http://www.vg247.com/2013/07/22/castlevania-next-one-teased-by-lords-of-shadow-2-producer/
Mercury steam is OUT guys
Hallelujah, what an amazing night to have a curse ETC
The Castlevania series was in dire need of a reboot. Iga had pretty much written the entire series into a corner. The man pushed his idea of a timeline way too hard, and ultimately wrote out any possible place to fit more games in. The Iga timeline is done. Every possible space where could have a fight between Dracula and the Belmonts is filled. There is no room for adding anything at this point.
It wasn't even that good of lore, for the most part. Good writing has never been the Castlevania series' strong point. It has some moments with the X of Sorrow games, but that is about it. While Lords of Shadow hasn't really improved much in that regard, the writing and lore of the older timelines wasn't really something that I would write home about.
The Lords of Shadow story is ending, but all that means is that Konami should completely reboot Castlevania again. I see little point in sticking to an older continuity that has already served its purpose.
I love how this day Castlevania has remained on the top page of GAF, with two threads notheless.
It warms my heart
I'd like to see it go back to Castlevania II Simon's quest. Many forget that Castlevania had exploration before Metroidvania.
Though Simon's quest took it a step further and added towns.
There are a [/i]ton[/i] of Castlevania games stuffed into that time period. In IGA's canon, there are Order of Ecclesia, Bloodlines, and Portrait of Ruin. That period also includes Legacy of Darkness/Castlevania 64 and Circle of the Moon. There are also the events of Bram Stoker's original Dracula novel, which are semi-canonical to the series. There was going to be that Castlevania Ressurection (sort of, it had a Belmont from the 19th century), but that was cancelled and a game key to it was stricken from canon. It would have explained the whole "Belmonts are forbidden from using Vampire Killer" thing, too.They really could have fit a game in pretty much wherever they wanted to seeing as Dracula was written so he could pretty much be revived whenever. Off the top of my head they could have fit a game in anywhere between Symphony of the Night and the Battle of 1999 or at any point after Dawn of Sorrow. Particularly the Battle of 1999 itself as that had been referenced quite a bit and had fans practically begging for a game.
Equip Nitesco on both hands, get some healing items from the village, and use all your hearts on the Umbra + Luminatio summon.I like OoE as well, but I just can't beat the wolf boss
There was going to be that Castlevania Ressurection (sort of, it had a Belmont from the 19th century), but that was cancelled and a game key to it was stricken from canon.
I was always really bummed Resurrection got canceled, but it is probably for the best. If there's no room in the timeline then they should just remake the Game Boy games (well, the other two since they already did Rebirth). They are terrible and a makeover wouldn't hurt.
I would do this: If LoS 2 is profitable enough, renew the contract with Mercury Steam. I haven't played it but let them develop the Lords of Shadow saga into something of high quality akin to how Persona and SMT co-exist and are both solid franchises.Instead of bashing Lords of Shadow line of games, let's discuss:
How would everyone evolve Castlevania?
Back to the Classic stage Route?
3D akin to Metroid Prime series? (Which LoS2 might do)
2D HD Metroidvania in a new timeline.
GoW/DMC/Ninja Gaiden type of game (LoS1)
Dating yaoi Sim (You know there is someone out there wanting this, somewhere...)
You can read the full contents (besides sidebars) online: http://telebunny.net/toastyblog/anatomy-of-a-game/
And if you click the cover on the bookstore you can get a sense of the layout: http://www.blurb.com/b/4082536-the-anatomy-of-castlevania-hardback
I can get behind that.I would do this: If LoS 2 is profitable enough, renew the contract with Mercury Steam. I haven't played it but let them develop the Lords of Shadow saga into something of high quality akin to how Persona and SMT co-exist and are both solid franchises.
However, do not let them make handheld games ever again. Give handheld Castleroid back to Iga and test the waters with a downloadable game with a decent budget for the 3DS and Vita. The 1999 battle would be awesome. If that doesn't do well, give Classicvania a 2nd chance and again do something cool on handhelds.
In summary, give 3D and 2D Castlevanias to different teams. Let them work independently of each other.
I never hear much praise for it, but I really really enjoyed the PS2 Lament of Innocence. It felt stiff compared to something like Devil May Cry, but I still think it did a great job of translating Castlevania to the 3D space. Cool story, great music, and great art design and graphics for its time. It also contains probably my most favorite castlevania track: House of Sacred Remains http://youtu.be/uQhLG4dOk7o
the speed at which you move through an empty, boring hallway is NOT COMPARABLE to the way you'd move through space in 2d.
I played it on Wii with my Classic Controller Pro and it was a blast. Do this if you want to enjoy it in beautiful full screen.
Dracula X Chronicles on PSP is nice, but I don't care for the version of SOTN on it as it's redubbed and translated. It has a 2.5D remake of Rondo which is pretty cool, but I much prefer the original (which unlocks after beating the others)
So it's up to you. I'd edge towards the Wii version if you have Classic Controller.
One of these is not like the other...Lament of innocence and SOTN are easily the best Castlevanias in my book.
Lament of innocence and SOTN are easily the best Castlevanias in my book.
I'll have to try out Lament after Bloodlines.
1. Bloodlines
2. Lament of Innocence
3. Castlevania 64 (maybe)
This is what Judgment should've been. Have you seen what they did with Persona 4 Arena? It breaks my heart that not only the game looked awful, but is also a Wii exclusive. Fucking Konami man.Pretty random, but I've always wanted an ASW Castlevania fighting game. I'd imagine it could turn out great.
The characters will all be designed by Kojima.
I never hear much praise for it, but I really really enjoyed the PS2 Lament of Innocence. It felt stiff compared to something like Devil May Cry, but I still think it did a great job of translating Castlevania to the 3D space. Cool story, great music, and great art design and graphics for its time. It also contains probably my most favorite castlevania track: House of Sacred Remains http://youtu.be/uQhLG4dOk7o
I need to open OOE and play it. SOTN is one of my favorite games of all time. And i hear people say it is a better game. COTM, AOS, DOS, and POR did not match the Magic. Imo
CV64 is completely deserving of a playthrough. It's a much better CV game than LoI could ever dream of being.
I need to open OOE and play it. SOTN is one of my favorite games of all time. And i hear people say it is a better game. COTM, AOS, DOS, and POR did not match the Magic. Imo
Ecclesia isn't better than SOTN... but it's definitely damn good.
Time to dig out the Gamecube & GBA Player?Finally found my old Aria cart. Aw yiss. Time to charge the DS Phat.
Shame it was never ported to Virtual Console or PSN/XBLA.
Time to dig out the Gamecube & GBA Player?
Everyone should have a Gamecube & GBA Player. It's a requirement of life!oh snap! Maybe so! How'd you know I had that, and also forgot about it
So I finally finished Mirror of Fate and the taste it left me is not very good, a bittersweet feeling with way more bitter than sweet mixed.
The main problem is that the game is mediocre in all what it tries, nothing it does is good or oustanding. Plataforming? Incredible simple and unispired filled with less than perfect controls. Puzzles? Box puzzles straight up from 1995, well that's an insult to those puzzles because except 2 every other in MoF is for braindead people. Combat? the best part of the game, although is nothing to write home, although I apreciate that the game punishes you hard for trying to buttonsmash your way, since evading and blocking is key in more than once.
The problem is that except a few enemies, much of them aren't really fun to fight. The same can be said about bosses, some are very good, others not so much even I'd say quite boring.
At the end what we got is basically a GoW in 2D, the same stupid QTE sections, the setpieces, the simple plataforming all in 2D. Is not the Metroidvania, is neither the classic Castlevania is, yet another, try to make CV in a more souless version of GoW this time in 2D. Yeah it got a few secret rooms placed in their awful linear designed maps (which are a pain to backtrack), but is not enough.
That said, the game is somewhat enjoyable and far from terrible, but you can feel is one of the worst portable CV games and it left you incredible empty and unsatisfied for a taste of the real deal.
Some final notes:
- Graphics are pretty good for 3DS, even given the constant drops in the framerate. The art is not that nice, though, some good locations filled with other that lacks detail and are to gritty and draw.
- Music is totally insipid for me, Oscar music may fit an epic console production, but not here... I missed Yamane or even I would have contented with Yuzo Koshiro...
- 2D with 3D character cutscenes looks soooo much better than the actual game, I wish they went that route instead of full 3D.
Edit: Now thanks to MoF I feel hungry for real CV, are the GB games any good?
I think the cutscenes are fully 3D, aren't they? They don't look like 2D backgrounds.So I finally finished Mirror of Fate and the taste it left me is not very good, a bittersweet feeling with way more bitter than sweet mixed.
The main problem is that the game is mediocre in all what it tries, nothing it does is good or oustanding. Plataforming? Incredible simple and unispired filled with less than perfect controls. Puzzles? Box puzzles straight up from 1995, well that's an insult to those puzzles because except 2 every other in MoF is for braindead people. Combat? the best part of the game, although is nothing to write home, although I apreciate that the game punishes you hard for trying to buttonsmash your way, since evading and blocking is key in more than once.
The problem is that except a few enemies, much of them aren't really fun to fight. The same can be said about bosses, some are very good, others not so much even I'd say quite boring.
At the end what we got is basically a GoW in 2D, the same stupid QTE sections, the setpieces, the simple plataforming all in 2D. Is not the Metroidvania, is neither the classic Castlevania is, yet another, try to make CV in a more souless version of GoW this time in 2D. Yeah it got a few secret rooms placed in their awful linear designed maps (which are a pain to backtrack), but is not enough.
That said, the game is somewhat enjoyable and far from terrible, but you can feel is one of the worst portable CV games and it left you incredible empty and unsatisfied for a taste of the real deal.
Some final notes:
- Graphics are pretty good for 3DS, even given the constant drops in the framerate. The art is not that nice, though, some good locations filled with other that lacks detail and are to gritty and draw.
- Music is totally insipid for me, Oscar music may fit an epic console production, but not here... I missed Yamane or even I would have contented with Yuzo Koshiro...
- 2D with 3D character cutscenes looks soooo much better than the actual game, I wish they went that route instead of full 3D.
Edit: Now thanks to MoF I feel hungry for real CV, are the GB games any good?
Edit: Now thanks to MoF I feel hungry for real CV, are the GB games any good?
If anybody's hungry for some Castlevania-like games, then i recommend
Majuu Ou - King of Demons (Super Fami; get an English translation patch)
I need to open OOE and play it. SOTN is one of my favorite games of all time. And i hear people say it is a better game. COTM, AOS, DOS, and POR did not match the Magic. Imo
You and I, lets be friends.
I would LOVE another Castlevania that was 2d, free-roaming, and town laden. Take the best aspects of Metroidvanias such as the multitude of items, number of monsters, and great atmosphere. Then pair it with what Simons Quest did well, such as the sense of exploration (as in one continuous world to explore, not broken up like OoEs was), multiple towns to visit, and a cool day/night cycle, which I thought was a really neat idea even if the execution was a little off.
Wrap it altogether with a tight story and it could be something special.
lol no.
Both of the GB games suck, honestly. Castlevania: The Adventure Rebirth salvages Adventure by uh... well, pretty much throwing out everything in the original game.
the game does no such thing. being able to cancel into a defensive maneuver at any time coupled with painfully telegraphed attacks makes button mashing extremely viable.
I think the cutscenes are fully 3D, aren't they? They don't look like 2D backgrounds.
But I agree, they look great and my mind was blown when I realised they were realtime and not FMVs.
Personally I loved Mirror of Fate as a game, not as a Castlevania title though.
The gameboy titles are very slow and not quite good. Great music in 'em though.
lol no.
Both of the GB games suck, honestly. Castlevania: The Adventure Rebirth salvages Adventure by uh... well, pretty much throwing out everything in the original game.
You've played the DS Castlevanias right? Cause otherwise, not sure if serious...A shame, I wanted something to play on my 3DS...
You've played the DS Castlevanias right? Cause otherwise, not sure if serious...
I would love a re-imagination of Simon's Quest. Such an underrated Castlevania.