Just make the Type 95 do 35 damage up close and up the recoil a tiny bit and then half the delay between bursts on the M16.
And raise the CM901's recoil and damage at long range,
lower the headshot multiplier for the SCAR-L,
lower the ACR's damage at close range so headshots are less effective and at long range so it isn't a one shot kill at any range in Hardcore,
lower the MP5's recoil,
lower the UMP's recoil and change it's damage to 35-20,
raise the PP90M1's recoil,
raise the MP7's recoil and lower the damage at long range,
lower the visual recoil but raise the gun recoil on the L86 and raise it's long range damage,
make the MG36's recoil more vertical than horizontal and fix the Grip lowering the fire rate,
raise the PKP's damage at long range,
raise the M60's damage at long range,
make the Dragunov's recoil more consistent and make it a one shot kill to the upper chest,
increase the AS50's reserve ammo to give the same default total ammo as the Barrett, make the Extended Mag pellet buff the standard amount,
raise the USAS's long range damage,
raise the SPAS's long range damage,
lower the Striker's long range damage and range,
spawn the AA12 with more ammo,
replace the 1887's Attachments proficiency with Impact,
even out all of the Machine Pistols' damages at 25-17,
raise their Akimbo radius,
lower their Akimbo damage to 24-17,
lower the Skorpion and MP9's headshot multiplier and auto-aim range,
raise pistol damage to 50 up close but 49 with Akimbo,
increase pistol Akimbo spread,
make the USP and P99 long range damage 25,
the Five-seveN's long range damage 24 and Akimbo add time normalised,
the MP412, .44, and Desert Eagle long range damage 33 while keeping the multiplier to increase body shots that'll disappear while Akimbo,
and fix the Tactical Knife glitch that makes pistol auto-aim infinite.