From what I tried, Special-Ops can be played solo,basik said:anybody try the co-op missions? is it only 2 players? any fun?
Yep.Alextended said:That comparison video is just using MiniDitka's first super dark video and most of it is of the intro stuff, lol. MiniDitka started his playthrough videos too. There are three so far, this is the first. The third is underwater/with the boat chase. You could replace some of your links in the OP with these since he has somewhat fixed the brightness settings, you can actually see what's happening now, and they go through the same parts since it's a complete playthrough. Seems like it's his first Wii FPS.
Local co-op!? Nice. Assuming this means split screen and not the WaW, Reflex style 'co-op' where player 2 has just got a reticle on the screen.fernoca said:From what I tried, Special-Ops can be played solo, local co-op and online co-op up to 2 players.
fernoca said:From what I tried, Special-Ops can be played solo, local co-op and online co-op up to 2 players. But unlike what I originally read, there was no "mission mode". It's just a "Survival Mode" were you chose a map and you have to survive. The more enemies you defeat, the longer you survive, maintain streaks, etc; the higher the scores and rewards. You unlock more maps (all 16) to play and unlock tags, emblems, weapons, support, etc.
fernoca said:Wii vs. Xbox 360 comparison video added to the main post.
Wii would have it if IW played ball.jufonuk said:this begs the question, why no MW2 then?
Beautiful is a strong word. The game looks okay but beautiful is taking things way to far. Have you played any other Wii games, especially Nintendo games?dwu8991 said:God, this game looks beautiful!
Support package -> UAV -> CUAV -> Nothing Selected -> Hardline, lol.
80/80
enjoy the exploit while you can
dark10x said:Wow, this looks absolutely hideous. Rather than designing the visuals to take advantage of the Wii, it simply looks like a scaled down, ultra low-res version of the HD game. Was hoping they'd at least attempt to deliver a visual style more fitting for the system.
Still an interesting comparison.
It's technically impressive to say the least. And I like the style as well (or what I've seen of it so far)Effect said:Beautiful is a strong word. The game looks okay but beautiful is taking things way to far. Have you played any other Wii games, especially Nintendo games?
I don't think so. There are too many times in modern games where a sheet of paper or some shit floats by and makes me think it's an enemy or something. This honestly doesn't look bad, though none of the Wii COD's were horrible ports. Pretty good work considering what they have to work with.AbsoluteZero said:Am I crazy person or does that anyone find that the Wii version of these games are easier to play because they're not quite so visually cluttered?
dark10x said:Wow, this looks absolutely hideous. Rather than designing the visuals to take advantage of the Wii, it simply looks like a scaled down, ultra low-res version of the HD game. Was hoping they'd at least attempt to deliver a visual style more fitting for the system.
Still an interesting comparison.
MiniDitka said:http://i122.photobucket.com/albums/o252/MiniDitka/AVerMediaCenter2011-11-0817-08-09-89.jpg[IMG]
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[IMG]http://i122.photobucket.com/albums/o252/MiniDitka/AVerMediaCenter2011-11-0816-44-28-56.jpg[IMG][/QUOTE]
Wait that's the Wii build? You could have told me it was the PC version running at a low resolution at medium quality settings and I wouldn't have argued.
dark10x said:Wow, this looks absolutely hideous. Rather than designing the visuals to take advantage of the Wii, it simply looks like a scaled down, ultra low-res version of the HD game. Was hoping they'd at least attempt to deliver a visual style more fitting for the system.
Still an interesting comparison.
AbsoluteZero said:Wait that's the Wii build? You could have told me it was the PC version running at a low resolution at medium quality settings and I wouldn't have argued.
Yeah, looked again and it does seem like Solo mode for Spec Ops is not available, not listed under the menu like the other versions. That's a bummer.fernoca said:From what I tried, Special-Ops can be played solo, local co-op and online co-op up to 2 players. But unlike what I originally read, there was no "mission mode". It's just a "Survival Mode" were you chose a map and you have to survive. The more enemies you defeat, the longer you survive, maintain streaks, etc; the higher the scores and rewards. You unlock more maps (all 16) to play and unlock tags, emblems, weapons, support, etc.
Yep.
Was going to say something when I originally posted it, but decided not to. XD
Thanks for the new links, added them.
AbsoluteZero said:Wait that's the Wii build? You could have told me it was the PC version running at a low resolution at medium quality settings and I wouldn't have argued.
fernoca said:From what I tried, Special-Ops can be played solo, local co-op and online co-op up to 2 players. But unlike what I originally read, there was no "mission mode". It's just a "Survival Mode" were you chose a map and you have to survive. The more enemies you defeat, the longer you survive, maintain streaks, etc; the higher the scores and rewards. You unlock more maps (all 16) to play and unlock tags, emblems, weapons, support, etc.
AbsoluteZero said:You could have told me it was the PC version running at a low resolution at medium quality settings and I wouldn't have argued.
happyfunball said:That's really unfortunate about the removal of the spec ops missions. Survival mode doesn't sound anywhere near as interesting. I like to think they could be offered as DLC later but after BLOPs Wii lack of DLC, that's unlikely.
Yeah. I love my Wii and enjoy playing Wii games and can look past the limitations some of the games have but lets not get carried away now.AbsoluteZero said:Wait that's the Wii build? You could have told me it was the PC version running at a low resolution at medium quality settings and I wouldn't have argued.
Ah well, wasn't expecting local co-op anyway . I think the L button you mention is just to mute all people talking (At least, it was in Black Ops).fernoca said:Yeah, sorry guys...
NO LOCAL CO-OP.
Waiting on trying a headset, because either another friend lends me one or I buy them. I do know that when you get online, the first thing you're been told is to press/hold L (if you use the Classic Controller) to talk. [I/m alternating between Classic and Wii Remote since I was recently playing Conduit 2 and liked using the CC Pro.)
Effect said:Yeah. I love my Wii and enjoy playing Wii games and can look past the limitations some of the games have but lets not get carried away now.
That's how I feelChuck said:Holy shit the online's laggy. It's nearly unplayable. You almost have to use a spray 'n pray assault rifle, good luck using a 3 round burst gun.
Sounds like it's far too much like W@W. Not good. Wonder why they went back to this netcode and not just build upon Black Ops?Chuck said:Holy shit the online's laggy. It's nearly unplayable. You almost have to use a spray 'n pray assault rifle, good luck using a 3 round burst gun.
AbsoluteZero said:Am I crazy person or does that anyone find that the Wii version of these games are easier to play because they're not quite so visually cluttered?
jufonuk said:this begs the question, why no MW2 then?
dark10x said:Wow, this looks absolutely hideous. Rather than designing the visuals to take advantage of the Wii, it simply looks like a scaled down, ultra low-res version of the HD game. Was hoping they'd at least attempt to deliver a visual style more fitting for the system.
thehillissilent said:No, it's looks like low resolution at low settings with no modern shaders (such as normal mapping) enabled. It is impressive though that they have retained the interactivity and sheer size of the levels. I have to say I'm very impressed by Treyarch's work.
Chuck said:The game looks great, but plays like shit (online). I've emptied entire clips into enemies and they haven't died, only to turn around and knife me while I'm reloading. It's ridiculous.
KageMaru said:That's not really fair. Scaled down, low res version is a fitting style for the system. I think it looks great considering the hardware it's running on. We certainly didn't see shooters last gen with this much action going on.
I'm not suggesting a cell shaded game or anything, rather, stick with designing artwork that is more friendly to the hardware.I have no idea what to make of this post. Call of Duty is Call of Duty. Seriously, what would you have had them do to make the visual style more "fitting"?
Yeah, checking now it just says 'Voice Chat: On/Off'.Disguises said:Ah well, wasn't expecting local co-op anyway . I think the L button you mention is just to mute all people talking (At least, it was in Black Ops).
Anyone post online numbers, please?
dark10x said:I'm not suggesting a cell shaded game or anything, rather, stick with designing artwork that is more friendly to the hardware.
For example, we know the Wii could not display this game with full world shadows, right? They should have attempted to create some artistically pre-lit shadow maps instead to fake them instead. What they ended up doing is delivering a half baked attempt at shadows that simply results in a flat looking scene.
Look at the visuals of something like MGS2. I don't expect the team responsible for porting this game to the Wii to match up to a game like that, but they could definitely take some lessons. The Tanker starts with what appears to be nice reflections on the deck, rich shadows, and a lot of other subtle details. If you break these effects apart they are all very simplistic tricks that exploit the strengths of the hardware to give the impression of a more complicated scene.
When you attempt to duplicate techniques used on more powerful hardware on a weaker platform you end up with ugly results.
They could have delivered this game with its own visual flair so that it might even appeal to people who also play on 360, PS3, or PC. If you own one of those platforms, the Wii version isn't worth a look, but if they had delivered something a bit different, things may have been different.
dark10x said:I'm not suggesting a cell shaded game or anything, rather, stick with designing artwork that is more friendly to the hardware.
For example, we know the Wii could not display this game with full world shadows, right? They should have attempted to create some artistically pre-lit shadow maps instead to fake them instead. What they ended up doing is delivering a half baked attempt at shadows that simply results in a flat looking scene.
Look at the visuals of something like MGS2. I don't expect the team responsible for porting this game to the Wii to match up to a game like that, but they could definitely take some lessons. The Tanker starts with what appears to be nice reflections on the deck, rich shadows, and a lot of other subtle details. If you break these effects apart they are all very simplistic tricks that exploit the strengths of the hardware to give the impression of a more complicated scene.
When you attempt to duplicate techniques used on more powerful hardware on a weaker platform you end up with ugly results.
...
It looks good considering how it was likely developed, but I think it's selling the platform short. The Wii could do better.
dark10x said:They could have delivered this game with its own visual flair so that it might even appeal to people who also play on 360, PS3, or PC. If you own one of those platforms, the Wii version isn't worth a look, but if they had delivered something a bit different, things may have been different.