Capcom Q1 FY25/26 best-selling titles: DMC5 1.7M, RE8 923k, RE4 706k, DMC HD Collection 594k, SF6 538k, MH Wilds 477k

It seems to have done an amazing job in this case.

Total lifetime sales ~10m.
Sales after the show came out ~2m (1.8 let's say).

Almost 1/5th of the lifetime sales since the 2019 release have been in the last couple of quarters.
This is why I never care if the adaptation is "good" or whatever as long as it gets me more singleplayer games in a world that is increasingly apathetic to them.
 
10.5M in sales. And to think Capcom was trying to replace Dante with this...
ss_9edb3da7e3a6fe2ac99f7964da44894b4d9c8f87.1920x1080.jpg
 
Last edited:
Big collapse. This game needs more content and a Switch 2 release asap. I'm wondering where are the collabs with other companies like the Behemoth or Lishen fights?
Context is key here.

Rise launched a few days before the end of the Q1 sales, that's why sales weren't as big as World and Wilds (in Q1), but it's Q2 was bigger than both World and Wilds.

Wilds drop (477k for Q2) is in a similar range of World (400k for Q2).

A switch 2 version would add a couple of millions more tho.
 
RE8 and RE7 still selling like crazy and somehow some people are still surprised and upset that Capcom is keeping the first person perspective for RE9.
RE7 is incredible considering there was series fatigue when it launched and people were not happy about the change to FPV. It's now likely to sell 20M+. All time classic and a must for VR horror fans.
 
Wilds was such a disappointment. With so many hits for Monster Hunter, I thought they really couldn't screw with the formula that badly. I was wrong.

It's almost hard to even pin point, but it just…. Isn't as compelling. (Technical issues aside)
 
It's the fastest-selling game because it was released on 3 platforms simultaneously.
MH World - PS4/XBO = 8.3m
MH Rise - Switch = 7.3
MH Wilds - PS5/XBSX/PC = 10.5m

8 million units sold in 3 days

10 million units sold in a month = +2 million units
10.5 million units sold in 4 months = +500k units
Has poor legs though.
Because it had the strongest launch by far, but the sales dropped off a cliff to the point it's barely outselling Rise. It's like you're completely missing the point we made.

This massive drop off in sales isn't insignificant or usual. Rise and World didn't suffer as much.
MW Wilds, yeah wont fair doing well unless the expansion pulls a miracle.

MH World
  • as reference PS4 had 73.6M installbase almost a month before releasing the game + XBO
  • 5M in 3 days
  • 8M two months
  • 10M five months (includes PC port release)
MH Rise
  • 84.59M Switch installbase a week after releasing this game
  • 4M in 3 days
  • 6.3M first month
  • 7.3M after 3 months + a week
  • 7.5M 6 months + a week
MH Wilds
  • installbase of 77.7M PS5 a month after releasing the game + Series + PC
  • 8M in 3 days
  • 1 month 10M first months
  • 10.5M in 4 months
Even Capcom acknowledged that the leg of Wilds is truly catastrophic.
No, Capcom mentioned its sales as 'soft'.

it's barely outselling Rise.
Wilds is a full priced AAA game. Rise has been discounted to $9.99 multiple times in this period and (as often happens when releasing a sequel) got bumped by the Wilds release.
 
Last edited:
Wilds is a full priced AAA game. Rise has been discounted to $9.99 multiple times in this period and (as often happens when releasing a sequel) got bumped by the Wilds release.
Come on dude, no need to act as Capcom's defense force... No matter where you go on the internet, you can see the discourse about MH Wilds is very negative right now - from performance issues to anemic endgame and the stripped down experience as a whole.

The game is clearly underperforming right now and it's good that it is. Capcom should be held accountable to fix its biggest flagship series. This is a disaster and it could have been avoided had they not released this game in February to appease hungry shareholders.
 
Come on dude, no need to act as Capcom's defense force... No matter where you go on the internet, you can see the discourse about MH Wilds is very negative right now - from performance issues to anemic endgame and the stripped down experience as a whole.

The game is clearly underperforming right now and it's good that it is. Capcom should be held accountable to fix its biggest flagship series. This is a disaster and it could have been avoided had they not released this game in February to appease hungry shareholders.
I'm just sharing facts. If you personally dislike a game doesn't mean it's underperforming or a disaster, it just means you subjectively dislike the game.

The factual, objective data says the polar opposite of being a disaster: as the fastest selling Capcom game ever, launch aligned It's performing better than MH World and MH Rise. To deny the objective, factual data because doesn't match your whises and narrative it's just gaming flateartherism.
 
Last edited:
I'm just sharing facts. If you personally dislike a game doesn't mean it's underperforming or a disaster, it just means you subjectively dislike the game.

The factual, objective data says the polar opposite of being a disaster: as the fastest selling Capcom game ever, launch aligned It's performing better than MH World and MH Rise. To deny the objective, factual data because doesn't match your whises and narrative it's just gaming flateartherism.
You're ignoring the facts that:

1. This game is coming out following the massive success of both World and Rise, which raises the hype for the following game. If this game doesn't recover from this stumble, you can expect the next game to be the one to truly feel the impact.
2. This game released on 3 platforms at the same time when compared to World's 2 and Rise's 1, so it's EXPECTED that it would sell better right off the gate, especially when you take into account my fact number 1.
3. As a game released on 3 platforms already, it is showing less than stellar legs, clearly caused by the poor word of mouth around the game.

As someone who has beaten the game long ago and stopped with 100 or so hours, much less than I expected and much less than I had in World or Rise, this game does need Capcom's attention. This is their biggest franchise and they cannot afford a fumble like this. They have to turn around public sentiment.
 
MH World
  • as reference PS4 had 73.6M installbase almost a month before releasing the game + XBO
  • 5M in 3 days
  • 8M two months
  • 10M five months (includes PC port release)
MH Rise
  • 84.59M Switch installbase a week after releasing this game
  • 4M in 3 days
  • 6.3M first month
  • 7.3M after 3 months + a week
  • 7.5M 6 months + a week
MH Wilds
  • installbase of 77.7M PS5 a month after releasing the game + Series + PC
  • 8M in 3 days
  • 1 month 10M first months
  • 10.5M in 4 months

No, Capcom mentioned its sales as 'soft'.


Wilds is a full priced AAA game. Rise has been discounted to $9.99 multiple times in this period and (as often happens when releasing a sequel) got bumped by the Wilds release.
The game was barely outdoing World on Steam for fuck's sake. PC is also its biggest platform. The game is tanking. Stop with the excuses.

I'm just sharing facts. If you personally dislike a game doesn't mean it's underperforming or a disaster, it just means you subjectively dislike the game.

The factual, objective data says the polar opposite of being a disaster: as the fastest selling Capcom game ever, launch aligned It's performing better than MH World and MH Rise. To deny the objective, factual data because doesn't match your whises and narrative it's just gaming flateartherism.
We're arguing the sales have tanked following the massively successful launch. Stop being disingenuous with your launch aligned nonsense. The game is getting eviscerated on Steam and bleeding players.
 
Last edited:
The game was barely outdoing World on Steam for fuck's sake. PC is also its biggest platform. The game is tanking. Stop with the excuses.

We're arguing the sales have tanked following the massively successful launch. Stop being disingenuous with your launch aligned nonsense. The game is getting eviscerated on Steam and bleeding players.
The game isn't tanking, as Capcom said and as I shown it's a fact that is performing better in sales than MH World, MH Rise and the rest of the games Capcom ever released.

As also happened in MH World, MH Rise (and basically almost every other console + PC games released by any company), something seen in the factual data I shared it's normal that after the launch peak that lasts for around a month or two and after it goes down a lot. This is the normal behavior of games.

Games like the ones in MH series keep selling slowly after this launch peak, with -normally smaller- peaks related to ports, big expansions, important DLCs, important discounts or price cuts. This is how most games (that aren't GaaS with top tier virality and retention) worked in console and PC performed since forever.

Regarding PC sales compared to World or Rise: Capcom didn't share specific PC sales data for all 3 games that we can compare, but outside the obvious guess of Wilds being their biggest selling game ever and being in PC day one instead of getting a late port, we can verify with the available data that Wilds is selling faster than World and Rise in PC:
  • Monster Hunter Wilds sold 10M in a month (being in PC day one)
  • Capcom mentioned that the best selling platform for Wilds launch as PC
  • Monster Hunter World sold 10M in 5 months (in the quarter where it sold 2M and included the PC release)
  • Monster Hunter Rise sold 10M in 15 months (around 5 months after its PC release, in a quarter where it sold 1M in all platforms combined thanks to a bump also caused for the Sunbreak expansion being released that quarter)
If out of 3 platforms the best selling platform for Wilds is PC and sold 10M in a month, we know that minimum, minimum sold 3.34M in PC in a month.

World sold around 2M the quarter it got released on PC, where the PC version got tracked during a almost 2 months. So World couldn't faster than Wild in PC if Wilds sold over 3.3M in a month and World less than 2M in almost two months.

Same goes with Rise: its PC port got released 10 months after the original launch, and the quarter where Rise got released in PC (being tracked for 2 months and a week) the game went from 7.7M to 9M, having shipped 1.3M that quarter in all platforms. So we know that in PC Rise sold less in over two months (less than 1.3M) than Wilds in 1.
 
Last edited:
The game isn't tanking, it's performing better in sales than MH World, MH Rise and the rest of the games Capcom ever released as shown above. This is a fact.

As also happened in MH World, MH Rise (and basically almost every other console + PC games released by any company) as seen in the factual data I shared it's normal that after the launch peak that lasts for a month or two it goes down a lot. Games like the ones in MH series keep selling slowly after this, with peaks related to ports, big expansions, important DLCs, important discounts or price cuts.
Yeah, now you're just being deliberately stupid.

>Capcom says sales have been soft
>Stock price drops
>Player base on the biggest platform is bleeding

"Bu bu bu but launch aligned". Fucking troll.
 
Last edited:
10.5M in sales. And to think Capcom was trying to replace Dante with this...
ss_9edb3da7e3a6fe2ac99f7964da44894b4d9c8f87.1920x1080.jpg
Game was solid, I played it a few years ago and really liked it, I didn't play any DMC prior but I tried the first one later and couldn't stand having to start from the beginning of the level each time I died
 
You're ignoring the facts that:

1. This game is coming out following the massive success of both World and Rise, which raises the hype for the following game. If this game doesn't recover from this stumble, you can expect the next game to be the one to truly feel the impact.
I'm not ignoring anything, factual data says there's no sumble to recover: it's being more successful than World and Rise.

It's just that people like you and @Gaiff seem to ignore that game sales are normally focused on a launch peak that lasts for around a month or so, and tank after this keep selling very slowly during years unless there's a big port, expansion, important DLC, discounts, price cuts etc. This is normal not only for games in general, but as I shared for Monster Hunter World or Rise too.

2. This game released on 3 platforms at the same time when compared to World's 2 and Rise's 1, so it's EXPECTED that it would sell better right off the gate, especially when you take into account my fact number 1.
Everybody knew it was releasing in 3 platforms, and that as such it's common sense to have bigger launch sales than when it released in 1 or 2 platforms at launch. I never said that it was going to have less sales than World or Rise. I'm fact I'm the one here explaining and showing the data that shows it sold better than them but some people don't want to accept it.

3. As a game released on 3 platforms already, it is showing less than stellar legs, clearly caused by the poor word of mouth around the game.
As I shared it isn't showing less legs than Worlds or Rise, it's selling faster than them and having better sales than them.
 
Yeah, now you're just being deliberately stupid.

>Capcom says sales have been soft
>Stock price drops
>Player base on the biggest platform is bleeding

"Bu bu bu but launch aligned". Fucking troll.
No, I'm just proving with facts that your sales statements are wrong with factual, objective and verifiable data. And you keep rejecting them like a gaming flatearther because doesn't match your narrative.

You're the one here being stupid rejecting the sales data comparision and trying to put things that have nothing to do with sales like Capcom mentioning "soft", stock prices or Steam CCUs.

Btw, regarding Steam CCUs, a separate topic from sales: out of the three MH games Wilds is the one that had the largest all time peak. And outside peaks is performing like the other ones.

Regarding MH World, outside the big launch and Iceborne release peaks and whatever happened during early 2024, its stable base outside even smaller peaks (I assume caused by discounts/updates/DLC releases) was around 20-30K CCU:
image.png



If we look at this 2021-2023 portion with no big peaks we can see the base more clearly:
image.png


Regarding Rise, ignoring the big launch and Sunbreak peaks it had a smaller steady base of around 10-25K before the launch and Sunbreak peaks of after the Sunbreak peak:
image.png


We can see that steady base of around 10-25K if we zoom in outside the launch and Iceborne peaks:
image.png


Regarding Wilds was released only 5 months ago, so basically what we have there is the launch peak and small caused by some Spring event update/DLC drop, and after it got its stable base, which will continue there until an important Iceborn/Sunbreak equivalent expansion, smaller cool DLCs drops, discounts or price cuts:

image.png

image.png


It has to further stabilize since it keeps distorted by monthly stuff -I assume updates adding stuff- varying between 13-50K:
image.png

If we zoom to the last month, the daily base seems to be around 25K-35K outside the minipeaks caused by these monthly updates:

image.png


So as of now MH Wilds seems to have a steady base of around 25-35K (daily peak) CCU, on top of the remaining ones of the previous games active there. But seems an improvement over the around 10-25K that Rise had and around 20-30K of World.

We also have to consider that obviously all series keep players still active in previous titles after the release of new entries, who often migrate later once the newer game gets big discounts or certain amount of fixes, improvements or additions, as could be the G expansion (Iceborne or Sunbreak equivalent). In this case Wilds had yesterday a 30.6K peak, Rise 6.5K peak and World 17.3K.
 
Last edited:
No, I'm just proving with facts that your sales statements are wrong with factual, objective and verifiable data. And you keep rejecting them like a gaming flatearther because doesn't match your narrative.

You're the one here being stupid rejecting the sales data comparision and trying to put things that have nothing to do with sales like Capcom mentioning "soft", stock prices or Steam CCUs.
The point we're making isn't that the sales slowed down, the point we're making is that the sales slowed down more than they should have as evidence by Capcom stating they have been soft but then turning around and saying that Rise sales have been good.

The stock prices demonstrate that Wilds sold below expectations, validating that the sales have been lower than expected following a rapturous launch.

The Steam CCUs dropping like a rock and barely surpassing World along with the abysmal reviews is further proof that the game is being abandoned in droves.

This is all factual and data-based. You're being a dishonest troll by intentionally missing the point and committing strawmen.
 
The point we're making isn't that the sales slowed down, the point we're making is that the sales slowed down more than they should have as evidence by Capcom stating they have been soft but then turning around and saying that Rise sales have been good.

The stock prices demonstrate that Wilds sold below expectations, validating that the sales have been lower than expected following a rapturous launch.

The Steam CCUs dropping like a rock and barely surpassing World along with the abysmal reviews is further proof that the game is being abandoned in droves.

This is all factual and data-based. You're being a dishonest troll by intentionally missing the point and committing strawmen.
After having debunked with factual data the supposed sales and Steam CCU apocalypse, let's debunk now that supposed Capcom stock apocalypse too:

Capcom has been incresing their stock during many years, having achieved their all time peak very recently:
image.png

Let's zoom in to see exactly when it did reach their all time high ever point: it happens to exactly a month ago, the day that the previous quarter ended. It reached a 4930 all time high a month ago, and now is at 3876 (so lost 1054):
image.png

So let's see, was this drop caused by yesterday's announcement of the numbers of the previous quarter? No, yesterday/today it dropped from 4269 to 3876 (so lost 393 of the 1054). The majority of the drop (661 of the 393) since the all time peak we had last month was before knowing the previous quarter numbers that included the second quarter of MH Wilds.

image.png

Well, anyways. Even if the majority of the drop wasn't from the quarterly announcements, doesn't mean the Capcom stock value crashed as some gaming flatearthers are claiming? Let's see how many times was worse than this:

image.png

Mmm.... Capcom never has been above the current value except earlier this same year in a tiny peak in February a week before releasing Monster Hunter Wilds, and the cordillera they had since May, when they published the report of the quarter and fiscal year that included the Monster Hunter Wilds release.

So there's nothing to justify any drama at all with the Capcom stocks, and even less linked to Monsther Hunter Wilds sales, since in fact it had the best value ever after announcing its launch numbers, After that point they are going back to "normal", being "normal" better than in the entire Capcom history before the Monster Hunter Wilds release.

And in that context of decreasing value, since the report that announced the numbers of the previous quarter there has been a decrease of only under 9.5%, that obviously can be also attributed at least partly to other data in the report, market fluctuation or simply traders continuing the previous trend before this announcement. Because obviously there are many things more affecting the stock value of a company than the sales update of a single game sold in a different quarter.

So what the factual and objective data says is that Monster Hunter Wild is selling faster Worlds and Rise even including the post launch peak drop that all 3 -and most other games- had, that it has a stronger Steam userbase CCU base outside the peaks caused by launch or updates (even if unlike as happened with the previous games there's people still playing to two other MH games in Steam), that a handful days after the Wilds launch weekend sales announcement in March 4th started a peak/cordillera that ended having the highest ever Capcom stock value ever and in the context of going down after achieving that peak during a month, the day where there was a new quarterly report that included its 2nd quarterly sales report there was a 9.5% drop, keeping the stoks still higher than they were until a few months ago.
 
Last edited:
No, Capcom mentioned its sales as 'soft'.
Soft? More like Flacid.

The game lost all its momentum due to the plethora of technical issues and stupid decisions Capcom made with the game and the over-casualization of the MH formula and loot/grinding structure, not to mention the glacial pace for Title Updates. The upcoming changes for endgame are clear sign they had to tap the emergency button because it wasn't planned for until later.
 
After having debunked with factual data the supposed sales and Steam CCU apocalypse, let's debunk now that supposed Capcom stock apocalypse too:
You didn't debunk a damn thing. You committed a bunch of strawmen and you're doing yet another one. No one fucking said there's a stock apocalypse. We said the stock dropped due to not meeting expectations, aka, the game hasn't sold as well as anticipated in the last quarter.
More strawman nonsense
WTF are you talking about? The stock had a sharp decline on the 30th of July.

HagWw7g.jpeg

Who the fuck said it "crashed"? Not me, that's for sure. It dropped following softer than expected numbers from their flagship title, as per Capcom themselves.
So what the factual and objective data says is that Monster Hunter Wild is selling faster Worlds and Rise even including the post launch peak drop that all 3 -and most other games- had, that it has a stronger Steam userbase CCU base outside the peaks caused by launch or updates (even if unlike as happened with the previous games there's people still playing to two other MH games in Steam), that a handful days after the Wilds launch weekend sales announcement in March 4th started a peak/cordillera that ended having the highest ever Capcom stock value ever and in the context of going down after achieving that peak during a month, the day where there was a new quarterly report that included its 2nd quarterly sales report there was a 9.5% drop, keeping the stoks still higher than they were until a few months ago.
No, what the factual data demonstrates is that Capcom never expressed disappointment at the sales of World or even Rise (though I'd have to check for that one), whereas they did for how Wilds performed last quarter. What the fuck are you even arguing? Wilds started from a much higher point, the raw numbers don't matter so much as the % drop off and Wilds is much worse than either Rise or World in that regard.

Btw, regarding Steam CCUs, a separate topic from sales: out of the three MH games Wilds is the one that had the largest all time peak. And outside peaks is performing like the other ones.
So it stands to reason the % drop was much bigger for Wilds, doesn't it? Sold 10M+ when World at that point probably wasn't even at 6M, yet it's barely outdoing the game that's been out for 7 years. 6 months after it peaked, World still had 30% of its player base. 5 months after launch, Wilds isn't even at 5%, but nothing to see here. Lol.

Now quit wasting my time with your walls of text that say a whole lot of nothing.
 
Last edited:
Capcom's last two releases : DD2 and MH Wilds have cratered in sales shortly after release.

Understandable because this is what happens when you release shoddy port after shoddy port. People eventually catch on and get tired of it.
 
That MH Wilds drop is nothing but catastrophic for Capcom. This is their golden goose, this will cost them. I will forever pin this on Capcom's stubborness to use RE Engine company-wide with other teams lacking the know-hows of the engine. It has reached the breaking point now. I wonder if they conducted proper engine tests before development or if Capcom execs just forced their engine on every developer they had. I think it's the latter.
 
You didn't debunk a damn thing.
Of course I did.

No one fucking said there's a stock apocalypse. We said the stock dropped due to not meeting expectations, aka, the game hasn't sold as well as anticipated in the last quarter.
You said "The stock prices demonstrate that Wilds sold below expectations, validating that the sales have been lower than expected" which isn't the case, I shown that the announcement caused their all time record high and obviously fell after it in a long drop, of which the portion it had yesterday was only a very small part of that drop, to the point it can perfectly be mostly due to totally unrelated variations, and also other things of the fiscal report.

WTF are you talking about? The stock had a sharp decline on the 30th of July.
That drop from 4269 to 3876 (around 9.5%) was at the end of the 30th, technically the 31, which as I explained isn't any drama (specially in the context of a stock decreasing its value just after its all time high peak).

And the changes in stock value aren't only just because of that game. The fiscal report had many more things, and there are many more things in the market affecting stock values. As an example in the 31 was very flat other than this drop, and now in the first hours of August 1st went up 3% and is at 3994. Why, because now stockholders are happy with the sales of the game? No, It's just minor market volatility.

image.png


No, what the factual data demonstrates is that Capcom never expressed disappointment at the sales of World or even Rise (though I'd have to check for that one), whereas they did for how Wilds performed last quarter.

What the fuck are you even arguing? Wilds started from a much higher point, the raw numbers don't matter so much as the % drop off and Wilds is much worse than either Rise or World in that regard.

Capcom never said they are dissapointed with Wilds sales. You are. They said that the Wilds sales in this quarter were "soft", which is the normal thing a few months after release once the game sold what it had to sell in the launch peak, which in Wilds has been more than in the previous two. And keeps like that until it gets some nice DLC/expansion/discount/price drop etc. Same as in previous MH or most ofther games.

So it stands to reason the % drop was much bigger for Wilds, doesn't it? Sold 10M+ when World at that point probably wasn't even at 6M, yet it's barely outdoing the game that's been out for 7 years. 6 months after it peaked, World still had 30% of its player base. 5 months after launch, Wilds isn't even at 5%, but nothing to see here. Lol.
I explained it before: it's called the launch peak. There's a core fanbase of early adopters who buy the game in the first handful months or so, and after that sales abruptly go down to sell a few hundred thousands per quarter, unless there's the holidays season/some important expansion or dlc/price cut, imporant discount etc.

Same as happened in Worlds or Rise, or in most games, but in this case selling these units of the launch peak faster, so reaching that post launch valley faster. It isn't bad: the opposite, sold more and faster than ever.

It doesn't mean Wilds will stop selling here, it would be stupid to think so.:

World got it when selling 8M until a few months later got released in PC and sold a handful millon and went down again to the valley and got a peak with Iceborn. And now 7 years and a half later kept slowly grinding until it has sold 21.5M units.

Same goes with Rise: 6.3M in first month, another million in the months 2 and 3 combined. And 200K during the quarter after it and went slowly until the PC port, later until Sunbreak, then unitl the other ports and then until now. But almost 4 years and a half after launch sold 17.10M so far.

Wilds had the ports at launch so achieved that critical mass faster, so the valley faster, which pretty likely with minor peaks related to discounts, Christmas season etc won't get a big bump until its G expansion, which I assume may be released around H2 2026 or H1 2027.

Now quit wasting my time with your walls of text that say a whole lot of nothing.
Feel free to put me in ignore, you gaming flatearther.
 
Remember, the game producer thought that Wilds success was because of their story. yes, the story you've most likely skipped like i did because it's cringier than Greg Millers "jokes". What an incredibly retarded story. Will never forget how low it gets in gaming. Truly memorable.

And i noticed a lot of people blaming Wilds failure because of RE Engine. Sure, you don't launch a game in a state the forces you to use frame gen, but even if this game ran as smoothly as BF5, the game has no content, and nobody would be playing zero content at amazing frames. But when the game is good, and packed with quality content (elden ring on pc), people will bitch about it's performance, but everyone will be playing the damn thing because everyone can deal with trash performance when the game is good.
 
Last edited:
Top Bottom