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Call of Duty: Modern Warfare 3 |OT| Got 99 Problems, But Sales Ain't One.

popeutlal

Member
Prestige mode in this game is great since you can permanently unlock any weapon or perk with each prestige. I prestige everytime I hit level 81.
 
Prestige mode in this game is great since you can permanently unlock any weapon or perk with each prestige. I prestige everytime I hit level 81.

Yeah i'm prestige 19 right now, which is 19 prestige tokens + 3 from prestiging in previous call of duties + call of duty elite gave out like 2 free prestige tokens (1 from it failing and 1 for christmas), so thats been 24 prestige tokens.

I used 4 to get 9 custom classes and i've pretty much used every other one on unlock gear.
I have like the whole game unlocked. I've unlocked everything useful pretty much, including perks and bouncing betties lol cause i have no other use for the tokens anymore.
 
Unlock Gear is the best thing after you prestige...just be sure you have some tokens lol. Create a class is great as well.

After resetting my stats twice (once at 10th and then at 15th) I'm staying at prestige 1, level 80. Burnt myself out on prestiging and want to enjoy my guns/complete challenges now. ::shakes fist at hijacking 200 crates::

Had 4 tokens because of past COD games and used all of them on create a class. Feels good to have 9 classes now since I use a variety of guns.

To the guy who said he doesn't know if he should prestige or it...I say go for it. At least once lol then see how you feel as you reach 80 again. If you had fun, continue prestiging.

Prestige shop was a good idea but they need to work on that. I do hope they bring back the option to reset your stats though.
 
Never liked prestiging in any of the games. My friends talked me into it twice, but other then that I just try to level up all my guns, perks and complete all the challenges I can get.
 
Been playing Face Off 2v2 and 3v3 all week with friends and lost like 3 or 4 games total. The players in there are fucking awful. K/D went from 1.6 to 2.1. Trying to get a higher K/D than General Ice.
 

Nori Chan

Member
Been playing Face Off 2v2 and 3v3 all week with friends and lost like 3 or 4 games total. The players in there are fucking awful. K/D went from 1.6 to 2.1. Trying to get a higher K/D than General Ice.

kinda easy since you got reseted for exploiting a glitch


also the clan challenge was a success, 300 xp once it finishes. Close to the double xp for 6 hours
 
We did need one more. 2v2 feels really empty compared to 3v3 for some reason.

I love seeing corner campers without SitRep or Dead Silence. And SitRep Pro makes the whole thing easy mode. I think they buffed it or something since launch.

Well it's never been "buffed" but it was glitched originally to the point where you could hear your own footsteps and your teammates and you couldn't hear dead silence.

Now it works the way it's supposed to. Your footsteps and teammates are lowered by .25 just for yourself (enemies still hear it normally) and dead silence is not immune to sitrep pro.
 
Well it's never been "buffed" but it was glitched originally to the point where you could hear your own footsteps and your teammates and you couldn't hear dead silence.

Now it works the way it's supposed to. Your footsteps and teammates are lowered by .25 just for yourself (enemies still hear it normally) and dead silence is not immune to sitrep pro.

Ah, ok. SitRep Pro stills feels weaker than MW1 and 2 soundwhoring (even without SitRep in MW2) but it'll do. Hopefully Blops 2 makes regular footstep sounds loud again. Feels like they keep nerfing it. Using headphones in MW1/2 was like constant UAV if they didn't have Dead Silence/Ninja.
 
Ah, ok. SitRep Pro stills feels weaker than MW1 and 2 soundwhoring (even without SitRep in MW2) but it'll do. Hopefully Blops 2 makes regular footstep sounds loud again. Feels like they keep nerfing it. Using headphones in MW1/2 was like constant UAV if they didn't have Dead Silence/Ninja.

Well thats cause the normal footstep noise is just quieter in general. Even without sitrep, compare MW2 footstep noise v. MW3 footstep noise. Obviously MW2's is louder. I'm still fine with MW3's. It's loud enough. Black Ops's on the other hand is a lot more quiet, different sound effect than the modern warfares and they like to troll with trains and rockets goin off haha.


EDIT: Just reread it. Yeah Sitrep Pro in this game might be quieter than MW2 regular. I only really was able to use it a few prestiges ago when i got specialist bonus. I'm fine with regular soundwhoring. I never really felt like i needed sitrep to help me. If anything, it throws me off more cause i think enemies are closer than they really are.
 

kuYuri

Member
I believe Sitrep Pro got buffed in the sense that now you can hear Dead Silence users correctly, which apparently wasn't the case before.

Xtortionist, let me know when you play Face-Off, been looking for people to play that with.
 
Ah, ok. SitRep Pro stills feels weaker than MW1 and 2 soundwhoring (even without SitRep in MW2) but it'll do. Hopefully Blops 2 makes regular footstep sounds loud again. Feels like they keep nerfing it. Using headphones in MW1/2 was like constant UAV if they didn't have Dead Silence/Ninja.

and that's probably why it's been buffed for this game. It seems a little unfair to expect everyone to play this game with headphones.
 

Bollocks

Member
lol I just discovered the scar, it's a #gamechanger. I can take out people miles away with pin point accuracy, normally I roll with the striker or fnp90 and hipfire like crazy. At least I have something to level up again.
 

PSYGN

Member
lol I just discovered the scar, it's a #gamechanger. I can take out people miles away with pin point accuracy, normally I roll with the striker or fnp90 and hipfire like crazy. At least I have something to level up again.

MK14 is pretty brutal if you have good aim and fast trigger finger. 2 shots and done, even with silencer. Very accurate and doesn't cause much commotion, and quiet with a silencer.

--

In Team Deathmatch, Terminal shows up much more than any other map -- almost as if it has a higher chance to be seen in rotation. It seems every match or other I join is Terminal. And the voting screen after sometimes lists Terminal again (even though we just played it). Its been like this the past two days. Anyone else?
 
and that's probably why it's been buffed for this game. It seems a little unfair to expect everyone to play this game with headphones.

Ideally Dead Silence would hard-counter soundwhoring. Then you wouldn't need headphones, just throw on Dead Silence if that's what the other team has. No different than switching to Assassin if they have 5 or 6 UAV spammers/Portable Radar whores on the enemy team.

Xtortionist's (a jaded MW1/2 player's) MW3 would buff footsteps back to old MW levels and nerf SitRep so it doesn't counter DS. Maybe nerf DS's Recon interaction or Pro ability to compensate. SitRep would still be godly against non-DS users. In MW2 they sounded like stampeding rhinos in a library.
 
Sitrep was never buffed in this game.

It was just glitched and then patched.


Deadsilence countered sitrep and it wasn't supposed to. Also, you could hear your own teammates footsteps and your own footsteps while using sitrep and they fixed that too.

While you may consider that "buffing", it wasn't a buff, they were just putting sitrep back to the way it was supposed to be. It's still the normal sitrep perk and not any better lol.


Think about the specialist bonus glitch. If you had specialist bonus, but then the round changed, you would lose blind eye forever. They didn't buff specialist bonus so you have blind eye always even if rounds change. They patched the glitch and made sure that you still have all perks, even if the round changes.


Also, from a discussion standpoint, i think it's unfair the way sitrep works in these games because theres no way to counter it which is bullshit. I can just get soundwhored no matter what, even if i have dead silence. The only good thing is that it is hard to get sitrep pro, but theres glitches to get it easily anyway, so it's still pretty rampant in the community, so very annoying when running into an uncounterable perk.
 
Wasn't aware that it was a glitch.

SitRep is pretty bullshit as is. I can corner camp all day if I want and there's nothing DS users can do about it.

Is there a problem with uncounterable perks if they don't break the game. What if Assassin could be countered? Portable radar would be the shit.
 
Wasn't aware that it was a glitch.

SitRep is pretty bullshit as is. I can corner camp all day if I want and there's nothing DS users can do about it.

Is there a problem with uncounterable perks if they don't break the game. What if Assassin could be countered? Portable radar would be the shit.

I guess it's more like the newton's law on equal and opposite reaction. There just needs to be balance. Kinda like uav/assassin cancel each other out. Sitrep Pro/Deadsilence should cancel each other out. Recon/Assassin cancel each other out. Marksman/Assassin cancel each other out. Blind eye/killstreaks cancel each other out. The game just continues playing on normally if any of the two combinations collide. However, sitrep has nothing to balance it out right now and for an enemy to be able to know where you are at all times and for you to have no way of stopping it is pretty bad, especially in quiet game modes, such as faceoff, team tac, and search and destroy.

If sitrep pro was easier to achieve, i'm sure something would be done about it.

Think about the G11 in black ops. Same thing as the type 95, if not worse, especially in a game with weaker bullets, yet it was never patched. Guns that are overused seem to get patched, whether they are overpowered or not, so if sitrep pro were to ever become overused like crazy, i'm sure it'd get a balance of some sort eventually.

Also if you think about it Sleight of Hand is uncounterable, so I guess if it doesn't break the game it doesn't matter.

Main point is if somebody can know where you are at all the time, radar or footsteps, and there is no counter, it's bullshit. xP
 
Call of Duty Elite is allowed people that live in the Southern California area apply to try the next content drops early and participate on Elite TV's show called Roll Call.

Supposedly it's something completely new, such as Faceoff and back like a month ago Mark Rubin claimed they still had plenty left to go in the content season and kept hyping it up as if something huge is coming, even though theres only one collection left to release and barely any drops left.


Link to apply here if you'd like to: https://profile.callofduty.com/sweeps/mw3rollcall/entrydetails
 
I guess it's more like the newton's law on equal and opposite reaction. There just needs to be balance. Kinda like uav/assassin cancel each other out. Sitrep Pro/Deadsilence should cancel each other out. Recon/Assassin cancel each other out. Marksman/Assassin cancel each other out. Blind eye/killstreaks cancel each other out. The game just continues playing on normally if any of the two combinations collide. However, sitrep has nothing to balance it out right now and for an enemy to be able to know where you are at all times and for you to have no way of stopping it is pretty bad, especially in quiet game modes, such as faceoff, team tac, and search and destroy.

It's tricky to compare counters because SitRep and DS are the only two perks that truly cancel each other out (not counting DS Recon resistance, etc...). Tagging an Assassin player with Recon has no interaction with Assassin's actual effect. Nor does Marksman. They could have any perk and the result would be the same. Assassin counters UAV but nothing directly counters Assassin.

Just for fun, let's create a hypothetical perk to counter Assassin.

Intel (Perk 2): Your UAVs, Portable Radars, and Heartbeat Sensors sweep more frequently.
Intel Pro: Your UAVs, Portable Radars, and Heartbeat Sensors affect Assassin users but are reduced to their normal sweeping rate while doing so.

In this situation, there would be no advantage to either side if an Intel player called in a UAV against an Assassin player. It's a true counter, but is it even necessary?

Let the rambling begin.

The question is if a perk like Assassin needs a counter to make the overall game better. I personally believe it does not. I play every game under the assumption that all enemies have Assassin and just deal with it. Assassin is very easy to play around. It doesn't make for degenerate gameplay (LIKE SITREP PRO) Frustrating maybe if you like to use the stuff it counters, but they aren't any more effective against you unless you're using a thermal sniper (lol). If you want to be stealthy without getting any advantage in a gunfight (Stalker, Quickdraw), who am I to stop you? It's costing you a whole perk slot and it might not even help you...what if they aren't using UAVs or Portable Radar to begin with?

In Dead Silence's case, I'd also argue against a counter. Negating soundwhoring does two things. For one, it does just that: eliminates the ability for encounters to play out based on sound. I think that's very important. Two, it allows you to be more aggressive. With SitRep in play, it's really better to sit around corners because there isn't a damn thing they can do about it except crouchwalk. If you actually get in their head enough and force them to crouchwalk everywhere to avoid SitRep Pro, you've already won. Yes, I've actually seen this a few times in Face Off. I just switch to Dead Silence and laugh. If DS can't be stopped, I can charge in there without fear of soundwhoring corner campers.

Look, I'm not an amazing CoD player. I destroy really hard in Face Off but only because SitRep Pro lets me. No, seriously, my whole game revolves around SitRep Pro. The main gameplay loop for me is "Run around->Hear someone->Hide around corner->Kill them when they run by->repeat". There was one game where I killed a guy and he was like "HOW IS THIS GUY ALWAYS BEHIND ME?". There's no reason why it should counter Dead Silence, and unlike Assassin there's really no way to play around it. Crouchwalking everywhere doesn't count.

Just my thoughts. Not really arguing or anything. I really enjoy these types of discussions.

Maybe Noriega will chime in with another brilliant analysis.
 

Xux

Member
I think the obvious way to lessen the worth of "Invisible on UAV" is to nerf the UAV. It's pretty cheap for a 3 pointstreak. It's kinda funny hearing people in-game complaining about the Heartbeat Sensor when it's complete garbage compared to the UAV.

It's fun punishing people that are too reliant on the UAV with Assassin; especially Assassin users 'cause of the irony.
 
Just my thoughts. Not really arguing or anything. I really enjoy these types of discussions.

Goin through your post..

When i brought up marksman/assassin i meant that assassin makes it so the name doesn't appear, so it renders marksman useless. So lets say all 6 people on a team had assassin then marksman is pointless unless you are using it for longer hold breath (which nobody does xP)

I agree with you on assassin. I don't think it's a problem at all. Same with ghost in black ops. Cold-blooded MW2 and so on. I don't know why it outta nowhere became a problem for people to bitch about in black ops. People seem to they should have the right to know where the whole enemy team is at all times on radar or somethin. I use assassin on every class because there is practically uav 24/7 cause of support strike package. When i have uav up, i count the dots to know how many assassins there are.

I still haven't decided which strike package i like best (even with almost 19days ranked mutliplayer gameplay) but i never use support (it's for people that can't get killstreaks otherwise so they can help those who can with uavs etc.. in my head). Specialist is what i can use to have assassin, while still havin quickdraw and blast shield etc... and when i use assault, i can still get killstreaks without having assassin.

I have a friend who bought the game like 3 weeks ago and only got to lvl 26 about last week and i told him to not even consider any other red perk besides assassin and to pretend the others are just not there. It's a completely different game when the enemy knows where you are 24/7.



For dead silence, you said wanted a counter. I think it's not necessary. Why is there only 1 or 2 assassin people a game? Well, assassin does nothing in the minds of a casual gamer. They gain nothing. Quickdraw makes them be able to shoot quicker. Sleight of hand reload quicker. Assassin they gain no benefit. Same with dead silence. They walk quietly. That only appeals to us hardcore gamers. Even in search and destroy, 1 or 2 outta 6 people on your team usually have dead silence/ninja. Having to use a perk just to counter something is pretty bad, because it makes it so you can't use anything else. For example in MW2 if you played against a team of 6 heartbeat sensor users, you had to use Ninja. Now, you can't use any other green perk. A perk should give you a benefit, not block out the other team's benefits.

Also, you said you can't play based on sound. You can still hear gunfire, reloading, switch weapons being the main things you hear. For the majority of the community, they don't even notice dead silence and getting killed by it is nothing. Same with assassin. Personally, i'm aggressive and feel fine running around with other green perks besides dead silence.

One side always will win. You can't have a medium. Like the way sitrep is right now, soundwhoring still wins. Even if it is normal footstep lvl for dead silence people, you can still hear them. It's like having uav show everybody every scan and assassin people every other scan. It still makes them show on radar so it's kinda bs that they can always know where you are.

I consider myself a pretty good player i'd say but theres definitely a difference when i play with assassin or don't play with it. I'll still play very well, but it'll be more difficult to string together a longer life with a long killstreak. Getting killed by a soundwhorer btw is one of the most frustrating things ever when you watch killcams because they could be looking the opposite way or running away from you and then just turn around because they hear you and you die. It doesn't happen often, but it's annoying when it does. I don't bitch about it though cause i'm using a headset as well haha.

Honestly, i think the fairest thing is to get rid of the ability to soundwhore. It's really unfair and to have to waste perks on it is even more annoying to people because they have to waste a perk on something that does nothing for them besides block what somebody else is doing and it doesn't even work on sitrep pro. /end another longpost.

EDIT: I'm not arguing either. Just sharing my thoughts.
 
For dead silence, you said wanted a counter. I think it's not necessary. A perk should give you a benefit, not block out the other team's benefits.

My bad, I didn't mean to come off as though I wanted DS to be blockable. Totally agreed that perks don't necessarily need counters. If a perk absolutely must have a counter, it's probably a poorly designed perk to begin with.

Also, you said you can't play based on sound. You can still hear gunfire, reloading, switch weapons being the main things you hear. For the majority of the community, they don't even notice dead silence and getting killed by it is nothing. Same with assassin. Personally, i'm aggressive and feel fine running around with other green perks besides dead silence.

Honestly, i think the fairest thing is to get rid of the ability to soundwhore. It's really unfair and to have to waste perks on it is even more annoying to people because they have to waste a perk on something that does nothing for them besides block what somebody else is doing and it doesn't even work on sitrep pro. /end another longpost.

Specifically meant footsteps for the first thing. Hearing someone switch weapons is occasionally useful but the vast majority of my engagements in Face Off (all I play now : p) are triggered by footstep sounds.

With that second paragraph, you could say the same thing about Assassin. Just curious but would you rather see every perk give all offensive abilities and zero perks dedicated to defending against stuff?

Though I'd throw in that silencing your own footsteps is a valid reason to use Dead Silence. That one is tricky since it's a buff perk and a defensive perk at the same time. Unlike Assassin which is straight defense. Really curious about the Blops 2 perks, good soundwhoring or no.
 
With that second paragraph, you could say the same thing about Assassin. Just curious but would you rather see every perk give all offensive abilities and zero perks dedicated to defending against stuff?

Well i'm fine with blind eye for example. That is a defensive perk, yet it still gives the player something, rather than blocking an enemy's perk. I could consider hmm do i want be immune to air support or would i rather have full ammo when spawning in or fast reloads? All things that help me when i'm playing.

Blast Shield is another perk thats a defensive perk that i'm fine with that doesn't block other enemy perks, but it still helps the player out.

I just think having a perk to block another perk is stupid. Cause what happens is that in most call of duty's or calls of duty (whichever is plural lmao) is that one of the perk slots is pretty much "You have to use this perk, so you can't use the others, so they go to waste." Stopping power was like that even though it wasn't defensive though. Good thing they got rid of it.

EDIT: And also they wouldn't need assassin if UAV wasn't so popular. With support, it's absolutely ridiculous and it really is 24/7 uav. If uav was more like MW2, it's fine that way. I still think UAV should be more of a blackbird style thing. Only a higher killstreak, but you get to see everybody on the radar because there is no assassin perk. The whole know where everybody is every 4 kills you get, even if you die is pretty crazy.
 
I think you guys are missing the point of UAV, and the radar in general. It's to facilitate fast paced play, where people can frequently see where each other are. I think it's literally one of the reasons this game is as fun as it is.
 

test_account

XP-39C²
Can someone explain to me why Desert Eagle is in the game? It has to be the worse gun in the whole game. I'm using it now since it is the final weapon i need to get maximum proficiency on. It requires like 3 shots in the chest at close range (!) to kill someone and the recoil is ridiculous (makes sense in real life though). But why use this gun compared to any other gun?
 
Can someone explain to me why Desert Eagle is in the game? It has to be the worse gun in the whole game. I'm using it now since it is the final weapon i need to get maximum proficiency on. It requires like 3 shots in the chest at close range (!) to kill someone and the recoil is ridiculous (makes sense in real life though). But why use this gun compared to any other gun?

Play it in Hardcore if you have the aiming down.

And the thing that everyone should be complaining about are those fucking vest. I shoot two grenades from a XM25 and one shotgun blast, all hit markers. I thought I was playing hardcore, why the hell am I getting hit markers up close with those two weapons?
 
Working on the clan challenge (Highest Confirms in KC) if anyone wants to join me, message me on 360.

GT: xGeneral Ice

1322529645473.jpg
 

test_account

XP-39C²
Play it in Hardcore if you have the aiming down.
That makes sense. But even aiming down sight and having the enemy right in sight, i sometimes miss as well. But i managed to get maximum proficiency with it now :) It only requires like 50 kills to do it, so luckily it doesnt take that long to get it. It also became easier when i got akimbo on it.
 
I think you guys are missing the point of UAV, and the radar in general. It's to facilitate fast paced play, where people can frequently see where each other are. I think it's literally one of the reasons this game is as fun as it is.

True, i never thought about that. So many factors haha. The game prob would be different. I like how the discussion went from sitrep pro to assassin. Assassin is the fine the way it is now.

I just think sitrep pro isn't because theres no way to stop somebody from soundwhoring with it so they can always know where you are. It should be where dead silence makes it so sitrep pro can't hear them. That way sitrep hears like 5 outta 6 people on a team and theres the element of surprise and you can counter it, similar to how uav usually shows 5 outta 6 people on a team.
 

Xux

Member
I think you guys are missing the point of UAV, and the radar in general. It's to facilitate fast paced play, where people can frequently see where each other are. I think it's literally one of the reasons this game is as fun as it is.
I think it should be on all the time in that case. Maybe slower sweeps than the current one and have killstreaks that speed it up and a perk that skips every other sweep or some crap like that.

I'm not a fan of the current minimap, though; the pinpoint precision on the map is kinda ridiculous. I'd prefer something like the compass from the older CODs.
 
That makes sense. But even aiming down sight and having the enemy right in sight, i sometimes miss as well. But i managed to get maximum proficiency with it now :) It only requires like 50 kills to do it, so luckily it doesnt take that long to get it. It also became easier when i got akimbo on it.

Yeah, it can't hit the wide side of a barn even if you aimed straight at it. I use it here and there. Can't do akimbo, trying to keep my accuracy from going down any farther then it already is (24%).
 

EYEL1NER

Member
411 clan xp more til 30 boys

and there's a clan op tomorrow. Just need to hit silver and we get our double xp
Nice. You guys are moving on up.
I'm pretty disappointed though. I guess now that my clan hit 50, they don't want to do ops. Last week no one really participated and we got bronze for the first time in since one of the first couple ops. Clan leader didn't even enlist in anything this week. Clan ops were the only time I would play MW3.
 
Leaked survival mode footage on a future content drop.

http://vimeo.com/46545631#at=0


Multiplayer Map Name is Parish.


There is also a map coming out in the same Drop day/Collection called Boardwalk and another one called Gulch.

It's most likely the September Elite Content Drops.
The August Content Drops are the two Special Ops Missions and whatever Elite wants people to apply for to participate on the Roll Call Tv Show. Hopefully it isn't a bust like Faceoff. These maps look interesting. From what i've seen, they aren't recycled from campaign or anything.
 

Fracas

#fuckonami
Hey everyone, been getting into multiplayer the last few days. Can anyone give some recommendations for good loadouts? So far, I'm really liking the Type 95 and SCAR.
 
its fine man

ranger and i ended up silver by ourselves

:D we're such beasts.

We could easily get gold if we played the whole thing i think. We played about 90 mins and got silver with 2 people. I'm sure if we played the full 180 we'd get gold. For sure if we had 3 people play the full thing or just under the full thing.
 

eek5

Member
ACR is the same thing as the SCAR but also kills quicker at longer ranges and reloads quicker.

SCAR is kind of unique in that you can let off the trigger for a split second and come back and the groupings become extremely tight at long range. Most of the other ARs require you to space your bursts out a lot more to get that kind of accuracy.
 
Playing Team Deathmatch today made me realize how for granted i take the new demolition spawns. Demolition is like all i play, (60k kills in demo. 15k in other game modes) so i don't experience other game modes as much.

For those of you that don't know, Demolition got a huge patch in February that drastically changed how the game mode is played, but the point of the patch was to fix spawns.

Demolition is like all i play and back in the day i'd get final stand sometimes just from spawning because it was so bad. Demolition used to have static spawns where you'd spawn in your base no matter what. That side of the map was yours and the other side was the other teams. So if the other team was in your spawn you still spawned their regardless.

Once they patched it, if somebody is in your base, you spawn somewhere else. Now, you pretty much never get spawn killed. It's once in a blue moon. I'm able to have single digit deaths every single game because those are my real deaths. I don't get any 2 for 1 deaths because i quickly die again right after because of a bullshit spawn.

I wish they'd patch other game modes to have spawns like demolition. I've never seen anything as flawless as how demolition currently has it.

Talk about going from the outhouse to the penthouse spawn wise.


It's kinda frustrating now switching from demolition to other game modes because it's like i'm downgrading to an older spawn formula, which is way worse.
 
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