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Capcom Jumping Back Into Fighting Games?

LakeEarth said:
Alright, about the Dejinn, first thing you gotta get out of your brain is that you DONT need to charge it full. Getting only 3 hits is fine, that's like 60% stun meter, and since the bar is short you'll refill it in no time. When they are at wakeup, throw a lp fireball first and cancel into the dejinn so that the first fireball hits them as they get back up. If they parry it, throw the dejinn so it completely changes the rate of parrying, if they block it, throw it so it hits them on blockstun so they have to red parry it to survive.

Oh and in case you don't know, rotating the stick/pad increases the rate the super charges.

EDIT - if they stun, the best combo is j.fp -> fp (d.fp for Oro, Yun and Yang) -> rk hurricane kick. If you stunned him with meter, j.fp -> fp -> EX side kick -> fp dragon punch, or if you have more EX meter and want to put a little extra hurt, EX dragon punch, though it's a waste of bar unless it'll end the round.

Sounds good, I gotta start practicing.
 
HomerSimpson-Man said:
I love SF3 but I really suck at it. I still can't get the Dejinn Fireball out effective or fast enough.

Got any good hints for Ryu?



When using denjin Ryu try to work as many backthrows into your game as possible. His backthrow does a bit of stun and when you pop them with the denjin, another backthrow or two and they will be stunned. Just dont use it mid screen for the most part. People can easily parry it or just jump. The backthrow will also place them in or close to the corner, and when using denjin that is where you want them.

Generally speaking though, his shinkuu hadouken (SAI) is the more versitaile super. More ex meter for his best move, the ex fireball. EX fireball will get you the knock down and with Ryu's kara throw being so good that leads to a lot of nasty wake up games. He also gets two supers and you can combo off of c.short x2 and c.mk among other things, which natrually work into the throw-bait wake up game initiated by the ex fireball.

One of his best anti air's is his standing jab. If they parry it you can keep throwing them out or just cancel into ex shoryu. standing rh is a decent anti air too.

Ryu is good but I'd say he is an intermeidate to advanced character when matched up against other skileld players. I suggest starting off with Ken if you like shotos.
 
Even more good Ryu advice. God, SF3 is freakin' deep, it's insane. I can't kara-throw worth a crap, my timing isn' fast enough. I mean how do even get decent at it?
 
HomerSimpson-Man said:
Even more good Ryu advice. God, SF3 is freakin' deep, it's insane. I can't kara-throw worth a crap, my timing isn' fast enough. I mean how do even get decent at it?

I got good at kara throws by practicing with Akuma. When you do akumas karathrow there is an audio cue. It's done the same as Ryu's (f+mp ~ lp+lk) but you will hear akuma grunt as he moves forward for the throw and you will know you have done it. Just do it like 50 times in a row for a week and you'll get it.
 
haunts said:
Ryu is good but I'd say he is an intermeidate to advanced character when matched up against other skileld players. I suggest starting off with Ken if you like shotos.

Agreed. Ken is definitely the easier character to get into when compared to Ryu. While he has all the right stuff to beat the other characters he just has no distinct advantages and setups like the top ranked characters. Ryu does do extremely good damage per hit and all 3 of his Super Arts are playable on some sort of competitive level unlike the majority of the cast.

I prefer SAI < SAII < SAIII when I play Ryu personally.
 
G-Fex said:
anyone help with some useful yun ground combos?

perhaps a little help perfecting my hurricane kick to uppercut with ken?

Well, as LakeEarth mentioned his bread and butter combo is lp -> lk -> mp. After the mp you can cancel into his jab shoulder roll or dash punch and a ceretain strength dragon kick i just forget which one. You can get two lp's in at the beginning of the combo is you are close enough.

If you are new to Yun just pick his Sourai Rengenki super and cancel that after the bread and butter combo. His Genei Jin is what makes him deadly but that takes a little while to learn, although its not as hard as ppl make it out to be.

He also has MP -> FP -> B+FP. Basic target combo that will get you the knock down.

After his command throw (hcb + kick) you can do c.mk -> dash punch. Best thing to do is just do a short dive kick infront of them so it misses, then do the command grab into that combo.

If you like Yun, you might want to try Yang. He is a bit simpler but is fun to use and easy to learn.

Yang has an easy gorund combo which is just lk -> mk-> hk. He also can cancel his c.mk into his mantis slahes (fireball with punch). His ex slashes are great, do decent damage and stun and get you a knock down.
 
The only other person where all 3 specials are good is Hugo. Necro too sorta, but his SAI is wayy to inconsistant and does no stun at all.

Oh and Haunts, do you know what advantage Yang's jab slashes have above his fierce ones? They seem to be at the same speed, just weaker.
 
My problem with GJ is getting it to continue after the chain. When I activate it Yun is pushed back a bit and I'm always too slow so the opponent starts turtling up.

Gill's supers are all good. :)


lp slashes are safer.
 
LakeEarth said:
The only other person where all 3 specials are good is Hugo. Necro too sorta, but his SAI is wayy to inconsistant and does no stun at all.

Oh and Haunts, do you know what advantage Yang's jab slashes have above his fierce ones? They seem to be at the same speed, just weaker.

Prolly just have faster recovery. I'm not a yang expert though so who knows. When I play yang i usally just ex slash with him all day then fuck around on wake up.
 
LP slashes have a shorter recover most of the time which means you're safer. It also plays into Seiei-Enbu combos as well. It's a shame Seiei-Enbu isn't as good as Genei-Jin. If they changed the timing between the shadows, Seiei-Enbu would be downright mean as a SA.
 
Anyanka said:
My problem with GJ is getting it to continue after the chain. When I activate it Yun is pushed back a bit and I'm always too slow so the opponent starts turtling up.

Gill's supers are all good. :)


lp slashes are safer.

Well, you can cancel his jab shoulder roll into Genei Jin and it will give you a little more time to connect. I dont know what you are trying to do after that but you can do just mp -> fp -> shoulder roll. You can also do c.mk -> shoulder roll but sometimes i fuck up with that and get like a command grab or a dragon kick or something for some reason.
 
i've used yun and yang for years but i've barely gotten better with them, ken also. I've won tournament matches on those ex-mantis slashes alone. i've always tried to perfect yun's bread and butter combo but i've met with failure after my hands just seem to fuck upa nd I constantly push punch too much or miss the lk or something. I'm going to start using his other combo too from now on.
 
hehe, i love ex slashing them, then when they get knocked down, start teleporting all over the place. You can do some dumb mix ups like teleport close to them for the throw or teleport far away so they go for a throw then just c.mk into more mantis slashes.

teleports are so much fun with yang but he dosent really have any invincibility or anything so dont teleport into a fireball.
 
haunts said:
you can do just mp -> fp -> shoulder roll.


That's what I'm trying, but I screw up more often than not.


Are there any good Yang SA III combos? It seems almost useless. And what's the best combo for a dizzy opponent with Yang?
 
So do u guys still play on XBL? I had to quit becuase it would frustrate me too much. The timing is so weird i couldnt stand to play it anymore.
 
I wish I could show you guys a tourny video I have with some of the best yun and yangs fights i've seen but is there anywhere I can upload it to so you can all download?
 
Anyanka said:
That's what I'm trying, but I screw up more often than not.


Are there any good Yang SA III combos? It seems almost useless. And what's the best combo for a dizzy opponent with Yang?

There are good SAIII combos and some of them are uhh..semi unblockable? Not relaly unblockable just kind of strange looking so it usally hits. I dont know much about it rhough. might want to check the SRK Yang forum for all of that.


I assume his best combo for a dizzy opponent is J.HK -> MP -> FP -> B+FP xx SAII

As for screwing up with Yun, I dont know what to tell you. The timing is pretty lienint when you throw the shoulder roll in there, it just gets tight when you cancel strait out of the bread and butter.
 
I only play with friends, XBL is too weird and I don't own an Xbox personally.

Seiei-Enbu is about mix-ups and landing as many hits as possible since there's no way to juggle an opponent very well with it. Thankfully, Yang builds meter even faster than Yun as far as I've seen which means you can use Seiei-Enbu a ton of times in a match. I don't know any combos for it but the SRK forums should.
 
It just seems like I and II are a lot more useful since you can combo them after c.mk and the chain. With III they always start running away when activated and all I get out of it is a few overheads and slashes.,
 
Anyanka said:
It just seems like I and II are a lot more useful since you can combo them after c.mk and the chain. With III they always start running away when activated and all I get out of it is a few overheads and slashes.,

Well, if they are running away, do this...

MP -> FP -> B+FP xx SAIII. That will put them on the gorund then you can just teleport right next to them.
 
Raishin Mahaken is near worthless as a super, it has a slow start up and too easy to whiff all the hits during the attack. It does have quite a few invinicibility frames but potentially whiffing all of those attacks is just downright awful. SAII is his most versatile and arguably, Yang's best since it gives the most EX. Seiei-Enbu follows it since you can do a lot of mix-up games and forced unblockables if you're fast enough. You cannot parry a Seiei-Enbu very well which makes it pleasing to use against parry hounds. :lol
 
Everytime I've played on XBL it's just been frustrating. There's so many rude and obnoxious players that would get all pissed when I played as Remy. I'm not even good, so I'd hate to see how they'd act if playing an expert.
 
For Yang I'd suggest SA2 most EX (c.short x 2 xx ex slashes his bread and butter) I kinda like SA1 since it seems pretty safe and is faster then SA2 for random/punish super.
 
According the the arcadia game list posted in the Jamma roundup thread.

Well, the &#23550;&#25126;&#12450;&#12463;&#12471;&#12519;&#12531; (Taisen Action) (ENG: Versus Action/New Competitive Action) game from Capcom seems to be War of the Grail.

There is no SF4 listed from Sega/Sammy or Capcom.
 
I just had an Xbox Live outing, I got decimated by the #12 ranked guy. He had a sick Necro, but did so many random supers, it was weird how effective they got (which makes me wonder why he doesn't pick Slam Dance, seems like it'd fit his method of super play, for the range prolly). I won one though, go dejinn Ryu!

And :( at SF4 news.
 
LakeEarth said:
I just had an Xbox Live outing, I got decimated by the #12 ranked guy. He had a sick Necro, but did so many random supers, it was weird how effective they got (which makes me wonder why he doesn't pick Slam Dance, seems like it'd fit his method of super play, for the range prolly). I won one though, go dejinn Ryu!

And :( at SF4 news.
I was on last night for only an hour or so. My whole aim was to practice parry>360 w/ Hugo. It's not that hard; it's more a matter of actually remembering to 360 after any close range parry instead of some other move/attack. I got one guy good cuz he kept spamming Ryu's 2-hit Fierce rushing gut punch, trying to get me meaty on wakeup and I kept right on parrying both hits then taking him for a nice 360 spin. God, it looked so painful. *wipes tear from eye*

The dream is to parry>Gigas Breaker and I'd say I'm almost there with it. Depends on the attack for me--for example, that Ryu gut punch, I have a tough time getting it out (though I really should be) but in practice mode, off his Hurricane Kick (mid or roundhouse), the lag is enough that I can pull it off. Very scary looking.
 
Good stuff, it's good practice. But you do know Hugo isn't all about 360 slams.

Oh, and that same guy I faced yesterday (Sandybags) played a Hugo on me that destroyed me too. I was fucking Necro so I had every advantage :lol

Oh well, that's why I'm learning.
 
LakeEarth said:
Good stuff, it's good practice. But you do know Hugo isn't all about 360 slams.

Oh, and that same guy I faced yesterday (Sandybags) played a Hugo on me that destroyed me too. I was fucking Necro so I had every advantage :lol

Oh well, that's why I'm learning.

Hugo is an enigma to me of sorts. He can be played effectively w/o the 360--I've played just plain good players that you can tell really don't use Hugo but still beat my ass regardless just by using his poke game and being patient. Personally, I'd never play that style of Hugo since it totally contradicts what he's all about imo. I mean, you've played me a little, you know I'm Capt. Reckless taking all sorts of retarded chances--but when I do connect, it's so very sweet. A for example would be last night: Jerk Ryu keeps playing keep away, so I finally get close enough to catch his "jump back" with the Hammer Hook (f+FP), which actually knocks him even further back, into the corner. I guess fireball. Shootdown BackBreaker behind him. Gigas Breaker while he's throwing some goofy ball of energy the other friggin' way. For as many defeats as I suffer, nothing is more cringe-inducing than Hugo. Nothing.

But it's the parry game. That's what a good Hugo needs. *Cues up Chun/Hugo vid*
 
That's a good Gigas crossover setup. Oh and I ALMOST recreated that Hugo/Chun video. I only did the normal 360 and not the Gigas. I can only parry the first hit of Chuns SAII like 1% of the time so I kinda gave up trying to do it.
 
LakeEarth said:
That's a good Gigas crossover setup. Oh and I ALMOST recreated that Hugo/Chun video. I only did the normal 360 and not the Gigas. I can only parry the first hit of Chuns SAII like 1% of the time so I kinda gave up trying to do it.

The whole "Super freeze" point-blank thing really kills me. So basically, you have to already have parried before the freeze in order to compensate for the "invincibility" frame? So friggin' annoying. I guess on reaction it doesn't seem so bad, since really, that's how parries work best, but jeez, even in practice mode that timing is tough. Take Remy's SAII. In reality, actually pretty "easy" to parry:

3 Waves
1) 3 quick parries
Slight Pause
2) 3 quick parries
Slight Pause
3) 4 quick parries

Not really that bad. BUT, since that Super always works best at point blank range usually, parrying that 1st hit is a bitch, which in turn just ruins the rest of the string for me. Argh!
 
I'm gonna wait until I finally bite the bullet and get a stick before I work more on Hugo. Getting off standing 360's only 50% of the time is not nearly enough.
 
I've played Sandybags before. I got owned. He was using Slam dance when I played him. I'm really tempted to get a XBL account tonight.


Lake, what SA do you use for Alex?
 
HyperBomb for fun. I know 2 is better, but there are two reasons why I don't pick it. #1 is that it's really great for EX moves, but since I'm on the pad I can't get out EX moves...like ever unless I move my hand into a position which messes up my game. And secondly, it just doesn't look impressive. I love making my opponent feel helpless (hit hyperbomb, dash up to him, block his desperation wakeup move and finish him), or completely turn around a match I was losing in. Once I learned how to do the standing 360 it is just so easy to bust out the special whenever I want.

Xbox Live is good, but you aren't gonna get a choice of who to pick. There's always someone available, but usually that's it. Just that one someone. But if you're like me and don't care, go for it. Oh, and don't care about your record, you get a lot of droppers still. Rank means nothing.
 
LakeEarth said:
I'm gonna wait until I finally bite the bullet and get a stick before I work more on Hugo. Getting off standing 360's only 50% of the time is not nearly enough.

One of the big things is also being able to always punish without fail, i.e. some jerk pulls off an obvious SA, you block it in it's entireity and BAM! in that frame advantage right afterward, Gigas his sorry ass (or 360 as you see fit). This is HUGE for Hugo, imo (well, for anyone really): Always punish when the chance is there and never miss.

Good examples:

You know how a lot of Ken's like to try to sneak in a throw or even a shoryuken after a blocked SAII since there is only a small window to retaliate? Well, last night, Ken got a lot of 360 for that one. Hell, even his fierce Shoryuken, but that one's slightly tougher only cuz he gets airborne at a wack angle so you have to wait for him to come down.

Makoto, how she loves to Hayate. Well, next time she does that, fuck it, take the hit and BAM! Gigas/360 her sorry ass. Of course, this can easily be avoided (she just has to jump after the Hayate) but many people fall for it anyway since they are always thinking of continuing to attack after the Hayate.

Another case almost like Makoto is Chun and her spinning bird kick. A lot of Chun's I've played like to do the SBK> Hyakuretsu Kyaku to keep you away and chip. 360 her after the SBK (even if you take the hit).


And Lake, despite my rampant posting in this thread, I don't have a chance to do a real write-up on the big guy. Work is nuts right now, though these SF3 discussions help me keep sane...

Edit: Also, Dudley's Corkscrew Blow SA--a lot of peeps online try to cheez with this the same as Ken's SAII that I mentioned above. Even if you block it all, many people will do another one right after it since the window to retaliate against them is very slight and they count on you to attack with a slow startup move or even hesitate from fear. 360/Gigas them after the 1st one to scare the hell outta them instead.
 
I use Hyperbomb too. I use EX stomp and elbow all the time and find the bomb to hit by surprise by going through their normals. II's easier to get off but I don't like the damage.

I hate the gigas. Gets me every time.
 
I don't stomp too much. Something I have to get over is this feeling of not wanting to be considered cheap. Probably dumb of me but whatever. I do use the EX charge, I love jumping forward into it cause they never see it coming.

And no problem Bob, I'm having fun writing it up so it don't matter. It should be done tomorrow, hopefully.
 
Anyanka said:
Stomping is considered cheap?

Well...spamming it to cheaply cross-up on wake-up over and over is pretty shitty. The worse is sticking in a meaty 2-in-1, say, a meaty close knee into the stomp. Awful. But don't listen to me, I'm a bitter man. I still think throws/throw set-ups are cheap pieces of shit, old school fossil that I am. All's fair in love and SF3.

Lake: All you need is one sentence for Hugo:

He is the SHIT.
 
Anyanka said:
Stomping is considered cheap?
I meant more against scrubs that don't know the game well yet. To use it in a charge partition kind of situation is an ART, so that's no big deal. But as Bob said, to do it again and again on a waking up scrub who doesn't know how to counter it, especially online where parrying is difficult, it can be pretty annoying (I guess I had a bad experience when I first started playing and had that feeling ever since). But I still use them as a "suprise" move, though I always pick the wrong strength and usually barely miss the guy. Use whatever works for you.

Bob : I just wrote Hugo part. I put a little more detail in there, but in the SA section I did put the only part that really matters...

EIN! ZWIE! DRIE! END!!!!!!!

Just Twelve, Urien, Yun and Yang to go, editing, "preview" editing and it'll be ready to go... this is gonna be fucking so sad when I post it :lol
 
haunts said:
listen to all these little birdiez...

cheep cheep cheep. :>

Yeah, well, you keep that Makoto insanity to yourself, okay, mister? :)
Oddly enough, she was my very 1st 3rd Strike character. And I love her dearly. But I'm just awful with her. You know how people say she's a momentum character? Well, I'm always on the losing side of that momentum.
 
bob_arctor said:
Yeah, well, you keep that Makoto insanity to yourself, okay, mister? :)
Oddly enough, she was my very 1st 3rd Strike character. And I love her dearly. But I'm just awful with her. You know how people say she's a momentum character? Well, I'm always on the losing side of that momentum.

eat a lot of red meat before you get on XBL. it will make you more agrressive.
 
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