Eh?
What I mean is I think it's too expensive for what the game is. Even $40 would be fair, I reckon.
Another complaint, the music was kinda underwhelming. There's about three or four of the new tracks that I really like but the rest was kinda generic to me, and way too many remixes of boring songs (there were so many better tunes to choose from in SM3DW!).Also, no "The Final Adventures of Captain Toad" remix? That's the best version of his theme song!
There are plenty of good things about it. I found the controls great and intuitive, and the visuals are amazing. The level design is good, if not particularly difficult - although I'm sure some of the bonus objectives I've missed will provide more of a challenge. The final twist was neat but I kind of took it for granted seeing as I hadthe SM3DW save file...
If someone can 100% the game including challenge times under 12 hours I'll eat my hat.
As long as you plan to have a wiiU in the future there's nothing wrong with you. Nintendo first-party games hold their prices like very few other things in the industry.Dudes I just bought this game and I don't even have a Wii U yet. Something's wrong with me.
We knew since day one the nature of the game would be rather short and Captain Toad not being able to jump and/or use power ups only added so much length so I'm not really sure what did you expect.
Also, you said you already have a 3D World save file so you already knew what you were getting.
Feeling "ripped off" definitely doesn't work here.
Is there really someone who have 100% this game in 12 hours yet?
As long as you plan to have a wiiU in the future there's nothing wrong with you. Nintendo first-party games hold their prices like very few other things in the industry.
I'm finding it odd that they haven't announced what the Amiibos do yet. Surely they had this all planned from the get go? Unless they're actually going to unlock new levels using the bos, which I think is doubtful, I just don't know what could be taking so long. I just want a Toad amiibo darn it.
...
Edit:
I did it. 151. My thumb is surprisingly sore. Had to keep blowing into the mic to keep those platforms together. If anyone has breathing problems that's a horrid bonus objective.
I'm finding it odd that they haven't announced what the Amiibos do yet. Surely they had this all planned from the get go? Unless they're actually going to unlock new levels using the bos, which I think is doubtful, I just don't know what could be taking so long. I just want a Toad amiibo darn it.
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Edit:
I did it. 151. My thumb is surprisingly sore. Had to keep blowing into the mic to keep those platforms together. If anyone has breathing problems that's a horrid bonus objective.
I actually felt this was poorly done because having to bring the controller up to blow into it was very off putting and made it hard to visibly keep track of the action.
I just make a short shout instead, to keep the Gamepad in place. It's the difference in mic level that triggers the action.
Indeed it is. But then same thing can be said about Wii U 1st and 2nd party in general. They seem to be nailing it this gen.This is a very good video game.
That's quite a comical mental image I have of you just sat in front on your TV shouting random things at your gamepad.
I'm sure it's been asked in here, but is there a way on the cart levels to keep the gamepad from turning your body completely around?
I try the best I can to keep it straight when starting the level but it always goes wonky halfway through.
I'm sure it's been asked in here, but is there a way on the cart levels to keep the gamepad from turning your body completely around?
I try the best I can to keep it straight when starting the level but it always goes wonky halfway through.
Do you think we'll get DLC?
You're probably right. I'll sell my copy when I'm done.No, this is a small scale budget title. The box does not feature a Nintendo Network logo so DLC is clearly not planned and I it's not a big enough game for them to keep a team working on it beyond including amiibo features.
I dunno, just use the stick to calibrate the view if it gets wonky
...or just use the stick alone, haha. I find it easier anyway.
I can't find the golden mushroom on level 12.
I feel so rubbish.
No, this is a small scale budget title. The box does not feature a Nintendo Network logo so DLC is clearly not planned and I it's not a big enough game for them to keep a team working on it beyond including amiibo features.
I actually felt this was poorly done because having to bring the controller up to blow into it was very off putting and made it hard to visibly keep track of the action.
I habe do e everything now except Mummy Me Maze Forever and beat the time challenges but I'm not counting time challenges. I did the very first level, say how exact you had to be and figured screw that for a joke.
it doesn't have the amiibo logo neither, but it will support them
maybe dlc and amiibo will be the same thing, with mario, rosalinda and dk themed levels!
It doesn't have the amiibo logo because the version that shipped doesn't support amiibo unlike Smash and Kirby.
It doesn't have the amiibo logo because the version that shipped doesn't support amiibo unlike Smash and Kirby.
So a future update could also have Nintendo network support (or DLC).
The main problem with the camera is when it zooms in, it literally just makes the image bigger. This doesn't make it much easier to judge distances. If the camera moved physically close to the action, you'd be able to resolve distances.
This is an otherwise fantastic game, though. I don't think I've ever been quite this charmed before.
Postgame question
Is there any reward for beating all time challenges?
I've done the Super Mario 3D World bits, and every Toad Brigade bonus (god I hated the last one)
My only complaint is that the main camera is too far away on most levels.