DrGAKMAN said:
You guys seem to think that I'm pissed about the initial announcement. I still sorta am, but I'm over the fact that it's coming to PS2...big deal, it hurts GAMECUBE, it hurts Nintendo, but oh well, Nintendo still get's the game first.
What I am way more pissed about is how this guy (wether he works in Osaka or not, he's still JUST a voice actor/PR guy) comes out at a sensitive time to quell us "GAMECUBE crybabies" with dribble. His definition of exclussive "not really being" exclussive is rediculous! Him ignoring the fact that CAPCOM (on every platform) has underperformed this generation and that they lost money due to reality problems in Japan and instead blaming it on GAMECUBE is what pisses me off. Using the "appeasing shareholders" reason is lame 'cos they could've easily appeased them by announcing this AFTER Christmas and AFTER the GAMECUBE launch...but they didn't...why...to spite Nintendo and make nice with the market leader (don't deny it). It's obvious to me that CAPCOM (the company) never wanted the games on GAMECUBE to begin with, this guy just confirms it. Him flat out saying that "supporting GAMECUBE has hurt us" is just...sick...if "support" means promiced exclussives that inevitably get ported then I say screw that. I mean, even X-BOX got a truly exclussive game (Dino Crisis) as well as equal to PS2 support with SF:AC and Genma Onimusha...come on! I mean if this "porting games will make us more money" works with PS2 and X-BOX...why not GAMECUBE? Why not give us a SF:AC, or a DMC...oh no, that doesn't work 'cos they're exclussive to everything but Nintendo systems.
You know why CAPCOM fans never migrated to GAMECUBE, 'cos they all knew that CAPCOM would come right back to thier precious PS2 in the end! If it was a truly devastating "shift in support" as they made it out to be, then thier fans would've realized that "hey, they really are on GAMECUBE" then they woulda migrated, but that never happened 'cos no one ever believed that anyone could ever give Nintendo support like that.
If I were a guy from CAPCOM I would say this:
It was upper management's decision to announce this game on PS2. Sorry, they saw money there and they went for it. I deeply appologize to GAMECUBE fans for this, but please realize that you'll get the game first, way ahead of the PS2 version and it'll likely look better on GAMECUBE 'cos it was built specifically for the platform. Again, we appologize, but we see money in a PS2 version and right now, we need that money to stay in business.
But then again, if I were CAPCOM, I woulda waited until I maximized sales of the GAMECUBE version before I talked about any ports. I would've also had Mr. Mikami appologize himself for this sudden change in plans after him being so adament of no change for so long. Problem is they probably already put a muzzle on him.
Maybe they shoulda, I dunno, decided wether it was a truly good idea to give GAMECUBE exclussives before they did. Maybe they should have, as a company, made this decision before they let some rogue producer within the company make promices they couldn't keep? But no...that makes too much sense...that would require the management to be in touch with thier employee's.
You really need to stop for a minute and think about the things you're saying.
First off, as 'sick' as you may find it, the simple fact is that Capcom's earning less on GC-exclusive titles than they would be if the same titles were released across multiple platforms (or as
PS2 exclusives, for that matter.) You see, with the exception of hardcore fans of a particular series (which are vocal but relatively small groups), most people purchase hardware based on the
overall lineup of games available for that system. Despite Nintendo's efforts this generation, the Gamecube is
not synonymous with 'mature-themed' games in
anyone's mind, and the majority of people who purchase one do so in order to play Nintendo's own (family-oriented) titles. Meanwhile, the gamers who are interested in those more mature-themed games have purchased PS2's (and to a lesser degree, Xboxes.) While those gamers would definitely buy RE titles if they were available for the systems they own, the RE series (and a slim handful of other 'mature exclusives' like Eternal Darkness) just isn't sufficient incentive for them to go out and buy a Cube. So why should Capcom restrict development to a platform with a smaller installed userbase, thereby
guaranteeing themselves a lower return per yen spent on development? That
does hurt them. There's nothing 'sick' about it. Capcom's a business--they have a responsibility to turn a profit so they can keep the shareholders happy and pay their employees' salaries. They're not a non-profit charity dedicated to saving Gamecube.
Second of all, trust me when I say that the Cube's better off without 'exclusives' like Dino Crisis 3 for Xbox.
Third, where did you get the idea that Mikami
ever had the authority to dictate which platforms Capcom would (and wouldn't) support? Regardless of anything he may have said in press conferences, you should've realized that since the man works
for Capcom (as opposed to
running it), he's still bound by the decisions of upper management. His position never guaranteed him any sort of final say. Sorry to disillusion you like that, but hopefully the next time someone makes a similar announcement, you'll take it with the appropriate degree of salt.