 
AnEternalEnigma said:
Yes a million times. I went back to CoD4 a few days and I was amazed that actually getting behind a wall or ducking behind something didn't end up with the bullet magically travelling around to kill me.
wanted_gallerydvd.jpg


Seriously, I really hope that's not an issue in BO. I really don't know how IW went from COD4 to MW2, how so much could go wrong with a series from a "great" developer.

What's with revealing everything at once? Seems a little odd. Why not have just given us everything over the summer to keep us constantly excited. Whatever, glad we're finally getting news at least.
 
GeneralIroh said:
Besides the better netcode from Cod4, it had better weapon balancing than mw2 where everything didn't do too much damage.

Aside from the UMP and I guess the FAL, nothing in MW2 has damage values that are higher than anything in MW.

The USP and M9 do more damage than they did but I don't think anyone noticed.
 
Can't wait for the reveal! When is it? Where? :D

LeMaximilian said:
I think all the bullshit going on in MW2 is to blame for the poor netcode perhaps. To much environmental effects like paper, explosions and bullet spatter that it takes the game a little longer to register where you character is on the map. Nonetheless, I really hope the latency in Black Ops is up to par with World at War.
It's not just the latency, it's how the different games handle damage as well. In WaW and CoD4, it's possible to just take a tiny amount of damage, from for example a low fall or a single bullet that just grazes your foot. If someone's spraying a wall in CoD4 and 99% of the shots miss, you don't really take any damage and you don't have to sit around and heal afterwards. You would if the same situation occured in MW2, because there is no grazing and every minor hit causes full damage.

GeneralIroh said:
Besides the better netcode from Cod4, it had better weapon balancing than mw2 where everything didn't do too much damage.
You should pop CoD4 back in and see what it's like nowadays. ACOG sniping is pretty much the most unbalanced thing in FPS history, and it's all anybody ever does anymore. A one-shot kill that scopes up immediately and has massive aim assist so you don't even have to aim well...

Also, it has the MP5, the fact that everyone has an RPG at all times, 3x frags, M16, RPD and the M40A3. Sure, CoD4 wasn't as big of a mess as MW2 is, but it isn't the beacon of perfect balance people like to believe.
 
aku:jiki said:
Also, it has the MP5, the fact that everyone has an RPG at all times, 3x frags, M16, RPD and the M40A3. Sure, CoD4 wasn't as big of a mess as MW2 is, but it isn't the beacon of perfect balance people like to believe.

I'd actually argue that WAW was a more balanced COD style game than MW or MW2. Sure the Mp40 is great, but it sucks at long range and kicks like a mule.

Anyway...gonna sleep and wake up to DELICIOUS INFOZ!
 
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