Capcom teases new PS4 game

It's a fine line, and they're on the wrong side of it. Capcom knows this which is why they tried to address it, but they went to another planet with it and it ultimately led nowhere. There's nothing wrong with reigning it in, keeping some humour and wacky action, without coming across as juvenile.

I think the over the top cheesiness is fine as long as there's a dynamic foil to that. I'd be more concerned if they went too serious.
 
It's a fine line, and they're on the wrong side of it. Capcom knows this which is why they tried to address it, but they went to another planet with it and it ultimately led nowhere. There's nothing wrong with reigning it in, keeping some humour and wacky action, without coming across as juvenile.

The cartoonish juvenile nature to it was kind of one of the hooks though. It was silly and "video-gamey".

The best thing that happened to the Devil May Cry franchise from a presentation standpoint was when it went completely over the top in DMC3 when Dante started surfing rockets and killing demons with the power of rock and roll. And then DMC4 continued that trend with "yeah, we all know Dante is completely overpowered and that's the point". Backtracking on that and bringing him back to a more DMC1 Dante is a terrible idea.
 
It's a fine line, and they're on the wrong side of it. Capcom knows this which is why they tried to address it, but they went to another planet with it and it ultimately led nowhere. There's nothing wrong with reigning it in, keeping some humour and wacky action, without coming across as juvenile.
I 100% agree with this.

And you talking about DMC5 is pulling on the heart strings...
 
Features DMC5 should have:

- Multiple characters. At least Dante and Vergil. Not all characters need tons of weapons though. But Dante definitely needs the largest weapon set.

- Story with demons more powerful than Mundus with no connection to Sparda. No goddamn human main antagonist trying to gain power.

- More free movement system with fully 360 degree jump controls. And a sprint function toggled to a button command, like in Bayonetta. Also have the sprint command do something in mid-air. Haven't thought of anything yet.

- Style system either integrated to Dante's moveset ala DmC or the same as in DMC4, but with unlockable styles that can switch out existing ones.

- Ditch the chapter-based system and the linear progression. Have open Dark Souls-like level design or several intraconnected stages.

- Mission system allowing for non-linear progression through the story campaign.

- Enemy design combining DMC1s puzzle-like approach, Bayonetta-style AI. Enemies have anti-air moves, dodge out of predictable attacks and weak comboes, intentionally gang up on Dante and use numbers to their advantage, maybe attacking their fellows to get to the player.

- Bosses are never giant ones like DmC Mundus. Similarly aggressive to normal enemies, they have anti-air moves, block predictable moves.

- Extra modes like training mode, mission mode, boss rush and PvP. Mission mode is like Ninja Gaiden, that has fights not possible in the main campaign. Secret missions are a part of this mode and like DmC can be selected from the menu. Training mode has a tutorial to teach players about advanced moves and mechanics.

- Co-op, online at least, is possible in all modes. Co-op modes are harder than regular as enemies have extra health. Co-op is possible though not necessary in the campaign.

- Advancements from DmC such as ricoshot, comboes playing during the loading screen, secret missions being selectable from the menu, the menu in general, all enemies being juggleable.

All I can think of now. This is basically a Dahbomb post but he's not the only one doing fantasy DMC5 design wishlists.
 
I think the over the top cheesiness is fine as long as there's a dynamic foil to that. I'd be more concerned if they went too serious.
The opposite of over the top cheesiness isn't being too serious. At least not in my eyes. There's plenty of ways to keep a nice balance. I'd want DMC to remain a littly wacky and humourous since that's what fits the main character, but what it is right now is pretty garbage.

I really don't think fans are going to complain if Capcom stays true to the core of the franchise (art direction, combat, mechanics etc.), but tries not put out some terrible story with it which is beyond cringeworthy. The franchise is at the stage where it needs to evolve, so you address what you know needs to be improved. That's a pretty huge glaring obstacle in order to the improve the appeal of the franchise.

They need to create a Devil May Cry which is accessible, but still more than satisfactory for the long-time fans who really dig deep into everything. But, in order to appeal to more people, it really needs to get away from some of the cheesiness it has. This stuff isn't always bad, but it really absolutely turns off people when you don't know how to do it. DMC is in that category, where it's so terrible but it entertains you because of that. That's not a good thing in my opinion.

Of course, others will feel differently, but I'm just thinking this is one of the ways Capcom could address its concerns. They went pretty insane with DmC, but you don't always have to go from one extreme to the other. That kind of desperation never leads anywhere positive.
 
The opposite of over the top cheesiness isn't being too serious. At least not in my eyes. There's plenty of ways to keep a nice balance. I'd want DMC to remain a littly wacky and humourous since that's what fits the main character, but what it is right now is pretty garbage.

I really don't think fans are going to complain if Capcom stays true to the core of the franchise (art direction, combat, mechanics etc.), but tries not put out some terrible story with it which is beyond cringeworthy. The franchise is at the stage where it needs to evolve, so you address what you know needs to be improved. That's a pretty huge glaring obstacle in order to the improve the appeal of the franchise.

They need to create a Devil May Cry which is accessible, but still more than satisfactory for the long-time fans who really dig deep into everything. But, in order to appeal to more people, it really needs to get away from some of the cheesiness it has. This stuff isn't always bad, but it really absolutely turns off people when you don't know how to do it. DMC is in that category, where it's so terrible but it entertains you because of that. That's not a good thing in my opinion.

Of course, others will feel differently, but I'm just thinking this is one of the ways Capcom could address its concerns. They went pretty insane with DmC, but you don't always have to go from one extreme to the other. That kind of desperation never leads anywhere positive.

This post sounds like the origin story to all of the same mistakes DmC made, to be honest. Or, at the very least, some of the same mistakes Devil May Cry 1 made.
 
For DMC5 they need to tap into whatever consciousness they did when they made DMC3. That game had a pretty good combination of camp and seriousness. DMC4 was too much, and DmC too little.

But maybe the world should feel less empty than DMC3s though. Something I felt DmC tried but failed at.

Edit: Okay DMC5 should be a bit less campy than DMC3.
 
For DMC5 they need to tap into whatever consciousness they did when they made DMC3. That game had a pretty good combination of camp and seriousness. But maybe the world should feel less empty than DMC3s though. Something I felt DmC tried but failed at.

That consciousness is GONE!
 
For DMC5 they need to tap into whatever consciousness they did when they made DMC3. That game had a pretty good combination of camp and seriousness. DMC4 was too much, and DmC too little.

But maybe the world should feel less empty than DMC3s though. Something I felt DmC tried but failed at.

I actually think DMC4 is what you get when you try to be a little too serious with something like Devil May Cry. Nero's story stuff is seriously cringe worthy shit, and that's more than half of the game.

Nah, it doesn't. You just don't know how to think of the bigger picture. There's nothing similar about what I'm asking and what DmC is.

-Needs to be more accessible
-Needs to get away from the cheesiness
-Needs to appeal to more people

Some of this sounds really familiar to me.

If you're going to bring back prime Devil May Cry don't scale back some of the things that made people really like DMC3/4. The cheesy camp of it is pretty much what gave the franchises characters any sort of identity what so ever. Besides the combat, it's probably the next biggest thing people identify with the franchise (and usually in a positive light, because fun). DMC1 Dante, as much as I enjoy that game, is a collection of late 90's tropes that leaked into 2001.
 
Onimusha V, a reboot. Both Ono and Takeuchi worked previously in the series. PS4 exclusive.

And then, after that Itsuno making DMC5, but multiplatform.
 
Yes
Deep Down PS4 Exclusive
WhateverThisIs PS4 Exclusive

This, let's not forget about this.
And although this was before TGS I don't recall anything big being announced there from Capcom (I could be wrong).
ibi6pMPABGJMhI.jpg
 
The opposite of over the top cheesiness isn't being too serious. At least not in my eyes. There's plenty of ways to keep a nice balance. I'd want DMC to remain a littly wacky and humourous since that's what fits the main character, but what it is right now is pretty garbage.

I really don't think fans are going to complain if Capcom stays true to the core of the franchise (art direction, combat, mechanics etc.), but tries not put out some terrible story with it which is beyond cringeworthy. The franchise is at the stage where it needs to evolve, so you address what you know needs to be improved. That's a pretty huge glaring obstacle in order to the improve the appeal of the franchise.

They need to create a Devil May Cry which is accessible, but still more than satisfactory for the long-time fans who really dig deep into everything. But, in order to appeal to more people, it really needs to get away from some of the cheesiness it has. This stuff isn't always bad, but it really absolutely turns off people when you don't know how to do it. DMC is in that category, where it's so terrible but it entertains you because of that. That's not a good thing in my opinion.

Of course, others will feel differently, but I'm just thinking this is one of the ways Capcom could address its concerns. They went pretty insane with DmC, but you don't always have to go from one extreme to the other. That kind of desperation never leads anywhere positive.

Central to DMC, besides the combat, is Dante as a character. His flippancy and devil-may-care attitude has been an important part of the series, and I think staying true to who Dante has become should take a bit of precedence.

I still think the main issue with DMC4's tone is that the counters to Dante/Nero as a character all lacked any charisma, cheesy or not. Part of what made DMC3 such a success was that Vergil played the foil in an appealing way. As long as a balance is struck through character interaction, you can still have moments of sincerity and emotion along with the theatrical. Basically, tone down the setting, not the character.
 
Balance is exactly it. Between Dante, Vergil, Lady and Arkham/Jester, things were mostly balanced between camp and serious. The characters all had their goofy parts and their serious parts. While Dante and Nero in 4 were goofy characters at heart, everything else tried so hard to be straight-faced.

I actually think DMC4 is what you get when you try to be a little too serious with something like Devil May Cry. Nero's story stuff is seriously cringe worthy shit, and that's more than half of the game.

Well yeah. Dante killing knights and shooting old dudes in the head... but they're demons. Nero is a cocky kid with no regard for authority or tradition... but he's angsty when it comes to his love interest. Tone is all over in that game. Nero's story starts out straightforward, then turns Naruto's Uchiha clan level of whiney and try-hard angsty seriousness by the end, while Dante's part of the campaign is mostly empty with some exposition strewn around but the tone is completely whackalackadingdong.

It was such a mess.
 
Features DMC5 should have:

- Multiple characters. At least Dante and Vergil. Not all characters need tons of weapons though. But Dante definitely needs the largest weapon set.

- Story with demons more powerful than Mundus with no connection to Sparda. No goddamn human main antagonist trying to gain power.

- More free movement system with fully 360 degree jump controls. And a sprint function toggled to a button command, like in Bayonetta. Also have the sprint command do something in mid-air. Haven't thought of anything yet.

- Style system either integrated to Dante's moveset ala DmC or the same as in DMC4, but with unlockable styles that can switch out existing ones.

- Ditch the chapter-based system and the linear progression. Have open Dark Souls-like level design or several intraconnected stages.

- Mission system allowing for non-linear progression through the story campaign.

- Enemy design combining DMC1s puzzle-like approach, Bayonetta-style AI. Enemies have anti-air moves, dodge out of predictable attacks and weak comboes, intentionally gang up on Dante and use numbers to their advantage, maybe attacking their fellows to get to the player.

- Bosses are never giant ones like DmC Mundus. Similarly aggressive to normal enemies, they have anti-air moves, block predictable moves.

- Extra modes like training mode, mission mode, boss rush and PvP. Mission mode is like Ninja Gaiden, that has fights not possible in the main campaign. Secret missions are a part of this mode and like DmC can be selected from the menu. Training mode has a tutorial to teach players about advanced moves and mechanics.

- Co-op, online at least, is possible in all modes. Co-op modes are harder than regular as enemies have extra health. Co-op is possible though not necessary in the campaign.

- Advancements from DmC such as ricoshot, comboes playing during the loading screen, secret missions being selectable from the menu, the menu in general, all enemies being juggleable.

All I can think of now. This is basically a Dahbomb post but he's not the only one doing fantasy DMC5 design wishlists.
All it needs is Trish.
 
Dante keeping his DMC3/4 personality is a must. Him not giving a fuck about how dangerous the enemy looked was great.

DMC definitely needs to move away from linear progression.

It would be really handly if dante got some sort of devil bringer like mechanic. It was too damn satisfying in DMC4 to not reuse.
 
I like everything in Sesha's wishlist. I knew that looked familiar...

Dante as a character is a care free, fun loving guy but when the stakes are high he does show his serious side. Every other character in that universe is mostly serious (Lady, Vergil, Arkham, Mundus, Trish etc). DMC3 worked because the other supporting characters were a perfect foil to Dante's crazyness, even calling him out on it. That's the problem with DMC4, just about everyone was a goofball even previously serious characters like Trish or some of the villains like Agnus. Dante himself never needed to be serious either, the stakes weren't high enough for him.

The DMC universe is actually dark and bleak... it's really only Dante who cheeses it up. Anyone else doing it in the universe just looks stupid. So people saying that serious doesn't work in DMC are not completely correct.... imagine if they did a backstory on Sparda and it was shown that he's a bigger cheeseball than Dante... shit would not fly at all.


And Dante himself was fairly restrained in DMC1. It made sense for him to be crazier in DMC3 because he was younger but in DMC4 it was too much at times. It's not consistent writing and it makes DMC4 less of a sequel to DMC1 and more a sequel to DMC3.
 
For DMC5 they need to tap into whatever consciousness they did when they made DMC3. That game had a pretty good combination of camp and seriousness. DMC4 was too much, and DmC too little.

But maybe the world should feel less empty than DMC3s though. Something I felt DmC tried but failed at.

Edit: Okay DMC5 should be a bit less campy than DMC3.

What is that "consciousness",why less campy?
DMC 4 and 3 too campy? DmC too serious? im not sure what are you talking about.
Whatever they do with DMC 5,its going to be a" mess"

I like the tone of both DMC 3 and 4,thats good for me.
The parts with Nero were melodramatic but it was balanced by Dante.
 
Dante as a character is a care free, fun loving guy but when the stakes are high he does show his serious side. Every other character in that universe is mostly serious (Lady, Vergil, Arkham, Mundus, Trish etc). DMC3 worked because the other supporting characters were a perfect foil to Dante's crazyness, even calling him out on it. That's the problem with DMC4, just about everyone was a goofball even previously serious characters like Trish or some of the villains like Agnus. Dante himself never needed to be serious either, the stakes weren't high enough for him.



And Dante himself was fairly restrained in DMC1. It made sense for him to be crazier in DMC3 because he was younger but in DMC4 it was too much at times. It's not consistent writing and it makes DMC4 less of a sequel to DMC1 and more a sequel to DMC3.
Wich makes sense, as DMC 1 was made with another vision and team, i liked what they did with Dante on DMC 4 though,for one game it, was cool to see the main antagonist below him.
If Kamiya was in charge of DMC 5, would he be the same Dante as Itsuno and Kobayashi?
Edit: sorry i was going to edit the above post
 
I'm hoping for either Dino crisis or a resident evil that has returned to its roots (zombies and bio weapons, scary atmosphere, puzzles, grounded storyline, etc.). Darkstalkers would be cool too.
 
Can we confirm this? He just says a PS4 title, not a PS4 exclusive title.
I think Takeuchi is talking about a multiplat game since they're working on more games.

A different game though? There's no way to 100% confirm it right now. Ono's Linkedln listed an unannounced PS4 game and after people made articles & tweets about it, he removed it (Before ---> After). Besides that, there's other information like these:

The tweets about the meeting with SCEA 2 months ago.

And information about researching for his next game (not Deep Down) in China, SCEJ, and a somewhat strange reply.
http://p.twipple.jp/CJiv4
http://p.twipple.jp/deCPN
https://twitter.com/Yoshi_OnoChin/status/528335103986921472

That's all I can remember right now.
 
What is that "consciousness",why less campy?
DMC 4 and 3 too campy? DmC too serious? im not sure what are you talking about.
Whatever they do with DMC 5,its going to be a" mess"

I like the tone of both DMC 3 and 4,thats good for me.
The parts with Nero were melodramatic but it was balanced by Dante.
DMC3 and DMC4 had different tones. Not for Dante but for everything else. That's what people are saying, DMC5 went too far with the camp especially for the side characters and the underlying themes.

By two thirds of DMC3 I was legit shook by the twist and motivated enough to stop the villain (because he fucked everyone up by playing them like a fiddle) while also curious to see Vergil's next play. By two thirds of DMC4 I wanted to just get to the final boss and finish the game because not only had I seen everything in that act already, the stakes were irrelevant because God mode Dante was going to save everyone's ass.
 
-Needs to be more accessible
-Needs to get away from the cheesiness
-Needs to appeal to more people

Some of this sounds really familiar to me.

If you're going to bring back prime Devil May Cry don't scale back some of the things that made people really like DMC3/4. The cheesy camp of it is pretty much what gave the franchises characters any sort of identity what so ever. Besides the combat, it's probably the next biggest thing people identify with the franchise (and usually in a positive light, because fun). DMC1 Dante, as much as I enjoy that game, is a collection of late 90's tropes that leaked into 2001.
Every game should try to be accessible when a lot of money is being pumped into it. A great game being accessible doesn't mean it lacks depth, nor does it mean it has to sacrifice its identity. This is a poor argument. The combat in DMC is accessible as it is and fun to play, but the depth is there for those who want to go crazy with it. It's everything surrounding that which hinders the game's potential.

DMC4 is such a mess because Capcom clearly didn't even know what to do with everything. That's why the next step resulted in the franchise just getting a reboot. There is a significant issue here. It doesn't work if your entire game is camp that it just comes off as ridiculous, that's why balance is key. If people actually like the story and writing in DMC4, then the franchise is probably better off dead because it's pretty obvious where it's going to end up. Why should Capcom waste their time? I'd rather they just try a new IP.
 
DMC3 and DMC4 had different tones. Not for Dante but for everything else. That's what people are saying, DMC5 went too far with the camp especially for the side characters and the underlying themes.

oh, ok.
So a more serious threat?, thats good,some people say they want DMC 3 part 2, and im not sure what they mean, Vergil? a new powerful villain? a more serious Dante?
DMC 5 is likely going to feel different to DMC 3 or DMC 4.anyways.

Edit: i agree, just that sometimes im not sure what it means another DMC 3. of course it should be more serious for Dante,and all characters.
But without losing the cheesy lines and personality.
 
Every game should try to be accessible when a lot of money is being pumped into it. A great game being accessible doesn't mean it lacks depth, nor does it mean it has to sacrifice its identity. This is a poor argument. The combat in DMC is accessible as it is and fun to play, but the depth is there for those who want to go crazy with it. It's everything surrounding that which hinders the game's potential.

DMC4 is such a mess because Capcom clearly didn't even know what to do with everything. That's why the next step resulted in the franchise just getting a reboot. There is a significant issue here. It doesn't work if your entire game is camp that it just comes off as ridiculous, that's why balance is key. If people actually like the story and writing in DMC4, then the franchise is probably better off dead because it's pretty obvious where it's going to end up. Why should Capcom waste their time? I'd rather they just try a new IP.

I never understood that though since DMC4 was the best selling one with near 3 million sold.

I thought they gave it to NT because Itsuno was working on DD
 
I never understood that though since DMC4 was the best selling one with near 3 million sold.

I thought they gave it to NT because Itsuno was working on DD
They allowed the franchise to be rebooted. They obviously didn't care to that extent. You don't treat your own property like that unless you're at the point where you're focused on other things you feel are much more important. A DMC4 game today isn't going to do anywhere near as well, and Capcom has a baseline that they'd want to meet.
 
They allowed the franchise to be rebooted. They obviously didn't care. You don't treat your own property like that unless you're at the point where you're focused on other things you feel are much more important.

Dragon's Dogma is clearly more important. Well played, Capcom.
 
Balance is exactly it. Between Dante, Vergil, Lady and Arkham/Jester, things were mostly balanced between camp and serious. The characters all had their goofy parts and their serious parts. While Dante and Nero in 4 were goofy characters at heart, everything else tried so hard to be straight-faced.



Well yeah. Dante killing knights and shooting old dudes in the head... but they're demons. Nero is a cocky kid with no regard for authority or tradition... but he's angsty when it comes to his love interest. Tone is all over in that game. Nero's story starts out straightforward, then turns Naruto's Uchiha clan level of whiney and try-hard angsty seriousness by the end, while Dante's part of the campaign is mostly empty with some exposition strewn around but the tone is completely whackalackadingdong.

It was such a mess.

I enjoyed Nero part of the game the best - is that wrong ?
 
I like everything in Sesha's wishlist. I knew that looked familiar...

Dante as a character is a care free, fun loving guy but when the stakes are high he does show his serious side. Every other character in that universe is mostly serious (Lady, Vergil, Arkham, Mundus, Trish etc). DMC3 worked because the other supporting characters were a perfect foil to Dante's crazyness, even calling him out on it. That's the problem with DMC4, just about everyone was a goofball even previously serious characters like Trish or some of the villains like Agnus. Dante himself never needed to be serious either, the stakes weren't high enough for him.

The DMC universe is actually dark and bleak... it's really only Dante who cheeses it up. Anyone else doing it in the universe just looks stupid. So people saying that serious doesn't work in DMC are not completely correct.... imagine if they did a backstory on Sparda and it was shown that he's a bigger cheeseball than Dante... shit would not fly at all.


And Dante himself was fairly restrained in DMC1. It made sense for him to be crazier in DMC3 because he was younger but in DMC4 it was too much at times. It's not consistent writing and it makes DMC4 less of a sequel to DMC1 and more a sequel to DMC3.

I agree, and Dante's characterization in 4 is my least favorite. but to be fair, one could make the argument that he lightened up and let go of his brooding side/angst.
 
Mikami was not involved in Dino Crisis 2.

Shu Takumi was lead planner on DC1 and director on DC2. He's most responsible for both of their greatness.


Mikami directed DC1 and was the executive producer of DC2. Just like he did with Resident Evil. Mikami had a big infuence on Dino Crisis.
 
Nero's part of the game was good because it didn't feature recycled content and it had a fresh way to play DMC with the new Rev system and Devil Bringer. It was accessible and fun yet technical.

DMC4's problem above all was that it was a rushed product. It's pretty obvious that somewhere in the development they had to scrap what they had and start again. When they weren't sure from the start if Dante would be the main character or not you know something was up in that studio.
 
Capcom's ambition, or rather that of the CEO, at being some market-leading cross-media giant is laughable considering how inept they are at reading the market.

I like everything in Sesha's wishlist. I knew that looked familiar...

Hehe. I do have my own lists, but at some point all DMC5 wishlists end up looking like one another. Credit where it's due, I've definitely been inspired on most points.

I enjoyed Nero part of the game the best - is that wrong ?

Depends on what parts you enjoyed I guess. The gameplay in Nero's section is great for the most part. Story though... But hey, I ain't judging. Teenage romantic drama and wangst and certain anime tropes associated with that just isn't my cup of tea.
 
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