• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Call of Duty: Modern Warfare 3 |OT| Got 99 Problems, But Sales Ain't One.

SmokeMaxX said:
Eh? Oldschool FPSs that I've played have NEVER concerned themselves with K:D ratios in objective based games. Why should it matter if you go 0-100 if you capped 8 flags in a row and won the game?
Because CoD, unlike the FPSes of yesteryear, has killstreaks. Chances are if someone is going 0-100 or something like it, the enemy team will have an abundance of air support. Given that, it becomes increasingly hard to score a flag, cap a flag, or plant a bomb. That's why kd ratio matters at least to a certain extent.
 

aristotle

Member
RJNavarrete said:
Because CoD, unlike the FPSes of yesteryear, has killstreaks. Chances are if someone is going 0-100 or something like it, the enemy team will have an abundance of air support. Given that, it becomes increasingly hard to score a flag, cap a flag, or plant a bomb. That's why kd ratio matters at least to a certain extent.


Not really. I've had games where I went 11 and 25 and had a higher overall score than anyone on the opposing team. Gotta get them tags nom nom nom.

I've had the same happen in domination games as well. Objective > KDR always!
 
Man the shotguns on that gun chart someone posted a couple pages back. Why are they so weak? The highest up close damage is lower than any assault rifle :(

Also, AK47 seems infinitely better than any other gun I have used. Idk what it is about it. Fucking thing sounds so ferocious too, I hate that I use a silencer on it.
 
RJNavarrete said:
Because CoD, unlike the FPSes of yesteryear, has killstreaks. Chances are if someone is going 0-100 or something like it, the enemy team will have an abundance of air support. Given that, it becomes increasingly hard to score a flag, cap a flag, or plant a bomb. That's why kd ratio matters at least to a certain extent.

Now it has point streaks. You can go 0-100 and still get all kinds of good shit thanks solely to points. Also because of the support strike, someone who has a terrible K/D ratio can still contribute to the team in objective modes just as much if not more than someone with an awesome K/D ratio.
 
aristotle said:
Not really. I've had games where I went 11 and 25 and had a higher overall score than anyone on the opposing team. Gotta get them tags nom nom nom.

I've had the same happen in domination games as well. Objective > KDR always!
An exception does not the norm make. ;)
 

Fugu

Member
Forsaken82 said:
When people care more about their k/d in modes like CTF or Search and Destroy is when it bothers me. halo and cod are notorious for a community that focuses more on k/d in objective based game modes than the objectives.

But this is flawed, because it presumes that a player with a good k/d ratio is necessarily not contributing by killing players. Someone has to kill those players, or they're just going to complete the objectives uncontested. Even a guy camping way away from the objectives is an effective shit-disturber because he is lowering the pressure on the players defending the objectives; as well, he is contributing killstreaks to his team that are accomplishing that goal with a wider reach. Even in objective-based games, the primary directive for accomplishing goals is killing other players.

The game rewards you for captuting a domination flag even if doing so will cost you two flags and the flag you captured will be reversed instantly; the point system is not benevolent, and using it to define which players are "contributing" is ridiculous. A player that blocks a lane, for example, is defending a flag even if he is not waiting for people to start capturing the flag in order to get the relevant point bonus for defending a flag, because the latter is more dangerous. He is, in fact, more useful than a player who does (because his method of defending is less dangerous) but is scoring half of the points.

I would argue that Halo and CoD are notorious for having a community that criticizes people for the most inane shit. I've been playing CoD for as long as anyone else here and probably longer than most and the only thing that makes CoD different from older objective-based fast-moving FPSes (I'm therefore not including BF, OpFlash and the like) is that the game rewards you for accomplishing goals whether or not they have had any real positive effect on your team.


Bumblebeetuna said:
Now it has point streaks. You can go 0-100 and still get all kinds of good shit thanks solely to points. Also because of the support strike, someone who has a terrible K/D ratio can still contribute to the team in objective modes just as much if not more than someone with an awesome K/D ratio.
This reasoning is flawed. A player with an awesome K:DR and the same support package will contribute more than a player with a terrible K:DR. Having a bad K:DR is never a good thing.
 

AEGISX

Banned
Bumblebeetuna said:
Man the shotguns on that gun chart someone posted a couple pages back. Why are they so weak? The highest up close damage is lower than any assault rifle :(

Also, AK47 seems infinitely better than any other gun I have used. Idk what it is about it. Fucking thing sounds so ferocious too, I hate that I use a silencer on it.
shotgun: damage per pellet, every shot has 6-8 pellets. say you were using USAS12, at close range each pellet does 25 damage, multiply that damage by 6, its 150 damage at close range. instant one shot kill.

AK47 is not a bad choice, its ranked top 5 on all full auto weapons. #4 in assault class.
 

SmokeMaxX

Member
Your argument is flawed. You're assuming that someone with a high K:D ratio inherently helps the team when that's definitely not the case. If you're going for the objective, you're going to get killed more than if you camp in a corner. Period.

If someone captures a point, they are 100% directly trying to help their team win the game. If someone is camping in a corner getting killstreaks, they MIGHT be helping the team or they might just have generic killstreaks that don't do jack in the actual part of the game that counts.

Of course you can argue that the person getting killstreaks is helping the team, but there's no guarantee that that's the case. What if he has specialist on? What good does his killstreak do for the team now? Yeah it prevents the other team from getting killstreaks, but what if they have Support? They can go 10-30 and still be able to call constant UAVs for their team while the guy with Specialist goes 100-5 and helps the team in no way.

If you get a high K:D and help your team win, that's great. I'm happy for you. But you can't use some logical gymnastics to justify shitty teammates. I've had dozens of games in MW3 (yeah even though it just came out like 2 weeks ago) where I'll be CONSTANTLY capturing points and all my team has to do is defend them. But we'll still lose the game because people would rather ignore the bomb sites in an objective based game.

Oh, also- if you're the last person in S&D, suck it up and at least try to defuse/plant. Noone thinks you're good if you lose the game 0-4 even if you go 10-0.
 
Fugu said:
This reasoning is flawed. A player with an awesome K:DR and the same support package will contribute more than a player with a terrible K:DR. Having a bad K:DR is never a good thing.

Not at all.

If one guy racks up a 20-5 mark in Demolition with the support package he might get through his set of rewards one time. If the guy with the bad ratio goes 10-20 but also shoots down 4 or 5 air support and defuses or plants 1-2 bombs, he not only gets through his chain of rewards one time as well, but he also contributes more to the team.

And honestly, someone who is focusing entirely on K/D and not the objectives, how often do you see them rolling with the support package? I rarely do. It's always assault, and they're always off trying to spawn trap or just camping some random choke point trying to rack up kills to unleash something else to get them more kills.

Honestly in a mode like Demolition or Domination I would take the dude who has the .5 ratio but is a team player over the lone wolf who gets a lot of kills but cares fuck all about objectives any day of the week.
 

Radec

Member
Bumblebeetuna said:
Also, AK47 seems infinitely better than any other gun I have used. Idk what it is about it. Fucking thing sounds so ferocious too, I hate that I use a silencer on it.

Totally different for me. Yes it does sound awesome, but the recoil turned me off since I use attachments on proficiency.

All rifles sounds awesome, but I'm a silencer guy so I can't live without it. :/
 

Sethos

Banned
I'm so unlocking the MP7 when I prestige, I am in love!

Oh and if OT2 isn't called "Shot in the back ... again" I'll be disappointed Gaf.
 

DR3AM

Dreams of a world where inflated review scores save studios
whats up with the 360 NeoGAF clan? Can I get an invite? GT = DreamVsPS2
 

LeMaximilian

Alligator F*ck House
Sethos said:
I'm so unlocking the MP7 when I prestige, I am in love!

Oh and if OT2 isn't called "Shot in the back ... again" I'll be disappointed Gaf.

Hahaha, it's funny how this joke goes around even outside of my circle of friends.

My new title for the game is, Modern Shot in the Back 3: Back Ops
 

Brian Fellows

Pete Carroll Owns Me
Bumblebeetuna said:
Not at all.

If one guy racks up a 20-5 mark in Demolition with the support package he might get through his set of rewards one time. If the guy with the bad ratio goes 10-20 but also shoots down 4 or 5 air support and defuses or plants 1-2 bombs, he not only gets through his chain of rewards one time as well, but he also contributes more to the team.

And honestly, someone who is focusing entirely on K/D and not the objectives, how often do you see them rolling with the support package? I rarely do. It's always assault, and they're always off trying to spawn trap or just camping some random choke point trying to rack up kills to unleash something else to get them more kills.

Honestly in a mode like Demolition or Domination I would take the dude who has the .5 ratio but is a team player over the lone wolf who gets a lot of kills but cares fuck all about objectives any day of the week.


The player with the shitty ratio needs to be shooting down air support just to balance things out because he is mostly responsible for it being in the air in the first place.

The lone wolf would be just as likely to shoot that shit down. Wouldn't want air support to fuck up that pretty ratio.
 
Brian Fellows said:
The player with the shitty ratio needs to be shooting down air support just to balance things out because he is mostly responsible for it being in the air in the first place.

The lone wolf would be just as likely to shoot that shit down. Wouldn't want air support to fuck up that pretty ratio.

So if the crappy player shoots down the air support he is responsible for, AND does actual team things like plants/defuses and has support strike rewards available, then what's the big deal? I would still take him over COD-Qwikscoper and his 25-5 performance where he doesn't contribute in any way other than kills.

The balanced streak rewards, ease of shooting stuff down, and incentive/reward for being a team player has really made a big difference in how you win objective games this time around.
 
Bumblebeetuna said:
So if the crappy player shoots down the air support he is responsible for, AND does actual team things like plants/defuses and has support strike rewards available, then what's the big deal? I would still take him over COD-Qwikscoper and his 25-5 performance where he doesn't contribute in any way other than kills.

The balanced streak rewards, ease of shooting stuff down, and incentive/reward for being a team player has really made a big difference in how you win objective games this time around.
Why do people think you have to have a shitty k/d if youre a team player?
 

def sim

Member
Man this argument I'm going to have to side with the KDR folks. I used to play with this pretty big group in Halo 2 that basically lumped us into two sides for a short while: dudes who did strategy and dudes who just went for kills, not thinking about much else at all. It was really insulting, never mind the fact that we did exactly what everyone else did except we happen to win encounters more.
 

Fugu

Member
Bumblebeetuna said:
Not at all.

If one guy racks up a 20-5 mark in Demolition with the support package he might get through his set of rewards one time. If the guy with the bad ratio goes 10-20 but also shoots down 4 or 5 air support and defuses or plants 1-2 bombs, he not only gets through his chain of rewards one time as well, but he also contributes more to the team.

And honestly, someone who is focusing entirely on K/D and not the objectives, how often do you see them rolling with the support package? I rarely do. It's always assault, and they're always off trying to spawn trap or just camping some random choke point trying to rack up kills to unleash something else to get them more kills.

Honestly in a mode like Demolition or Domination I would take the dude who has the .5 ratio but is a team player over the lone wolf who gets a lot of kills but cares fuck all about objectives any day of the week.
You have some sort of CoD-prejudice where you assume that a player with a low KD:R will necessarily shoot down support and a player with a high KD:R necessarily won't. You also fairly blatantly relegate players with a good KD:R as exclusively users of assault and players with a bad KD:R as exclusively users of support. This is flawed by itself; never mind that you seem to believe that support is intrinsically more useful than assault to a team in an objective-based match (how many objectives are outside?) Sometimes I pick support and only put on UAV so that I get it every four kills, and my KD:R is above 2:1.

In fact, your two arguments are contradictary. Here's why:
- You state that destroying killstreaks is more beneficial to the team than killing players.
- You trivialize assault streaks as "something else to get them more kills".

Which is it? Assault killstreaks are useles or are they not useless? Because your statement changes within this post as the position becomes pervasive to you.

Finally, your argument is again flawed because you assume that the player with the high KD:R does not attempt to plant or defuse the bomb even once. Again, it comes down to some sort of confusing prejudice, and nothing else. It is as if you believe that killing comes at the expense of everything else, as if it's a particularly difficult task to do when the vast majority of the players are like the 10-20 player you describe. These types of players have tunnel vision and take an -- ironically enough -- brute force approach to accomplishing objectives. They're easy to kill because they're trying to complete the objectives before making it safe for themselves to do so, and while it might work some of the time, most of the time, you ultimately just end up feeding the players like me and letting me get into a position where I can take the objective by myself (because I'm better at the game and because I have a chopper in the sky).

Your argument is flawed. You're assuming that someone with a high K:D ratio inherently helps the team when that's definitely not the case. If you're going for the objective, you're going to get killed more than if you camp in a corner. Period.
To address this post fully would be to repeat myself a lot. So instead I'm just going to repeat myself once: grabbing the objective doesn't have to be a sucide mission. Making it safe involves killing a lot of people.


rance said:
Man this argument I'm going to have to side with the KDR folks. I used to play with this pretty big group in Halo 2 that basically lumped us into two sides for a short while: dudes who did strategy and dudes who just went for kills, not thinking about much else at all. It was really insulting, never mind the fact that we did exactly what everyone else did except we happen to win encounters more.
Bam.


Bumblebeetuna said:
So if the crappy player shoots down the air support he is responsible for, AND does actual team things like plants/defuses and has support strike rewards available, then what's the big deal? I would still take him over COD-Qwikscoper and his 25-5 performance where he doesn't contribute in any way other than kills.

The balanced streak rewards, ease of shooting stuff down, and incentive/reward for being a team player has really made a big difference in how you win objective games this time around.
...

They can't capture the flag if they're dead. This is exasperating.
 

CozMick

Banned
k/dr means fuck all in this game nowadays, It just proves how much a player has been base camping on Domination...nothing more.

My k/dr on the other hand has been purely blessed with tdm only :)
 
I'm extremely late with replying back but I mentioned earlier about care packages and the like not stacking and people said assault does and support doesn't. I was definitely playing assault for the care packages with Hard Line activated and they weren't stacking. I would get a UAV, Care Package, Predator and then die. Do it again and it would replace my care package. I haven't had a chance to play MW3 this week really but that's how it was last week.
 
CozMick said:
k/dr means fuck all in this game nowadays, It just proves how much a player has been base camping on Domination...nothing more.

My k/dr on the other hand has been purely blessed with tdm only :)
Instead of camping on an objective you're camping in a random corner, cool bro.
 

Brolic Gaoler

formerly Alienshogun
The thing is, I KNOW I could get a way better KDR (I'm at 1.4) simply by going "spam mode" with SMG builds, but that's simply not how I want to play the game. Most people I see with high KDR actually use those builds a lot.

I don't wanna play the game simply holding down the trigger and spraying bullets everywhere, fuck that.
 
Alienshogun said:
The thing is, I KNOW I could get a way better KDR (I'm at 1.4) simply by going "spam mode" with SMG builds, but that's simply not how I want to play the game. Most people I see with high KDR actually use those builds a lot.

I don't wanna play the game simply holding down the trigger and spraying bullets everywhere, fuck that.
Want or can't? Lol
 

Brolic Gaoler

formerly Alienshogun
cuevas said:
Want or can't? Lol


Want, there's absolutely nothing hard about running an SMG build, that's my point. (Guess you didn't get that with the "I know I could raise my KDR" sentence. They fire the fastest, reload the fastest and with the right setup you never run out of ammo. Hence me calling them a spam build.

I want to play with ARs they have always been my thing, just like apparently trolling me is your thing.

You can go ahead and get off my nuts now champ.
 
Fugu said:
You have some sort of CoD-prejudice where you assume that a player with a low KD:R will necessarily shoot down support and a player with a high KD:R necessarily won't. You also fairly blatantly relegate players with a good KD:R as exclusively users of assault and players with a bad KD:R as exclusively users of support. This is flawed by itself; never mind that you seem to believe that support is intrinsically more useful than assault to a team in an objective-based match (how many objectives are outside?) Sometimes I pick support and only put on UAV so that I get it every four kills, and my KD:R is above 2:1.

It's not any sort of prejudice it's simply an opinion based on experience playing the game. In my experience the lone wolf players who ignore the objectives and use the modes to farm kills are not the people shooting down support. Never said it doesn't happen, it's simply not the norm. Same with the assault package. I even said in the first reply to you that it's rare, which by definition means it's not exclusive lol.

As for support vs objective, yeah I think it is more useful in objective modes because more people seem to use launchers in objective modes which makes many assault rewards worthless imho.

In fact, your two arguments are contradictary. Here's why:
- You state that destroying killstreaks is more beneficial to the team than killing players.
- You trivialize assault streaks as "something else to get them more kills".

Which is it? Assault killstreaks are useles or are they not useless? Because your statement changes within this post as the position becomes pervasive to you.

lol where did I say destroying killstreaks is better than killing players? I think I said killing players, helping the team with support rewards and helping the team with objectives is better than just killing players. Nothing more than that.

I trivialized the assault streaks when obtained and used in the manner I described. It doesn't help the team in an objective mode. Again, I am talking about lone wolf players who ignore objectives and just try to rack up kills. In my experience that is more detrimental to a team than a guy with a worse ratio that is playing the objectives. If you're talking strictly good ratio vs bad ratio taking into account both players have similar play styles and similar strike/perk/reward setups well then no shit the lone wolf rusher with 35 kills and 10 deaths is going to be better for the team than the lone wolf rusher with 15 kills and 35 deaths. Luckily in my experience the changes made to MW3 has drastically changed the way people play objectives. I run into way less stat whores in Demolition and many more team players.

Finally, your argument is again flawed because you assume that the player with the high KD:R does not attempt to plant or defuse the bomb even once.

Think I will just chop the quote off here, you again seem confused as to what I was saying. I am talking K/D whores who flat out ignore objectives. It's even right there in the reply you quoted. So we are just talking about different players I guess. No point arguing about something I never even said. You win I guess.
 

aku:jiki

Member
Alienshogun said:
Want, there's absolutely nothing hard about running an SMG build, that's my point. (Guess you didn't get that with the "I know I could raise my KDR" sentence. They fire the fastest, reload the fastest and with the right setup you never run out of ammo. Hence me calling them a spam build.

I want to play with ARs they have always been my thing, just like apparently trolling me is your thing.
Is this a real, serious post?
 
Alienshogun said:
The thing is, I KNOW I could get a way better KDR (I'm at 1.4) simply by going "spam mode" with SMG builds, but that's simply not how I want to play the game. Most people I see with high KDR actually use those builds a lot.

I don't wanna play the game simply holding down the trigger and spraying bullets everywhere, fuck that.

I just use different classes for different modes. I think destroying people with a rush class in TDM is fine but I feel like a bitch if I spawn trap and stuff in Demolition. I hope IW brings back maps like Crossfire or Downpour, would be great to get some run n gun going on those maps again with the new shit.
 
Alienshogun said:
Want, there's absolutely nothing hard about running an SMG build, that's my point. (Guess you didn't get that with the "I know I could raise my KDR" sentence. They fire the fastest, reload the fastest and with the right setup you never run out of ammo. Hence me calling them a spam build.

I want to play with ARs they have always been my thing, just like apparently trolling me is your thing.

You can go ahead and get off my nuts now champ.
Good players will be good with most guns.
 

Brolic Gaoler

formerly Alienshogun
Bumblebeetuna said:
I just use different classes for different modes. I think destroying people with a rush class in TDM is fine but I feel like a bitch if I spawn trap and stuff in Demolition. I hope IW brings back maps like Crossfire or Downpour, would be great to get some run n gun going on those maps again with the new shit.


I just like assault rifles, it probably has something to do with my real life familiarity with them. It doesn't matter what gun is best, I play what I like aesthetically the most.
 
Alienshogun said:
Yeah? Why wouldn't it be? You're saying SMG builds are hard?

what he's getting, using a smg implies you're getting close to the action, and there is usually a correlation between how high your k/d is with how far you stray away from the from the action.
 

Brolic Gaoler

formerly Alienshogun
computers putin' said:
what he's getting, using a smg implies you're getting close to the action, and there is usually a correlation between how high your k/d is with how far you stray away from the from the action.


That's not true at all from my experience, but I guess that would depend on the game mode.

Also, the SMGs in MW3 are good at pretty much any range. The PP90 in particular is a beast.
 

def sim

Member
SMG's are probably the most versatile weapons at any range. Let's not say they're only for close range because they aren't. You're thinking shotguns!
 

Fugu

Member
Bumblebeetuna said:
It's not any sort of prejudice it's simply an opinion based on experience playing the game. In my experience the lone wolf players who ignore the objectives and use the modes to farm kills are not the people shooting down support. Never said it doesn't happen, it's simply not the norm. Same with the assault package. I even said in the first reply to you that it's rare, which by definition means it's not exclusive lol.

As for support vs objective, yeah I think it is more useful in objective modes because more people seem to use launchers in objective modes which makes many assault rewards worthless imho.



lol where did I say destroying killstreaks is better than killing players? I think I said killing players, helping the team with support rewards and helping the team with objectives is better than just killing players. Nothing more than that.

I trivialized the assault streaks when obtained and used in the manner I described. It doesn't help the team in an objective mode. Again, I am talking about lone wolf players who ignore objectives and just try to rack up kills. In my experience that is more detrimental to a team than a guy with a worse ratio that is playing the objectives. If you're talking strictly good ratio vs bad ratio taking into account both players have similar play styles and similar strike/perk/reward setups well then no shit the lone wolf rusher with 35 kills and 10 deaths is going to be better for the team than the lone wolf rusher with 15 kills and 35 deaths. Luckily in my experience the changes made to MW3 has drastically changed the way people play objectives. I run into way less stat whores in Demolition and many more team players.



Think I will just chop the quote off here, you again seem confused as to what I was saying. I am talking K/D whores who flat out ignore objectives. It's even right there in the reply you quoted. So we are just talking about different players I guess. No point arguing about something I never even said. You win I guess.

Fugu said:
This reasoning is flawed. A player with an awesome K:DR and the same support package will contribute more than a player with a terrible K:DR. Having a bad K:DR is never a good thing.
Still as valid as it was the first time I said it. You've shifted the goalpoasts from simply a player with an awesome KD:R to a "lone wolf", whatever that is. But you're still wrong.


Alienshogun said:
Want, there's absolutely nothing hard about running an SMG build, that's my point. (Guess you didn't get that with the "I know I could raise my KDR" sentence. They fire the fastest, reload the fastest and with the right setup you never run out of ammo. Hence me calling them a spam build.

I want to play with ARs they have always been my thing, just like apparently trolling me is your thing.

You can go ahead and get off my nuts now champ.
Maybe things are different on the consoles, but on the PC SMGs are probably the hardest to use consistently due to the damage discrepancy that exists between them and ARs at virtually every range.
 

Chittagong

Gold Member
What's with this quick scoping thing? I swear the cross hair isn't on me and especially not on my head when they pull the trigger for an one hit kill
 

vilmer_

Member
Are there no leaderboards for hardcore modes? A friend and I just recently started playing hardcore tdm but it doesn't seem to have any :eek:
 
Fugu said:
Still as valid as it was the first time I said it. You've shifted the goalpoasts from simply a player with an awesome KD:R to a "lone wolf", whatever that is. But you're still wrong.

Shifted in the same post? More like elaborated, but whatever lol.
 

R2D4

Banned
Alienshogun said:
That's not true at all from my experience, but I guess that would depend on the game mode.

Also, the SMGs in MW3 are good at pretty much any range. The PP90 in particular is a beast.


Good thing all the maps are made for SMG's. You couldn't pull the same shit off in COD4.
 

Brolic Gaoler

formerly Alienshogun
R2D4 said:
Good thing all the maps are made for SMG's. You couldn't pull the same shit off in COD4.


Yeah, that's part of the issue.

Chittagong said:
What's with this quick scoping thing? I swear the cross hair isn't on me and especially not on my head when they pull the trigger for an one hit kill

The bolt action rifles kill in one shot to the torso and up, it's bullshit, also they are exploiting aim assist, so that's how they are hitting you.
 
Top Bottom