It's a fine line, and they're on the wrong side of it. Capcom knows this which is why they tried to address it, but they went to another planet with it and it ultimately led nowhere. There's nothing wrong with reigning it in, keeping some humour and wacky action, without coming across as juvenile.
It's a fine line, and they're on the wrong side of it. Capcom knows this which is why they tried to address it, but they went to another planet with it and it ultimately led nowhere. There's nothing wrong with reigning it in, keeping some humour and wacky action, without coming across as juvenile.
I 100% agree with this.It's a fine line, and they're on the wrong side of it. Capcom knows this which is why they tried to address it, but they went to another planet with it and it ultimately led nowhere. There's nothing wrong with reigning it in, keeping some humour and wacky action, without coming across as juvenile.
The opposite of over the top cheesiness isn't being too serious. At least not in my eyes. There's plenty of ways to keep a nice balance. I'd want DMC to remain a littly wacky and humourous since that's what fits the main character, but what it is right now is pretty garbage.I think the over the top cheesiness is fine as long as there's a dynamic foil to that. I'd be more concerned if they went too serious.
The opposite of over the top cheesiness isn't being too serious. At least not in my eyes. There's plenty of ways to keep a nice balance. I'd want DMC to remain a littly wacky and humourous since that's what fits the main character, but what it is right now is pretty garbage.
I really don't think fans are going to complain if Capcom stays true to the core of the franchise (art direction, combat, mechanics etc.), but tries not put out some terrible story with it which is beyond cringeworthy. The franchise is at the stage where it needs to evolve, so you address what you know needs to be improved. That's a pretty huge glaring obstacle in order to the improve the appeal of the franchise.
They need to create a Devil May Cry which is accessible, but still more than satisfactory for the long-time fans who really dig deep into everything. But, in order to appeal to more people, it really needs to get away from some of the cheesiness it has. This stuff isn't always bad, but it really absolutely turns off people when you don't know how to do it. DMC is in that category, where it's so terrible but it entertains you because of that. That's not a good thing in my opinion.
Of course, others will feel differently, but I'm just thinking this is one of the ways Capcom could address its concerns. They went pretty insane with DmC, but you don't always have to go from one extreme to the other. That kind of desperation never leads anywhere positive.
I'm confused...Does Capcom really have another exclusive to PS4?
Hopefully this is Dino Crisis 4.
Mega Man?
For DMC5 they need to tap into whatever consciousness they did when they made DMC3. That game had a pretty good combination of camp and seriousness. But maybe the world should feel less empty than DMC3s though. Something I felt DmC tried but failed at.
Nah, it doesn't. You just don't know how to think of the bigger picture. There's nothing similar about what I'm asking and what DmC is.This post sounds like the origin story to all of the same mistakes DmC made, to be honest.
For DMC5 they need to tap into whatever consciousness they did when they made DMC3. That game had a pretty good combination of camp and seriousness. DMC4 was too much, and DmC too little.
But maybe the world should feel less empty than DMC3s though. Something I felt DmC tried but failed at.
Nah, it doesn't. You just don't know how to think of the bigger picture. There's nothing similar about what I'm asking and what DmC is.
Yes
Deep Down PS4 Exclusive
WhateverThisIs PS4 Exclusive
The opposite of over the top cheesiness isn't being too serious. At least not in my eyes. There's plenty of ways to keep a nice balance. I'd want DMC to remain a littly wacky and humourous since that's what fits the main character, but what it is right now is pretty garbage.
I really don't think fans are going to complain if Capcom stays true to the core of the franchise (art direction, combat, mechanics etc.), but tries not put out some terrible story with it which is beyond cringeworthy. The franchise is at the stage where it needs to evolve, so you address what you know needs to be improved. That's a pretty huge glaring obstacle in order to the improve the appeal of the franchise.
They need to create a Devil May Cry which is accessible, but still more than satisfactory for the long-time fans who really dig deep into everything. But, in order to appeal to more people, it really needs to get away from some of the cheesiness it has. This stuff isn't always bad, but it really absolutely turns off people when you don't know how to do it. DMC is in that category, where it's so terrible but it entertains you because of that. That's not a good thing in my opinion.
Of course, others will feel differently, but I'm just thinking this is one of the ways Capcom could address its concerns. They went pretty insane with DmC, but you don't always have to go from one extreme to the other. That kind of desperation never leads anywhere positive.
I actually think DMC4 is what you get when you try to be a little too serious with something like Devil May Cry. Nero's story stuff is seriously cringe worthy shit, and that's more than half of the game.
I swear to god if this is just Ultra...
Yes
Deep Down PS4 Exclusive
WhateverThisIs PS4 Exclusive
All it needs is Trish.Features DMC5 should have:
- Multiple characters. At least Dante and Vergil. Not all characters need tons of weapons though. But Dante definitely needs the largest weapon set.
- Story with demons more powerful than Mundus with no connection to Sparda. No goddamn human main antagonist trying to gain power.
- More free movement system with fully 360 degree jump controls. And a sprint function toggled to a button command, like in Bayonetta. Also have the sprint command do something in mid-air. Haven't thought of anything yet.
- Style system either integrated to Dante's moveset ala DmC or the same as in DMC4, but with unlockable styles that can switch out existing ones.
- Ditch the chapter-based system and the linear progression. Have open Dark Souls-like level design or several intraconnected stages.
- Mission system allowing for non-linear progression through the story campaign.
- Enemy design combining DMC1s puzzle-like approach, Bayonetta-style AI. Enemies have anti-air moves, dodge out of predictable attacks and weak comboes, intentionally gang up on Dante and use numbers to their advantage, maybe attacking their fellows to get to the player.
- Bosses are never giant ones like DmC Mundus. Similarly aggressive to normal enemies, they have anti-air moves, block predictable moves.
- Extra modes like training mode, mission mode, boss rush and PvP. Mission mode is like Ninja Gaiden, that has fights not possible in the main campaign. Secret missions are a part of this mode and like DmC can be selected from the menu. Training mode has a tutorial to teach players about advanced moves and mechanics.
- Co-op, online at least, is possible in all modes. Co-op modes are harder than regular as enemies have extra health. Co-op is possible though not necessary in the campaign.
- Advancements from DmC such as ricoshot, comboes playing during the loading screen, secret missions being selectable from the menu, the menu in general, all enemies being juggleable.
All I can think of now. This is basically a Dahbomb post but he's not the only one doing fantasy DMC5 design wishlists.
For DMC5 they need to tap into whatever consciousness they did when they made DMC3. That game had a pretty good combination of camp and seriousness. DMC4 was too much, and DmC too little.
But maybe the world should feel less empty than DMC3s though. Something I felt DmC tried but failed at.
Edit: Okay DMC5 should be a bit less campy than DMC3.
Wich makes sense, as DMC 1 was made with another vision and team, i liked what they did with Dante on DMC 4 though,for one game it, was cool to see the main antagonist below him.Dante as a character is a care free, fun loving guy but when the stakes are high he does show his serious side. Every other character in that universe is mostly serious (Lady, Vergil, Arkham, Mundus, Trish etc). DMC3 worked because the other supporting characters were a perfect foil to Dante's crazyness, even calling him out on it. That's the problem with DMC4, just about everyone was a goofball even previously serious characters like Trish or some of the villains like Agnus. Dante himself never needed to be serious either, the stakes weren't high enough for him.
And Dante himself was fairly restrained in DMC1. It made sense for him to be crazier in DMC3 because he was younger but in DMC4 it was too much at times. It's not consistent writing and it makes DMC4 less of a sequel to DMC1 and more a sequel to DMC3.
All it needs is Trish.
Never a good quote when coming from a Japanese dev... maybe hes trying to warn us.
I think Takeuchi is talking about a multiplat game since they're working on more games.Can we confirm this? He just says a PS4 title, not a PS4 exclusive title.
DMC3 and DMC4 had different tones. Not for Dante but for everything else. That's what people are saying, DMC5 went too far with the camp especially for the side characters and the underlying themes.What is that "consciousness",why less campy?
DMC 4 and 3 too campy? DmC too serious? im not sure what are you talking about.
Whatever they do with DMC 5,its going to be a" mess"
I like the tone of both DMC 3 and 4,thats good for me.
The parts with Nero were melodramatic but it was balanced by Dante.
Every game should try to be accessible when a lot of money is being pumped into it. A great game being accessible doesn't mean it lacks depth, nor does it mean it has to sacrifice its identity. This is a poor argument. The combat in DMC is accessible as it is and fun to play, but the depth is there for those who want to go crazy with it. It's everything surrounding that which hinders the game's potential.-Needs to be more accessible
-Needs to get away from the cheesiness
-Needs to appeal to more people
Some of this sounds really familiar to me.
If you're going to bring back prime Devil May Cry don't scale back some of the things that made people really like DMC3/4. The cheesy camp of it is pretty much what gave the franchises characters any sort of identity what so ever. Besides the combat, it's probably the next biggest thing people identify with the franchise (and usually in a positive light, because fun). DMC1 Dante, as much as I enjoy that game, is a collection of late 90's tropes that leaked into 2001.
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Stop laughing Arma ! I want Gargoyle's Quest 4 / Demon's Crest 2 / An Action Exploration game with Return FireBrand !
DMC3 and DMC4 had different tones. Not for Dante but for everything else. That's what people are saying, DMC5 went too far with the camp especially for the side characters and the underlying themes.
Every game should try to be accessible when a lot of money is being pumped into it. A great game being accessible doesn't mean it lacks depth, nor does it mean it has to sacrifice its identity. This is a poor argument. The combat in DMC is accessible as it is and fun to play, but the depth is there for those who want to go crazy with it. It's everything surrounding that which hinders the game's potential.
DMC4 is such a mess because Capcom clearly didn't even know what to do with everything. That's why the next step resulted in the franchise just getting a reboot. There is a significant issue here. It doesn't work if your entire game is camp that it just comes off as ridiculous, that's why balance is key. If people actually like the story and writing in DMC4, then the franchise is probably better off dead because it's pretty obvious where it's going to end up. Why should Capcom waste their time? I'd rather they just try a new IP.
They allowed the franchise to be rebooted. They obviously didn't care to that extent. You don't treat your own property like that unless you're at the point where you're focused on other things you feel are much more important. A DMC4 game today isn't going to do anywhere near as well, and Capcom has a baseline that they'd want to meet.I never understood that though since DMC4 was the best selling one with near 3 million sold.
I thought they gave it to NT because Itsuno was working on DD
They allowed the franchise to be rebooted. They obviously didn't care. You don't treat your own property like that unless you're at the point where you're focused on other things you feel are much more important.
Balance is exactly it. Between Dante, Vergil, Lady and Arkham/Jester, things were mostly balanced between camp and serious. The characters all had their goofy parts and their serious parts. While Dante and Nero in 4 were goofy characters at heart, everything else tried so hard to be straight-faced.
Well yeah. Dante killing knights and shooting old dudes in the head... but they're demons. Nero is a cocky kid with no regard for authority or tradition... but he's angsty when it comes to his love interest. Tone is all over in that game. Nero's story starts out straightforward, then turns Naruto's Uchiha clan level of whiney and try-hard angsty seriousness by the end, while Dante's part of the campaign is mostly empty with some exposition strewn around but the tone is completely whackalackadingdong.
It was such a mess.
I like everything in Sesha's wishlist. I knew that looked familiar...
Dante as a character is a care free, fun loving guy but when the stakes are high he does show his serious side. Every other character in that universe is mostly serious (Lady, Vergil, Arkham, Mundus, Trish etc). DMC3 worked because the other supporting characters were a perfect foil to Dante's crazyness, even calling him out on it. That's the problem with DMC4, just about everyone was a goofball even previously serious characters like Trish or some of the villains like Agnus. Dante himself never needed to be serious either, the stakes weren't high enough for him.
The DMC universe is actually dark and bleak... it's really only Dante who cheeses it up. Anyone else doing it in the universe just looks stupid. So people saying that serious doesn't work in DMC are not completely correct.... imagine if they did a backstory on Sparda and it was shown that he's a bigger cheeseball than Dante... shit would not fly at all.
And Dante himself was fairly restrained in DMC1. It made sense for him to be crazier in DMC3 because he was younger but in DMC4 it was too much at times. It's not consistent writing and it makes DMC4 less of a sequel to DMC1 and more a sequel to DMC3.
Pocket Fighter 2
Mikami was not involved in Dino Crisis 2.
Shu Takumi was lead planner on DC1 and director on DC2. He's most responsible for both of their greatness.
I like everything in Sesha's wishlist. I knew that looked familiar...
I enjoyed Nero part of the game the best - is that wrong ?
I enjoyed Nero part of the game the best - is that wrong ?