Can Nintendo top AM2R with the next Metroid?

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I'm kind of surprised people actually think Nintendo will stop making Metroid games. They were never an F-Zero-like series, Metroid has always been a top tier Nintendo franchise.

They aren't going to live off making just Mario, Zelda and second tier stuff like Fire Emblem and Animal Crossing forever.

I do think people are getting super presumptuous about a specifically 2D Metroid though.

Fire Emblem and Animal Crossing as second tier compared to Metroid.

Ron-Swanson-giggling1.gif
 
"We know what our fans want."
A platitude that rang so damn hollow following the year that Star Fox Zero, Federation Force, and Color Splash came out.

But really, even when it comes back I have no real hope for it being among the greats of the series, both guys who are in charge of the series (because it's for some reason completely compartmentalized) have clearly lost their way when it comes to Metroid.
 
Now they are, but for a while there Fire Emblem seemed to be on the cutting block as well. It's due to Awakening having great execution in its design that it's higher than Metroid at the moment.
While Nintendo did put pressure on IntSys I doubt IntSys would be willing to be just a support developer, and none of IntSys' other IPs is as known as FE.
 
Easily.

I really like AM2R for what it was, it's a great indie/homebrew achievement. But it pales next to the SNES and GBA Metroids. It pales next to Nintendo's many recent 2D games. Here's why:

Some of the bosses are so-so, a little uninspired and unmemorable.

The enemy and background art can be really inconsistent and uncohesive with other parts of the stage.

The difficulty/balance feels off at certain parts of the game's progress.

The map design is subpar compared to the official games. There are meandering, zig-zaggy areas. You have to go through these annoying, tedious tunnels a bunch of times and get slowed down for no reason. Some parts of the map just feel sloppy, unnecessarily huge and empty.

This would be a decent 7/10 Metroid and probably near the bottom of everyone's favorite Metroid game list if it was an official Nintendo game.
 
Fire Emblem and Animal Crossing aren't second tier IP and they're both bigger and more important to Nintendo than Metroid.

I do think Nintendo will make another mainline Metroid game though and I think it will be announced this year.

They're second tier compared to Mario and Zelda, which Metroid never was at that level either, but it was closer to that than being on the level of AC/FE.

Which yeah, those are massively popular NOW, but that certainly wasn't always the case.

Metroid is one of Nintendo's most iconic flagship franchises. They're certainly not going to stop making games in the series any time soon.
 
Easily.

I really like AM2R for what it was, it's a great indie/homebrew achievement. But it pales next to the SNES and GBA Metroids. It pales next to Nintendo's many recent 2D games. Here's why:

Some of the bosses are so-so, a little uninspired and unmemorable.

The enemy and background art can be really inconsistent and uncohesive with other parts of the stage.

The difficulty/balance feels off at certain parts of the game's progress.

The map design is subpar compared to the official games. There are meandering, zig-zaggy areas. You have to go through these annoying, tedious tunnels a bunch of times and get slowed down for no reason. Some parts of the map just feel sloppy, unnecessarily huge and empty.

This would be a decent 7/10 Metroid and probably near the bottom of everyone's favorite Metroid game list if it was an official Nintendo game.

Good points, mega. But it's that last point that's my hangup... A 7/10 for Metroid is still a 9/10 game for a ton of other franchises.


I'm saying this as someone who finished every single Metroid in release order as they came out (which reminds me, I'm old) and has replayed them in multiple orders but still considers Fusion the best in the series, and II is tied with MP1... There are few series' that can compete for "best ever" when in top form like Metroid.

/fanboy
 
Well seeing how AM2R was already done by Nintendo 25 years ago...

After the lackluster sales of Fusion and Zero Mission it doesn't seem to be a priority for Nintendo
 
AM2R is a great fan game. Better than Zero Mission actually.

That said, if Nintendo were to make a new Metroid (they won't, because they don't understand why it's popular among the hardcore audiences), they would do a much better job. I wouldn't hold out on anything Reggie says. That man is only good at spin and nothing else. I wouldn't be surprised if the series was cancelled. Fire Emblem was also about to get the chop until Awakening saved it, and that was also one of their more well-known IPs. Difference is that Metroid hasn't had/will never get it's Awakening.
 
EDIT: also fun fact, the DNC Returns engine is the same one Prime ran on


Wait, that's true? I presumed the NSMB series, Kirby, Mario Party and maybe some others shared the engine because they were all so similar, but the Prime trilogy, too?


timandericmindblown.gif


Also: presume you meant DKC, not Hillary's email server... Although that might answer some questions
 
Metroid really is dead right now in the sense that it's momentum has completely halted and it doesn't have a dedicated team of developers with series experience. That doesn't mean the series won't continue, but at this point Nintendo needs to completely reboot it with a new development team. They have to start over from square one because yeah, the series has pretty much been completely fucking killed. The only other option is to get Retro back, but I think they've clearly moved on, and it's best that way.

Nintendo could come up with something really great and surprise us all with a major comeback for the series in some new form, but given how badly they misunderstood the series with Federation Force.... which was made after absorbing all the fan feedback from Other M, another catastrophic mishandling of the series... I don't count on Nintendo getting this right. I can't imagine a clearer message of "this is what you fucked up, and this is what you have to do next time" than the fan reaction to Other M, and if none of that got through to Nintendo then it's pretty hard to feel any optimism about future games.

Metroid fans are weird. It skips a single gen (you know, like it did between Super and Metroid Prime) and people think it's dead.

It's a little different when a series skips a gen due to successive commercial failures and a lack of interest from the publisher... there was good reason to be worried about the series after Super Metroid.
 
Ignoring the gobs of negativity about a new metroid ever happening

Yes Nintendo can and likely will make better metroids then AM2R and that isn't a shot at AM2R its a fantastic fan game, but its still a fan game and at spots feels like a fan game. A few of the bosses don't feel like something Nintendo would let happen in a metroid game (the robot thing in the ship being a prime example) and the pacing would be better (am2r has decent pacing for a fan game). Additionally a new metroid game would likely not be tied to metroid 2 the way am2r was which limited how much you could actually do.
 
Yeah, of course they can with the right team on the job. But that would require Nintendo to understand what the right time is, why Metroid deserves to be around, and why it shouldn't be Federation Force 2 (FF bombing helps).
 
It's a little different when a series skips a gen due to successive commercial failures and a lack of interest from the publisher... there was good reason to be worried about the series after Super Metroid.

Wasn't that the case with Star Fox though? Hell Punchout came back after skipping 2 gens somehow!
 
The map design is subpar compared to the official games. There are meandering, zig-zaggy areas. You have to go through these annoying, tedious tunnels a bunch of times and get slowed down for no reason. Some parts of the map just feel sloppy, unnecessarily huge and empty.

Well, it is a remake of Metroid 2 after all.
 
Sure. AM2R was really good for what is was, but in the end it's still based on Metroid 2 and limited its potential by that. Annoying Metroid fights and bad level design, nuff said.
 
I'm pretty confident we will see a new Metroid this e3.
Seeing how Nintendo listened to fan feedback with the Zelda series, I'm sure they will have listened to the Metroid fans.
They most likely won't :(
 
Wait, that's true? I presumed the NSMB series, Kirby, Mario Party and maybe some others shared the engine because they were all so similar, but the Prime trilogy, too?


timandericmindblown.gif


Also: presume you meant DKC, not Hillary's email server... Although that might answer some questions

Lol my bad. My phone must've auto corrected it and I didn't notice.

But yeah it's technically the same engine, albeit heavily modified.
 
This is a problem honestly; they shouldn't be forced to work on Metroid or be 'the Metroid team' when they showed with the DKC games that they can do great work on many IP's they tackle.

Just....I would be happy to see them make Metroid but they shouldn't be the one to fix Nintendo's messes. Nintendo themselves should be fixing the mess they made in 2010. It's not fair on Retro Studios if they don't want to work on Metroid. But if they DO want to work on the IP, the work on the DKC games can easily help in creating a quality 2.5D Metroid adventure.

That's kind what Retro have done since their inception though. Nintendo had no idea to do with Metroid and they made Metroid Prime. Nintendo tried to take Donkey Kong in various directions unsuccessfully and Retro made Returns.
 
A platitude that rang so damn hollow following the year that Star Fox Zero, Federation Force, and Color Splash came out.

That's a rather cynical viewpoint. You could also say the new main entries in two of their biggest IPs, Zelda and 3D Mario seem to indicate they're aware of what their fans want and as a result the reception for these games has been overwhelmingly positive.

Granted there's plenty of reasons to be cynical about Nintendo's handling of the Metroid franchise but l can't help hoping they'll eventually come up with a Metroid version of Breath of the Wild and Odyssey.
 
That's a rather cynical viewpoint. You could also say the new main entries in two of their biggest IPs, Zelda and 3D Mario seem to indicate they're aware of what their fans want and as a result the reception for these games has been overwhelmingly positive.
Not to mention, didn't it end up that people generally liked Color Splash?
 
Isn't the Retro of today and the Metroid-era Retro totally different companies? I know there were plenty of employees and higher-ups that left.
 
Seriously though, why do people think there will be a new Metroid any time soon? It's been clear for a while that no one at Nintendo has a clue about what they should be doing with the franchise. Both Sakamoto and Tanabe's most recent contributions were massive bombs hated by almost the entire fandom. They only seem interested in Metroid as a vehicle for their bad and dumb C-rate science fiction stories now, not as a setting for tightly designed labyrinth-based action adventures. Metroid's only hope is taking it away from them and giving it to someone who actually wants to make a Metroid game, but is there any indication such a person exists in Nintendo, and even if there is, what's Nintendo's motivation to do it when the previous games have bombed so badly?
 
Easily.

I really like AM2R for what it was, it's a great indie/homebrew achievement. But it pales next to the SNES and GBA Metroids. It pales next to Nintendo's many recent 2D games. Here's why:

Some of the bosses are so-so, a little uninspired and unmemorable.

The enemy and background art can be really inconsistent and uncohesive with other parts of the stage.

The difficulty/balance feels off at certain parts of the game's progress.

The map design is subpar compared to the official games. There are meandering, zig-zaggy areas. You have to go through these annoying, tedious tunnels a bunch of times and get slowed down for no reason. Some parts of the map just feel sloppy, unnecessarily huge and empty.

This would be a decent 7/10 Metroid and probably near the bottom of everyone's favorite Metroid game list if it was an official Nintendo game.

In defense of the dev, the level design and difficulty curve of Metroid 2 is basically this in a nutshell. In that regard, they were actually more consistent with the original so the additions felt like natural extensions on the original.
 
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