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Capcom Jumping Back Into Fighting Games?

Try to press FP just as the guys feet slip back. Or right after Makoto makes a sound, that's a good indicator of when to press FP. It still isn't easy though, just takes practice.
 
erm... it's not really that hard. Hit fierce after karakusa ends? It'd take maybe two minutes of practice. Do karakusa... then hit fierce!

Also, I dunno about those tiers. Makoto is definitely not above Ken in Japanese tiers. Ken is still in solid third, while a couple of people think Urien (I know mopreme is very vigilant about Urien being 2nd best, but he's weird) and Dudley are tops, but they're not. Top is still Yun, Chun, Ken, in that order. Makoto loses to all three of those characters. How could she be top? She's totally random. She also loses to Elena.

Yun is bar-none the best character in 3S. Charges bar fast, and when Genei-jin is activated he's the most dangerous character in the game, bar-none. The only thing that can stop genei-jin is parrying a dash punch, shoulder check or low forward, and if any of those miss, you're dead, because Yun already has a custom ready. Since Yun can just stay outside of Makoto's range and charge bar and just wait for her to dash in, he's better than Makoto.

Chun just has to sit around and mash back fierce. Makoto's low forward will beat back fierce, but first you have to dash in to get in range, and by then, if Chun has bar, she can just mash low forward because it'll stop Makoto's dashes all day. And Makoto can't jump in, so she's still in trouble. She's better than Makoto.

Ken's like Chun. Run away, charge bar. Makoto can charge bar too! Ken's charges faster though. She dashes, but Ken has low forward. Mash low forward and buffer in supers. She's pretty boned there. He's better than Makoto.

Where has anyone said Makoto was top-tier? I've certainly never heard that mentioned by anyone, and especially not the Japanese players. Spellmaster J's Makoto won SBO 2K4, sure. But that was more Spellmaster J than Makoto, and he's retired now anyway. Makoto is totally not top tier.

Top tier: Yun, Chun, Ken, in that order. Middle tier, Urien, Dudley, Makoto, and everyone else behind them.
 
amodf said:
erm... it's not really that hard. Hit fierce after karakusa ends? It'd take maybe two minutes of practice. Do karakusa... then hit fierce!

Also, I dunno about those tiers. Makoto is definitely not above Ken in Japanese tiers. Ken is still in solid third, while a couple of people think Urien (I know mopreme is very vigilant about Urien being 2nd best, but he's weird) and Dudley are tops, but they're not. Top is still Yun, Chun, Ken, in that order. Makoto loses to all three of those characters. How could she be top? She's totally random. She also loses to Elena.

Yun is bar-none the best character in 3S. Charges bar fast, and when Genei-jin is activated he's the most dangerous character in the game, bar-none. The only thing that can stop genei-jin is parrying a dash punch, shoulder check or low forward, and if any of those miss, you're dead, because Yun already has a custom ready. Since Yun can just stay outside of Makoto's range and charge bar and just wait for her to dash in, he's better than Makoto.

Chun just has to sit around and mash back fierce. Makoto's low forward will beat back fierce, but first you have to dash in to get in range, and by then, if Chun has bar, she can just mash low forward because it'll stop Makoto's dashes all day. And Makoto can't jump in, so she's still in trouble. She's better than Makoto.

Ken's like Chun. Run away, charge bar. Makoto can charge bar too! Ken's charges faster though. She dashes, but Ken has low forward. Mash low forward and buffer in supers. She's pretty boned there. He's better than Makoto.

Where has anyone said Makoto was top-tier? I've certainly never heard that mentioned by anyone, and especially not the Japanese players. Spellmaster J's Makoto won SBO 2K4, sure. But that was more Spellmaster J than Makoto, and he's retired now anyway. Makoto is totally not top tier.

Top tier: Yun, Chun, Ken, in that order. Middle tier, Urien, Dudley, Makoto, and everyone else behind them.

Compared to say, I dont know, having a million years to hit confirm c.mk with Chun or, maybe compared to Ken's target combo, I'd say Makoto's FP after the Karkusa is a bit more difficult. I don't think it's hard, but I see why people would have troulbe with it. It takes a bit of pratice.

Spellmaster J is a Ken player. You're thinking of J. Spellmaster J's team won SBO 2K4 if I remeber correctly. You might be thinking of Izu who won SBO 2K3.

Anyway, what they are referring to is Pryolee posted some Japanese tiers on SRK that put Makoto right under Yun. Yeah, in theory she loses to all three but she can beat Ken and Chun depending on the player. You can punish Ken's c.mk when wiffed with a Fierce Hayate and you can also punish a blocked sweep with just the same. You tie that in with a couple Karakusas and the match is yours. It's not easy but it's not as impossible as you might think it is.

As for Chun, she loses on wake up for the most part. Her c.jab stops the Karakusa on wake up and in post-hayate situations, but besides that , she isnt as threatining as she is with 2 meters. So the match can go either way depending on how aggressive the Makoto player is.

So I dont nescarrly agree with the tiers, but I can see why they would put her #2. I think tiers should be taken with a grain of salt in the first place. In 3s, about 70% of the equation is the player. Kuroda anyone?
 
Tain said:
If so, please have as many animation frames as 3S.

I was almost expecting a non-Japanese developer, followed by GAFfers flipping the fuck out. Personally, eh, I figure it's about time a different nation can make a good fighting game.

With the exception of some of the early MK games, have American developers ever made a decent fighting game? I'm happy that it's a Japanese developer, and even happier that it's Arc System Works if what jarrod is saying is true. Though I would have preferred the original SF team but oh well...
 
Another SF rumor I am again going to call bullshit on. ASW? The remnants of Sammy Vs. Capcom becoming SF4? C'mom people, you gotta do better than that. If one game got canned because of quality/politics, you think that those issues could be resolved by a subsidiary in another country hiring the studio that pissed the parent company off? Let alone a game that was only marginally confirmed to exist.

I dunno where jarrod got his info, but his birdie was probably a dead parrot.

I'm looking forward to this "new competitive action game" they are making, especially since I will be able to enjoy it in arcades here in Japan... and I'd love it even more if it was a new arcade version of Powerstone, but the more rumors I hear about SF4, the more I am convinced that it just isn't happening.
 
KingJ2002 said:
Arc.

System.

Works.



so obvious if you think about it... they scrapped the sammy vs. capcom project quietly to deliver SF4.

jarrod said:
Edit~ ACK! The King pooped on my parade. :(

Arc System Works is making it, Sega was going to publish it but now Capcom's stepped up. It's 2D, for Atomiswave and is what became of "Sammy Vs Capcom".


sweeeet motherfucking baby jesus yes

thank god its going to be 2D now im excited ohhhh shit yes yes

i will be buying this day one import on what ever console its on and the us version the day it hits as well thank you capcom for finally giving me what ive been wanting for so many fucking years
 
With the exception of some of the early MK games, have American developers ever made a decent fighting game? I'm happy that it's a Japanese developer, and even happier that it's Arc System Works if what jarrod is saying is true. Though I would have preferred the original SF team but oh well...

Since when does non-Japanese mean American?

I seem to remember a game called Killer Instinct.
 
The Friendly Monster said:
Since when does non-Japanese mean American?

I seem to remember a game called Killer Instinct.

I remember it, too... though for me the game was vintage RARE - all flash and little substance. Well it was OK for the time, but when its sequel came out on N64, 2D fighting games had moved way beyond it by that point.
 
what gets me hyped up is the fact that arc system works is made up of former capcom and snk employees, so straight back to where it started....unless im wrong and its only one of each. anyways, need to buy SF: Anniversary Collection to hype me up.
 
arc system works


former darkstalkers (capcom) and samurai showdown (snk) developers

mix darkstalkers w/ samurai shodown... put in post apocalyptic world = guilty gear
 
ahhh kingj, on top of things...nice to see snk-capcom members post here too (Dash Turbo X)

hopefully the animation is on par or better than SF III.
 
sup dash... im pretty sure there some other s-c members lurking around here.

i think that the animation will stay the same as SF3 just the game will be in a higher resolution
 
Rur0ni said:
Ken > All.

Is "All" some sort of pansy hidden character in 3rd Strike I have yet to uncover? Because there's a whole heaping pile of HUGO that puts the lie in this comment right quick.
I mean, he sends his bitch in to talk shit for him. His. Bitch.
hugo-poison.jpg

Poison>Ken.
 
I love facing scrubby Ken's. I love how they never learn to not dragon punch every fucking wakeup. After the 5th time I block/parry it and punish on the way down, you'd think they'd get the idea.
 
LakeEarth said:
I love facing scrubby Ken's. I love how they never learn to not dragon punch every fucking wakeup. After the 5th time I block/parry it and punish on the way down, you'd think they'd get the idea.

That's the thing about Ken in general. People start feeling themselves so much when using Mr.Even-When-I-Scratch-My-Crotch-It-Links-Into-SAII that they play stupid a lot of the time, especially when they see me using Hugo and start to prematurely salivate. I love those Kens.

Also, while we're chatting:

WHAT THE HELL IS UP WITH ALL THE MOONWALKERS ONLINE IN SF ANNIVERSARY COLLECTION?

Moonwalker, you ask? Oh, you've seen it. Some of you are probably guilty of it. I mean that backwards walk-in-place motion where you've run out of real estate but just can't shake the urge to always back the fuck up and play keep-away. Even when your opponent can't block anymore. And you have over half your life bar. What is up with that?
 
anotheriori said:
not to be skeptical.. but any source on Arc working on SF4?

None. Except Jarrod's dead parrot.. I mean little birdie... that whispered in his ear.

This rumor gets more and more absurd by the day. First it was atomiswave, now ARC for atomiswave....

All the fanboys getting frothed up in this thread are about to be owned in 10 minutes, when the show opens and POOF! No SF4. At least it will teach them to blatantly ignore the facts regarding licensing and development.
 
Hey, just passing along what I've heard. I'll admit to it being a bit unlikely sounding but who knows really.

But I wouldn't mind knowing which "facts regarding licensing and development" I'm ignoring so blatantly?
 
Namely that the series belongs to Capcom USA, and they would be absolutely retarded to spend a cent developing for a platform that doesn't even exist in their territory, then spend even more money porting that to home platforms that do (i.e. it would be a home game or a system 2xx game before it would be an atomiswave game), then announce it at a show that has no relevance to their territory, using a developer that may or may not have pissed off their parent company.

EDIT: I have no idea what happened to Sammy Vs. Capcom, or if it even exists/existed. But if it did, and it was being made by ARC, and then it got cancelled... well it either was a quality or political issue. It is the only thing that makes sense.
 
tetsuoxb said:
Namely that the series belongs to Capcom USA, and they would be absolutely retarded to spend a cent developing for a platform that doesn't even exist in their territory, then spend even more money porting that to home platforms that do (i.e. it would be a home game or a system 2xx game before it would be an atomiswave game), then announce it at a show that has no relevance to their territory, using a developer that may or may not have pissed off their parent company.

EDIT: I have no idea what happened to Sammy Vs. Capcom, or if it even exists/existed. But if it did, and it was being made by ARC, and then it got cancelled... well it either was a quality or political issue. It is the only thing that makes sense.
So in essence... your ""facts regarding licensing and development" revolve around previous, nonsensical rumors (that Capcom USA somehow "owns" Street Fighter) while admitting a lack of any knowledge about a formally announced game like Sammy Vs Capcom.

The SF4 rumblings might be a stretch, but not at all due to the shit you're passing off here. So stop being such an asshole about it.
 
jarrod said:
So in essence... your ""facts regarding licensing and development" revolve around previous, nonsensical rumors (that Capcom USA somehow "owns" Street Fighter) while admitting a lack of any knowledge about a formally announced game like Sammy Vs Capcom.

Capcom USA does own the IP for the Street Fighter series. That is indisputable fact.

BTW: Not sure if you can read Japanese, but it was confirmed on Akiman's blog a while back http://www12.big.or.jp/~akiman/, and I believe all newer legal notices/references refer to Capcom Entertainment, Inc. reserving the rights as opposed to Capcom Co., LTD.

Also: Funamizu (who no longer works at Capcom) standing on a stage and announcing a game at Jamma in September of 2003... a game which nothing EVER officially materialized afterwards... does not a games existance confirm. Lots of games get annouced before they actually exist, and I just claimed to not have a clue what happened to it. I never said it wasn't announced, I said I wasn't sure if it actually exists.
 
jarrod said:
All right. Indisputably prove it.

Um... dude, Akiman's blog talks about it somewhere. If it had a search feature and the time, I'd be happy to prove it to you.

Unfortunately, I am paid to work, not translate posts from famous character designers to shut up fanboys with bad info. If you can wait about 12 hours til I am home and can spend time reading through the old posts, and I don't have anything better to do with my time, maybe I will find and translate his old post for you.

As for the legal notices.

http://www.epicbattlestcg.com/

"Capcom, Mega Man and Resident Evil are registered trademarks of Capcom Co., Ltd. Onimusha, Devil May Cry and Breath of Fire are trademarks of Capcom Co., Ltd. Street Fighter is registered trademark of Capcom U.S.A., Inc. All rights reserved. All other marks are the property of their respective owners."

EDIT: More legal.

http://www.residentevilcontroller.com/index2.html - RE is a Co., LTD. IP.

http://www.streetfightercontroller.com/ - Street Fighter listed as a Capcom USA, Inc. IP.

Also note that they are listed as being registered in 2005 by Capcom USA, Inc. This kind of stuff is legal boilerplate handed to Licensing companies, so I can almost guarantee you it is not wrong.
 
Why would Capcom USA spend a cent? If Arc System works is making it, they are likely the ones paying Capcom for the right to make a game on the franchise. And Capcom USA owning the IP doesn't mean Capcom of Japan couldn't foot the bill if they were interested, I doubt Capcom USA would have a problem with that.

When does the show start again?
 
Bluemercury said:
I say Ryu is probably the more powerful character in the game some of his combos are downright devastating......a skilled ryu is very very hard to beat.....

Bullcrap
 
MoxManiac said:
Eh? So where's the news? How long is it? :(

Maybe there is no news because the game doesn't exist.

I'd wait a bit for english news... maybe only 1 or 2 US press will be there... JAMMA is a pretty irrelevant show for the US market.
 
As with any game's Tier ranking, it's just a general consensus of strength and match-ups. It doesn't speak anything about actual player skill and actual in-battle happenings. This is especially true for 3s where, while the top 3 characters have advantages, they still can be beat by most of the other characters if the player is good. I really wish I had that video I saw recently (at a friend's house) where this relatively obscure Q player beats a Chun-li and a Ken from two well known players (I don't remember who was playing though).

I'd definitely welcome a SF4. They should incorporate choice characters from all of their main SF series games into it. I'd definitely like to see characters like the twins, Karin, Fei-long, and a few others make it into SF4.
 
Ferrio said:
Ryu is great, but Ken is better, more tools. It's harder for Ryu to get in. But when he gets in, he does do big damage.

Dejinn Ryu is underrated. Most people just say "oh it's parriable" and forget about it, but when you vary the release of the throw, or throw a normal fireball first to screw up the guys timing, that move is very effective.

And you're talking about Kuroda (best Q in the world) beating Ricky Ortiz's Ken and Justin Wong's turtling Chun. Kuroda beats Wong on a time out, HAH, turtling bastards gets bit in the ass that time.
 
You can also dash in and throw a low poke or a forward+MP to mess up parry timing if you're close to assist with the Denjin Hadouken
 
Shouta said:
You can also dash in and throw a low poke or a forward+MP to mess up parry timing if you're close to assist with the Denjin Hadouken
Exactly, there are damn good setups for it. Frankie3s is the player to watch, he really knows when to throw the thing.

I gotta learn to be more heartless. I refuse to use that special against anyone unless I know they're good. Too cheap to use against scrubs.
 
I use SA III. It's fun to dash up as they're parrying it.

I would use II but too often I end up screwing up and wasting my meter.
 
HomerSimpson-Man said:
I love SF3 but I really suck at it. I still can't get the Dejinn Fireball out effective or fast enough.

Got any good hints for Ryu?
Alright, about the Dejinn, first thing you gotta get out of your brain is that you DONT need to charge it full. Getting only 3 hits is fine, that's like 60% stun meter, and since the bar is short you'll refill it in no time. When they are at wakeup, throw a lp fireball first and cancel into the dejinn so that the first fireball hits them as they get back up. If they parry it, throw the dejinn so it completely changes the rate of parrying, if they block it, throw it so it hits them on blockstun so they have to red parry it to survive.

Oh and in case you don't know, rotating the stick/pad increases the rate the super charges.

EDIT - if they stun, the best combo is j.fp -> fp (d.fp for Oro, Yun and Yang) -> rk hurricane kick. If you stunned him with meter, j.fp -> fp -> EX side kick -> fp dragon punch, or if you have more EX meter and want to put a little extra hurt, EX dragon punch, though it's a waste of bar unless it'll end the round.
 
anyone help with some useful yun ground combos?

perhaps a little help perfecting my hurricane kick to uppercut with ken?
 
Yun's bread and butter is lp -> lk -> mp -> dashpunch or SAII, or if you have SAI/SAIII bar, jab version of that kinda backslide attack and activate the special. If you need Genei Jin combos, don't ask me, I'm useless using those.
 
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