Wario64 said:It's gonna be 3D and people are gonna CRY
3D on a handheld would make anyone cry.Wario64 said:It's gonna be 3D and people are gonna CRY
Scrow said:3D on a handheld would make anyone cry.
SantaCruZer said:PSP?
Razoric said:*cries*
Mama Smurf said:I hope it's 3D, as I don't think much of Castlevania but love to see people losing it.
Soul4ger said:I liked Lament of Innocence, but I couldn't imagine a 3D Castlevania on a handheld. Would kill for a new, expanded one on a console, though.
And are people really interested in the PSP just because of the screen? Do we live in such a sad society?
what's sad about liking a handheld for having a big screen?Soul4ger said:And are people really interested in the PSP just because of the screen? Do we live in such a sad society?
Socreges said:2D and not Metroidvania, please. Despite the fact that AoS was great.
DarthWufei said:I don't quite understand this thinking, why is being like Metroid a problem? I like it personally, not many games use the idea of equipment collection and reverting to past areas to unlock hidden items or areas or to even progress the story. Lately Metroid has been far too guidely from what I've witnessed, not as much as it used to be. Fusion, Zero Mission, and what I've played of Prime points out things too easily.
Anyways, it's a style of game that very few use. People don't seem to bitch about turn based RPGs, or RTS games quite as often as I see in Castlevania. I just don't quite understand the thinking behind it. Anyone care to explain?
Sure. I'd like to play a more linear, focused Castlevania where they would put a greater emphasis on enemy placement. It might also more easily permit creative level design. The castle design does nothing for me given that areas are often positioned inconsiderately and the exploration elements are simple to the point where I feel they are unnecessary.I don't quite understand this thinking, why is being like Metroid a problem? I like it personally, not many games use the idea of equipment collection and reverting to past areas to unlock hidden items or areas or to even progress the story. Lately Metroid has been far too guidely from what I've witnessed, not as much as it used to be. Fusion, Zero Mission, and what I've played of Prime points out things too easily.
Anyways, it's a style of game that very few use. People don't seem to bitch about turn based RPGs, or RTS games quite as often as I see in Castlevania. I just don't quite understand the thinking behind it. Anyone care to explain?
So? People may complain about CV because its roots are as a traditional side-scroller. That's an alternative that some would prefer.People don't seem to bitch about turn based RPGs, or RTS games quite as often as I see in Castlevania.
Socreges said:So? People may complain about CV because its roots are as a traditional side-scroller. That's an alternative that some would prefer.
...uh, what about them?DarthWufei said:I see, but what about the ones who do enjoy the current titles and style?
Socreges said:...uh, what about them?
jarrod said:Castlevania 64x4.
Well, it'd have better level design than Lament of Innocence.sonic4ever said:Yes Jarrod, I can see konmai doing just that..not that Castlevania 64 was a bad game. With a bit more polish and and a bit more vairitey of enimies ( not the same ole skeleton or half spider woman over and over in a level), then Castlevaina 64 could turn out to be a fine game for the DS.
DarthWufei said:I'm sure the graphics, power, and UMD storage play some part into it. But in all honesty, if it's 2D it's really not going to make a huge difference in presentation I think. Audio quality may be another story, depending on how they go about it. Basically, it would be easier to port SOTN its robust music and sound on the PSP rather than the DS. But as the GBA has shown us, we can still get an epic adventure without all the fancy tech.
Soul4ger said:Yeah, but that's ignoring all the other (possible, to be fair) problems at this point which kinda negate the point of a large screen or high specs.
And I've never once had a problem seeing a game on my GBA SP. If you are, I don't think the PSP's widescreen will help you; you might need (better) glasses.
How equal? In that they share the same design? No. In that they share similar layouts and way of progression? Yes. And that's all that we've been discussing.SantaCruZer said:The latest castlevania games is not THAT equal to the metroid games. Hit points, magic points, spells and equipment are not present in Metroid. Will different equipment are somewhat present, but not as the sotn type of cv games.
Socreges said:How equal? In that they share the same design? No. In that they share similar layouts and way of progression? Yes. And that's all that we've been discussing.