Capcom Q1 FY25/26 best-selling titles: DMC5 1.7M, RE8 923k, RE4 706k, DMC HD Collection 594k, SF6 538k, MH Wilds 477k

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Source for the slide - Capcom.jp

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Hey, wait a second. I realized this means April through June in Japan, right? The game launched in April.

Edit: February.
 
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RE8 and RE7 still selling like crazy and somehow some people are still surprised and upset that Capcom is keeping the first person perspective for RE9.
 
Resident Evil still performing like a champ. I hope Capcom are preparing ports for 4, 7 and Village to Switch 2. Would love to see them come over. And Requiem too of course.
 
MW Wilds, yeah wont fair doing well unless the expansion pulls a miracle. Happy to see the usual RE legs and DMC getting a nice boost.

DMC Netflix was quite the guilty pleasure for me.
 
MH Wilds is the most disappointing game this gen to me, followed closely by Dragons Dogma 2. Concerning.

I'm looking forward to the Switch 2 MH. Rise shits all over MH Wilds and I had to go back to it to wash the stink of MH Wilds off me.
 
Pretty funny to see all these old games outdoing their new stuff. The RE train will keep going too with inevitable Switch 2 releases.
 
MH Wilds is the most disappointing game this gen to me, followed closely by Dragons Dogma 2. Concerning.

I'm looking forward to the Switch 2 MH. Rise shits all over MH Wilds and I had to go back to it to wash the stink of MH Wilds off me.
It was foretold.

"MH Wilds - probably waiting for a price cut. Demo really didn't do it for me. $70 is a lot. If they make another MH for Switch 2 and it's a little more retro, that might be the better one honestly."
- Punished Miku, Dec 14th 2024

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MH Wilds is seriously a huge downgrade over previous mainline titles like Rise.

Seikret is totally a huge letdown in comparison to Palamute.
Big waste of space areas that serve no purpose other than slowing down the monster hunting part.
Handholding in offline story mode that treats the players like an idiot for the whole story campaign combines with the worst story ever told in the MH universe.
Graphically all over places with dire performances on all gaming hardware.
Pointless endgame gear crafting with Artian weapons.

How this game even scores 88 on Metacritic is still a mystery to me.
 
Has poor legs though.
It doesn't, the OP shows it sold half a million copies this quarter alone. And again, comes from a record launch. Who wanted to get it at launch mostly got it the first month, and after it despite to continue to selling during many years, many people will wait for discounts, price cuts, expansions etc. to jump in later.

MH Wilds is seriously a huge downgrade over previous mainline titles like Rise.
No, it's the fastest selling game not only in the MH series, but in Capcom's history.

Dogma Bros, we were found dead in a ditch.
No, Dragon's Dogma 2 soon will be the best selling SKU in the series.

In its launch, sure. The sales have tanked.
Launch aligned continues being their fastest selling game ever, and it's normal for paid games to have a huge drop after the launch peak, where they make aprox. around half of their sales. Later in the road discounts, price drops, important dlcs, ports generate multiple smaller sales peaks, making aprox. the other half of their sales.
 
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It doesn't, the OP shows it sold half a million copies this quarter alone. And again, comes from a record launch. Who wanted to get it at launch mostly got it the first month, and after it despite to continue to selling during many years, many people will wait for discounts, price cuts, expansions etc. to jump in later.
Capcom themselves have said that MH Wilds sales for this quarter have been soft: - https://www.capcom.co.jp/ir/english/data/pdf/result/2025/1st/result_2025_1st_01.pdf

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Surely, it's in their best interest to fix the game now?

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This is heading towards a Dragon's Dogma 2 situation again.

Strong hype with massive sales > Playerbase discovers issues > issues go unfixed > Sales start tanking (We are here) > Capcom fixes issues > Sales don't recover.
 
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Launch aligned continues being their fastest selling game ever, and it's normal for paid games to have a huge drop after the launch peak, where they make aprox. around half of their sales. Later in the road discounts, price drops, important dlcs, ports generate multiple smaller sales peaks, making aprox. the other half of their sales.
Because it had the strongest launch by far, but the sales dropped off a cliff to the point it's barely outselling Rise. It's like you're completely missing the point we made.

This massive drop off in sales isn't insignificant or usual. Rise and World didn't suffer as much.
 
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No, it's the fastest selling game not only in the MH series, but in Capcom's history.
It's the fastest-selling game because it was released on 3 platforms simultaneously.
Two quarters sales numbers

MH World - PS4/XBO = 8.3m
MH Rise - Switch = 7.3
MH Wilds - PS5/XBSX/PC = 10.5m

Even Capcom acknowledged that the leg of Wilds is truly catastrophic.
8 million units sold in 3 days
10 million units sold in a month = +2 million units
10.5 million units sold in 4 months = +500k units

It's not going to have a second-wind rebound for the PC platform launch like the past series. Unless they managed to make a miracle port for Switch 2, which I doubt, it's going to struggle from here.
 
I never knew DMC was a huge seller. I'm so glad it is.
DMC5 revitalized the franchise tbh. People were starving for a proper sequel for 11 years and it was one of the best games of 2019, right when RE Engine was doing wonders even in base PS4/XOne. It helps that the other games in the franchise are always on sales, so like Monster Hunter they do get a sales boost after new players complete the most recent release.
 
So that godawful DMC show caused a sales bump? Surprising honestly. Probably the worst animated show in Netflix's history, and certainly the worst adaptation of a Capcom IP to date. Just embarrassing.
 
Transmedia is the way forward for singleplayer games imo. TLOU, Fallout and now DMC are all success stories where the success of a TV show impacted the mainline product sales positively.


It seems to have done an amazing job in this case.

Total lifetime sales ~10m.
Sales after the show came out ~2m (1.8 let's say).

Almost 1/5th of the lifetime sales since the 2019 release have been in the last couple of quarters.
 
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