LakeEarth said:Alright, about the Dejinn, first thing you gotta get out of your brain is that you DONT need to charge it full. Getting only 3 hits is fine, that's like 60% stun meter, and since the bar is short you'll refill it in no time. When they are at wakeup, throw a lp fireball first and cancel into the dejinn so that the first fireball hits them as they get back up. If they parry it, throw the dejinn so it completely changes the rate of parrying, if they block it, throw it so it hits them on blockstun so they have to red parry it to survive.
Oh and in case you don't know, rotating the stick/pad increases the rate the super charges.
EDIT - if they stun, the best combo is j.fp -> fp (d.fp for Oro, Yun and Yang) -> rk hurricane kick. If you stunned him with meter, j.fp -> fp -> EX side kick -> fp dragon punch, or if you have more EX meter and want to put a little extra hurt, EX dragon punch, though it's a waste of bar unless it'll end the round.
HomerSimpson-Man said:I love SF3 but I really suck at it. I still can't get the Dejinn Fireball out effective or fast enough.
Got any good hints for Ryu?
HomerSimpson-Man said:Even more good Ryu advice. God, SF3 is freakin' deep, it's insane. I can't kara-throw worth a crap, my timing isn' fast enough. I mean how do even get decent at it?
haunts said:Ryu is good but I'd say he is an intermeidate to advanced character when matched up against other skileld players. I suggest starting off with Ken if you like shotos.
G-Fex said:anyone help with some useful yun ground combos?
perhaps a little help perfecting my hurricane kick to uppercut with ken?
LakeEarth said:The only other person where all 3 specials are good is Hugo. Necro too sorta, but his SAI is wayy to inconsistant and does no stun at all.
Oh and Haunts, do you know what advantage Yang's jab slashes have above his fierce ones? They seem to be at the same speed, just weaker.
Anyanka said:My problem with GJ is getting it to continue after the chain. When I activate it Yun is pushed back a bit and I'm always too slow so the opponent starts turtling up.
Gill's supers are all good.
lp slashes are safer.
haunts said:you can do just mp -> fp -> shoulder roll.
Anyanka said:That's what I'm trying, but I screw up more often than not.
Are there any good Yang SA III combos? It seems almost useless. And what's the best combo for a dizzy opponent with Yang?
Anyanka said:It just seems like I and II are a lot more useful since you can combo them after c.mk and the chain. With III they always start running away when activated and all I get out of it is a few overheads and slashes.,
I was on last night for only an hour or so. My whole aim was to practice parry>360 w/ Hugo. It's not that hard; it's more a matter of actually remembering to 360 after any close range parry instead of some other move/attack. I got one guy good cuz he kept spamming Ryu's 2-hit Fierce rushing gut punch, trying to get me meaty on wakeup and I kept right on parrying both hits then taking him for a nice 360 spin. God, it looked so painful. *wipes tear from eye*LakeEarth said:I just had an Xbox Live outing, I got decimated by the #12 ranked guy. He had a sick Necro, but did so many random supers, it was weird how effective they got (which makes me wonder why he doesn't pick Slam Dance, seems like it'd fit his method of super play, for the range prolly). I won one though, go dejinn Ryu!
Andat SF4 news.
djtiesto said:With the exception of some of the early MK games, have American developers ever made a decent fighting game?
LakeEarth said:Good stuff, it's good practice. But you do know Hugo isn't all about 360 slams.
Oh, and that same guy I faced yesterday (Sandybags) played a Hugo on me that destroyed me too. I was fucking Necro so I had every advantage :lol
Oh well, that's why I'm learning.
LakeEarth said:That's a good Gigas crossover setup. Oh and I ALMOST recreated that Hugo/Chun video. I only did the normal 360 and not the Gigas. I can only parry the first hit of Chuns SAII like 1% of the time so I kinda gave up trying to do it.
LakeEarth said:I'm gonna wait until I finally bite the bullet and get a stick before I work more on Hugo. Getting off standing 360's only 50% of the time is not nearly enough.
Anyanka said:Stomping is considered cheap?
I meant more against scrubs that don't know the game well yet. To use it in a charge partition kind of situation is an ART, so that's no big deal. But as Bob said, to do it again and again on a waking up scrub who doesn't know how to counter it, especially online where parrying is difficult, it can be pretty annoying (I guess I had a bad experience when I first started playing and had that feeling ever since). But I still use them as a "suprise" move, though I always pick the wrong strength and usually barely miss the guy. Use whatever works for you.Anyanka said:Stomping is considered cheap?
haunts said:listen to all these little birdiez...
cheep cheep cheep. :>
bob_arctor said:Yeah, well, you keep that Makoto insanity to yourself, okay, mister?![]()
Oddly enough, she was my very 1st 3rd Strike character. And I love her dearly. But I'm just awful with her. You know how people say she's a momentum character? Well, I'm always on the losing side of that momentum.